An anonymous reader writes "The itinerary for Steam Dev Days 2014 lists two talks by Valve's internal virtual and augmented reality researchers, Michael Abrash and Joe Ludwig. Abrash's talk, titled 'What VR Could, Should, and Almost Certainly Will Be within Two Years' will feature a demonstration of Valve's secret prototype VR headset that is 'capable of stunning experiences.' Ludwig's talk 'Virtual Reality and Steam' will discuss how Valve will be adapting Steam to VR to 'support and promote Virtual Reality games.' Rift inventor and Oculus co-founder Palmer Luckey will also be taking to the stage at Steam Dev Days to speak on best-practice for VR development." There's a hint that they might be showing off a head mounted display featuring a low persistence display, which would be great news for those of us that get the urge to hurl when playing Doom on a conventional display. If you missed it you might want to check out the slides and notes (PDF) from Michael Abrash's GDC2013 talk on VR.
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jones_supa writes "A classic game console freezing problem seems to affect the newest generation too. It has been found out that a bunch of Sony PlayStation 4s suffer of a problem which has been christened 'Blue Light of Death'. When a PS4 is turned on with a press of the power button, the light that runs along the side of the console should first pulse blue and then switch to white. At this point the console turns on the picture signal to the display device. Those who have a unit with the glitch are instead finding that their PS4 pulses blue, never goes to white and never outputs an image. We do not have accurate statistics of how widespread the issue is, but reports are popping up in Amazon reviews, Twitter, YouTube and other websites. PlayStation support is still in midst of investigating the issue, but has already posted a bunch of magic tricks you can try to get the console past the initial startup stage."
Today marks the launch of the latest entrant to the next-gen console race: Sony's PlayStation 4. A number of reviews for the system have already gone up, but many outlets are waiting for next Friday's Xbox One launch before passing final judgment. With regard to the PS4's hardware and UI, Digital Foundry praises the DualShock 4 controller design and the improvements to background downloading, while worrying about fan noise in warmer environments. iFixit provides a step-by-step teardown of the device, giving it an 8/10 repairability score. Ars has many good things to say, but many bad things as well: "The PlayStation 4 has an excellent controller, decently powerful hardware, some intriguing, well-executed new features, and an interface that shows belated acknowledgment of some of Sony's most user-unfriendly past designs. It also has a lot of features that are half-assed, missing, or downright bewildering at this point." Polygon's review is more visually oriented, filled with pictures, videos, and drawings. They conclude, "[T]he PlayStation 4's focus on gaming — and only gaming — is undermined by a distinct lack of compelling software. That failing is sure to improve — better games and more of them will appear on the PlayStation 4 — but right now, this is a game console without a game to recommend it." Eurogamer's coverage includes has a round-up of launch title reviews and gameplay videos. IGN has coverage of the roughly 0.4% of PS4s that arrive broken out of the box, and Kotaku explains how they fixed theirs.
sfcrazy writes "Humble Bundle has opened an online store called Humble Store, an extension of the sales system developed for managing the Humble Bundles. That puts Humble Bundle in the same league of Valve's Steam which sells works online via Steam Store. Humble Store, will continue the organization’s legacy of supporting causes. 'The Humble Store is a permanent addition to our Humble site that will allow our customers to buy great games at great prices 24/7 and support charity with every purchase. Ten percent of all purchases will go to vital causes like American Red Cross, Child’s Play, Electronic Frontier Foundation, World Land Trust and charity:water.'"
An anonymous reader writes "Project Flare, the new server side gaming technology from Square Enix, turned heads when it was announced last week. The first tech demos do little more than show the vast number of calculations it can handle with hundreds of boxes tumbling down in Deus Ex, but the potential is there to do much more than just picture-in-picture feeds in MMOs. As a new article points out, what's most interesting is the potential to use the technology for games that use more than one system — OnLive may have used this tech before, but only to play games you can buy on discs in the shops anyway, but the future is in games that need the equivalent of dozens of PS4s or Xbox Ones to power them. Ubisoft has already partnered with Square on the project."
JestersGrind writes with news that Blizzard has announced the next expansion to World of Warcraft, titled Warlords of Draenor. This expansion raises the level cap to 100 and introduces a new world/continent full of zones: Draenor. They're also introducing 'Garrisons,' player-built bases on Draenor that individual users will be able to customize and upgrade. Your garrison will have followers which you can send on missions, and you'll be able to invite other players over to visit and trade. The expansion will also revamp a number of aging character models. Blizzard is also making it so new and returning players can immediately boost one character to the current level cap (90), so they can immediately jump into the new content.
Dave Knott writes "Just over one week ahead of the launch of the Playstation 4, Wired has posted an article with a full teardown of Sony's new device. In an accompanying video Sony engineering director Yasuhiro Ootori dismantles the PS4 piece by piece, describing each component and showing just what is contained inside the sleek black box."
Benjamin Heckendorn, better known as Ben Heck, has become famous for modding consoles and game controllers. Over 10 million viewers worldwide have watched The Ben Heck Show to see him create something new out of old gaming systems every week. Been has agreed to leave the Ataris alone for a while and answer your questions about console modding and gaming in general. As usual, ask as many as you'd like, but please, one question per post.
An anonymous reader writes "An article at Slate makes the case that the time has come to stop crowning World Chess Champions. This week, challenger Magnus Carlsen is trying to take the title from reigning champion Viswanathan Anand. Despite currently holding the title, Anand is very much the underdog, which only serves to illustrate why the current system is broken. The article suggests measuring greatness the same way tennis does. Quoting: 'Here's what Carlsen should do: Beat Anand for the title, and then work with FIDE to institutionalize four big tournaments as chess's Grand Slams, simultaneously eliminating the title of world champion. Corporate funding for even major chess tournaments can come and go with frustrating regularity, meaning FIDE itself has to get involved. Perhaps the grand slam tournaments could be located in three cities permanently—Moscow, Amsterdam, and a Spanish locale such as Linares would be natural picks—with a fourth that would rotate from year to year. This would give chess the same clear and predictable yardstick for greatness that golf and tennis have instead of the extremely crude world champion benchmark.'"
Zothecula writes "Nintendo recently announced that it was ceasing all production of its original Wii video game console. It seemed as if it had run its course, and Nintendo was shifting 100 percent of its focus to the floundering Wii U. Turns out, the Japanese company had other plans, announcing that its previously Canada-exclusive $99 Wii Mini is making its way to the U.S. 'The $99 price has been neglected in this product generation, but in the past, it has been a very successful price for game consoles. More than half of the volume of machines in the PlayStation and PlayStation 2 generations sold at the $99 or under price."
slew writes "Although the robot technically cheats because it watches your hand and can recognize what shape you are intending to make and beat it before you even know what is happening. Apparently it takes about 60ms for you to shape your hand, but the robot can recognize the shape before it is completed, and only takes 20ms to counter your shape so the results appear to the human opponent to be virtually simultaneous. I wonder how difficult it would be to add lizard and spock to the mix.... ;^)."
In this video, we continue our conversation with author David Craddock about his investigation into the early days of game studio Blizzard for his new book, Stay Awhile and Listen. He's joined by Dave Brevik and Max Schaefer, two of the co-founders of Blizzard North. They talk about keeping games accessible, the importance of getting the amount of background story right in Diablo, and whether the creators of these early games have any regrets about them. They also talk about designing The Butcher. (This is video part 2 of 2. The transcript of Part 1 is now available, too, if you care to go back and read it.)
An anonymous reader writes "River City Ransom: Underground is the latest high profile game campaign on Kickstarter but as an interview with the title's creators this week highlights, it's not exactly a new game. Rather, it's an official sequel to a Nintendo Entertainment System/Famicom classic, belt-scroller River City Ransom. Remarkably, getting the license and the help of original River City creator Yoshihisa Kishimoto proved easy for the team, indie developers who were submitting game designs to Atari in crayon, aged six. 'I asked for the license and I asked Kishimoto-san if he had an interest in helping us make a better Kunio-kun game,' producer Daniel Crenna says. 'It's not particularly dramatic to say that, but I asked.' As the author points out, it's interesting to imagine what other games could be resurrected with a little bit of polite curiosity.""
If you happen to be one of the other five people who own an Atari Jaguar, you've probably played the excellent Tempest 2000. As chance would have it, a few months ago Llamasoft announced they were approached by Sony to write TxK, based "...on the essence of the original T2K. ... . We're not going to overload you with ultra psychedelia, but we will make it fluid and colourful and awesome-looking ... We're going to give you a perfect treat for your eyes, ears and thumbs with a modern extrapolation of one of the best shooters ever made on hardware that's just perfectly suited for it, and in a way that retains the purity of the original design." A couple of weeks ago, a working version of TxK was demoed at Play Expo. Read below to see the video. It really seems to retain the aesthetic of Tempest 2000 enhanced by modern hardware and a full color range, with a touch of Space Giraffe tactics (you can kill enemies at the rim somehow at least).