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Games

Entire Cities In World of Warcraft Dead, Hack Suspected 305

Posted by timothy
from the just-some-reamde-plotlines-nothing-to-worry-about dept.
hypnosec writes "Entire cities in the World of Warcraft have been destroyed with no one spared, not even the NPCs. About 13:00 GMT, forums on WOW started getting the first comments from users regarding players and NPCs dying on the Ragnaros-EU realm in Orgrimmar. Users of the online game started reporting that Draenor had a similar sight to offer. Some of the other realms where this was reported include Tarren Mill, and Twisting Nether." Also at Joystiq, and (with more screenshots) at WCCF Tech, which reports that "it appears the damage is most severe in World of Warcraft European servers."
Games

World of Warcraft Character Becomes Campaign Issue 381

Posted by samzenpus
from the by-my-axe! dept.
Dr. Gamera writes "Maine state senate candidate Colleen Lachowicz plays World of Warcraft. The opposing party in Maine has issued a press release attacking her for her Level 85 Orc Assassination Rogue. From the article: 'In an unusual press release issued Thursday, the Maine GOP attacked Lachowicz for a “bizarre double life” in which she’s a devotee of the hugely popular online role-playing game World of Warcraft. In the game, she’s “Santiaga,” an "orc assassination rogue" with green skin, fangs, a Mohawk and pointy ears.' Her incumbent, much to his credit, rejects the attack as 'mudslinging politics.'"
Windows

Notch Won't Certify Minecraft For Windows 8 303

Posted by timothy
from the taking-a-stand dept.
MojoKid writes "The backlash against Windows 8 from various developers continues, but this time a game's creator isn't just expressing discontent. Notch, the developer behind smash hit Minecraft, has declared that he won't be working with Microsoft to certify Minecraft for Windows 8. Note that this doesn't mean Minecraft won't run on Windows 8. The certification process in question is Microsoft's mandatory rules for submitting content to the Windows game store. In order to be listed there, an application must be Metro-compatible and conform to a laundry list of other conditions. The real problem with Windows 8 is that it locks ARM users into a second class experience. If you buy an x86 tablet, you can download programs from SourceForge, GitHub, or any file mirror. If you're an ARM user, you can download programs from the Microsoft store and that's it. The bifurcated permission structure is the problem, and it makes WinRT tablets categorically impossible to recommend for anyone who values the ability to install whatever software they please."
Nintendo

EA Makes Minor Tweaks To FIFA 12 For the Wii, Releases It As FIFA 13 105

Posted by Soulskill
from the effort-was-too-much-effort dept.
An article at Nintendo Gamer highlights how Electronic Arts put almost no work into the latest Wii release of their FIFA soccer game franchise, but didn't hesitate to push it out the door anyway. Side-by-side screenshots show the Wii version of FIFA 12 got some minor graphical tweaks — a different splash screen, slightly modified logos, different colored socks on the players — before being re-released as FIFA 13. From the article: "This is something that needs to be highlighted, because while it would be easy to pass it off and say 'meh, it’s just the Wii version,' the fact remains that this game does still sell relatively well. This isn’t guesswork – as journalists we receive confidential sales figures and though we’re legally bound not to reveal those figures, we can at least say with confidence that FIFA 12 did pretty well for a Wii game this close to the console’s death. The Wii U version of FIFA 13 will no doubt be a fantastic game, since it’ll share a lot (if not all) of the Xbox 360 and PS3 versions’ features. The 3DS version is a solid improvement over last year’s effort, and worth a look if you’re into some handheld football action. This, however – a £30 roster update – is unacceptable."
Games

Valve Blog Announces Dates For Steam Linux External Beta 183

Posted by samzenpus
from the time-to-play dept.
An anonymous reader writes "In the third post to the new Valve Linux Blog, the Linux team has announced that starting next week they will begin their internal beta, with an external beta of 1000 users to begin mid 'some time in October.' There will be an external beta sign up page made available 'soon' according to the blog."
Image

Game Review: Torchlight 2 221 Screenshot-sm

Posted by samzenpus
from the play-it-if-you-got-it dept.
CowboyNeal writes: "Last week was a big week for gamers, with the release of both Borderlands 2 as well as Torchlight 2. I already shared my thoughts on the former last week, so I got to playing the latter over the weekend. Torchlight 2 is the follow-up to Torchlight, the 2009 point-and-click ARPG created by Runic Games. What's new that the first game didn't have? And, the big question, how does it stack up against Diablo 3? Click the link below to learn my impressions of the game."
AMD

AMD Trinity APUs Stack Up Well To Intel's Core 3 223

Posted by timothy
from the those-ndas-must-have-weighed-a-ton! dept.
Barence writes "AMD's APUs combine processor and graphics core in the same chip. Its latest Trinity chips are more powerful than ever, thanks to current-generation Radeon graphics and the same processing cores as AMD's full-fat FX processors. They're designed to take down Intel's Core i3 chips, and the first application and gaming benchmarks are out. With a slight improvement in applications and much more so in games, they're a genuine alternative to the Core i3." MojoKid writes with Hot Hardware's review, which also says the new AMD systems "[look] solid in gaming and multimedia benchmarks, writing "the CPU cores clock in at 3.8GHz / 4.2GHz for the A10-5800K and 3.6GHz / 3.9GHz for A8-5600K, taking into account base and maximum turbo speeds, while the graphics cores scale up to 800MHz for the top A10 chip."
Games

Sean 'Vile Rat' Smith Fundraiser Campaign Reaches $100,000 44

Posted by Unknown Lamer
from the no-good-dogooder-internet-people dept.
First time accepted submitter jansaell writes "When Sean 'Vile Rat' Smith was killed in the attack on U.S. Consulate in Libya, the EVE Online MMO and Something Awful communities banded together to help the family of a fellow gamer. A fundraiser for Sean Smith's family has now passed $100,000."
Input Devices

Ask Slashdot: Gaming With Only One Hand? 221

Posted by timothy
from the obvious-witticisms-are-obvious dept.
Hork_Monkey writes "I recently sustained a severe injury to one of my arms, and am lucky not to be an amputee. I'm an avid gamer (primarily PC, but also XBox) and looking for advice one how to adapt to the challenge now presented of enjoying one of my favorite pastimes. My google-fu has led me to some devices and tips, but I wanted to tap the collective while experimenting. I know there have to be some readers in similar positions who could provide some guidance. I'm figuring a few things out, and also hope to share what I find for others in a similar situation."
Graphics

Torque3D Engine Goes Open-Source 68

Posted by Soulskill
from the go-forth-and-build dept.
New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"
Games

Game Review: Borderlands 2 117

Posted by samzenpus
from the get-a-gun dept.
CowboyNeal writes: "This week sees the release of Borderlands 2, the sequel to Gearbox Software's 2009 role-playing shooter Borderlands. Pandora is ready to be explored yet again, with a cast of new heroes, and a few familiar faces along the way. There's new and different guns, and also guns, and did I mention guns? Also, there's guns. Read on to learn about my experience in Borderlands 2, and the joys of Pandora's gun-based economy."
Sony

Sony Announces 'Superslim' PS3 165

Posted by Soulskill
from the you-misspelled-ps4 dept.
Sony kicked off the Tokyo Game Show today by announcing a new, even smaller version of the PlayStation 3. It's 25% smaller than the PS3 Slim and half the size of the original PS3. It will be available next week. The company also announced that the PlayStation Plus subscription service will finally be added to the PS Vita in November, providing automatic game updates and extra storage. "Sony also revealed that the long-awaited PlayStation Mobile service will launch via the PlayStation Store on October 3, with support from Sharp and Fujitsu who have both joined the PlayStation Certified license program."
Games

BioWare Founders Announce Retirement 113

Posted by Soulskill
from the thanks-for-all-the-fish dept.
hypnosec writes "BioWare founders Ray Muzyka and Greg Zeschuk announced their retirement from the gaming company as well as the video game industry. In two separate blog posts, the founders announced their decision and their future plans. Muzyka writes, 'After nearly two decades in videogames, I've decided to move on to pursue an entirely different set of challenges.' Zeschuk writes, 'I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation.'"
AI

Two Teams Win the BotPrize 56

Posted by Soulskill
from the just-make-them-swear-a-lot-over-xbox-live dept.
An anonymous reader writes "For the past five years, the 2K BotPrize has challenged artificial intelligence researchers and programmers to create a computer-game-playing bot that plays like a person. It's one thing to make bots that play computer games very well — computers are faster and more accurate than a person can ever be — but it's a different thing to make bots that are fun to play against. In a breakthrough result, after years of striving and improvement from 14 different international teams from nine countries, two teams have crossed the humanness barrier! The teams share $7000 in prize money and a trip to games company 2K's Canberra studio. The winners are the UT^2 team from the University of Texas at Austin, and Mihai Polceanu, a doctoral student from Romania, currently studying Artificial Intelligence at ENIB CERV — Centre de Réalité Virtuelle, Brest, France. The UT^2 team is Professor Risto Miikulainen, and doctoral students Jacob Schrum and Igor Karpov. The bots created by the two teams both achieved a humanness rating of 52%, easily exceeding the average humanness rating of the human players, at 40%. It is especially fitting that the prize has been won in the 2012 Alan Turing Centenary Year. The famous Turing test — where a computer has to have a conversation with a human, and pretends to be another human — was the inspiration for the BotPrize competition. Where to now for human-like bots? Next year we hope to propose a new and exciting challenge for game playing bot creators to push their technologies to the next level of human-like performance."
PC Games (Games)

How Indie Devs Made an 1,800-Player Action Game Mod In Their Spare Time 87

Posted by Soulskill
from the massively-multiplayer-regular-game dept.
An anonymous reader writes "Just Cause 2 Multiplayer has been getting a lot of press lately, but this making-of feature points out how the mod raises serious questions about the games industry: if 1,800-player massively multiplayer action games are possible on one server, why did it take a group of modders to prove it? From the article: 'There’s more chaos to come. That 1,800 player limit isn’t maxing out the server or the software by any means. Foote says that the team, who first met online seven years ago playing the similar Multi Theft Auto GTA mod, are "yet to reach any real barrier or limitation preventing us from reaching an even higher player count than the previous public tests." When it’s ready, the team will release the software for everyone to download and run their own servers, wherever they are in the world.'"
Businesses

Are Commercial Games Finally Going To Make It To Linux? 242

Posted by Soulskill
from the yes-no-maybe dept.
colinneagle writes "Those of us who actively promote Linux as a viable desktop alternative to Windows are often greeted with the following refrain: 'Nobody will use Linux because there are no good games.' The prevailing wisdom is that the abundance of high-quality, commercial video gaming is a key factor in the market-share dominance that Microsoft Windows enjoys. And, in all reality, this is somewhat true. So, then, the obvious course of action is to convince the video game publishers and developers of the world that Linux is a viable (if, perhaps, a bit niche) market. And by 'viable' I mean one thing and one thing only – 'profitable.'Luckily, there have been three high-profile recent examples of Linux users going absolutely nuts over video games, forking over their hard-earned cash in the process: the Humble Indie Bundle (drawing in huge numbers of sales — for a DRM-free product, no less — with sales numbers by Linux users consistently beating out sales to MacOS X users); Canonical's Ubuntu Software Center (where video games make up the top 10 paid software packages); Valve's announcement that it is bringing the Steam store, and community portal, to Linux desktop (specifically Ubuntu). Will the indie game developers (along with Valve) reap the bulk of the rewards that releasing games on Linux is offering...or will some of the big publishers realize what they're missing out on and join in the fun?"
Nintendo

Can Nintendo Court the Casuals Again? 132

Posted by Soulskill
from the i-think-they'll-manage dept.
An anonymous reader sends this quote from Eurogamer: "Do you remember the last time? When the Wii launched at the tail end of 2006, it was to an air of excited curiosity that went well beyond the borders of core gamers, with Nintendo conjuring what ran close to a full-blown phenomenon. ... Nintendo's masterstroke, of course, has been resurrecting the ultimate hardcore poster girl with the announcement that Bayonetta 2 is heading exclusively to the Wii U. There's something slightly incongruous about an over-sexed, incredibly violent action game rubbing shoulders with Mario and co., but then again that's exactly what makes the proposition so very exciting. ... There's still one very important section of the market that may prove a little tougher to persuade. Right now it's harder to see the broader appeal of the Wii U, and it's not simply a case of fearing that it'll fail to replicate the success of its predecessor — there's every chance that it could endure the same rocky start that plagued Nintendo's 3DS."
The Courts

Zynga Sues EA For 'Anti-competitive' Practices 116

Posted by Soulskill
from the fight-fight-fight dept.
An anonymous reader writes "In early August, Electronic Arts sued Zynga for allegedly copying EA's Sims Social game. Zynga has now launched a counterattack, suing EA for 'anticompetitive and unlawful business practices, including legal threats and demands for no-hire agreements.' The company also accuses EA of copying a Zynga game called YoVille. Zynga has also demanded a jury trial to settle EA's claims."
Patents

Patent Troll Sues X-Plane 214

Posted by Soulskill
from the uniloc-has-a-lot-of-x-planing-to-do dept.
symbolset writes "X-plane is a cross-platform flight simulator app, notably the only serious one that supports Mac OSX and Linux. It was the first to include NASA data in their terrain modelling. It's now under threat by an NPE (Non-Practicing Entity) called Uniloc. Uniloc is suing for things X-Plane has done for decades. X-plane cannot afford to defend this suit, so if somebody doesn't step up and defend them then we lose X-plane forever. Quoting: 'I have spoken to a lawyer about this, and I am told that it will cost me about $1,500,000 (one and a half million dollars) to defend this suit. He also told me that it should take about two to three years to defend. This is more money than I have made selling Android Apps in the first place.'"
Games

Black Mesa Released 130

Posted by Soulskill
from the and-so-soon dept.
ProbablyJoe writes "The long awaited Source engine remake of the Valve's original Half Life has finally been released. The initial release only includes the story up until Xen, but the developers say they'll be adding the rest of the story, along with an online multiplayer Deathmatch mode, soon. The game is available to download for free, and only requires players to install the Source SDK (included with all Source games, or a free download). The highly anticipated release has also caused a huge amount of traffic for any servers hosting the files, with GameFront, GameUpdates, and Black Mesa's own CDN brought down within minutes of the release. The project has also been approved by Steam's Greenlight program, and will hopefully be available through Steam soon, though no timeframe has been given."

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