First time accepted submitter LibbyMC writes "Google's approach to bringing older C software to the browser is demonstrated in bringing the '80s-era AmigaOS to Chrome. 'The Native Client technology runs software written to run on a particular processor at close to the speeds that native software runs. The approach gives software more direct access to a computer's hardware , but it also adds security restrictions to prevent people from downloading malware from the Web that would take advantage of that power.'" Chrome users can go straight to the demo.
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dotarray writes "The world's first professional StarCraft II gamer has been granted a five-year pro athlete visa for the United States, making Kim 'viOLet' Dong Hwan the first of his kind. viOLet was one of the first gamers to apply for the P-1A visa when they were introduced in July. The new paperwork doesn't mean that he can live permanently in the U.S., but it does mean he'll be treated like other (more traditional) athletes, able to easily enter the country temporarily to participate in tournaments."
New submitter Retron writes "The BBC brings news that British retailer Zavvi mistakenly sent out PlayStation Vitas to people who had preordered a game called Tearaway. The company is now threatening legal action against those who have kept theirs despite a request to return them. It's unclear whether the Distance Selling Act protects consumers who have mistakenly been sent an expensive item, and forums such as Eurogamer seem divided on the issue."
sfcrazy writes "Valve Software, creator of Half-Life and Left 4 Dead, has announced that SteamOS will be available for public download on December 13. That's the day when the company will start shipping Steam Machines and Steam Controllers to the 300 selected beta participants. The company said, 'SteamOS will be made available when the prototype hardware ships. It will be downloadable by individual users and commercial OEMs. (But unless you're an intrepid Linux hacker already, we're going to recommend that you wait until later in 2014 to try it out.)"
doom writes "Charles Stross has announced that there won't be a third book in the Halting State trilogy because reality (in a manner of speaking) has caught up to him too fast The last straw was apparently the news that the NSA planted spies in networked games like WoW. Stross comments: 'At this point, I'm clutching my head. Halting State wasn't intended to be predictive when I started writing it in 2006. Trouble is, about the only parts that haven't happened yet are Scottish Independence and the use of actual quantum computers for cracking public key encryption (and there's a big fat question mark over the latter-- what else are the NSA up to?).'"
alancronin writes with a quick bite from the Dallas News about everyone's favorite FPS: "Few video games have had the impact that Doom has on the medium as a whole. While it wasn't the first first-person shooter out there, it was certainly one of the earliest hits of the genre, due in no small part to its revolutionary multiplayer. Today, that game is 20 years old. Made in Mesquite by a bunch of young developers including legends John Carmack and John Romero, Doom went on to 'transform pop culture,' as noted by the sub-title of the book Masters of Doom." Yesterday, but who's counting. Fire up your favorite source port and slay some hellspawn to celebrate (or processes). I'm partial to Doomsday (helps that it's in Debian).
An anonymous reader writes in with news that some NSA agents were trying to dig up info by joining the horde. "To the National Security Agency analyst writing a briefing to his superiors, the situation was clear: their current surveillance efforts were lacking something. The agency's impressive arsenal of cable taps and sophisticated hacking attacks was not enough. What it really needed was a horde of undercover Orcs. That vision of spycraft sparked a concerted drive by the NSA and its UK sister agency GCHQ to infiltrate the massive communities playing online games, according to secret documents disclosed by whistleblower Edward Snowden.....The agencies, the documents show, have built mass-collection capabilities against the Xbox Live console network, which has more than 48 million players. Real-life agents have been deployed into virtual realms, from those Orc hordes in World of Warcraft to the human avatars of Second Life. There were attempts, too, to recruit potential informants from the games' tech-friendly users."
Nerval's Lobster writes "Will Xbox One and PS4 emulators hit your favorite download Websites within the next few years? Emulators have long been popular among gamers looking to relive the classic titles they enjoyed in their youth. Instead of playing Super Mario Bros. on a Nintendo console, one can go through the legally questionable yet widespread route of downloading a copy of the game and loading it with PC software that emulates the Nintendo Entertainment System. Emulation is typically limited to older games, as developing an emulator is hard work and must usually be run on hardware that's more powerful than the original console. Consoles from the NES and Super NES era have working emulators, as do newer systems such as Nintendo 64, GameCube and Wii, and the first two PlayStations. While emulator development hit a dead end with the Xbox 360 and PS3, that may change with the Xbox One and PS4, which developers are already exploring as fertile ground for emulation. The Xbox 360 and PS4 feature x86 chips, for starters, and hardware-assisted virtualization can help solve some acceleration issues. But several significant obstacles stand in the way of developers already taking a crack at it, including console builders' absolute refusal to see emulation as even remotely legal."
alphadogg writes "The U.S. Department of Defense may have found a new way to scan millions of lines of software code for vulnerabilities: by turning the practice into a set of video games and puzzles and having volunteers do the work. Having gamers identify potentially problematic chunks of code could help lower the work load of trained vulnerability analysts by 'an order of magnitude or more,' said John Murray, a program director in SRI International's computer science laboratory who helped create one of the games, called Xylem. DARPA has set up a site, called Verigames, that offers five free games that can be played online or, in Xylem's case, on an Apple iPad."
sfcrazy writes "Mozilla, the organization behind Firefox browser and operating system, is organizing a contest for creating games. They have teamed up with Goo Technologies for Mozilla and Goo's Game Creator Challenge to engage 'budding' game creators. The game contest is aimed at showcasing powerful open source technologies developed with the help of Mozilla at the same time building a loyal gaming community around these technologies."
Freshly Exhumed writes "Looking a lot like the venerable Wolfenstein 3D or similar Id action games of the DOS days, the new online game Waiting in Line 3D was released Monday by developer Rajeev Basu, and was played 50,000 times in its first 24 hours of activity... er... inactivity. Is the complete lack of any action a brilliant satire of computer gaming? Is it software-based performance art? Is it silly? Judge for yourself, if you can meet the challenge!" Now's a good time to confess if you spent a major portion of your post-Thanksgiving dinner recovery time camped out in line for some of those Black Friday come-ons.
First time accepted submitter jonyami writes "It's been a slow start for Sony's latest handheld console, despite the console-like quality games that were shown off at launch, and its excellent screen and tactile controls you could take on the go, but you only have to look at the upcoming Christmas line-up to see where it's lagging behind. That said, a new article points out there's still life in the relatively-fresh handheld yet. With the arrival of the PlayStation 4 and a whole new wave of indie games and HD remakes heading to the handheld, it looks like Sony's plucky portable console is still going — but is that enough to save the Vita?"
jones_supa writes "John Carmack has left id Software completely. 'John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,' id's studio director Tim Willits told IGN, and continues: 'John's work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id's tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.' Carmack, a co-founder of id, recently joined Oculus VR as Chief Technology Officer, and at the time remained at id Software in some capacity. Earlier this year, id president Todd Hollenshead departed id as well."
An anonymous reader writes "Lord of the Rings: Online's latest expansion, Helm's Deep, involved cutting many skills for all classes, with a only a handful reclaimable through the new, 1-dimensional trait trees. If you're not an end-game raider, you're out of luck. And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus. What do you folks suggest? How do Guild Wars 2, RIFT, World of Warcraft and all the other MMORPGs stack up these days? What else would you recommend looking at?"