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Programming

Rendering a Frame of Deus Ex: Human Revolution 81

Posted by samzenpus
from the break-it-down dept.
An anonymous reader writes "Video games are among the most computationally intensive applications. The amount of calculation achieved in a few milliseconds can sometimes be mind-blowing. This post about the breakdown of a frame rendering in Deus Ex: Human Revolution takes us through the different steps of the process. It explains in detail the rendering passes involved, the techniques as well as the algorithms processed by a computer — 60 times per second."
Security

New Crypto-Ransomware Encrypts Video Game Files 73

Posted by timothy
from the first-world-problems dept.
An anonymous reader writes A new piece of ransomware that (mis)uses the Cryptolocker "brand" has been analyzed by Bromium researchers, and they discovered that aside from the usual assortment of file types that ransomware usually targets, this variant also encrypts file types associated with video games and game related software. It targets files associated with single-user games Call of Duty, Star Craft 2, Diablo, Fallout 3, Minecraft, Half-Life 2, Dragon Age: Origins, The Elder Scrolls and specifically Skyrim-related files, Star Wars: The Knights Of The Old Republic, WarCraft 3, F.E.A.R, Saint Rows 2, Metro 2033, Assassin's Creed, S.T.A.L.K.E.R., Resident Evil 4, Bioshock 2; and online games World of Warcraft, Day Z, League of Legends, World of Tanks, and Metin2. Here's the Bromium Labs report.
Hardware Hacking

Watch an Original NES Run Netflix 80

Posted by samzenpus
from the watch-and-play dept.
sarahnaomi writes with this story about a NES running Netflix. I don't know how you get Netflix to play on an original Nintendo, but it's been blowing my mind for the last 18 hours or so. Netflix posted the video with painfully little explanation. I have tried in many ways to get in touch with the Netflix developers who did what you see above, but no one is getting back to me, so here are some wild speculations."
PC Games (Games)

Steam On Linux Now Has Over a Thousand Games Available 192

Posted by Soulskill
from the year-of-linux-on-the-console dept.
An anonymous reader writes: This week the Steam Linux client has crossed the threshold of having more than 1,000 native Linux games available while Steam in total has just under 5,000 games. This news comes while the reported Steam Linux market-share is just about 1.0%, but Valve continues brewing big plans for Linux gaming. Is 2015 the year of the Linux gaming system?
Censorship

Turkish Ministry Recommends Banning Minecraft -- Over Violence 91

Posted by Soulskill
from the weapons-of-mass-construction dept.
An anonymous reader writes: Minecraft is known for a lot of things. It's a fantastic creative outlet and the digital sandbox of youngsters' dreams, for instance. The game has also been known to raise the ire of unrelated companies who somehow think all that creativity by gamers is something that can be sued over. It's known for amazing user-generated content, including games within games and replicas of entire cities. The nation of Turkey is known for very different things. It's a country that absolutely loves to censor stuff, for instance. And, thanks to recent developments, Turkey is also known as a great place to get a front-row look at the incredible violence done by the Islamic State in Syria and Iraq. But the Turkish government has a plan to keep its youngsters from witnessing too much violence: it is calling to ban Minecraft.
Graphics

Another Upscaled Console Game: Battlefield Hardline 225

Posted by timothy
from the just-extrapolate dept.
jones_supa writes Video game developer Visceral Games has confirmed the actual resolution that the coming Battlefield Hardline will run on when it is launched on the Xbox One and on the PlayStation 4. An official message from the Twitter account of the studio explains that gamers will get a 720p resolution on the Microsoft console and Sony platform gamers will get the game running in 900p. 60 frames per second is promised for both consoles, but many fans are still expressing their disappointment that neither of the two versions will be able to properly deliver the native 1080p resolution of the consoles. When development started, Visceral Games and publisher Electronic Arts said they were aiming to use the power of the modern consoles to push the game engine as far as it would go, but they clearly couldn't fit that target without cutting corners. This is similar to what happened with Titanfall, which renders into an 1408x792 framebuffer on Xbox One.
Math

Number of Legal 18x18 Go Positions Computed; 19x19 On the Horizon 186

Posted by timothy
from the now-we'll-call-it-gone dept.
johntromp writes It took about 50,000 CPU hours and 4PB of disk IO, but now we know the exact number of legal 18x18 Go positions. Seeking computing power for the ultimate 19x19 count. And it's not a heat-death-of-the-universe kind of question, either, they say: "Thanks to the Chinese Remainder Theorem, the work of computing L(19,19) can be split up into 9 jobs that each compute 64 bits of the 566-bit result. Allowing for some redundancy, we need from 10 to 13 servers, each with at least 8 cores, 512GB RAM, and ample disk space (10-15TB), running for about 5-9 months."
Graphics

In the Age of Free AAA Game Engines, Where Does Our Open Source Engine Stand? 184

Posted by timothy
from the loyal-opposition dept.
New submitter erlend_sh writes The game development industry just got hit by a tidalwave of free: Unity 5, Unreal Engine 4 and Source 2 all give away their flagship product for free now. They're all different brands of 'free,' but who cares? The average game developer certainly won't. Which left us wondering: Are hobbyist-run open source game engines like jMonkeyEngine still relevant? From the linked article: This just in: Physically Based Rendering isn’t dark magic, cross platform publishing is not the thing of fairy tales, and a solid asset pipeline is not exclusive to a million dollar budget. They’re not easy; faaar from it. But as long as we can show that these things can be accomplished by a part-time hobbyist just for the heck of it, the end user gets a fair price (i.e. free!), and our fellow hardcore misfits will continue trying to solve the most difficult problems the industry has to offer. ... If this exciting new thing called “free” keeps going in the right direction, everyone still in the race gets a leg up.
XBox (Games)

Microsoft Closes Gap Between Windows 10 and Xbox One With "Crossplay" Plans 66

Posted by samzenpus
from the all-in-one dept.
An anonymous reader writes In its attempt to make console gaming more accessible, Microsoft has announced that it will be developing universal apps which can run across Xbox One and Windows 10, as well as smartphones and other mobile devices using the upcoming OS. At the Game Developers Conference in San Francisco yesterday, Phil Spencer, head of Microsoft's video games branch, said that the end-goal was to allow people to play games wherever they are over whichever platform they wish to use. Microsoft also announced that an adapter was currently being developed to hook up wireless Xbox One controllers to PCs. This latest move from the tech giant shows its push to grapple back its position in the mobile computing revolution, as the booming smartphone and tablet market shadows its longstanding desktop and laptop business.
Graphics

Source 2 Will Also Be Free 74

Posted by timothy
from the second-one's-free dept.
jones_supa writes Valve is officially debuting its Source 2 engine at GDC this week alongside a host of other new technologies, and it's expected to launch at a competitive price: free. The news of its release coincides with Epic making Unreal Engine 4 free-to-download and Unity announcing a full-featured free version of Unity 5. Valve is making a show of marketing Source 2 not just to developers, but game creators of all stripes — including Steam Workshop creators. "With Source 2, our focus is on increasing creator productivity," stated Valve engineer Jay Stelly in a press release confirming the launch. "Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games." It's worth noting that Valve also plans to release a version of Source 2 that's compatible with Vulkan, the open-standard graphics API that's considered heir apparent to OpenGL.
Medicine

Ubisoft Has New Video Game Designed To Treat Lazy Eye 55

Posted by samzenpus
from the setting-things-straight dept.
wired_parrot writes Ubisoft, in partnership with McGill university, has developed a game designed to treat lazy eye. The game works as a treatment by training both eyes using different levels of contrast of red and blue that the patient sees through stereoscopic glasses. It is hopeful that the new treatment will bring a more effective way of addressing a condition that affects 1-5% of the population.
Games

New Wolfenstein Game Announced: The Old Blood 61

Posted by samzenpus
from the mein-leben dept.
jones_supa writes Last year, Wolfenstein: The New Order was well received, and showed that old school shooters still can do extremely well in the current market and actually be a lot of fun. Now, Bethesda Softworks is already announcing a standalone prequel to The New Order, called Wolfenstein: The Old Blood. It's back to the roots for B.J. Blazkowicz, and you embark on a perilous journey "deep within Bavaria", with the goal of infiltrating the Castle Wolfenstein. Just like last years' game, The Old Blood has been developed by Swedish company MachineGames on the same platform including id Tech 5 engine. The release date is May 5th and the game will be available for PC, Xbox One, and PlayStation 4.
Android

NVIDIA Announces SHIELD Game Console 116

Posted by Soulskill
from the a-challenger-appears dept.
MojoKid writes: NVIDIA held an event in San Francisco last night at GDC, where the company unveiled a new Android TV streamer, game console, and supercomputer, as NVIDIA's Jen Hsun Huang calls it, all wrapped up in a single, ultra-slim device called NVIDIA SHIELD. The SHIELD console is powered by the NVIDIA Tegra X1 SoC with 3GB of RAM, 16GB of storage, Gig-E and 802.11ac 2x2 MIMO WiFi. It's also 4K Ultra-HD Ready with 4K playback and capture up to 60 fps (VP9, H265, H264) with encode/decode with full hardware processing. The company claims the console provides twice the performance of an Xbox 360. NVIDIA demo'ed the device with Android TV, streaming music and HD movies and browsing social media. The device can stream games from a GeForce powered PC to your television or from NVIDIA's GRID cloud gaming service, just like previous NVIDIA SHIELD devices. Native Android games will also run on the SHIELD console. NVIDIA's plan is to offer a wide array of native Android titles in the SHIELD store, as well as leverage the company's relationships with game developers to bring top titles to GRID. The device was shown playing Gearbox's Borderlands The Pre-Sequel, Doom 3 BFG Edition, Metal Gear Solid V, the Unreal Engine 4 Infiltrator demo and yes, even Crysis 3.
Microsoft

What Would Minecraft 2 Look Like Under Microsoft? 208

Posted by timothy
from the hypthetical-or-not dept.
An anonymous reader writes "Microsoft spent billions purchasing Mojang, the studio behind the game Minecraft, and while it's unlikely to start work on a sequel anytime soon, rather than continue development of the game, it's worth considering what a Minecraft 2 will look like. After all, as a public company with revenues to justify, it doesn't seem beyond unreasonable a few years down the line, especially since a Minecraft-like game was one of the stand-out tech demos shown for the software giant's HoloLens augmented reality headset. As the author points out, Microsoft will have to tread carefully, tackling issues like whether greater graphical fidelity is actually what players will want ever — and whether to continue to support Minecraft on PlayStation."
Businesses

Games Workshop At 40: How They Brought D&D To Britain 64

Posted by Soulskill
from the still-not-over-the-hill dept.
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop!