Forgot your password?
typodupeerror

Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

Graphics

Getting 'Showdown' To 90 FPS In UE4 On Oculus Rift 26

Posted by timothy
from the cutting-all-corners dept.
An anonymous reader writes Oculus has repeatedly tapped Epic Games to whip up demos to show off new iterations of Oculus Rift VR headset hardware. The latest demo, built in UE4, is 'Showdown', an action-packed scene of slow motion explosions, bullets, and debris. The challenge? Oculus asked Epic to make it run at 90 FPS to match the 90 Hz refresh rate of the latest Oculus Rift 'Crescent Bay' prototype. At the Oculus Connect conference, two of the developers from the team that created the demo share the tricks and tools they used to hit that target on a single GPU.
Upgrades

Alienware's Triangular Area-51 Re-Design With Tri-SLI GeForce GTX 980, Tested 134

Posted by timothy
from the where-are-you-priorities dept.
MojoKid writes Dell's Alienware division recently released a radical redesign of their Area-51 gaming desktop. With 45-degree angled front and rear face plates that are designed to direct control and IO up toward the user, in addition to better directing cool airflow in, while warm airflow is directed up and away from the rear of the chassis, this triangular-shaped machine grabs your attention right away. In testing and benchmarks, the Area-51's new design enables top-end performance with thermal and acoustic profiles that are fairly impressive versus most high-end gaming PC systems. The chassis design is also pretty clean, modular and easily servicable. Base system pricing isn't too bad, starting at $1699 with the ability to dial things way up to an 8-core Haswell-E chip and triple GPU graphics from NVIDIA and AMD. The test system reviewed at HotHardware was powered by a six-core Core i7-5930K chip and three GeForce GTX 980 cards in SLI. As expected, it ripped through the benchmarks, though the price as configured and tested is significantly higher.
First Person Shooters (Games)

Quake Meets Minecraft in FPS Construction Kit Gunscape 50

Posted by Soulskill
from the just-let-me-rocket-jump dept.
SlappingOysters writes: One of the highlighted games at the PAX AUS expo starting on October 31 is Blowfish Studios' Gunscape, a game described as an FPS construction kit. As well as building and sharing FPS maps for multiplayer gaming sessions across eight different modes, the game will also be able to handle up to nine-player splitscreen on a 4K display. This includes co-op map building.
Classic Games (Games)

Tetris Is Hard To Test 169

Posted by Soulskill
from the deceptive-tetrominomic-compexity dept.
New submitter JackDW writes: Tetris is one of the best-known computer games ever made. It's easy to play but hard to master, and it's based on a NP-hard problem. But that's not all that's difficult about it. Though it's simple enough to be implemented in one line of BBC BASIC, it's complex enough to be really hard to thoroughly test.

It may seem like you can test everything in Tetris just by playing it for a few minutes, but this is very unlikely! As I explain in this article, the game is filled with special cases that rarely occur in normal play, and these can only be easily found with the help of a coverage tool.
Google

Google Search Finally Adds Information About Video Games 47

Posted by timothy
from the where's-my-danged-atari-2600?! dept.
An anonymous reader writes Google has expanded its search engine with the capability to recognize video games. If your query references a game, a new Knowledge Graph panel on the right-hand side of Google's search results page will offer more information, including the series it belongs to, initial release date, supported platforms, developers, publishers, designers, and even review scores. Google spokesperson: "With today's update, you can ask questions about video games, and (while there will be ones we don't cover) you'll get answers for console and PC games as well as the most popular mobile apps."
PC Games (Games)

PCGamingWiki Looks Into Linux Gaming With 'Port Reports' 77

Posted by Soulskill
from the welcome-to-our-home dept.
AberBeta writes: PCGamingWiki contributor Soeb has been looking into the recent larger budget game releases to appear on Linux, including XCOM: Enemy Unknown and Borderlands: The Pre–Sequel produced by Mac porting houses Feral and Aspyr. Soeb reports that while feature parity is high, performance could be a bit better. Performance differences aside, the games are finally arriving on Linux — now the userbase needs to expand to make a virtuous cycle.
The Courts

Judge Says EA Battlefield 4 Execs Engaged In "Puffery," Not Fraud 91

Posted by timothy
from the anything-they-say-they-set-their-minds-to dept.
DemonOnIce writes with a story, as reported by Ars Technica, that a federal judge in San Francisco has dismissed a proposed securities fraud class action lawsuit connected to Battlefield 4's bungled rollout. From the report: EA and several top executives were sued in December and were accused of duping investors with their public statements and concealing issues with the first-person shooter game. The suit claimed executives were painting too rosy of a picture surrounding what ultimately would be Battlefield 4's disastrous debut on various gaming consoles beginning last October, including the next-generation Xbox One. But US District Judge Susan Illston of San Francisco said their comments about EA and the first-person shooter game were essentially protected corporate speak. "The Court agrees with defendants that all of the purported misstatements are inactionable statements of opinion, corporate optimism, or puffery," Illston ruled Monday.
Programming

Doctor Who To Teach Kids To Code 164

Posted by Soulskill
from the it-goes-ding-when-there's-stuff dept.
DCFC writes: The BBC is releasing a game to help 8- to 11-year-old kids get into coding. Based on Doctor Who, it alternates between a standard platform game and programming puzzles that introduce the ideas of sequence, loops, if..then, variables and a touch of event-driven programming. Kids will get to program a Dalek to make him more powerful. (Apparently the BBC thinks upgrading psychopathic, racist death machines is a good idea!)
Music

New Music Discovered In Donkey Kong For Arcade 74

Posted by timothy
from the now-there's-dedication dept.
First time accepted submitter furrykef . writes Over 33 years have passed since Donkey Kong first hit arcades, but it still has new surprises. I was poking through the game in a debugger when I discovered that the game contains unused music and voice clips. One of the tunes would have been played when you rescued Pauline, and two others are suggestive of deleted cutscenes. In addition, Pauline was originally meant to speak. In one clip she says something unintelligible, but it may be "Hey!", "Nice!", or "Thanks!". The other is clearly a cry for help.
Businesses

For Game Developers, It's About the Labor of Love 164

Posted by samzenpus
from the just-play dept.
Nerval's Lobster writes With "GamerGate" and all the debates over who counts as a "gamer," it's easy to forget that games are created by people with a genuine love of the craft. Journalist Jon Brodkin sat down with Armin Ibrisagic, game designer & PR manager for Coffee Stain Studios, the Swedish studio that made Goat Simulator, to talk about why they built that game and how it turned into such a success. Brodkin also talked to Leszek Lisowski, founder of Wastelands Interactive, about the same topic. While these developers might debate with themselves (and others) over whether to develop games for hardcore gamers, or jump on the mobile "casual gaming" bandwagon, they'll ultimately in it because they love games — a small but crucial detail that seems too easy to forget these days.
DRM

Mozilla Teams Up With Humble Bundle To Offer Eight Plugin-Free Games 67

Posted by samzenpus
from the stay-inside-and-play dept.
An anonymous reader writes Mozilla and Humble Bundle announced a new package that features award-winning indie best-sellers for which gamers can choose how much they want to pay. Naturally called the Humble Mozilla Bundle, the package consists of eight games that have been ported to the Web. The first five games (Super Hexagon, AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, Osmos, Zen Bound 2, and Dustforce DX) can cost you whatever you want. The next two (Voxatron and FTL: Faster Than Light) can be had if you beat the average price for the bundle. You can pay $8 or more to receive all of the above, plus the last game, Democracy 3. Previously, all of these indie games were available only on PC or mobile. Now they all work in browsers on Windows, Mac, and Linux without having to install any plugins.
Classic Games (Games)

How Women Became Gamers Through D&D 239

Posted by Soulskill
from the century-of-exclusion dept.
An anonymous reader writes: To add some historical context to the currently controversy surrounding attitudes toward women in gaming, Jon Peterson provides an in-depth historical look at the unsurprisingly male origins of the "gamer" identity. It also examines how Dungeons & Dragons helped to open the door for women in gaming — overturning a sixty-year-old dogma that was born when Wells's Little Wars first assumed the "disdain" of women for gaming.
Networking

Ask Slashdot: VPN Setup To Improve Latency Over Multiple Connections? 174

Posted by timothy
from the so-you-favor-internet-fast-lanes dept.
blogologue writes I've been playing Battlefield for some time now, and having a good ping there is important for a good gaming experience. Now I'm in the situation where I have mobile internet access from two telecom companies, and neither of those connections are stable enough to play games on, the odd ping in hundreds of milliseconds throws everything off. How can I setup a Windows client (my PC) and a Linux server (in a datacenter, connected to the internet) so that the same TCP and UDP traffic goes over both links, and the fastest packet on either link 'wins' and the other is discarded?
Games

Infinite Browser Universe Manyland Hits 8 Million Placed Blocks 67

Posted by timothy
from the pretty-big-place-you've-got-here dept.
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an HTML5 / JavaScript-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.
Games

Simple Hack Enables VR Mode For Oculus Rift In Alien: Isolation 57

Posted by samzenpus
from the like-it's-in-your-living-room dept.
An anonymous reader writes In a surprising appearance at E3 2014, Oculus showed a virtual reality demo version of Creative Assembly's forthcoming first-person horror game, Alien: Isolation. Despite intense reactions to the demo, the publisher stated that the full game would not feature Oculus Rift support. However, intentional or not, the developer left the code hidden in the game which can be enabled with a simple hack, leading to full support for the Oculus Rift including positional tracking.

"Never give in. Never give in. Never. Never. Never." -- Winston Churchill

Working...