RogueyWon writes: Following the death of Satoru Iwata in July, Nintendo has announced the appointment of Tatsumi Kimishima as its new president. The 65-year-old Mr. Kimishima has been serving as Nintendo's human resources director (PDF), following a previous stint as the CEO of Nintendo of America and earlier work on the management of the Pokémon franchise. Kimishima takes up post at a time of considerable change for Nintendo, with the company beginning a tentative step into the mobile games market and preparing for the launch of a new console, codenamed "NX", in 2016.
An anonymous reader writes: The Apple TV took center stage at the company's recent press event. It's getting its own operating system, better support for watching movies and listening to music, and full integration with Siri. All to be expected. But Apple is also pushing for the device to become a hub connecting mobile gaming with your TV. This article questions whether Apple has the chops to become a serious contender in living room gaming. Quoting: "[T]he subtext was clear: Apple thinks it can take on Nintendo for third place in the console market. The problem is, even while it's parading game developers on stage, it's still not clear if Apple actually wants to take on the console market. The inconsistency within the company when it comes to games is painful to see, and shows no sign of abating any time soon. ... The iPhone is the largest games store on the planet, and it's managed by a company whose attitude to the medium is 'go write a book.' That hasn't stopped magnificent art being made for Apple's platforms, but it has stopped some, such as Sweatshop HD, which was pulled from the app store in 2013."
An anonymous reader writes: Over at the Escapist, games historian Jon Peterson (of Playing at the World) reviews a recently-unearthed copy of James Goldman's 1982 script for a Dungeons & Dragons movie. The synopsis sounds even worse than the Jeremy Irons Dungeons & Dragons film from 2000, if such a thing is possible. Given the resolution of recent legal problems paving the way for a new D&D cinematic universe, will we have better luck with the franchise today? How can you translate the interactive experience of D&D into a compelling movie?
SlappingOysters writes: One of the biggest challenges for gamers during this generation of consoles is ensuring you have enough hard drive space to hold the latest blockbuster. Given that every game needs to be installed in order to be played, and games often weigh in at over 40GB, the 500GB of storage that comes as standard doesn't stretch far. Finder.com has provided a handy resource, listing the install sizes for every PlayStation 4 game (460 and counting) and every Xbox One game (290 and counting). The list is searchable, and can be ordered.
An anonymous reader writes: A lengthy new article details the history of the Oculus Rift, from the VR headset's stereotypical beginnings in a hacker's parents' garage to its $2 billion acquisition by Facebook. "Luckey got into VR by way of computer games, which he was obsessed with for a time. After building what he recalls as a "beautiful six-monitor setup," for extreme visual saturation, he wondered, Why not just put a small screen directly on your face?" At just 19 years old, Luckey built a prototype good enough to impress John Carmack, which brought him all sorts of further attention. Investors came running, and eventually Mark Zuckerberg took an interest. "When Zuckerberg arrived, Luckey introduced himself and then quickly walked away. 'I'm a big fan,' he said, 'but I actually have to get back to work.' ... Zuckerberg seemed taken aback by Luckey's brusqueness but also charmed. 'They definitely have the hacker culture that we have,' he says." As the device approaches release, they're all wondering how much VR will change the world.
MojoKid writes: Microsoft's Xbox One launch didn't go off exactly as planned in late 2013. Before the console's release, the company was dogged over DRM restrictions with the console and concerns over its high price tag compared to its counterpart, the Sony PlayStation 4. Microsoft would attribute the higher price tag to the included Kinect camera — a peripheral that many gamers didn't particularly care for. Former Xbox Chief Robbie Bach offered his two cents recently on the Xbox One — a console that launched years after he announced he retired from the company in 2010. Bach noted, regarding the Xbox One's rocky launch, "...gosh, I think some of that was predictable and preventable." As for the future of physical game media, Bach doesn't think that the future will be so bright when it comes to DRM and always-connected requirements in the next generation of gaming consoles. He said that the next Xbox would "probably not" have physical media to speak of, with consoles adopting digital-only distribution.
An anonymous reader writes: This Wednesday, Apple is hosting an event in San Francisco to announce updated versions of some of its products. One device getting a lot of the attention will be the Apple TV, which has languished for several years without significant changes. Apple is making a renewed push for the living room. The company has expanded its partnerships with TV studios over the past few years, launched its own streaming music service, and also made inroads on gaming. The new Apple TV will try to do all these things, including support for apps. It will also reportedly feature universal search: "Essentially, you'll be able to search for a show or movie once, and see results from all sorts of different sources." A side effect of this ambitious goal is that the device will more than double in cost, going from $70 to $150.
An anonymous reader writes: Game developers frequently turn to procedural algorithms to generate some of their game's content. Sometimes it's to give the game more diverse environments, or to keep things fresh upon subsequent playthroughs, or simply just to save precious development time. If you've played a game that had an unpredictable layout of connected rooms, you may have wondered how it was built. No longer; a post at Gamasutra walks through a procedural generation algorithm, showing how random and unique layouts can be created with some clever code. The article is filled with animated pictures demonstrating how rooms pop into existence, spread themselves out to prevent overlap, finds a sensible series of connections, and then fill in the gaps with doors and hallways.
jfruh writes: The Machinima gaming video network took money from a marketing agency hired by Microsoft to pay "influencers" up to $45,000 to promote the Xbox One. Crucially, the video endorsers did not disclose that they'd been paid, which has caused trouble with the FTC. For its part, Machinima notes that this happened in 2013, when the current management was not in charge.
dotarray writes: The boxed copy of Metal Gear Solid V: The Phantom Pain reportedly contains nothing but a Steam installer. That's right, even if you fork out real-world money for a physical copy of the game, you'll still have to download the whole thing from the internet. The game officially launches tomorrow. Early critical reviews are quite positive, though you should take that with a grain of salt until the game is more widely distributed. Game Informer says, "Unlike the linear design of previous entries, The Phantom Pain rarely assumes you have particular weapons and equipment, so the missions are brilliantly designed with multiple paths to success." The Washington Post notes, "The Phantom Pain’s openness feels like Kojima finally found a technical platform broad enough to make use of all of those tools and trusts players to build their own narrative drama from the way they choose to put these tools together for each mission." IGN has this criticism: "... where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison." Metal Gear Solid 5 is launching for PCs, current consoles, and previous-gen consoles; Digital Foundry thinks is likely to be the last true cross-generation AAA title.
MojoKid writes: Hundreds of Atari 2600 cartridges of E.T. The Extra Terrestrial that were excavated last year from a landfill in Alamogordo, New Mexico collectively raked in nearly $108,000 through eBay auctions. Some $65,000 of that will go to the city of Alamogordo, while the Tularosa Basin Historical Society will receive over $16,000. Over $26,600 went to shipping fees and other expenses. A team of excavators led by operational consultant Joe Lewandowski unearthed the E.T. cartridges in front of a film crew. The high profile (among gaming historians) dig was the basis a documentary called Atari: Game Over, which is available for free through the Microsoft Store.
MojoKid writes: Boss Key Productions has posted its first trailer of LawBreakers (formerly Project Bluestreak), a futuristic game title that's set to release on multiple platforms in 2016. The trailer shows off some of the characters and classes that you'll have access to on both sides of the law — yes, you'll have to decide whether you're fighting for the law or the lawbreakers. The game's setting is Earth, though not as you know it now. This is a future version of Earth where gravity is busted. The government, in its infinite wisdom, screwed up some testing on the moon and managed to split its surface, an event that came to be known as "The Shattering." Gears of War creator Cliff Bleszinski is one of the co-founders of Boss Key Productions, the other of which is Arjan Brussee, the main coder behind Jazz Jackrabbit games and a co-founder Guerrilla Games.
An anonymous reader points out Quanta's spotlight piece on mathematician John Conway, whose best known mathematical contribution is probably his "Game of Life," which has inspired many a screensaver and more than a few computer science careers. From the article: Based at Princeton University, though he found fame at Cambridge (as a student and professor from 1957 to 1987), John Horton Conway, 77, claims never to have worked a day in his life. Instead, he purports to have frittered away reams and reams of time playing. Yet he is Princeton's John von Neumann Professor in Applied and Computational Mathematics (now emeritus). He's a fellow of the Royal Society. And he is roundly praised as a genius. "The word 'genius' gets misused an awful lot," said Persi Diaconis, a mathematician at Stanford University. "John Conway is a genius. And the thing about John is he'll think about anything. He has a real sense of whimsy. You can't put him in a mathematical box."
redletterdave writes: The Void is the first company to create a virtual reality theme park, where virtual experiences are layered on top of physical, real world environments. Tech Insider was the first media outlet to visit The Void's headquarters in Utah, filming the company's first creations. These experiences are still far from final, but the footage is impressive and entertaining. This is not Lazer Tag.
An anonymous reader writes: The creator of bridge physics phenomenon Poly Bridge discusses the rise of the bridge physics phenomenon in a new interview this week. Patrick Corrieri of New Zealand's Dry Cactus studio reveals the Reddit hit has sold at least 48,000 copies so far, but that its smartest feature, a GIF generator to capture all your successful crosses and crashes, only came about by accident: "Ultimately it was another independent developer, Zach Barth from Zachotronics, who pushed me to integrate the feature. Not only that, but he also gave me the source code to his GIF encoding routine so I could hit the ground running. That's what is so awesome about the indie dev community: a willingness to share and learn from each other, as growing together is much better than competing with one another."