×
Role Playing (Games)

A D&D Actual Play Show Is Going To Sell Out Madison Square Garden (techcrunch.com) 44

An anonymous reader quotes a report from TechCrunch: Dropout's Dungeons & Dragons actual play show, Dimension 20, is getting pretty close to selling out a 19,000-seat venue just hours after ticket sales opened to the general public. To the uninitiated, it may seem absurd to go to a massive sports arena and watch people play D&D. As one Redditor commented, "This boggles my mind. When I was playing D&D in the early eighties, I would have never believed that there was a future where people would watch live D&D at Madison Square Garden. It's incomprehensible to me." It is indeed bizarre, albeit fun. But in this monumental moment for the actual play genre, the triumph is eclipsed by the biggest frustration that links sports, music and now D&D fans: Ticketmaster. As Federal Trade Commission chair Lina Khan said amid the Taylor Swift-Ticketmaster scandal, the company's failures "ended up converting more Gen Zers into anti-monopolists overnight than anything [she] could have done."

In the case of Taylor Swift's Eras tour, fans were upset because demand was so high that Ticketmaster's system couldn't handle the traffic. For Dimension 20, the culprit is Ticketmaster's dynamic pricing. As more people try to buy tickets, the price of the tickets increase. About an hour after the Madison Square Garden tickets went on sale, the few dozen upper bowl tickets left were $800. Three hours after, these tickets are around $330, which is still very inflated. "Went onto the presale, tickets were $500+ for the worst ones, we assumed they were scalpers and that the actual sale today would have normal priced tickets $2000 for the lower bowl!? I know it's not dropout setting the price but wow is that a LOT of cash," a Redditor posted. And as a commenter astutely pointed out, thanks to dynamic pricing, Ticketmaster itself is actually the scalper. Of course, Dimension 20 fans are frustrated, especially since the show's content is overtly anti-capitalist. Despite the pricing debacle, the demand for the show is a great sign for both actual play shows and the creator economy at large.

PlayStation (Games)

Sony's PS5 Pro is Real and Developers Are Getting Ready For It (theverge.com) 25

Sony is getting ready to release a more powerful PS5 console, possibly by the end of this year. After reports of leaked PS5 Pro specifications surfaced recently, The Verge has obtained a full list of specs for the upcoming console. From the report: Sources familiar with Sony's plans tell me that developers are already being asked to ensure their games are compatible with this upcoming console, with a focus on improving ray tracing. Codenamed Trinity, the PlayStation 5 Pro model will include a more powerful GPU and a slightly faster CPU mode. All of Sony's changes point to a PS5 Pro that will be far more capable of rendering games with ray tracing enabled or hitting higher resolutions and frame rates in certain titles. Sony appears to be encouraging developers to use graphics features like ray tracing more with the PS5 Pro, with games able to use a "Trinity Enhanced" (PS5 Pro Enhanced) label if they "provide significant enhancements."

Sony expects GPU rendering on the PS5 Pro to be "about 45 percent faster than standard PlayStation 5," according to documents outlining the upcoming console. The PS5 Pro GPU will be larger and use faster system memory to help improve ray tracing in games. Sony is also using a "more powerful ray tracing architecture" in the PS5 Pro, where the speed here is up to three times better than the regular PS5. "Trinity is a high-end version of PlayStation 5," reads one document, with Sony indicating it will continue to sell the standard PS5 after this new model launches. Sony is expecting game developers to have a single package that will support both the PS5 and PS5 Pro consoles, with existing games able to be patched for higher performance.

Nintendo

Discord is Nuking Nintendo Switch Emulator Devs and Their Entire Servers (theverge.com) 56

Discord has shut down the Discord servers for the Nintendo Switch emulators Suyu and Sudachi and has completely disabled their lead developers' accounts. The Verge: Both Suyu and Sudachi began as forks of Yuzu, the emulator that Nintendo sued out of existence on March 4th. "Discord responds to and complies with all legal and valid Digital Millennium Copyright Act requests. In this instance, there was also a court ordered injunction for the takedown of these materials, and we took action in a manner consistent with the court order," reads part of a statement from Discord director of product communications Kellyn Slone to The Verge.

The developers of Suyu and Sudachi only received vague messages about how they were sharing content that allegedly violates intellectual property rights, according to images shared with The Verge. Meanwhile, Discord tells us that it's following its normal process for DMCA takedown requests -- but it's not at all clear there was a valid DMCA takedown request or that those communities were actually violating IP rights, and it's quite possible Discord isn't following its own policy by kicking them out.

Remember, Nintendo got Yuzu to settle rather than proving its case in court, and the settlement did not give Nintendo the rights to Yuzu's freely copyable GPL v3 code. Developers of Yuzu's forks also claimed they were changing the code further, among other practices, in an effort to avoid pissing Nintendo off. And that code wasn't hosted on Discord in any case.

XBox (Games)

Xbox Moving 'Full Speed Ahead' on Next Gen Console (windowscentral.com) 41

Microsoft is moving "full speed ahead" on its next generation console, an internal email from Xbox president Sarah Bond has revealed. From a report: The email, obtained by Windows Central and verified to be genuine by Microsoft, also announced the formation of a game preservation team at Xbox. "We are moving full speed ahead on our next generation hardware, focused on delivering the biggest technological leap ever in a generation," Bond said, reiterating comments made in February when the console's existence was officially announced. No further information was shared regarding the hardware itself, nor when fans might be able to buy it, but documents leaked in 2023 suggested Microsoft plans to release the next Xbox in 2028. Regardless, with Microsoft seemingly making its development a priority, it will likely be available sooner rather than later.

Alongside it looking to the future, Xbox also appears committed to the past and present. "We have formed a new team dedicated to game preservation, important to all of us at Xbox and the industry itself," Bond said in the email. "We are building on our strong history of delivering backwards compatibility to our players, and we remain committed to bringing forward the amazing library of Xbox games for future generations of players to enjoy."

First Person Shooters (Games)

Warner Bros. Issues DMCA's After 'Suicide Squad' Game Cracked to Allow Playing as Unreleased Characters (kotaku.com) 16

"It appears the live-service shooter Suicide Squad: Kill The Justice League is, once again, suffering from a hacker problem," reports Kotaku: Instead of doing absolutely absurd amounts of damage, this time hackers have figured out how to gain access to unreleased characters and skins. And publisher WB Games is reportedly issuing DMCA takedown notices against any assets that have found their way online.

As reported by IGN, one hacker discovered how to play as Deathstroke, one of the four characters developer Rocksteady Studios teased for an upcoming Suicide Squad season... There were also unreleased skins for The Joker and King Shark that folks have somehow accessed, all of which began circulating on Reddit and X/Twitter on April 4.

Not long after, the assets were removed, with folks believing WB Games was behind the strikes. YouTuber TrixRidiculous, who primarily covers DC- and Marvel-related RPGs, had their posts on X/Twitter swiftly taken down by a DMCA strike."I posted three pics to Twitter," TrixRidiculous told Kotaku over email. "Within probably 30 minutes, I received a DMCA strike from WB Games [Kotaku saw a screenshot of this notice]. Please just bring attention to the fact that the leaderboard is riddled with hackers/cheaters that have gone unbanned since launch, as that's all I was trying to do anyway."

This sentiment is shared across the game's official subreddit, with folks posting about "losing interest" in Suicide Squad due to hackers flooding the leaderboards.

Emulation (Games)

Apple Opens the App Store To Retro Game Emulators (theverge.com) 34

In an update on Friday, Apple announced that game emulators can come to the App Store globally and offer downloadable games. "Apple says those games must comply with 'all applicable laws,' though -- an indication it will ban apps that provide pirated titles," adds The Verge. From the report: The move should allow the retro console emulators already on Android -- at least those that are left -- to bring their apps to the iPhone. Game emulators have long been banned from iOS, leaving iPhone owners in search of workarounds via jailbreaking or other workarounds. They're also one of the key reasons, so far, that iPhone owners in the European Union might check out third-party app stores now that they're allowed in the region. Apple's change today could head that off.

Alongside the new rules on emulators, Apple also updated its rules around super apps, such as WeChat. It now says that mini-games and mini-apps within these apps must use HTML5, clarifying that they can't be native apps and games.

The Almighty Buck

Roblox Executive Says Children Making Money On the Platform Isn't Exploitation, It's a Gift (eurogamer.net) 60

In an interview with Roblox Studio head Stefano Corazza, Eurogamer asked about the reputation Roblox has gained and the notion that it was exploitative of young developers, since it takes a cut from work sometimes produced by children. Here's what he had to say: "I don't know, you can say this for a lot of things, right?" Corazza said. "Like, you can say, 'Okay, we are exploiting, you know, child labour,' right? Or, you can say: we are offering people anywhere in the world the capability to get a job, and even like an income. So, I can be like 15 years old, in Indonesia, living in a slum, and then now, with just a laptop, I can create something, make money and then sustain my life. "There's always the flip side of that, when you go broad and democratized - and in this case, also with a younger audience," he continued. "I mean, our average game developer is in their 20s. But of course, there's people that are teenagers -- and we have hired some teenagers that had millions of players on the platform.

"For them, you know, hearing from their experience, they didn't feel like they were exploited! They felt like, 'Oh my god, this was the biggest gift, all of a sudden I could create something, I had millions of users, I made so much money I could retire.' So I focus more on the amount of money that we distribute every year to creators, which is now getting close to like a billion dollars, which is phenomenal."

At this point the PR present during the interview added that "the vast majority of people that are earning money on Roblox are over the age of 18." "And imagine like, the millions of kids that learn how to code every month," Corazza said. "We have millions of creators in Roblox Studio. They learn Lua scripting," a programming language, "which is pretty close to Python - you can get a job in the tech industry in the future, and be like, 'Hey, I'm a programmer,' right? "I think that we are really focusing on the learning - the curriculum, if you want - and really bringing people on and empowering them to be professionals."

DRM

Developer Hacks Denuvo DRM After Six Months of Detective Work and 2,000 Hooks (tomshardware.com) 37

After six months of work, DRM developer Maurice Heumann successfully cracked Hogwarts Legacy's Denuvo DRM protection system to learn more about the technology. According to Tom's Hardware, he's "left plenty of the details of his work vague so as not to promote illegal cracking." From the report: Heumann reveals in his blog post that Denuvo utilizes several different methods to ensure that Hogwarts Legacy is being run under appropriate (legal) conditions. First, the DRM creates a "fingerprint" of the game owner's system, and a Steam Ticket is used to prove game ownership. The Steam ticket is sent to the Steam servers to ensure the game was legitimately purchased. Heumann notes that he doesn't technically know what the Steam servers are doing but says this assumption should be accurate enough to understand how Denuvo works.

Once the Steam ticket is verified, a Denuovo Token is generated that only works on a PC with the exact fingerprint. This token is used to decrypt certain values when the game is running, enabling the system to run the game. In addition, the game will use the fingerprint to periodically verify security while the game is running, making Denuvo super difficult to hack.

After six months, Heumann was able to figure out how to hijack Hogwart Legacy's Denuvo fingerprint and use it to run the game on another machine. He used the Qiling reverse engineering framework to identify most of the fingerprint triggers, which took him two months. There was a third trigger that he says he only discovered by accident. By the end, he was able to hack most of the Denuvo DRM with ~2,000 of his own patches and hooks, and get the game running on his laptop using the token generated from his desktop PC.
Heumann ran a bunch of tests to determine if performance was impacted, but he wasn't able to get a definitive answer. "He discovered that the amount of Denuvo code executed in-game is quite infrequent, with calls occurring once every few seconds, or during level loads," reports Tom's Hardware. "This suggests that Denuvo is not killing performance, contrary to popular belief."
Games

PC, Console Growth To Lag Pre-pandemic Levels as Gamers Clock in Fewer Hours (reuters.com) 74

Personal computing and console gaming revenue growth is expected to remain below pre-pandemic levels through 2026 as gamers record fewer hours of playtime, according to research firm Newzoo. From a report: The market is expected to grow 2.7% from 2023-end to 2026, below the 7.2% growth rate from 2015 to 2021, according to the report. Gamers have been recording fewer hours of play, with the average quarterly playtime falling 26% from 2021 to 2023. The trend is expected to continue this year due to weaker gaming release schedules, with playtime falling around 10% in January. "Slower player growth rates will impact the industry's capacity to 'expand the pie' via net organic growth," Newzoo said.
AI

Microsoft is Working on an Xbox AI Chatbot (theverge.com) 11

Microsoft is currently testing a new AI-powered Xbox chatbot that can be used to automate support tasks. From a report: Sources familiar with Microsoft's plans tell The Verge that the software giant has been testing an "embodied AI character" that animates when responding to Xbox support queries. I understand this Xbox AI chatbot is part of a larger effort inside Microsoft to apply AI to its Xbox platform and services.

The Xbox AI chatbot is connected to Microsoft's support documents for the Xbox network and ecosystem, and can respond to questions and even process game refunds from Microsoft's support website. "This agent can help you with your Xbox support questions," reads a description of the Xbox chatbot internally at Microsoft. Microsoft expanded the testing pool for its Xbox chatbot more broadly in recent days, suggesting that this prototype "Xbox Support Virtual Agent" may one day handle support queries for all Xbox customers. Microsoft confirmed the existence of its chatbot to The Verge.

Cellphones

Major Mobile NFT Shooter Game 'MadWorld' Uses Linux Foundation Subsidiary's Game Engine (linuxfoundation.org) 29

A Linux Foundation subsidiary has developed a free and open-source 3D game engine distributed under the Apache license. And last week the Open 3D Foundation announced "a big step forward, showcasing the power of open-source technologies in giving gamers around the globe unforgettable gaming experiences."

"We are proud to unveil MadWorld as the first mobile title powered by O3DE," said Joe Bryant, Executive Director of the Open 3D Foundation, "demonstrating the large potential of open-source technologies in game development."

And then this week Los Angeles Business Journal reported that El Segundo-based gaming studio Carbonated Inc. "has raised $11 million of series A funding to finance the development and release of its debut game title... Prior to its most recent round, Carbonated closed an $8.5 million seed funding round in 2020, which also included participation from Andreessen and Bitkraft." Since its founding [in 2015], the company has been focusing on research and development for its upcoming first title, called "MadWorld." The third-person, multiplayer shooter game is set in a post-apocalyptic world and features both player-versus-player and player-versus-environment features. Players of the game will battle for land control in a dystopian setting. Using a combination of open-source mapping tools and Carbonated's proprietary custom operations technology, called Carbyne, the game's world is designed around real-life cities and locations. Players are initially dropped into the game's version of their own real-time location.

The game allows players to optionally engage using blockchain technology with a digital asset-ownership layer powered by a blockchain network called XPLA.

Earlier this month Madworld "opened up for Early Access registration," reports the egamers web site, arguing that the game "is set to redefine the gaming landscape and will make its public debut later this year." After a catastrophic event named "The Collapse," MadWorld takes place in a desolate Earth where players engage in a battle for survival, highlighting the game's unique setting and immersive experience. The game's world is intricately designed with 250,000 land plots mapped out on a hexagonal grid, each presenting unique resources and strategic benefits. This innovative approach to game design enhances the gameplay experience and introduces a new layer of strategy and competition.

MadWorld's gameplay is centered around integrating Web3 technologies, which allows for the ownership, enhancement, and trading of tokenized representations of real-world locations. This feature encourages players to create clans and work together or compete for essential resources that are spread across the vast game world. Clans can acquire these resources by paying tributes to NFT landowners using "Rounds," the in-game currency. This mechanism not only fosters a sense of community and teamwork but also creates unique economic opportunities within the game by blending traditional gaming elements with the emerging field of digital assets.

"With its use of O3DE, Carbonated can enhance the game's visual fidelity, performance, and scalability," according to the Linux Foundation's announcement, "in order to deliver a fast-paced adventure on mobile platforms." O3DE is an open-source game engine developed by a collaborative community of industry experts. It includes state-of-the-art rendering capabilities, dynamic lighting, and realistic physics simulation. These features have enabled Carbonated to build realistic dystopian environments and create action-packed gameplay in MadWorld.
According to its official site, MadWorld "is set to be released to the public sometime in 2024 and is currently being tested on iOS and Android operating systems."

Carbonated's CEO Travis Boatman made this prediction to the site Decrypt. "We think mobile is where the breakout will happen for Web3."
Games

Russia Is Making Its Own Gaming Consoles (gamerant.com) 161

Vladimir Putin has ordered Russia's government to explore the development of a series of homegrown consoles to compete with PlayStation and Xbox. Game Rant reports: Russia has taken issue with Western games and developers in recent years, leading the country to threaten the banning of certain titles like Apex Legends and The Last of Us Part 2. This is due to what the Russian government perceives as pro-LGBTQ messaging, which it openly opposes. In February, Russia's Organization for Developing the Video Game Industry (RVI) laid out a long-term plan that ended with the creation of a fully capable gaming console in 2026-2027. It seems that the Russian government may be attempting to follow through with this plan.

Following a meeting on the economic development of Kaliningrad, Putin requested government officials to research the requirements for domestic production of stationary and portable gaming consoles. The Russian president also ordered the planning of an appropriate operating system and cloud system for the consoles. The deadline for these plans is set for June 15, 2024, and Russia's prime minister was designated as the official overseeing these tasks. A Kremlin spokesperson confirmed that the orders intend to develop Russia's homegrown gaming industry.

XBox (Games)

Phil Spencer Wants Epic Games Store and Others On Xbox Consoles (polygon.com) 49

Chris Plante reports via Polygon: Phil Spencer doesn't just want Xbox games on other consoles. He wants other video game retailers on Xbox, too. In an interview with Microsoft's CEO of Gaming during the annual Game Developers Conference, Spencer told Polygon about the ways he'd like to break down the walled gardens that have historically limited players to making purchases through the first-party stores tied to each console. Or, in layperson terms, why you should be able to buy games from other stores on Xbox -- not just the official storefront. Spencer mentioned his frustrations with closed ecosystems, so we asked for clarity. Could he really see a future where stores like Itch.io and Epic Games Store existed on Xbox? Was it just a matter of figuring out mountains of paperwork to get there? "Yes," said Spencer. "[Consider] our history as the Windows company. Nobody would blink twice if I said, 'Hey, when you're using a PC, you get to decide the type of experience you have [by picking where to buy games]. There's real value in that." Spencer believes console players would benefit from that freedom too -- and so would console makers like Microsoft.

Spencer explained how, in the past, console makers would typically subsidize the cost of expensive hardware, knowing that a portion of every dollar spent on games for the platform over the years would eventually make it back to the console maker. Then, in time, the console maker would recoup the subsidy -- and hopefully more. But, Spencer said, "Moore's Law has slowed down. The price of the components of a console aren't coming down as fast as they have in previous generations." Worse, he explained, the console market isn't growing, with more gamers moving to PC and handheld options. Now, the notion of subsidizing a console -- and forcing players to purchase games through the official storefront to help recoup costs -- might not make sense. The walls meant to lock people into consoles might be motivating them to stay out.

"[Subsidizing hardware] becomes more challenging in today's world," Spencer said. "And I will say, and this may seem too altruistic, I don't know that it's growing the industry. So I think, what are the barriers? What are the things that create friction in today's world for creators and players? And how can we be part of opening up that model?" The answer, in part, is scrapping exclusivity on more and more Xbox games. Spencer explained that the game experience is hindered when it matters what consoles we play on or what shops sell us our games. As an example, he pointed to Sea of Thieves. A player, he explained, shouldn't have to worry about what hardware they or their friends own. They should just know if their friends have and want to play Sea of Thieves. Now, Spencer said, "if I want to play on a gaming PC, then I feel like I'm more a continuous part of a gaming ecosystem as a whole. As opposed to [on console], my gaming is kind of sharded -- to use a gaming term -- based on these different closed ecosystems that I have to play across."

XBox (Games)

Xbox Cloud Gaming Now Has Mouse and Keyboard Support In Select Games 30

Tom Warren reports via The Verge: Microsoft is starting to preview mouse and keyboard support for Xbox Cloud Gaming today. Xbox Insiders will be able to start playing with their mouse and keyboard in Edge, Chrome, or the Xbox app on Windows PCs, nearly two years after Microsoft announced it was preparing to add mouse and keyboard support to its Xbox Cloud Gaming (xCloud) service. Not every game will be supported during the preview, but there's a large selection, including Fortnite, Sea of Thieves, and Halo Infinite. Microsoft warns that some games will display controller UI elements briefly before adapting to mouse and keyboard input after you start interacting with the game.

If you're interested in trying games with mouse and keyboard in the browser version of Xbox Cloud Gaming, then you'll need to be in full-screen mode, according to Microsoft. This is so the game can correctly capture your pointer as input. If you want to exit out of mouse and keyboard mode and use an Xbox controller instead, there's an ALT+F9 shortcut to do so.
The full list of supported games include: Fortnite (browser only), ARK Survival Evolved, Sea of Thieves, Grounded, Halo Infinite, Atomic Heart, Sniper Elite 5, Deep Rock Galactic, High on Life, Zombie Army 4 Dead War, Gears Tactics, Pentiment, Doom 64, and Age of Empires 2.
Games

Video Game Voice Actors May Strike Over AI (morningstar.com) 82

"Hollywood is bracing for another actors strike, this time against the videogame industry," according to MarketWatch: "We're currently in bargaining with all the major game studios, and the major sticking point is AI," SAG-AFTRA National Executive Director Duncan Crabtree-Ireland said Thursday. "Actors at all levels are at risk of digital replication. We have strike authorization on that contract and it is, at this point — we could end up going on strike...."

The union, which navigated its way to a new film and TV contract after a 118-day strike against the Hollywood studios last year, is again focusing on regulating artificial intelligence and its impact on wages and jobs. "It will be a recurring issue with each successive contract" every three years, Crabtree-Ireland said.

Some studios are already using AI-generated voices to save money, the article points out. "Actors and actresses should be very much afraid," Chris Mattmann, an adjunct research professor at the University of Southern California's Computer Science Department, says in the article. "Within three seconds, gen AI can effectively clone a voice."

The strike could affect Microsoft's Activision Publishing and Disney, as well as other major game publishers including Electronic Arts, Epic Games, and Warner Bros.
Classic Games (Games)

New Book Remembers LAN Parties and the 1990s 'Multiplayer Revolution' (cnn.com) 74

CNN looks back to when "dial-up internet (and its iconic dial tone) was 'still a thing..." "File-sharing services like Napster and LimeWire were just beginning to take off... And in sweaty dorm rooms and sparse basements across the world, people brought their desktop monitors together to set up a local area network (LAN) and play multiplayer games — "Half-Life," "Counter-Strike," "Starsiege: Tribes," "StarCraft," "WarCraft" or "Unreal Tournament," to name just a few. These were informal but high-stakes gatherings, then known as LAN parties, whether winning a box of energy drinks or just the joy of emerging victorious. The parties could last several days and nights, with gamers crowded together among heavy computers and fast food boxes, crashing underneath their desks in sleeping bags and taking breaks to pull pranks on each other or watch movies...

It's this nostalgia that prompted writer and podcaster Merritt K to document the era's gaming culture in her new photobook "LAN Party: Inside the Multiplayer Revolution." After floating the idea on X, the social media platform formerly known as Twitter, she received an immediate — and visceral — response from old-school gamers all too keen to share memories and photos from LAN parties and gaming conventions across the world... It's strange to remember that the internet was once a place you went to spend time with other real people; a tethered space, not a cling-film-like reality enveloping the corporeal world from your own pocket....

Growing up as a teenager in this era, you could feel a sense of hope (that perhaps now feels like naivete) about the possibilities of technology, K explained. The book is full of photos featuring people smiling and posing with their desktop monitors, pride and fanfare apparent... "It felt like, 'Wow, the future is coming,'" K said. "It was this exciting time where you felt like you were just charting your own way. I don't want to romanticize it too much, because obviously it wasn't perfect, but it was a very, very different experience...."

"We've kind of lost a lot of control, I think over our relationship to technology," K said. "We have lost a lot of privacy as well. There's less of a sense of exploration because there just isn't as much out there."

One photo shows a stack of Mountain Dew cans (remembering that by 2007 the company had even released a line of soda called "Game Fuel"). "It was a little more communal," the book's author told CNN. "If you're playing games in the same room with someone, it's a different experience than doing it online. You can only be so much of a jackass to somebody who was sitting three feet away from you..."

They adds that that feeling of connecting to people in other places "was cool. It wasn't something that was taken for granted yet."
Classic Games (Games)

''Tetris Reversed'? Alexey Pajitnov Shows Footage From Rediscovered Prototype for 'Tetris' Sequel (venturebeat.com) 22

Tetris creator Alexey Pajitnov and others spoke at the Game Developers Conference about Tetris Reversed, reports VentureBeat — and told the story of "a lost prototype of a Tetris game that was never published." But little did Pajitnov know that an engineer in charge of the game, Vedran Klanac, had kept a copy of it. Through the help of intermediaries, he showed it to Pajitnov and the two shared their memories of what happened to the lost game...

Pajitnov has lived in the U.S. since 1991, where he has been involved in the development of games such as Pandora's Box and worked with companies such as Microsoft and WildSnake Software... Klanac is the CEO of Ocean Media, and he is originally from Zagreb, Croatia. He was an aerospace engineer who started his career in the games industry with Croteam where he built the physics engine for Serious Sam 2.

Since 2006, he has been running Ocean Media, a game publishing company with a focus on consoles. During the last 20 years, he was involved in production as a programmer and executive producer in more than 200 projects. And it turns out he was the programmer who created the Tetris Reversed code based on instructions from Pajitnov, who had passed them on through a middleman. In 2011, programmer Vedran Klanac went to the NLGD Festival of Games in Utrecht, The Netherlands. He listened to a talk on a charitable effort from Martin de Ronde, a cofounder of game studio Guerrilla Games. Klanac said in an interview with GamesBeat that he listened to De Ronde's talk and offered to help. De Ronde came back months later saying he had an agreement with Pajitnov about creating a new prototype for a Tetris game.

De Ronde asked if Klanac if he wanted to make Tetris Reversed by Pajitnov.

"Are you kidding me?" Klanac reacted.

The idea is still to survive as long as you can, according to the article — but the entire playfield was accessible. "For the first time in public, they showed the video of the prototype in action," according to the article, which also records Pajitnov reaction. "When you see the gameplay video, and when you look at the design elements. This is Tetris for like 300 IQ people."

No word on yet on whether the game will ever be officially published.
Nintendo

Switch Emulator Suyu Hit By GitLab DMCA, Project Lives on Through Self-hosting (arstechnica.com) 21

Switch emulator Suyu -- a fork of the Nintendo-targeted and now-defunct emulation project Yuzu -- has been taken down from GitLab following a DMCA request Thursday. But the emulation project's open source files remain available on a self-hosted git repo on the Suyu website, and recent compiled binaries remain available on an extant GitLab repo. From a report: While the DMCA takedown request has not yet appeared on GitLab's public repository of such requests, a GitLab spokesperson confirmed to The Verge that the project was taken down after the site received notice "from a representative of the rightsholder."
Android

Epic Games Store To Launch On iOS and Android This Year, Will Take 12% Cut of Sales In EU (9to5mac.com) 33

During its State of Unreal presentation at GDC 2024 today, Epic Games confirmed its plans to bring the Epic Games Store to iOS and Android before the end of the year. The company also shared more details about its app marketplace for iOS in the European Union. As reported by 9to5Mac, Epic Games said it will take a 12% commission from sales. From the report: Epic says the terms for developers will be the same via the Epic Games Store on mobile as they are on the Epic Games Store on PC. As such, the company will take a 12% commission on all sales through the Epic Games Store. The revenue share is 100% for the developer during the first six months on the Epic Games Store. The Epic Games Store will feature Epic's own content, including Fortnite, alongside a selection of third-party partners. The company says it will share additional details in the lead-up to the launch later this year.
AI

NVIDIA Partners With Ubisoft To Further Develop Its AI-driven NPCs (engadget.com) 19

NVIDIA has been working on adding generative AI to non-playable characters (NPCs) for a while now. The company is hoping a newly-announced partnership with Ubisoft will accelerate development of this technology and, ultimately, bring these AI-driven NPCs to modern games. From a report: Ubisoft helped build new "NEO NPCs" by using NVIDIA's Avatar Cloud Engine (ACE) technology, with an assist from dynamic NPC experts Inworld AI. The end result? Characters that don't repeat the same phrase over and over, while ignoring the surrounding violent mayhem. These NEO NPCs are said to interact in real time with players, the environment and other in-game characters. NVIDIA says this opens up "new possibilities for emergent storytelling." To that end, Ubisoft's narrative team built complete backgrounds, knowledge bases and conversational styles for two NPCs as a proof of concept.

Slashdot Top Deals