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The Almighty Buck

Unconstitutional Video Game Law Costs California $2 Million 180

An anonymous reader writes "In hopes of protecting the children of California from the ravages of violent video games, then governor Arnold Schwarzenegger attempted to push through a law that would fine retailers $1000 for each infraction of selling a violent game to an underage child. However, in the wake of appeals to the U.S. Supreme Court, which struck down the law, California is now forced to pay the legal fees of all parties to the tune of two million dollars."
Programming

Tetris In 140 Bytes 215

mikejuk writes "Is it possible to write a JavaScript program in no more than a tweet's length? A website called 140byt.es says it is and has an implementation of Tetris to prove it. Ok, it only has two types of block — hence its title "Binary Tetris" — and there's no rotate, but it works. The blocks fall down the screen and you steer them into place. You can try it out by playing the demo. Of course the real fun is in figuring out how it works and there is lots of help on the site — so if you're bored how about the 140 character challenge?"
Businesses

Double Fine Adventure Will Be Available DRM Free For IOS, Android 117

New submitter Garth Smith writes "Tim Schafer has a video update for his crowdsourced project, Double Fine Adventure. Because of the nearly $2 million in funding, the budget is now large enough for language translations, voice acting, music, and more platforms. The XBox and PS3 are absent. I wonder what would the chances of a DRM-free release have been if funding had come from a traditional publisher?"
Role Playing (Games)

Jeff Grubb On the Life of a Game Designer 23

First time accepted submitter Synchis writes "Fantasy Author Thomas A. Knight continues his 29-day blogfest today by posting a special interview with Author and Game Designer Jeff Grubb. Jeff has been involved in projects ranging from the original D&D Unearthed Arcana and Monster Manual II, to more recent games such as Guild Wars Nightfall, and is also the author of various novels set in DragonLance, Forgotten Realms, Magic: The Gathering, Warcraft, StarCraft and the Guild Wars shared universes."
Australia

Legislation For 18+ Games Hits Australian Parliament 45

angry tapir writes "Legislation to pave the way for an R18+ (adults only) classification of video games has just been introduced into the Australian parliament by the minister for home affairs. The state and territories will still have to pass complementary legislation, however. Currently the highest rating for a game in Australia is MA15+, with games that didn't meet the criteria being refused classification, leading to content being gutted prior to release or games just not being released. The legislation marks a victory for a long campaign by gamers (notably lobby group Grow Up Australia). The current legislation, which will take effect on January 1 next year providing it makes it through the lower and upper houses, merely introduces an R18+ classification, falling short of the complete classification overhaul proposed by the Australian Law Reform Commission."
The Courts

Zynga Sues Brazilian Dev For Copying Its Games 115

An anonymous reader writes "In what can only be described as a case of the pot calling the kettle black, Zynga has launched and settled a lawsuit against Brazilian game developer Vostu after accusing Vostu of copying their games. The settlement resulted in the loss of jobs for many Vostu employees. How Zynga managed to carry out such actions while keeping a straight face after dealing with similar allegations remains to be seen."
XBox (Games)

Xbox 360 Game Patching Costs $40,000 256

hypnosec writes "It costs developers a total of $40,000 to release a single patch on Xbox Live, making it a difficult platform for smaller developers to grow on. This revelation was made by Tim Schafer of Double Fine Studios — which recently drew a lot of charitable donations as part of a campaign to create a contemporary point and click game. He went on to say that this is just too high a fee for smaller developers to pay, making it hard for them to do well on the platform. This makes sense, since requiring just one patch could massively cut into the profits for a company."
Businesses

Twisted Metal Designer Rails Against Storytelling Games 313

eldavojohn writes "Twisted Metal designer David Jaffe gave a DICE Summit presentation in which he argued against 'games that have been intentionally made from the ground up with the intent and purpose of telling a story or expressing a philosophy or giving a designer's narrative.' He went on to say essentially that it's a waste of time and resources when the focus should be on gameplay, not story. While some parts of his presentation are warmly welcomed by the gaming community (like his instructions for game execs to get a BS filter), this particular point has some unsurprising opponents. His argument against a 'cinematic narrative' was probably strongest with his comparison to the movie Saving Private Ryan, where Spielberg made the Normandy Beach invasion scene as close to a documentary as possible. The audience could sit back and appreciate that. But if you made a game where the player is in that position of the soldier then that historically accurate imagery and top shelf voice acting doesn't really matter, the only thing the player should be thinking is 'How the **** do I get to that rock? How do I get to the exit?' Is Jaffe right? Have game makers been 'seduced by the power and language of film' at the expense of gameplay?"
Graphics

TMS9918A Retro Video Chip Reimplemented In FPGA, With VGA Out 126

acadiel writes "Matthew H from the AtariAge.com TI-99/4A forum has finalized a design of a TMS 9918A replacement (with VGA out) for classic computer systems such as the ColecoVision, TI-99/4A, SpectraVision, MSX1, SpectraVision 128, and Tomy Tutor Home computers. This hardware project replaces the native video controller on these classic systems and enables them to have VGA output for the first time." (It's just under $100 to order one.)
Businesses

Double Fine Raises $700,000 In 24 Hours With Crowdfunding 112

redletterdave writes "San Francisco-based game developer Double Fine took to Kickstarter to fund its next game project, and so far, the studio has enjoyed unprecedented success through crowdsourcing. The project, which was announced by the studio's founder Tim Schafer on Wednesday night, has already raised more than $700,000 in less than 24 hours. The funding frenzy has set new Kickstarter records for most funds raised in the first 24 hours, and highest number of backers of all-time, though both of those numbers are still growing. Schafer says he will build a 'classic point-and-click adventure game' in a six-to-eight month time frame, and will document the entire production process for fans to observe and give input on the game's development, which 'will actually affect the direction the game takes.'"
Google

Superpoke Players Sue Google 160

mikejuk writes "SuperPoke Pets is another casualty of Google's aggressive spring cleanup... But unlike other users of Google's trashed software, Superpoke users have decided to fight back with a class action. The aim is to recover the money they spend on virtual gold used as a currency to buy clothes for their virtual pets. The total 'amount in controversy' exceeds $5,000,000 — a sum that is credible given that there were at least 7,000,000 users. So if you are considering adding a virtual currency to your app you might want to think of the future."
PlayStation (Games)

Should Next-Gen Game Consoles Be Upgradeable? 348

MojoKid writes "Historically, console add-ons that boosted the performance of the primary unit haven't done well. Any attempt to upgrade a system's core performance risks bifurcating the user base and increases work developers must do to ensure that a game runs smoothly on both original and upgraded systems. The other reason is that a number of games rely on very specific hardware characteristics to ensure proper operation. In a PC, swapping a CPU with 256K of L2 for a chip with 512K of L2 is a non-issue assuming proper platform support. Existing software will automatically take advantage of the additional cache. The Xbox 360, on the other hand, allows programmers to lock specific cache blocks and use them for storing data from particular threads. In that case, expanding the amount of L2 cache risks breaking previous games because it changes the range of available cache addresses. The other side of the upgrade argument is that the Xbox 360 has been upgraded more effectively than any previous console; current high-end versions ship with more than 10x the storage of the original, as well as support for HDMI and integrated WiFi. It would also forestall the decline in comparative image quality between console and PC platforms."
Input Devices

Indian Engineers Modify Kinect To Help the Blind Walk With Confidence 59

New submitter albinobee writes "The Kinect for Xbox 360 isn't only about gaming; it can also be used to help compensate for impaired vision, as a team of Indian engineers is working to prove. A device called viSparsh, still in its nascent stage, is a motion sensing belt that can help alert the blind to obstacles that lie in their path."
Businesses

Simulators Take the Humans Out of Hiring 143

Hugh Pickens writes "Ken Gaebler discusses a new way of hiring called 'employment simulations,' which are gaining popularity among high-tech firms that are seeking data from prospective employees that you can't get from sit-down interviews. In a typical employment simulation, candidates participate in online 'video games' that leverage simulation software to determine how well candidates perform in actual job situations. 'There are no questions about your former work experience and office habits. There's simply a computer game. If you win, you get the job. If you lose, game over.' As one example, call centers are very amenable to simulations because the work environment (a series of computer programs and databases) is relatively easy to replicate and the tasks that make up job performance are easy to measure (data entry speed and accuracy, customer service, multitasking, etc). Other employment simulation programs have been written for healthcare, insurance, retail sales, financial services, hospitality and travel, manufacturing and automotive, and telecom and utilities. But skeptics say employment simulators and other computer-based hiring models have some drawbacks. 'Like any technology, the effectiveness of employment simulations is limited to the quality of the software and its accessibility to users,' says Gaebler."
DRM

Thanks to DRM, Some Ubisoft Games Won't Work Next Week 332

hypnosec writes "Several of Ubisoft's biggest titles won't be playable as of next week thanks to a server move by the publisher and the restrictive DRM that was used in their development. This isn't just multiplayer either. Because Ubisoft thought it would be a smart plan to use always on DRM for even the single player portion of games like Assassin's Creed, even the single player portion of that title won't be playable during the server move. Some of the other games affected by this move will be Tom Clancy's HAWX 2, Might & Magic: Heroes 6 and The Settlers 7. The Mac games that will be broken during this period are Assassin's Creed, Splinter Cell Conviction and The Settlers. This move was announced this week as part of a community letter, with Ubisoft describing how the data servers for many of the publisher's online services would be migrated from third party facilities to a new location starting on the 7th February. The publisher didn't reveal how long the transfer would take."
Democrats

Oklahoma Politician Wants To Tax Violent Video Games 312

dotarray writes "According to an Oklahoma politician, video games help cause many problems affecting the youth of today, but they can also help solve those same problems. Representative William Fourkiller, a Democrat, has proposed a 1% tax on every video game sold which has a Teen, Mature or Adults Only rating. He explains that half of the money would go towards helping to get kids playing outside, while the other half would be placed into a bullying prevention fund."
Businesses

Leaked Zynga Memo Justifies Copycat Strategy 384

bonch writes "After taking heat over allegations of copying hit indie game Tiny Tower, Zynga founder Mark Pincus wrote an internal memo justifying the company's strategy of cloning competing titles, citing the Google search engine and Apple iPod as successful products which weren't first in their markets. Pincus infamously told employees: 'I don't want f*cking innovation. You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.'"
Linux

Linux Game Publishing CEO Resigns 142

An anonymous reader writes "The CEO of the once fledging Linux Game Publishing, Michael Simms, has announced his resignation. Simms attributes his resignation from the Linux game porting company he founded more than a decade ago to being burned out and having little success as of late in his work." In his place, Clive Crouse will be taking the helm.
Piracy

Angry Birds Boss Credits Piracy For Popularity Boost 321

An anonymous reader writes "Mikael Hed is the CEO of Rovio Mobile, the company behind popular mobile puzzle game Angry Birds. At the Midem conference Monday, Hed had some interesting things to say about how piracy has affected the gaming industry, and Rovio's games in particular: '"We could learn a lot from the music industry, and the rather terrible ways the music industry has tried to combat piracy." Hed explained that Rovio sees it as "futile" to pursue pirates through the courts, except in cases where it feels the products they are selling are harmful to the Angry Birds brand, or ripping off its fans. When that's not the case, Rovio sees it as a way to attract more fans, even if it is not making money from the products. "Piracy may not be a bad thing: it can get us more business at the end of the day." ... "We took something from the music industry, which was to stop treating the customers as users, and start treating them as fans. We do that today: we talk about how many fans we have," he said. "If we lose that fanbase, our business is done, but if we can grow that fanbase, our business will grow."'"

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