New submitter sHr0oMaN writes with news that Diane Franklin, a Republican member of Missouri's state House of Representatives, has proposed a sales tax on violent video games. The proposal, HB0157I, is one of many responses to the shooting in Newtown, Connecticut. The proceeds from the tax would go toward mental health programs and law enforcement in the hopes that future shootings can be prevented. The total amount taxed would be small — 1% — and would be applied to video games rated Teen, Mature, or Adult-only by the ESRB. Of course, many games earn the "Teen" rating without having violence in them, like Guitar Hero. The Entertainment Software Association responded to Rep. Franklin's bill with a statement: "Taxing First Amendment protected speech based on its content is not only wrong, but will end up costing Missouri taxpayers."
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jones_supa writes "Shawn McGrath, the creator of the PS3 psychedelic puzzle-racing game Dyad, takes another look at Doom 3 source code. Instead of the technical reviews of Fabien Sanglard, Shawn zooms in with emphasis purely on coding style. He gives his insights in lexical analysis, const and rigid parameters, amount of comments, spacing, templates and method names. There is also some thoughts about coming to C++ with C background and without it. Even John Carmack himself popped in to give a comment."
First time accepted submitter Shaterri writes "Which is more likely: that a low-ranked player could play through a high-level tournament at grandmaster level, or that they were getting undetected assistance from a computer? How about when that player is nearly strip-searched with no devices found? How about when their moves correlate too well with independent computer calculations? Ken Regan has a fascinating article on one of the most complex (potential) cheating cases to come along in recent memory."
SchrodingerZ writes "The Viktor Rydberg school in Stockholm, Sweden, has announced that they have included Minecraft into the curriculum for their 13-year-old students. The program is not meant to teach children about math or language, but rather as a tool to inspire creativity in the classroom. 'They learn about city planning, environmental issues, getting things done, and even how to plan for the future,' Viktor Rydberg teacher Monica Ekman told English-language newspaper The Local. 'It's not any different from arts or woodcraft,' she added."
First time accepted submitter JacobAlexander writes "Writing in PNAS, a University of Manchester physicist has discovered that some games are simply impossible to fully learn, or too complex for the human mind to understand. Dr Tobias Galla from The University of Manchester and Professor Doyne Farmer from Oxford University and the Santa Fe Institute, ran thousands of simulations of two-player games to see how human behavior affects their decision-making. From the article: 'In simple games with a small number of moves, such as Noughts and Crosses the optimal strategy is easy to guess, and the game quickly becomes uninteresting. However, when games became more complex and when there are a lot of moves, such as in chess, the board game Go or complex card games, the academics argue that players' actions become less rational and that it is hard to find optimal strategies.'"
DavidGilbert99 writes "Labelled as an 'oddly regressive move,' developers of Star Wars: the Old Republic have decided that all gay characters will be stuck on a single planet called Makeb. The move comes with the release of the Rise of the Hutt Cartel pack and the Makeb planet will be the only place in the game where players can select 'flirtatious' dialogue options with characters of the same gender. From the article: 'BioWare executive producer Jeff Hickman apologised for same sex relationships taking so long to be added to the game, referring to the company's most famous title Mass Effect, where homosexual relationships are available by default: "First of all, I want to apologize that this is taking so long to get in the game," wrote Hickman in a blog post. "I realise that we promised SGR (same gender relationships) to you guys and that many of you believed that this would be with a companion character. Unfortunately, this will take a lot more work than we realised at the time and it (like some other pieces of content we talked about earlier in the year) has been delayed as we focused on the changes required to take the game Free-to-Play. '"
An anonymous reader writes "Game designer Tadhg Kelly writes at TechCrunch about a trend many gamers have noticed over the past decade: designers increasingly relying on statistics — and only statistics — to inform their design decisions. You know the type; the ones who'll change the background color if they think it'll eke out a few more players, or the ones who'll scrap interesting game mechanics in favor of making the game more easily understandable to a broader market. Naturally, this leads to homogenization and boring games. Kelly says, 'Obsessed with measuring everything and therefore defining all of their problems in numerical terms, social game makers have come to believe that those numbers are all there is, and this is why they cannot permit themselves to invent. Like TV people, they are effectively in search of that one number that will explain fun to them. There must, they reason, be some combination of LTV and ARPU and DAU and so on that captures fun, like hunting for the Higgs boson. It must be out there somewhere. ... Unlike every other major game revolution (arcade, console, PC, casual, MMO, etc.), social game developers have proved consistently unable to understand that fun is dynamic in this way. ... They are hunting for the fun boson, but it does not exist.'"
angry tapir writes "Australia's Classification Board today announced the first video game to receive the new R18+ classification which came into effect at the start of 2013, indicating the title is to be sold only to adults. Ninja Gaiden 3: Razor's Edge, developed by Team Ninja, is published by Nintendo for the company's new Wii U console. The R18+ classification was created after a long campaign by gamers and game publishers. Previously games had a maximum rating of MA, and titles that didn't meet the criteria had to be reworked or not released in Australia."
An anonymous reader writes with an update to an earlier story about a group wanting to destroy your violent video games. "Southington, a town in Connecticut, has canceled its plans to collect and destroy violent games, stating that it has already succeeded in raising attention." Perhaps the real reason: "Backed by the Southington Chamber of Commerce, SouthingtonSOS originally planned to offer citizens $25 gift certificates in exchange for their violent games, films, and CDs, which the group would collect for 'permanent disposal.'"
adeelarshad82 writes "Oculus VR Rift is a one of the seventeen kickstarter projects to raise more than a million dollars in 2012 and a recently published hands-on shows exactly why it was so successful. Using Oculus VR Rift with the upcoming Infinity Blade and a modified version of Unreal Tournament 3, the analyst found that the 3D effect and head tracking provided a great sense of immersion. At one point while playing Infinity Blade, the analyst describes walking around the guards and watching their swords shift as he stepped, seeming like they were inches from cutting him. While he felt that the demo was impressive, he found that the software limitations made the whole experience a bit unrealistic. Needless to say that Oculus Rift is a long way from hitting stores but Oculus VR is getting ready to ship developer kits."
adeelarshad82 writes "Valve's presence at CES this year isn't to show off some new games, it's all about meeting with hardware manufacturers behind closed doors to talk about Steam Box. In an interview at CES which highlights Valve's plans for the console, Gabe Newell describes Steam Box as two projects. The first, codenamed Bigfoot, focuses on the hardware for use in the home with a TV. The second, codenamed Littlefoot, is investigating mobile gaming. Gabe goes on to discuss Valve plans on having three levels of Steam Box described as 'Good, Better, or Best' and expectations for the controller where the company wants something that's more high precision than anything else out there at the moment." The interview at the Verge is pretty extensive.
An anonymous reader writes "As the next generation of consoles looms, we've seen a growing trend towards low price, compact alternatives such as the Ouya and GameStick, many of which run on the Android mobile platform. But this article on the trend raises a very good point: through the use of cloud computing and game streaming technology, it's entirely possible these machines will be able to keep pace with the powerhouse technology inside the Sony PS4 and Microsoft Xbox 720, and perhaps even overtake them. After all, if these little boxes can simply stream from powerful servers, how can the stalwarts of gaming keep up?"
adeelarshad82 writes "A year after Razer tantalized us all with a concept device codenamed Project Fiona, the company has unveiled the Razer Edge, the world's first tablet designed exclusively for high-end gaming. With the help of crowdsourcing endeavor of tapping into Razer's fanbase for input on everything from chipset to physical dimensions, 'Project Fiona' has morphed from concept to full-blown reality. The Razer Edge is a 10.1-inch device which weighs a shade under 2 pounds and measures 0.8-inches thick. The device comes in two models: Base and Pro. The Base model sports an Intel Core i5 CPU, 4GB RAM, and a 64GB SSD, whereas the Pro comes configured with a beefier Intel Core i7 CPU, 8GB RAM, and the option for either a 128GB or 256GB SSD. Both models feature a USB 3.0 port, and Bluetooth 4.0 connectivity, and both run on a full version of Windows 8 with Intel architecture, in turn allowing PC games to run natively on the Edge without the need to be ported or optimized."
arclightfire writes "Endgame:Syria billed itself as the first game to cover on ongoing war in a mashup of interactivity and journalism. However it seems like Apple is not happy with this idea, as PocketTactics reports; 'Apple's app guidelines have once again tripped up the release of a strategy game rooted in a real-world conflict. Auroch Digital's Endgame Syria has been rejected by Apple's approvals team for violating guidelines section 15.3, "solely target[ing] a specific race, culture, a real government or corporation, or any other real entity." If section 15.3 sounds familiar, it's because it was the clause invoked when Cupertino said no to Pacific Fleet back in September – the game ran afoul of the guidelines for including Japanese flags in a WWII naval sim.'"
xynopsis writes "Looks like the final version of the Linux based Steam Gaming Console has been made public at CES. The result of combined efforts of small-form-factor maker Xi3 and Valve, the gaming box named 'Piston' is a potential game changer in transforming the Linux desktop and gaming market. The pretty device looks like a shrunk Tezro from Silicon Graphics when SGI used to be cool." Looks like Gabe Newell wasn't kidding.