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Businesses

Sad Day In FarmVille: Facebook's New Game Developer Program 52

Nerval's Lobster writes "If struggling online-games developer Zynga thought things were bad before, they could be turning a whole lot worse: Facebook is rolling out a pilot program for small- and medium-sized game developers. 'Through the program, we will work with select game developers and provide promotional support for their games in placements across our mobile apps,' reads a note on the Facebook Developers Website. Facebook is promising those developers access to the social network's '800 million monthly mobile users,' a variety of analytics tools for measuring their games' impact, and a 'unique targeting ability' for finding the right audiences — all for a cut of the games' revenue. 'We will be collaborating deeply with developers in our program by helping them cultivate high-quality, long-term players for their games,' the note added. Zynga benefited mightily from its relationship with Facebook, but other developers have subsequently realized they can utilize many of Zynga's tricks — and the social network's enormous audience — for their own ends. King is now Facebook's top app developer, largely on the strength of its Candy Crush Saga game. If Facebook encourages more small- and medium-sized developers to jump into the social gaming, it could fill the arena with even more competitors, which could prove bad news for the already-reeling Zynga. But for Facebook, the benefits are obvious: if any of those tiny-for-the-moment developers create a hit game, the revenues will come flooding in. That would supplement the social network's ad revenue, all while ensuring it doesn't need to overly depend on a single large developer with a set portfolio of games. Zynga has already been suffering from gaming-studio closings, games being shut down, and a declining user-base."
Games

Video Secret Lab Develops Games and Teaches Others How to Develop Them as Well (Video) 29

On the Island of Tasmania, there is a Secret Lab. More accurately, it is a business called Secret Lab, run by co-founders Paris Buttfield-Addison and Jon Manning. On their website they say, “Secret Lab is an indie game developer and mobile app training studio based in Hobart, Australia. We're responsible for some of the world's most popular mobile apps -- recently, we've worked on Meebo for iPhone, ABC Play School Art Maker for iPad, ABC Good Game for iPhone and ABC Foodi for iPad. Secret Lab also offers intensive training workshops on iOS and Android development.” They recently presented at OSCON in Portland, OR, where Timothy Lord and his camcorder caught up with them there (as did Rachel Roumeliotis of O'Reilly Media with her camcorder). At just over 30 minutes, this is the longest Slashdot video interview we've ever run. It's worth the time, despite some rough sound patches, if you are interested in mobile game development -- or even if you are just interested in seeing what kind of colorful people do this sort of thing.
Space

Epic Online Space Battle 296

New submitter nusscom writes "On July 28th, as has been reported by BBC, a record number of EVE Online players participated in a record-breaking online battle between two alliances. This battle, which was essentially a turf-war was comprised of over 4,000 online players at one time. The load was so large that Crowd Control Productions (CCP) slowed down the game time to 10% of normal to accommodate the massive amount of activity." This is the largest battle to ever occur on EVE Online.
Businesses

Blizzard Breaks For Independence As Kotick Plans $8.2 Billion Dollar Buyout 203

MojoKid writes "The CEO of Activision Blizzard, Bobby Kotick, announced this morning that he would lead an investor buyout of the company worth approximately $8.2 billion dollars. The move would free Blactivision (how has this moniker never caught on?) to become an independent publisher and free it from the clutches of Vivendi, the evil French entertainment conglomerate. Vivendi has reportedly been attempting to sell Activision Blizzard for years, due to an apparent hatred of actually turning a profit, given than the game developer owns some of the most popular franchises on Earth. Kotick has previously been known for his comments regarding exploiting game franchises and for gems like this: 'We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games.'"
The Courts

MMO Fan Site Removes Character Stats Over Trademark Claim 139

steveb3210 writes "EQ2Wire.com is a fan site for the MMO Everquest 2. One feature of their site is a searchable portal for all game-related stats such as characters, equipment, items, and mobs which they generate from an XML feed provided by the game's publisher. Recently, the owner of a trademark has been threatening them over the name of a character and in the face of possible legal bills, they were forced to remove the character's profile from their site. Adding further insult to injury, the character seems to have been created prior to the trademark in question."
Microsoft

Microsoft Will Allow Indie Self-publishing, Debugging On Retail Xbox One 99

tlhIngan writes "Microsoft was the last platform manufacturer to require that all games go through publishers, a much hated policy. Indeed, their approval process was one of the harshest around. But now Microsoft will allow indie developers to self publish, and allow retail Xbox One units to serve as developer consoles. Previously, self-publishing developers were relegated to the 'Xbox Live Indie Arcade' section, as well as developer consoles often costing upwards of $10,000 with special requirements and NDAs. This puts Microsoft's Xbox One more in line with Apple's App Store, including Microsoft's new promise of a 14-day turnaround for approvals. Microsoft's retail debug console system is to work similarly to Apple's — that is, to run pre-release code, the individual consoles used have to be registered with Microsoft."
Input Devices

Vendetta Online Becomes the First MMO To Launch Support For the Oculus Rift. 48

Incarnate-VO writes "Many-platform space MMORPG Vendetta Online has added another first, with the official launch of support for the Oculus Rift family of head-mounted VR displays. The VR adds another level of immersion to the twitch-combat space title." A few limitations: Windows only (because the Rift only supports Windows), some effects are disabled, and the developers still want to tweak things like the HUD. But it's a good first step, and supports both the low-res and high definition revisions of the Occulus Rift.
Businesses

Atari Facing $291 Million Debt Claim From... Atari 121

An anonymous reader writes "Atari declared bankruptcy earlier this year, and part of that process involves selling off its property in order to pay as many entities holding its debt as possible. The latest round includes a $30 million claim from Atari's parent company in France, and a $261 million claim from another subsidiary of that parent company. The $30 million debt is secured (in other words, they get priority on whatever's left in the U.S. Atari's coffers), but the $261 million debt is not, so they'll have to wait in line with everybody else." The article also lists some interesting sell-offs. The old Accolade brand got sold for $50,000, the Battlezone Franchise was sold to Rebellion Interactive for $566,500, and Wargaming World Limited purchased the Total Annihilation and Masters of Orion franchises. Stardock Systems, creators of Sins of a Solar Empire, picked up the rights to the Star Control franchise, which they intend to reboot. (Those who played it will recall that StarCon2 was the Best Game Ever. And it's been remade after the creators released the source code.)
Graphics

Direct3D 9 Comes To Linux, Implemented Over Mesa/Gallium3D 138

An anonymous reader writes "Picking up the code from a failed Direct3D 10/11 implementation for Linux, a working Direct3D 9 state tracker has been implemented for Linux. The Direct3D 9 support works with open-source Linux GPU hardware drivers via Mesa's Gallium3D and can run games for the open-source Radeon and Nouveau drivers without simply converting the Direct3D commands into OpenGL. Unlike the experimental D3D10/11 code from the past, this D3D9 state tracker is already running games like Skyrim, Civilization 5, Anno 1404, and StarCraft 2. With Linux games not natively targeting D3D, Wine was modified for using this native Direct3D implementation."
Input Devices

Ask Slashdot: Low-Latency PS2/USB Gaming Keyboards? 177

An anonymous reader writes "I've a cheap but low latency mouse (A4Tech) and I noticed my trusty old wired Logitech PS/2 keyboard seems at least 50ms slower (if not more) than the mouse when I test with those reaction time sites. I even increased finger travel distance over my mouse button to make it fairer and the difference still remains. So either the tests are slower with keyboards or my keyboard is high latency. Assuming the latter any suggestions for a good reasonably priced gaming keyboard? Extra function keys might be nice but since my hands aren't big what would be better is being able to output a custom key/combo if you hold down (special?) keys while pressing another key. For example I could configure it so if I hold down "Special Key 1" with pinkie or thumb and press 4 it actually outputs 9, and if I hold down shift as well it outputs shift+9 (and not just 9). Being able to replace the capslock key function and have it behave as another key (or a special modifier) would be a bonus — I've never needed capslock and have probably used it more by mistake than for its normal function, or to test how badly a PC has hung."
Education

Deus Ex Creator On How a Video-Game Academy Could Fix the Industry 132

Nerval's Lobster writes "In the fall of 2014, 20 promising video game developers will begin a yearlong (and free) program at the University of Texas at Austin, where they will study under some of the gaming industry's most successful executives. 'The idea is to get the best of the best of the best, run them through a Navy Seals boot camp of sorts and not force them to worry about "how do I pay the rent and buy groceries,"' said program leader Warren Spector, who is responsible for creating well-known games such as Deus Ex. 'Fingers crossed, when we start delivering graduates who can contribute in major ways to the development of future games, that philanthropy will continue.' In a wide-ranging interview, Spector also talked about how his future students will be graduating into an industry in which 'every business model is broken, which is either terrifying or an opportunity depending on how you look at it.' Focus groups, analysis of historical trends, and aggregated game review scores may be comforting to number crunchers, but the majority of game projects still end up as commercial failures. Spector ultimately believes the people who actually make the games are going to make better decisions than the number crunchers. 'We've got to be looking forward and any time you start bringing data into it, you're not," Spector said. "I pitched a Lego construction game in 1989, and guess what: Minecraft is basically a Lego construction game. But at the time I was told "no, that won't work." I pitched a western game and the response was "westerns don't sell." And then Red Dead Redemption came out. Stuff doesn't sell until someone makes one that sells, and no amount of data can reveal what new thing is going to sell. The metrics and data guys, and the publishing guys will never come up with the next big thing.'""
Businesses

Former Valve Hardware Designer Recounts Management Difficulties 224

DavidGilbert99 writes "Jeri Ellsworth has opened up about her time at games developer Valve and has hit out strongly at the so-called flatpack management structure. She says that despite Valve's claims of a democratic structure, there is a layer of powerful management in place and when she was fired she felt like she had been stabbed in the back. 'If I sound bitter, it's because I am. I am really, really bitter. They promised me the world and then stabbed me in the back.'" Develop Online has a good transcript. In the end, Gabe Newell at least let her team keep the rights to their augmented reality hardware. She also notes that she still loves Valve, but the management and bonus structure resulted in communication breakdowns at Valve's size. It does seem that a flat structure can work: Andy Wingo has been weblogging about working at Igalia and seems pretty positive about the experience.
The Almighty Buck

The Dangers of Beating Your Kickstarter Goal 168

jfruh writes "In March of 2012 legendary game designers Tim Schafer and Ron Gilbert ran a Kickstarter to design a new adventure game, asked for $400,000, and came away with more than $3.3 million. Their promised delivery date was October 2012. Now it's July 2013, and the project still needs cash, which they plan to raise by selling an 'early release' version on Steam in January 2014. One possible lesson: radically overshooting your crowdfunding goal can cause you to wildly expand your ambitions, leading to a project that can't be tamed."
Security

24,000 Nintendo Site Accounts Compromised 36

hypnosec writes "Nintendo has revealed that it has detected illicit logins in nearly 24,000 accounts on one of the main fan sites in Japan 'Club Nintendo' and account details such as real names, addresses, emails and phone numbers may have been accessed. According to Nintendo the mass login attempts have been made using a list of login credentials containing usernames and password obtained from some service other than Nintendo. The company revealed that it detected over 15 million login attempts out of which 23,926 were successful."
Advertising

Microsoft Integrating Xbox One Advertising With Kinect To Profile Users For Ads 300

MojoKid writes "When Microsoft reversed its Xbox One DRM policies a few weeks back, there was momentary hope that the company has listened to its customers and understood the features they were asking for. Granted, this was brief. However, with Mattrick gone, there was some hope that maybe the company would reintroduce plans like Family Sharing and put the console back on track. Apparently not. Microsoft's big new feature with Kinect? Advertising. Microsoft plans to use Kinect to make advertisements even more engaging than their current counterparts. In the future, Kinect may offer you a 'Choose Your Own Adventure' style narrative in which you speak commands or give orders to an ad as it's playing to change the final outcome. The other way Microsoft wants to use Kinect is to monitor what's going on in the living room to serve you group-appropriate content, rather than resorting to the plain old method of bombarding you with non-interactive advertising for things you don't care about. Microsoft will likely learn that telling gamers that the Xbox One is an ad-centric experience and attempting to spin it like a positive doesn't actually work."
Nintendo

The Nintendo Sequels We're Still Desperately Missing 135

An anonymous reader writes "While the Wii U struggles, Nintendo's been raiding the archives and resurrecting some of its lesser known stars from yesteryear, including Chibi Robo, Steel Diver, and yes, Mario's oft-ignored brother himself — the company is going so far as to call 2013 the "year of Luigi". But as an article published today points out, there are still many more forgotten heroes in Nintendo's IP back catalogue. Series like Excitebike, Waveracer and 1080 used to be trusted to launch a new console, while NES classics like Ice Climber have all but been forgotten, alongside some of GameFreal's lesser known creations. Will they be enough to save Nintendo this generation?"
Games

New Study Fails To Show That Violent Video Games Diminish Prosocial Behavior 113

trawg writes "A new Australian study on the effect of violent video games on Australia has just been published, failing to find any evidence that playing video games affects prosocial behavior. The study compared groups who played different types of games, including notably violent titles like Grand Theft Auto and Call of Duty, as well as non-violent titles like Portal, comparing their behavioral response through a simple pen-drop experiment. In a follow-up interview, the researcher said his perspective on how violence might affect people has changed since he started the research: 'I've played video games for most of my life and got into this research because I couldn't believe that violent video games could make me do something I didn't want to do, that is, be aggressive. My attitude has changed somewhat. These days I find it totally plausible that violent video games could influence people's behavior, but the real question is whether their influence is harmful, and I'm not yet convinced of that.'"
It's funny.  Laugh.

Zynga Puts Random Stranger In Customer Support Role 158

An anonymous reader writes "A server error has meant that for the past few months, a man not associated in any way with social gaming powerhouse Zynga has been getting customer support emails. When Zynga failed to return his messages, he started replying to the customers himself. Hilariously." Sadly (though perhaps some of his correspondents would disagree), the glitch has now been fixed.
Security

Ubisoft Hacked, Account Data Compromised 138

Freshly Exhumed writes "There's a new security breach announcement over at the website of game publisher and developer Ubisoft today. Quoting:: 'We recently found that one of our Web sites was exploited to gain unauthorized access to some of our online systems. We instantly took steps to close off this access, to begin a thorough investigation with relevant authorities, internal and external security experts, and to start restoring the integrity of any compromised systems. During this process, we learned that data were illegally accessed from our account database, including user names, email addresses and encrypted passwords. No personal payment information is stored with Ubisoft, meaning your debit/credit card information was safe from this intrusion. As a result, we are recommending you to change your password by clicking this link.'"

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