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Classic Games (Games)

It's Time For the Descent Games Return 251

An anonymous reader writes "Gamers of a certain age will probably remember Descent, a game that combined first-person shooters with flight sims in a way that has never really been replicated. GameSpot has an article calling for a new entry in the Descent series, and it reminded me of all the stomach-churning battles I had as a kid (when the game wasn't bringing my 33MHz 486 to its knees). 'Here's where modern gaming innovations make Descent an even more tempting reboot. From the two-dimensional mines of Spelunky to the isometric caves of Path of Exile, procedurally generated levels help deliver fresh experiences to players in a number of genres. The mines of Descent would be perfect candidates for such creation, and they wouldn't have to be limited to the metallic walls and lunar geology of past Descent games.

Imagine exploring organic tunnels carved by some unknown alien creature, or floating past dazzling crystalline stalactites in pristine ancient caves. Perhaps the influences of Red Faction and Minecraft could also come into play as you bored your own shortcuts through layers of destructible sediment. All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset like the Oculus Rift or the Sony Morpheus. Feeling the mine walls close in on you from all sides could get your heart racing, and turning your head to spot shortcuts, power-ups, or delicate environmental details could greatly heighten the sense of being an explorer in an uncharted land.'"
Windows

Valve In-Home Game Streaming Supports Windows, OS X & Linux 106

MojoKid (1002251) writes "Valve has today pushed out a new update to its Steam client on all three of the major OSes that finally takes In-home Game-Streaming out of beta. Similar to NVIDIA's GameStream, which streams native gameplay from a GeForce-equipped PC to the NVIDIA SHIELD, Valve's solution lets you stream from one PC to another, regardless of which OS it's running. What this means is you could have a SteamOS-based PC in your living-room, which is of course Linux-based, and stream games from your Windows PC in another room which ordinarily would never run under Linux. Likewise, you could stream a game from a Windows PC to an OS X machine, or vice versa."
The Courts

Blizzard Sues Starcraft II Cheat Creators 252

qubezz writes: "TorrentFreak reports that on Monday, Blizzard filed a lawsuit in US District court in California against the programmers behind the popular Starcraft II cheat 'ValiantChaos MapHack.' The complaint seeks relief from 'direct copyright infringement,' 'contributory copyright infringement,' 'vicarious copyright infringement,' 'trafficking in circumvention devices,' etc. The suit seeks the identity of the cheat's programmers, as it fishes for names of John Does 1-10, in addition to an injunction against the software (which remains on sale) and punitive damages. Blizzard claims losses from diminished user experiences, and also that 'when users of the Hacks download, install, and use the Hacks, they directly infringe Blizzard's copyright in StarCraft II, including by creating unauthorized derivative works"."
Facebook

Zenimax Sues Oculus Over VR Tech 97

An anonymous reader writes "We had hints at this when Zenimax accused John Carmack of stealing 'proprietary technology and know-how,' but now it's official: Zenimax is suing Oculus VR over its virtual reality headset technology. 'According to a statement released by Zenimax, the lawsuit was filed over what it perceives to be the defendants' illegal exploitation of intellectual property, including "trade secrets, copyrighted computer code, and technical know-how relating to virtual reality technology" that was developed by Zenimax. Zenimax is also seeking to take Oculus and Luckey to task for breach of contract, unjust enrichment, and unfair competition. Zenimax continues to claim that it provided IP to Oculus under a legal agreement that it would be owned exclusively by ZeniMax and could not be "used, disclosed, or transferred to third parties without Zenimax's approval."'"
The Media

World's First Dedicated Gaming Magazine Is Facing Closure 82

mrspoonsi (2955715) writes "BBC Reports: 'Computer and Video Games, which in 1981 was the world's first magazine dedicated to gaming, is facing closure. The title, which has been online-only since 2004, may stop publishing at the end of a 45-day consultation period that began on 14 May, sources said. However, its publishers, Future, are also believed to be looking into selling off the brand. The magazine is behind the gaming industry's Golden Joystick Awards, a yearly event held since 1983. Early issues of the magazine were seen as being instrumental in helping small-time games developers to get their titles out there, said Mr Henderson — a trend that he thought was beginning to re-emerge as apps and mobile gaming have taken off.'"
First Person Shooters (Games)

Wolfenstein: The New Order Launches 167

Back in 1992, Wolfenstein 3D helped kick off the fledgling FPS genre. Today, the saga continues with Wolfenstein: the New Order. It's set in an alternate-history world where the Nazis won WW2, with hero B.J. Blazkowicz setting out to join resistance fighters. Unusually for a modern FPS, the game has no multiplayer element — it's single-player only. Early reviews for the game are generally positive. Polygon's says, "First, stealth is a valid option for extended portions of the game, with silent melee takedowns and a brutally effective suppressed pistol. There's also a form of progression in Wolfenstein: The New Order's perk system. Performing certain actions in combat unlocks new abilities and upgrades over time, which can make a significant difference in the way you can tackle firefights. You can also find weapon upgrades that further escalate the raw, over-the-top violence on display. This combination of old ideas and new hooks seems mismatched, but I was taken aback by how well it all worked together."

Eurogamer had some criticism: "Less impressive are the plot and the characters, which often feel like they exist only to amplify the opportunities for violence and sensationalism. ... I wouldn't say it's offensive, but Wolfenstein: The New Order isn't a very tactful game, even though it's often trying to be. ... This is a game that does everything it needs to to earn an 18 certificate but rarely manages to achieve a sense of either gravity or maturity." The game is out for the PS3/4, Xbox 360/One, and Windows. It's build on the id Tech 5 engine, and that's causing some graphics issues on the PC, much like RAGE did when it launched in 2011. The game's massive size (~50GB) is causing problems for PS4 owners as well.
Displays

How Virtual Reality Became Reality 104

An anonymous reader writes "Wired has an in-depth report on the development of the Oculus Rift, telling the story of the tech and its creators from conception to present. Quoting: 'That's because Oculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there's no difference between experiencing something on the Rift and experiencing it in the real world. "This is the first time that we've succeeded in stimulating parts of the human visual system directly," says Abrash, the Valve engineer. "I don't get vertigo when I watch a video of the Grand Canyon on TV, but I do when I stand on a ledge in VR." ... The hardware problems have been solved, the production lines are almost open, and the Rift will be here soon. After that it's anybody's guess. "I've written 2 million lines of code over the past 20 years, and now I'm starting from a blank page," Carmack says. "But the sense that I'm helping build the future right now is palpable."'"
China

ANTVR - China's Answer To Oculus Rift Is Raising Funds 104

dryriver (1010635) writes "Chinese technology startup ANTVR is raising funds on Kickstarter for a new, gaming oriented VR Headset capable of rivaling FaceBook's Oculus Rift VR Headset technologically speaking. The ANTVR headset features a full HD screen (1920 x 1080, 1 megapixel per eye), 100 degrees of FOV, 9-axis motion detect with low latency (1 ms), wireless communication, support for Playstation, Xbox, PC, Android gaming platforms, as well as an interesting 'virtual gun' type controller that can be folded open into a steering wheel or gamepad-type controller, and also holds batteries that can power the ANTVR for 3 — 8 hours. Interesting technical features include being able to detect whether the ANTVR wearer steps forward, backwards, to the left or to the right, and also whether the wearer crouches or jumps. The ANTVR headset also comes with a viewing window at the bottom of the unit that can be opened, so you can glance down and see your hands and keyboard and mouse for example. What makes ANTVR interesting is that it isn't a 'cheap Chinese knockoff of Oculus Rift'. A lot of original thought seems to have gone into making ANTVR a 'significantly different from a design standpoint' competitor to Oculus Rift. It now remains to be seen how much money ANTVR can raise on Kickstarter, and how many real world users/gamers opt for this new Chinese VR kit over the older — and currently — more famous Oculus Rift."
Youtube

Report: YouTube Buying Twitch.tv For $1 Billion 142

Variety reports that Google's YouTube unit has reached a deal with Twitch.tv to buy the game-streaming service for $1 billion. From the article: "The deal, in an all-cash offer, is expected to be announced imminently, sources said. If completed the acquisition would be the most significant in the history of YouTube, which Google acquired in 2006 for $1.65 billion. ... YouTube is preparing for U.S. regulators to challenge the Twitch deal, according to sources. YouTube is far and away the No. 1 platform for Internet video, serving more than 6 billion hours of video per month to 1 billion users worldwide, and the company expects the Justice Department to take a hard look at whether buying Twitch raises anticompetitive issues in the online-video market."
PlayStation (Games)

The Technical Difficulty In Porting a PS3 Game To the PS4 152

An anonymous reader writes "The Last of Us was one of the last major projects for the PlayStation 3. The code optimization done by development studio Naughty Dog was a real technical achievement — making graphics look modern and impressive on a 7-year-old piece of hardware. Now, they're in the process of porting it to the much more capable PS4, which will end up being a technical accomplishment in its own right. Creative director Neil Druckmann said, 'Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds that took a long time. These engineers are some of the best in the industry and they optimized the game so much for the PS3's SPUs specifically. It was optimized on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the [game] systems are intact, and optimize it again. I can't describe how difficult a task that is. And once it's running well, you're running the [versions] side by side to make sure you didn't screw something up in the process, like physics being slightly off, which throws the game off, or lighting being shifted and all of a sudden it's a drastically different look. That's not 'improved' any more; that's different. We want to stay faithful while being better.'"
Android

Ouya's Unsung Strength: Multiplayer For Parties 54

An anonymous reader writes: "Ouya, the Kickstarted, Android-based gaming console, had a much easier time selling people the idea of a mini-console than selling people on the console itself. Once people got over the excitement of seeing an indie console break into the market, they asked, 'Wait, why would I want to play Android games on my living room TV?' Almost a year has passed, and we're finally seeing an answer to that question: party gaming. It's one thing to play a console against your friends online, but when you get a bunch of people in the same room, most console games are too deep and complex to just pick up and play in a fun, semi-competitive way. The person who owns the fighting game is going to mop the floor with everyone else. Mobile games, on the other hand, are often incredibly simple, and Ouya forces every game to have a free trial, so you can easily weed out the ones that aren't good for groups. For example: 'In Hidden In Plain Sight, your character is one ninja lost in a sea of CPU-controlled ninjas with exactly the same texture. In the first few seconds, you have to walk left, right, up, down, anything that will let you understand which of the characters on the screen is yours. Once you've got that, you have to figure out your opponents. Any move that doesn't look like it's performed by the AI could give you away.'"
First Person Shooters (Games)

Halo 5 Announced 8

Today game studio 343 Industries announced Halo 5: Guardians for the Xbox One. It's scheduled for launch in fall, 2015, and they say the game is bigger in terms of scope and content than Halo 4. They're rewriting the engine underlying the game, and their goal is to have it run at 60 fps on the Xbox One. 343i also announced plans to take Halo beyond games. They're collaborating with Steven Spielberg to create a standalone Halo television series.
Games

Chernobyl, In Games and In Real Life 20

An anonymous reader writes "Nick Rush-Cooper has an insightful article at Rock, Paper, Shotgun about his visits to Chernobyl. He's made many such trips for research purposes, and he's mapping radiation levels in the Exclusion Zone, which can 'vary by tenfold or more over the space of less than a meter.' But he's also a gamer, and he's played S.T.A.L.K.E.R. Shadow of Chernobyl and other titles that take place there. He writes about the unusual perspective this afforded him: 'If you travel and recognize something you have seen in a film, that's visual recognition. You're seeing something you have seen before. With games it's a recognition of experience, not just a visual memory of a three dimensional space, but the sense of being somewhere you have been before. Even in Call of Duty 4, which uses Pripyat just as much as an aesthetic choice with little meaning as many movies have, its shooting gallery still requires the player to think of Pripyat as a space that requires positioning; identifying firing lines and choke points. It wasn't until I was actually in the Zone myself that I realized to what extent the games manage to capture the sense of the Pripyat landscape itself as a malevolent, even antagonistic, presence. Of course, guided tours in a hot, sunny summer bear little resemblance to Stalker's world. But, as an invisible presence known only through little blinking, chattering devices, I never really got used to radiation during my two-dozen trips to the Zone.'"
The Almighty Buck

Game Industry Fights Rising Development Costs 111

An anonymous reader writes "Video game development budgets have been rising for years, and the recent launch of a new generation of consoles has only made it worse. Developers of AAA titles are now fighting to keep costs manageable while providing the technological advances gamers have come to expect. Just a few years ago, budgets ranging above $100 million were considered absurd, but now Activision is committing $500 million to a new IP from the studio that created Halo. Alan Roberts, technical director for Playground Games, says development teams keep expanding: 'Our in-house development team is roughly 20 per cent bigger than it was on last-gen, but we're doing even more with outsourcers this time in order to create content to the level of detail required by new generation games.' He adds that one way studios are trying to defray costs is to put more effort into building great tools for content creators."
PC Games (Games)

In the New Age of Game Development, Gamers Have More Power Than Ever 101

Velcroman1 writes: "In the olden times before high-speed Internet, the game you purchased on day one was what you were still playing months later. Now we live in an era of day-one patches, hotfixes, balance updates, and more. Diablo III, for example, is unrecognizable today compared to the state it was in when it launched back in 2012. Nowadays, savvy gamers go in expecting their experience to change over time — to improve over time. Today, 'Early Access' is both an acknowledgment of the dangers of early adoption (no one likes to be a guinea pig, after all) and an opportunity for enthusiastic consumers to have a say in how the product they've purchased will take shape. In this article, Adam Rosenberg talks with Michael McMain, CEO and founder of Xaviant, and creative director on the indie studio's first project — Lichdom: Battlemage, which embraces the concept like never before."
Input Devices

Microsoft Finally Selling Xbox One Without Kinect 227

DroidJason1 writes: "Microsoft has unbundled the Kinect from the Xbox One. The unbundled system's price now matches the PlayStation 4. Microsoft is touting 'your feedback' as the reason for this move. Any Xbox One functionality that relies on voice, video, gestures, etc, will not work without a Kinect, and users will be able to purchase a standalone Kinect later this year."
Displays

Standards Group Adds Adaptive-Sync To DisplayPort 82

MojoKid (1002251) writes "Over the past nine months, we've seen the beginnings of a revolution in how video games are displayed. First, Nvidia demoed G-Sync, its proprietary technology for ensuring smooth frame delivery. Then AMD demoed its own free standard, dubbed FreeSync, that showed a similar technology. Now, VESA (Video Electronics Standard Association) has announced support for "Adaptive Sync," as an addition to DisplayPort. The new capability will debut with DisplayPort 1.2a. The goal of these technologies is to synchronize output from the GPU and the display to ensure smooth output. When this doesn't happen, the display will either stutter due to a mismatch of frames (if V-Sync is enabled) or may visibly tear if V-Sync is disabled. Adaptive Sync is the capability that will allow a DisplayPort 1.2a-compatible monitor and video card to perform FreeSync without needing the expensive ASIC that characterizes G-Sync. You'll still need a DP1.2a cable, monitor, and video card (DP1.2a monitors are expected to ship year end). Unlike G-Sync, a DP1.2a monitor shouldn't cost any additional money, however. The updated ASICs being developed by various vendors will bake the capability in by default."
Graphics

The Truth About OpenGL Driver Quality 158

rcht148 (2872453) writes "Rich Geldreich (game/graphics programmer) has made a blog post on the quality of different OpenGL Drivers. Using anonymous titles (Vendor A: Nvidia; Vendor B: AMD; Vendor C: Intel), he plots the landscape of game development using OpenGL. Vendor A, jovially known as 'Graphics Mafia' concentrates heavily on performance but won't share its specifications, thus blocking any open source driver implementations as much as possible. Vendor B has the most flaky drivers. They have good technical know-how on OpenGL but due to an extremely small team (money woes), they have shoddy drivers. Vendor C is extremely rich. It had not taken graphics seriously until a few years ago. They support open source specifications/drivers wholeheartedly but it will be few years before their drivers come to par with market standards. He concludes that using OpenGL is extremely difficult and without the blessings of these vendors, it's nearly impossible to ship a major gaming title."
The Internet

EA Ending Online Support For Dozens of Games 329

Last month Gamespy announced it would be shutting down at the end of May. Many game makers relied upon Gamespy for all of the multiplayer and online services related to their games, and there was a scramble to transition those games away from Gamespy. Now, Electronic Arts has decided it's not worth the trouble for older titles. They're terminating online support for a huge number of games. The game list includes: Battlefield 2, Crysis 1 & 2, Medal of Honor: Allied Assault, Neverwinter Nights 1 & 2, and Star Wars: Battlefront 1 & 2. EA said, "As games get replaced with newer titles, the number of players still enjoying the older games dwindles to a level - typically fewer than 1 per cent of all peak online players across all EA titles - where it's no longer feasible to continue the behind-the-scenes work involved with keeping these games up and running."
Japan

Nintendo Apologizes For Not Allowing Same-Sex Relationships In Life Sim Game 384

An anonymous reader writes "Nintendo has been taking heat recently for their decision not to allow same sex relationships in Tomodachi Life, an upcoming life simulation game for the 3DS. An advocacy group for LGBT issues said, 'In purposefully limiting players' relationship options, Nintendo is not only sending a hurtful message to many of its fans and consumers by excluding them, but also setting itself way behind the times.' The group also pointed out that The Sims allowed such choices over a decade ago. Nintendo originally replied that the game was not intended to be social commentary, and pointed out that the U.S. release of Tomodachi Life is just a localization of the Japanese version (gay marriage is not legal in Japan). Now Nintendo has officially apologized for 'failing to include same-sex relationships' in the game, and they promised to build a more inclusive experience if they make a sequel."

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