×
Portables (Games)

Merlin's Magic: The Inside Story of the First Mobile Game 60

curtwoodward writes "Long before Steve Jobs kicked off the modern mobile gaming revolution with the iPhone, a Harvard astrophysicist got kids obsessed with chasing electronic lights and sounds with their fingers. Bob Doyle was the inventor behind Merlin, and built the early versions with his wife and brother-in-law. As the more sophisticated cousin of raw memory game Simon, Merlin offered games like blackjack, tic-tac-toe, and even an early music program. Doyle, now 77, got 5 percent royalties on each sale, money that paid for the rest of his projects over the years." Using those royalties, Bob Doyle spends his time writing things online.
Games

IEEE Predicts 85% of Daily Tasks Will Be Games By 2020 146

cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"
Android

Ouya CEO Talks Console's Tough First Year, and Ambitious "Ouya Everywhere" Plan 134

Nerval's Lobster writes "As founder and CEO of the Ouya (pronounced "OOO-yah") game company, Julie Uhrman's mission has been to lure gamers back to their living room televisions. Touch-screen gaming on a smartphone or tablet is nice, she suggests, but a big screen, coupled with the precision of a controller with buttons and analog sticks, offers the best platform for immersive, emotionally engaging experiences. Soon enough, though, you shouldn't need an Ouya console to play Ouya games. Later this week, Uhrman plans to announce 'Ouya Everywhere,' an initiative to bring Ouya games to television sets that aren't connected to Ouya hardware. As a company, Ouya remains vague about just how Ouya Everywhere will work; but in an interview with Slashdot, Uhrman provided a rough idea of what to expect: 'It could be another set-top [box],' she said. 'It could be the TV itself. There's a number of different ways that games can be played on the television, and we're actively exploring all of them.' To be clear, Ouya isn't getting out of the hardware business. The company has promised relatively frequent hardware refreshes, and already upgraded the original Ouya's controller to address early complaints. The next version of the Ouya hardware 'at a minimum will have a higher performing chipset,' she said. 'We have done a lot of work on our controller and we feel like there is even more work to do. Those are the two big things we're focused on.' But while her company builds hardware, Uhrman insists that Ouya is 'really a software company. The largest team inside Ouya is software engineers.' (Ouya has 49 employees, 19 of them engineers.) Ouya arrived with great fanfare in 2012, after a $950,000 Kickstarter campaign met its goal in just eight hours. The fundraiser ended up raising $8.6 million, and Kickstarter backers received their consoles in March 2013."
Government

The Spy In Our Living Room 148

An anonymous reader writes "Ben Kuchera at Polygon ponders the surveillance capabilities of our gaming consoles in light of recent NSA and GCHQ revelations. 'Xbox One Kinect can see in the dark. It can keep a moving human being in focus without motors. It knows how to isolate voices from background noise. The privacy implications of having a device that originally couldn't be removed pointed at your living room at all times was always kind of scary, and that fear has been at least partially justified.' Kuchera, like many of us, habitually disconnects cameras and microphones not currently in use. But he also feels a sense of inevitability about the whole thing: 'If the government wants this information they're going to get it, no matter what we do with our gaming consoles. It's important to pay attention to what our government is doing, but this issue is much bigger than our gaming consoles, and we open ourselves up to much greater forms of intrusion on a daily basis.'"
Businesses

Study: Half of In-App Purchases Come From Only 0.15% of Players 144

An anonymous reader writes "Have you ever seen a goofy microtransaction for a mobile game you play and wondered, 'Does anyone actually buy that junk?' As it turns out, few players actually do. A new study found that only 1.5% of players actually spend money on in-app purchases. Of those who do, more than 50% of the money is spent by the top 10%. 'Some game companies talk openly about the fact that they have whales, but others shy away from discussing them publicly. It costs money to develop and keep a game running, just like those fancy decorations and free drinks at a casino; whales, like gambling addicts, subsidize fun for everyone else.' Eric Johnson at Re/code says he talked to a game company who actually assigned an employee to one particular player who dropped $10,000 every month on in-app purchases." Meanwhile, in-app purchases have come to the attention of the European Commission, and they'll be discussing a set of standards for consumer rights at upcoming meetings. They say, 'Games advertised as "free" should not mislead consumers about the true costs involved.'
Education

Code.org Resurrects 'Flappy Bird' As Programming Lesson 72

Nerval's Lobster writes "Flappy Bird might be kaput, but its hilariously awkward hero is serving another useful purpose in its afterlife: teaching people how to code. Flappy Bird, a free mobile game for Android and iOS that asks the player to guide the titular avian through an obstacle course of vertical pipes, became a sensation earlier this year, seizing the top spots on the Apple and Google Play app stores. Its creator, Dong Nguyen, said the game earned him an average of $50,000 a day through in-app advertising — but that didn't stop him from yanking the game offline in early February. Now Code.org has resurrected Flappy Bird, Phoenix-style, from the smoking wreckage, with a free tutorial that allows anyone with a bit of time to code his or her very own version of the game. There's no actual code to learn, thanks to a visual interface that allows budding developers to drag 'blocks' of commands into place. 'Flappy Bird recently met its untimely death. We might've been tempted to cry all day and give up on spreading computer science (not really, but R.I.P Flappy Bird),' read a note on Code.org's blog. 'Instead, we built a new drag-and-drop tutorial that lets you build your own Flappy game — whether it's Flappy Bird, or Flappy Easter Bunny, Flappy Santa, Flappy Shark with Lasers, Flappy Fairy or Flappy Underwater Unicorn.' Childish? Maybe. But it could help draw people into coding for fun or profit."
Games

Portal 2 Beta Released For Linux 99

jones_supa writes "Yesterday Portal 2, a Source-based game that has been missing a Linux version, got a public beta release. The Steam game product page doesn't yet say the game supports Linux. To access the beta for Linux, right-click the game in Steam, select Properties and go to the Betas tab. Valve hasn't published the Linux system requirements for Portal 2 yet, but WebUpd8 tested it using Intel HD 3000 graphics under Ubuntu and it worked pretty well."
Games

Thief Debuts To Mediocre Reviews 110

The latest title in the stealth game series Thief launched in North America yesterday for the PS3, PS4, Xbox 360, Xbox One, and Windows. Reviews of the game are mixed. Rock, Paper, Shotgun's John Walker says that the story is poor, but "it matters very little, since it's only there as an excuse to link epic, intricate and hugely enjoyable levels together." He also laments the loss of a dedicated "Jump" button, noting that veterans of the series will miss it. "There are far too often obstacles that a toddler could easily scale, but Garrett won't even try, and his refusing to jump certain gaps in order to force a challenge is maddening." Polygon's review says navigating the game's open environments was fun, but "In the latter half of the game, when a glimpse of that openness was dangled in front of me once again, Thief snatched it away with murderous AI and controls that didn't feel up to the challenge." They add, "a new obsession with scripted story sequences and stealth action often leaves Thief feeling like the worst of both worlds." Giant Bomb's review is brutal, saying Thief is "a game that spends an inordinate amount of time making the player do uninteresting things while shoving the more fun stuff so far in the corner you'd be forgiven for missing most of it."
Role Playing (Games)

Blizzard To Sell Level 90 WoW Characters For $60 253

An anonymous reader writes "After their online store accidentally spilled the beans last week, Blizzard has now confirmed plans to let players pay $60 to boost one of their World of Warcraft characters to level 90, the current cap. At Blizzcon a few months ago, the company unveiled the game's next expansion, Warlords of Draenor, currently in development. When it comes out, they're giving every player a free boost to 90 in order to get to the new content immediately. They say this was the impetus for making it a purchasable option. 'It's tremendously awkward to tell someone that you should buy two copies of the expansion just to get a second 90. That's odd. So we knew at that point we were going to have to offer it as a separate service.' Why $60? They don't want to 'devalue the accomplishment of leveling.' Lead encounter designer Ion Hazzikostas said, '[L]eveling is something that takes dozens if not over 100 hours in many cases and people have put serious time and effort into that, and we don't want to diminish that.'" On one hand, I can appreciate that people who just want to get to endgame content may find it more efficient to spend a few bucks than to put a hundred hours into leveling a new character. On the other hand, I can't help but laugh at the idea that Blizzard will probably get a ton of people paying them to not play their game.
Censorship

South Park Game Censored On Consoles Outside North America 221

RogueyWon writes "South Park has long been vocal in its opposition to media censorship from any source, launching scathing attacks on everything from 'think of the children' moral crusades to the censorship of religious imagery. In a curious twist, therefore, Ubisoft, the publisher of the upcoming video game South Park: The Stick of Truth, has decided to censor certain scenes from the game's Xbox 360 and Playstation 3 versions from release in Europe, Australia, the Middle East and Africa. American versions, as well as the European PC release, so far appear to have escaped the censor's pen."
Emulation (Games)

New Release of DICE, the CPU-Less Arcade Game Emulator, Adds Four Games 43

KingofGnG writes "DICE is a small emulator dedicated to recreating on a modern computer the arcade games based on discrete circuits: ancient and bizarre entertainment machines where the electronic components required for the game experience were soldered individually on the circuit board and where there was no trace of integrated circuit or CPU. It's an obscure and fascinating kind of emulation, and the offering of emulated games grows richer with each release." Released a few days ago, DICE 0.8 adds support for four new games: Atari's Crossfire and Pin Pong, and Ramtek's Clean Sweep and Wipe Out.
PlayStation (Games)

Sony's Favorite Gadget Is Kinect 222

Hugh Pickens DOT Com writes "Gary Marshall writes that.Microsoft's marvelous motion-sensing device is doing really good work for Sony, helping the PS4 outsell the Xbox One in the US and rocketing it to the top of the world's console sales charts. With the Xbox One $100 more expensive than the PlayStation 4, the Kinect is the explanation for the huge difference in price between the rival platforms says Marshall. "That kind of money makes a huge difference, and I wonder: if Microsoft had kept the Kinect as an optional add-on, which we all know it should be, would the Xbox One be much more attractive?" Ben Kuchera describes the peripheral as one of the most hated pieces of equipment in current use. "The system is still new, but every Xbox One owner now has a peripheral that has little reason to exist, aids their gaming in very few real ways and costs them a significant amount of money." The common defense of the Kinect is that developers wouldn't support it unless it was forced on consumers but according to Kuchera pushing a product on the public with the hope that it will be useful once we have it is a cruel inversion of how product adoption should be handled. "The forced pack-in proves something we already knew at the beginning of this generation: Almost no one would want to buy the Kinect separately if they were given the choice," writes Kuchera. "It's time to make the Kinect a peripheral, not a pack-in.""
Displays

GameFace: Making a Virtual Reality Android Headset 14

jonyami writes "Virtual reality headsets are the next big thing thanks to the rise of the Oculus Rift, but this new headset from tiny startup GameFace Labs promises to one-up its rivals by going completely wireless. A new article goes heads-on with the new device and features an interview with the company's founder, Ed Mason."
First Person Shooters (Games)

New DOOM Game Not Dead: Beta Comes With Wolfenstein Pre-Order 108

cold fjord writes "Gamespot reports, 'Remember Doom 4? It's not dead! And it's now just called Doom, presumably. And there's going to be a beta. Anyone who preorders a copy of upcoming Wolfenstein: The New Order will gain access to the Doom beta. But Bethesda isn't saying when that beta might be. Or what platforms it will be on. It is saying, however, that you'll need to be over 18 to participate. Sounds like it might be a bit gory, then. More information can be found on Bethesda's Doom beta site.' Forbes adds that Wolfenstein: The New Order is set for release on May 20th."
Stats

E-Sports Gender Gap: 90+% Male 320

An anonymous reader writes "An e-sports production company has published the results of a survey into the demographics of the gamers who attend competition events. Even though nearly half of the gaming population is composed of women, they account for less than 10% of the players in competitions. The e-sports company, WellPlayed, said, '[A] whopping 90-94% of the viewers were male, and interestingly enough, only about half of the remaining survey takers felt comfortable being identified as female.' The results were taken from survey responses over the past year at competitions for StarCraft 2 and League of Legends. DailyDot makes the point that competitive gaming communities also tend not to be racially diverse. Quoting: 'Although no studies have been done about race in esports, it only takes one trip to a Major League Gaming event to confirm what Cannon says. With the notably racially diverse exception of the fighting-game community, Asians and white Americans make up an enormous portion of esports players and fans. Black and Middle Eastern esports fans are conspicuously missing.'"
Games

Ask Slashdot: What Games Are You Playing? 669

An anonymous reader writes "We haven't had this discussion in a while: what games are Slashdotters playing these days? We've recently seen the latest generation of consoles arrive on the scene. Almost exactly a year ago, Valve brought Steam to Linux, and they've been pushing for stronger Linux adoption among game publishers ever since. Mobile gaming continues to rise (for better or worse), MMOs are still sprouting like weeds, and Kickstarted indie games are becoming commonplace. For those of you who play games, what ones have struck your fancy recently? What older games do you keep coming back to? What upcoming releases are you looking forward to?"
Games

Gabe Newell Responds: Yes, We're Looking For Cheaters Via DNS 511

dotarray writes "Valve has stepped up to answer allegations that the company's anti-cheat system was scanning users' internet history. Rather than a simple, sanitized press release or a refusal to comment on 'rumours and innuendo,' Valve CEO and gaming hero Gabe Newell has personally responded." Newell or not, not everyone will like the answer. The short version is that Yes, Valve is scanning DNS caches, with a two-tiered approach intended to find cheating users by looking for cheat servers in their histories. Says Newell: "Less than a tenth of one percent of clients triggered this second check, accessing the DNS cache. 570 cheaters are being banned due to DNS searches."
Music

Ask "The Fat Man" George Sanger About Music and Computer Games 66

"The Fat Man" George Sanger has composed the music to hundreds of computer and video games since the 80's and remains one of the most influential people in game audio. Some of his most famous tunes can be heard in Maniac Mansion, Wing Commander, and Tux Racer. Team Fat, a band that includes fellow video game music composers, creates music, sound effects, and voice work for games, television, and films. George has agreed to give us a bit of his time and answer any questions you might have. As usual, ask as many as you'd like, but please, one question per post.
Privacy

Report: Valve Anti-Cheat (VAC) Scans Your DNS History 373

dotarray writes "If a recent report is to be believed, Valve is looking at your browsing history. Reportedly, the company's Valve Anti Cheat system (VAC) looks at all the domains you have visited, and if it finds that you've frequented hack sites, you'll be banned. 'The new functionality has been slammed by gamers, who claim it is "more like spyware than anti-cheat". Valve has not responded to the allegations, but all Steam users have agreed to abide by specific online conduct and not to use cheats. The company's privacy policy also explains that Valve may collect "personally identifiable information", but promises not to share it with other parties.'"

Slashdot Top Deals