Programming

Singapore's Prime Minister Shares His C++ Sudoku Solver Code 230

Posted by samzenpus
from the prime-programmer dept.
itwbennett writes: Several weeks ago, during a speech at the Founders Forum Smart Nation Singapore Reception, Singapore's prime minister Lee Hsien Loong said that he used to enjoy programming, and that the last program he wrote was a Sudoku solver in C++. To back that up, earlier today he announced (on Facebook and Twitter) that his code is available to download. He wrote on Facebook that he wrote the program 'several years ago' and that the code does 'a backtrack search, choosing the next cell to guess which minimises the fanout.'
Programming

Should Developers Still Pay For Game Engines? 125

Posted by timothy
from the do-they-anyhow? dept.
Nerval's Lobster writes: Game developers no longer have to pay for the software they need to make great video games, because the tools used by some of the biggest and most successful studios in the world are available to everyone, for free. Among the existing major engines, there is one holdout that does not offer a free version: Crytek continues to charge everyone for CryEngine, and is intent on continuing to do so. That's not to say Crytek is being unreasonable. The company introduced a $10-per-month subscription last year, making it accessible to indie developers who can't afford the higher-priced package that includes full source code. "With CryEngine, Crytek is going to the high-end," Crytek co-founder Faruk Yerli recently told Develop, a news site for developers. Unity3D is going for the low-end while Unreal is aiming for everything from low- to high-end, he added. But according to some developers queried by Dice, there is little reality to the idea that the big three engines are divided between low, mid-end, and high-end capabilities. If you're a developer, is it still worth paying for a game engine?
Graphics

Square Enix Witch Chapter Real-Time CG DX12 Demo Impresses At Microsoft BUILD 87

Posted by timothy
from the killer-graphics dept.
MojoKid writes: Computer generated graphics have come a long way in the past several years and are starting to blur the line between animation and real actors. One of the more difficult tasks for CG artists is to recreate human emotions, especially crying, though you wouldn't know it after watching a tech demo that Square Enix showed off at the Microsoft BUILD Developer Conference. The real-time tech demo is called Witch Chapter 0 [cry] and is part of a research project that studies various next generation technologies. For this particular demo, Square Enix put a lot of research into real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA, the company said. It's an ongoing project that will help form Square Enix's Luminous Studio engine for future games. The short demo shows some pretty impressive graphics, with an amazing level of detail. As the camera zooms in, you can clearly see imperfections in the skin, along with glistening effects from areas where the face is wet with either tears or water
Games

Game:ref's Hardware Solution To Cheating In eSports 65

Posted by Soulskill
from the anti-cheating-baseball-bats dept.
An anonymous reader writes: Cheating is a real problem in today's most popular online multiplayer games, and not just on public servers. Some of the world's top Counter-Strike: Global Offensive players have been banned by Valve's Anti-Cheat System (VACS) in recent months too, bringing a nascent eSport into disrepute. But one gamer is taking a different approach, creating a hardware solution called Game:ref to tackle the problem. Simple in design — Game:ref, which the creator hopes to fund on Kickstarter soon, compares on screen movement with your inputs — but powerful in potential, the device has the potential to catch out illegal macro users both on and offline. It's already attracting interest in the top flight too.

"I've had some people from [eSports teams] Complexity, SK Gaming, and a few high-profile streamers reach out. I would say everyone seems onboard with making online PC gaming a more enjoyable experience," says inventor David Titarenco, a former Counter-Strike pro himself. "After all, most cheating on consoles has been eradicated, why should PC be so far behind?"
Transportation

World-First Remote Air Traffic Control System Lands In Sweden 36

Posted by samzenpus
from the from-the-comfort-of-your-own-home dept.
Zothecula writes: Small airports are often in a no-win situation. They don't have much traffic because they don't have an adequate tower system, and they don't have an adequate tower system because they don't have much traffic. That could be about to change, with the opening of the world's first remotely operated air-traffic control system in Sweden. Thanks to the Remote Tower Services (RTS) system, the first plane landed last week at Örnsköldsvik Airport, but it was controlled from the LFV Remote Tower Centre 123 km (76 mi) away in Sundsvall.
Android

Crowdfunded Android Console Ouya Reportedly Seeking Buyout 123

Posted by Soulskill
from the internet-doesn't-want-what-it-says-it-wants dept.
An anonymous reader writes: Ouya, the Android-based games console, enjoyed one of the most successful crowdfunding campaigns to date, raising $8.6 million after asking for only $960,000. But now that the console has been on the market for a while, the company is struggling. After borrowing roughly $25 million from investors to keep it going, they're now trying to restructure the debt, and reportedly seeking a buyout. "Interest in Ouya's microconsole has dropped considerably since its launch back in 2013, where it had to offer store credit to dissatisfied Kickstarter backers for failing to deliver devices on time. Following disappointing sales figures for early games, the company has tried several times to turn its fortunes around."
Displays

Half-Life 2 Writer on VR Games: We're At Pong Level, Only Scratching the Surface 125

Posted by Soulskill
from the just-wait-until-we-get-to-pitfall-level-VR dept.
An anonymous reader writes: Valve's Chet Faliszek has been in the video game industry for a long time, and his writing has been instrumental for games like Half-life 2, Portal, and Left 4 Dead. Valve is now developing a virtual reality headset, and Faliszek was on hand at a VR-centric conference where he spoke about how the technology is coming along. He said, "None of us know what the hell we are doing. We're still just scratching the surface of VR. We still haven't found out what VR is, and that's fine. We've been making movies in pretty much the same way for 100 years, TV for 60 years and videogames for 40. VR has only really been [in development] for about a year, so we're at Pong level." One of the obstacles holding VR devices back right now is getting the hardware up to snuff. Faliszek says, "There's one thing you can't do and that's make people sick. It has to run at 90 frames per second. Any lower and people feel sick. Telling people they will be ok 'Once you get your VR legs' is a wholly wrong idea. If people need to get used to it then that's failure."
PC Games (Games)

Kerbal Space Program 1.0 Released After 4 Years of Development 99

Posted by Soulskill
from the onward-and-upward dept.
hampton2600 writes: The beloved space simulator game Kerbal Space Program has just hit version 1.0 after four years in development. It has risen to prominence in public beta, but the full release brings a host of new features: "The flight model has had a complete overhaul, meaning the lift is now calculated correctly to all lift-generating parts, which includes lifting bodies. The drag simulation has also been completely revised, and uses automatically pre-calculated data based on the each part’s geometry, to be finally applied based on not just the orientation of parts in flight, but also taking other parts into consideration. ... A new heating simulation has been implemented together with the improved aerodynamics. Now, not only temperature but also energy flux is considered when making heat calculations, meaning radiative, conductive, and convective heating and cooling are all simulated and all parts have their individual thermal properties. Parts will emit a blackbody radiation glow if they get hot enough." To the mun!
Businesses

Valve Pulls the Plug On Paid Mods For Skyrim 239

Posted by Soulskill
from the entitled-wheel-gets-the-grease dept.
westlake writes: Valve has abandoned its attempt to introduce paid mods to Skyrim on Steamworks, following furious and unrelenting complaints by the gaming community that did not spare Gabe Newell. Valve said, "[O]ur main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid." Bethesda had similar goals, saying, "There are certainly other ways of supporting modders, through donations and other options. We are in favor of all of them. One doesn't replace another, and we want the choice to be the community’s. Yet, in just one day, a popular mod developer made more on the Skyrim paid workshop than he made in all the years he asked for donations."
Input Devices

Linux 4.1 Bringing Many Changes, But No KDBUS 232

Posted by samzenpus
from the latest-and-greatest dept.
An anonymous reader writes: The first release candidate of Linux 4.1 is now available. Linus noted, "The merge window is pretty normal in terms of what got merged too. Just eyeballing the size, it looks like this is going to fit right in — while 4.0 was a bit smaller than usual, 4.1 seems to be smack dab in the middle of the normal range for the last couple of years." There are numerous new features in Linux 4.1, like Xbox One controller force feedback support, better Wacom tablet support, Intel Atom SoC performance improvements, Radeon DisplayPort MST support, EXT4 file-system encryption, ChromeOS Lightbar support, and ACPI for 64-bit ARM, among other additions. However, KDBUS wasn't accepted for Linux 4.1.
AI

In New AI Benchmark, Computer Takes On Four Top Professional Poker Players 89

Posted by Soulskill
from the i'm-sorry-dave,-i-can't-let-you-take-that-pot dept.
HughPickens.com writes: Stephen Jordan reports at the National Monitor that four of the world's greatest poker players are going into battle against a computer program that researchers are calling Claudico in the "Brains Vs. Artificial Intelligence" competition at Rivers Casino in Pittsburgh. Claudico, the first machine program to play heads-up no-limit Texas Hold'em against top human players, will play nearly 20,000 hands with each human poker player over the next two weeks. "Poker is now a benchmark for artificial intelligence research, just as chess once was. It's a game of exceeding complexity that requires a machine to make decisions based on incomplete and often misleading information, thanks to bluffing, slow play and other decoys," says Tuomas Sandholm, developer of the program. "And to win, the machine has to out-smart its human opponents." In total, that will be 1,500 hands played per day until May 8, with just one day off to allow the real-life players to rest.

An earlier version of the software called Tartanian 7 (PDF) was successful in winning the heads-up, no-limit Texas Hold'em category against other computers in July, but Sandholm says that does not necessarily mean it will be able to defeat a human in the complex game. "I think it's a 50-50 proposition," says Sandholm. "My strategy will change more so than when playing against human players," says competitor Doug Polk, widely considered the world's best player, with total live tournament earnings of more than $3.6 million. "I think there will be less hand reading so to speak, and less mind games. In some ways I think it will be nice as I can focus on playing a more pure game, and not have to worry about if he thinks that I think, etc."
Displays

Oculus Rift: 2015 Launch Unlikely, But Not Impossible 74

Posted by Soulskill
from the is-the-future-here-yet dept.
An anonymous reader writes: Earlier this week during Facebook's 2015 Q1 earnings call, the company seemed to suggest that a 2015 Oculus Rift release date was unlikely. At least, that's what a report about the call from Gamasutra indicated, saying, "It doesn't sound like Oculus will ship the consumer version of its Oculus Rift VR headset this year, or at least not in very large quantities." However, an equity analyst has chimed in to say that the language used during the call shouldn't be interpreted colloquially, concluding that "...there is no information here that rules out Oculus shipping in 2015."
Games

How and Why the U-Pick Game Marathon Raises Money With Non-Stop Gaming (Video) 34

Posted by timothy
from the don't-tase-me-bro-it's-only-a-game dept.
On June 12 through 14th of this year, the fourth (not "fourth annual," but close) iteration of the U-Pick Video Game Marathon for Charity --“UPickVG IV” for short --will be streaming on an Internet connection near you. The U-Pick crew's volunteers will be playing and broadcasting video games, non-stop, as a fundraiser for Charity Water, a cause they've supported since the beginning. I talked with organizers Stephanie and Grant Kibler from their video-game lounge of a living room about what it takes to broadcast an online gathering like this, and why they've adopted this as an annual event. Hint: some esoteric video-capture hardware helps, and so does a beefy network connection, for high-quality streaming of games that pre-date today's multiplayer, network-oriented options. That's significant, because U-Pick's stable of titles isn't limited to modern ones, and observers are encouraged to suggest appropriate games (hence "U-Pick").The remote viewers' choices and donations influence the event by deciding which games are represented on the Wheel of Destiny that the team spins to decide which games get played.The play itself, though,*is* limited to the players who'll be on hand at a Northern Virginia co-working space that will serve as this year's venue. It turns out to be easier to stream the output of old consoles than it is to control them from remote (never mind the latency that would mean), but maybe one day participants will be able to play as well as shoulder-surf and laugh at the players' running commentary. You can check out the Upick page on Facebook, too, and watch one of their practice runs each Sunday. (Note: Video #1 talks mostly about the game play and how you can join. Video #2 - below - talks more about hardware and behind-the-scenes work.)
Medicine

Surgeon Swears Human Head Transplant Isn't a 'Metal Gear Solid' Publicity Stunt 118

Posted by Soulskill
from the life-imitates-viral-marketing dept.
Jason Koebler writes: Dr. Sergio Canavero wants to become the first surgeon to perform a human head transplant. But some discerning gamers noticed that a doctor shown in the trailer for Metal Gear Solid V looks almost exactly like Canavero, leading some to speculate that it's all a viral marketing campaign for the upcoming game. Canavero, however, filed a sworn affidavit with Italian police in which he said Konami illegally stole his likeness, and that he has nothing to do with the game.
Networking

The Logistics of an eSports Tournament 48

Posted by timothy
from the who-ordered-450-large-pepperoni-pizzas? dept.
An anonymous reader writes: Wargaming's hugely popular World of Tanks game sees its biggest tournament of the year, The Grand Finals, taking place this weekend. In an interview published today, the developer's eSports director, Mohamed Fadl, reveals just what goes into preparing a tournament for both thousands of spectators at the venue, and millions more streaming online.

"The infrastructure behind such an event is the most challenging task," he reveals. "Ten highly qualified IT managers, 28 on-air casters and around 50 additional TV staff will be doing their best...A TV level production setup, 170 computers, a total of 1.3GB/s bandwidth and 16 cameras plus 14 player cameras." And all for just 12 teams playing one strategy game.
Intel

New PCIe SSDs Load Games, Apps As Fast As Old SATA Drives 162

Posted by samzenpus
from the you-don't-need-a-race-car-if-you're-just-driving-to-work dept.
crookedvulture writes Slashdot has covered a bunch of new PCI Express SSDs over the past month, and for good reason. The latest crop offers much higher sequential and random I/O rates than predecessors based on old-school Serial ATA interfaces. They're also compatible with new protocols, like NVM Express, which reduce overhead and improve scaling under demanding loads. As one might expect, these new PCIe drives destroy the competition in targeted benchmarks, hitting top speeds several times faster than even the best SATA SSDs can muster. The thing is, PCIe SSDs don't load games or common application data any faster than current incumbents—or even consumer-grade SSDs from five years ago. That's very different from the initial transition from mechanical to solid-state storage, where load times improved noticeably for just about everything. Servers and workstations can no doubt take advantage of the extra oomph that PCIe SSDs provide, but desktop users may struggle to find scenarios where PCIe SSDs offer palpable performance improvements over even budget-oriented SATA drives.
AI

Computer Beats Humans At Arimaa 58

Posted by timothy
from the call-back-when-it-can-make-a-good-egg-cream dept.
An anonymous reader writes A computer engine has beaten humans at Arimaa, an abstract strategy game, in the official human–computer challenge of the year. Sharp, as the bot is called, had to beat each of three strong human players in a best 2-out-3 contest and managed to sweep the first two rounds, thereby already guaranteeing victory. Its developer David Wu will receive a $12,000 prize, contingent on him submitting a paper describing the program to the International Computer Games Association.
Spam

Whoah, Small Spender! Steam Sets Limits For Users Who Spend Less Than $5 229

Posted by timothy
from the are-you-committed-or-just-involved dept.
As GameSpot reports, Valve has implemented a policy that reduces the privileges of Steam users unless those users have spent $5 through the service. Along the same lines as suggestions to limit spam by imposing a small fee on emails, the move is intended to reduce resource abuse as a business model. From the article: "Malicious users often operate in the community on accounts which have not spent any money, reducing the individual risk of performing the actions they do," Valve said. "One of the best pieces of information we can compare between regular users and malicious users are their spending habits as typically the accounts being used have no investment in their longevity. Due to this being a common scenario we have decided to restrict certain community features until an account has met or exceeded $5.00 USD in Steam." Restricted actions include sending invites, opening group chats, and taking part in the Steam marketplace.
Star Wars Prequels

Star Wars Battlefront Game Trailer Is So Realistic It Looks Like Movie Footage 150

Posted by timothy
from the cgi-is-cheaper-than-actors dept.
MojoKid writes It has been a tremendous week for Star Wars fans. First we got to see Han Solo and Chewbacca make an emotional reappearance in the newest Star Wars: The Force Awakens trailer (the second official trailer Disney has put out). Now, Electronic Arts is treating us to a visual smorgasbord of cinema-quality footage showing the forthcoming Star Wars Battlefront game. Battlefront will support to up 40 players divided between the Rebel Alliance and Galactic Empire, all shooting it out and playing with some of the coolest Star Wars vehicles and weapons around. We're talking jetpacks, AT-AT war machines, AT-STs, TIE Fighters, X-wings, and more. Though the trailer allegedly shows actually "game engine footage," it's questionable whether or not it's actual gameplay or just pre-rendered cut scenes from the game engine. Either way, it's still pretty impressive.