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PC Games (Games)

Diablo 3 To Be Released On May 15th 246

Blizzard announced today that Diablo 3 has finally gotten a release date: May 15th. "After many years of hard work by our development team and months of beta testing by hundreds of thousands of dedicated players around the world, we’re now in the homestretch," said Blizzard CEO Mike Morhaime. This comes after significant changes to the skill and rune systems in the beta, and news that the PvP system would be delayed so that they could focus on finishing the campaign. The game will be available for Windows and Macs, either via a DVD or as a direct download through Battle.net. For those interested, a skill calculator is available to get a feel for what different abilities do, and many of the skills have videos showing how they work.
Games

Playing With Friends Makes You a Better Gamer 63

An anonymous reader writes "Computer scientists at the University of Colorado and the Stevens Institute of Technology have shown that gamers that play with friends play better. The study used the blockbuster FPS Halo: Reach as a testbed, and combined ground truth data on friendships from an anonymous survey with data about the multiplayer competitions extracted using the Reach Stats API. They found that the more friends you have on your team, the more assists, the fewer betrayals, the more you score, and the greater the probability your team wins, and that this 'friends for the win' effect goes above and beyond the benefits of playing with skilled strangers. (They also show that older gamers are statistically better than younger players, contrary to popular opinion.) Study lead Prof. Aaron Clauset, writing on his blog, says that friends 'may be able to effectively anticipate or adapt to each others' actions or strategies without an explicit need for verbal (and thus time consuming) communication or coordination,' and 'these effects may be fairly universal, and not merely limited to the traditional domains like sports and war, where practicing together has a long tradition.'"
Cloud

Minefold Launches Minecraft Game Hosting Service 67

itwbennett writes "If you drew the short straw among your Minecraft-playing friends and ended up running the game server, this news is for you. A YCombinator-funded startup called Minefold will handle all the server admin tasks for just $5 a month. 'Minefold isn't the first firm to offer servers dedicated to game hosting (see for example gameservers.com) but as far as I know they're the first to structure things so each player pays his own way,' writes Peter Smith. 'In other words, if I want to set up a Call of Duty 4 server at Gameservers I can, but it'll cost me (for example) $15.95/month for a 16 player server. So I pay Gameservers and I get my buddies all to send me a few bucks to defray the costs. It's a messy system. Using the Minefold model, everyone would pay $5/month to play wherever they want. On my server today, on someone else's server tomorrow and on their own server the day after that.'"
Games

Video It's New. It's a League. It's for Gamers. It's the League for Gamers! (Video) Screenshot-sm 62

Intrepid correspondent Timothy Lord writes, "I talked at SXSW with Kari Hale of League For Gamers, an organization started just a few months ago by Red 5 Studios founder CEO Mark Kern. (Kern was also team lead for World of Warcraft.) League for Gamers shares some of the goals of groups like the EFF and EPIC, but — as you might guess from the name — is tightly focused on the world of gaming. The group owes its existence to SOPA; the money used to start it up had initially been budgeted for Red 5 Studios' appearance at the most recent E3, but E3 sponsor's Entertainment Software Association's support for SOPA led Kern to withdraw from the show. Kari gave a quick rundown of the origins of the League, what it hopes to accomplish, and what sorts of efforts it's so far undertaken."
PlayStation (Games)

The Consoles Are Dying, Says Developer 309

hypnosec writes "While you might have often heard that PC gaming is dying — detractors have been claiming this for over a decade — one developer has a different take: that consoles are the ones on the way out. In a 26-minute presentation at GDC — available now as a slideshow with a voice-over — Ben Cousins, who heads mobile/tablet game maker ngmoco, uses statistics of electronic and gaming purchases, along with market shares of developers and publishers from just a few years ago, to come to some surprising conclusions. The old guard, including the three big console manufacturers — Sony, Nintendo and Microsoft — are losing out when compared with the new generation of gaming platform developers: Facebook, Apple and Google. With the new companies, the size of the audience is vastly increased because of their focus on tablets, mobile and browser-based gaming."
Businesses

Can $60 Games Survive? 435

donniebaseball23 writes "Game budgets continue to rise with each successive console generation, and with the Wii U launching later this year, the industry is on the cusp of yet another costly transition. Publishers have been regularly charging $60 for games this generation, but that model simply cannot survive, Nexon America CEO Daniel Kim said in an interview. 'I think at some point the console makers have to make a decision about how closed or open they're going to be to the different models that are going to be emerging,' Kim remarked. 'Today it's free-to-play, and I'm convinced that that one is going to continue to flourish and expand into other genres and other categories, but there may be something else completely and entirely different that comes out that again changes the industry.' He cautioned, 'If your mind is just set on keeping the current model of buy a game for $60, play for 40 hours, buy another game for $60, play for 40 hours, that model I think is eventually going to change. It's going to have to change.'"
Classic Games (Games)

Interplay Ex-CEO Brian Fargo Kickstarts Wasteland II 122

New submitter 0111 1110 writes "Attempting to emulate Double Fine's success to fund another currently dead genre of computer game, Brian Fargo of Interplay fame has started a kickstarter project for a sequel to Wasteland, his1988 post-apocalyptic RPG which inspired Fallout. It will be turn-based and party-based, with a top-down perspective and 2D graphics. Fargo has managed to attract many of the original developers, such as Alan Pavlish and Mike Stackpole, as well as Jason Anderson, who was a designer for Fallout, and Mark Morgan, who did the music for Planescape: Torment and both of the original Fallout games. Fargo's goal has been set at $900,000. Anything above that will be used for additional game content. At $1.5 million he will offer an OS X version. An interview with Fargo by Rock, Paper, Shotgun provides some additional insight into what he and his group are planning, as does a video interview with Matt Barton."
Biotech

Gamers Outdo Computers At DNA Sequence Alignments 61

ananyo writes "In another victory for crowdsourcing, gamers playing Phylo have beaten a state-of-the-art program at aligning regions of 521 disease-associated genes form different species. The 'multiple sequence alignment problem' refers to the difficulty of aligning roughly similar sequences of DNA in genes common to many species. DNA sequences that are conserved across species may play an important role in the ultimate function of that particular gene. But with thousands of genomes likely to be sequenced in the next few years, sequence alignment will only become more difficult in future. Researchers now report that players of Phylo have produced roughly 350,000 solutions to various multiple sequence alignment problems, beating the accuracy of alignments from a program in roughly 70% of the sequences they manipulated."
Sony

Sony's Plan To Tighten Security and Fight Hacktivism 247

mask.of.sanity writes "Sony Entertainment Network is rebuilding its information security posture to defend against hacktivism. It includes a security operations center that serves as a nerve center collating information on everything from staff phone calls, to CCTV, to PlayStation gamers. If it is successful, the counter intelligence-based system will be deployed across the entire company. 'At Sony, we are modifying our programs to deal less with state-sponsored [attacks] and more with socially-motivated hackers. It will be different,' said Chief Security Officer Brett Wahlin."
Role Playing (Games)

Computer Games That Defined RPGs In the 1980s 350

adeelarshad82 writes "The 1980s were huge for RPGs. This genre was one of the most defining game forms in the computer gaming world. A recently published article strolls down the memory lane to look back at classic computer games that both defined and extended the definition of the RPG in the 1980s. The roundup includes some obvious ones like Ultima and The Bard's Tale, and others which you may never have heard of."
Businesses

Double Fine Adventure Crosses $2.5 Million In Kickstarter Funding 114

An anonymous reader writes "Double Fine Adventure, the crowd-funded adventure game from Tim Schafer and Ron Gilbert (of Monkey Island fame), just crossed the $2.5 million mark in funding on Kickstarter. So far, about 73,000 enthusiastic backers have contributed an average of $35 dollars each, with 3 extravagant backers going as far as to contribute $10,000 (earning them a lunch with Schafer and Gilbert, among other goodies). The total sum is over 6 times the amount Schafer and Gilbert were initially hoping to raise ($400,000). Schafer released a few pictures showing what he's doing with all the money. The project has received attention in mainstream media (sort of), with NPR's Morning Edition covering the story."
Android

Battleheart Developer Drops Android As 'Unsustainable' 649

mr100percent writes with this excerpt from Electronista: "Battleheart's creator Mika Mobile in an update explained that it was dropping Android support. Google's platform was losing money for the company, since it spent about 20 percent of its time supporting the platform but only ever made five percent or less of the company's revenue. Much of the effort was spent on issues specific to Android, where the diversity was only creating problems rather than helping. 'I would have preferred spending that time on more content for you, but instead I was thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn't go through,' one half of the husband and wife duo said. 'We spent thousands on various test hardware. These are the unsung necessities of offering our apps on Android.'"
Programming

Ask Slashdot: How To Find Expertise For Amateur Game Development? 188

New submitter es330td writes "I'd like to write a program that takes the old cannon game to another level, but instead of the path being a simple parabolic arc, the projectile will move through a field of objects exerting gravitational attraction (or repulsion) and the player will have to adjust velocity and angle to find the path through the space between launch point and the target.In an ideal world, this would end up as one of these Flash based web playable games, as that would force me to fully flesh it out, debug and complete the app. I doubt this will ever be commercial, so hiring somebody doesn't make sense, and I wouldn't learn anything that way either. I have been programming for almost 20 years, but the bulk of my work has been in corporate programming, primarily web (Cold Fusion, ASP & C#.Net,) or VB6 and then C# Windows GUI interfaces to RDBMS. I have never written a graphics based game, nor have I ever written something using the physics this will require. Once upon a time, I could program in C but I think I would be much better off to work with someone rather than try to roll my own unless good books exist to flatten the learning curve. Any advice on how to proceed?"
NES (Games)

Classic Nintendo Games Are NP-Hard 204

mikejuk writes "You may have have thought games like Super Mario Bros., Donkey Kong, and so on were hard at the time you were playing them, but you probably didn't guess they were NP-hard. Now we have some results from computer scientists at Universite Libre de Bruxelles and MIT Computer Science and Artificial Intelligence Laboratory that many classic games contain within them an NP-hard problem. It has been proven that the following game franchises are NP-hard (PDF): Mario, Donkey Kong, Legend of Zelda, Metroid and Pokemon. At least you now have an excuse for your low scores."
Windows

Is Onlive Pirating Windows and Will It Cost Them? 225

An anonymous reader writes "When Onlive, the network gaming company, started offering not just Microsoft Windows but Microsoft Office for free on the iPad, and now on Android, it certainly seemed too good to be true. Speculation abounded on what type of license they could be using to accomplish this magical feat. From sifting through Microsoft's licenses and speaking with sources very familiar with them, the ugly truth may be that they can't."
Businesses

Valve Switching Team Fortress 2 To Free-To-Play Increased Revenue Twelvefold 196

An anonymous reader writes "We've frequently discussed the growing trend among video game publishers to adopt a business model in which downloading and playing the game is free, but part of the gameplay is supported by microtransactions. There have been a number of success stories, such as Dungeons & Dragons Online and Lord of the Rings Online. During a talk at the Game Developers Conference this week, Valve's Joe Ludwig officially added Team Fortress 2 to that list, revealing that the game has seen a 12-fold increase in revenue since the switch. He said, 'The trouble is, when you're a AAA box game, the only people who can earn you new revenue are the people who haven't bought your game. This drives you to build new content to attract new people. There's a fundamental tension between building the game to satisfy existing players and attract new players.' He also explained how they tried to do right by their existing playerbase: 'We dealt with the pay-to-win concern in a few ways. The first was to make items involve tradeoffs, so there's no clear winner between two items. But by far the biggest thing we did to change this perception was to make all the items that change the game free. You can get them from item drops, or from the crafting system. It might be a little easier to buy them in the store, but you can get them without paying.'"
Graphics

2000x GPU Performance Needed To Reach Anatomical Graphics Limits For Gaming? 331

Vigile writes "In a talk earlier this year at DICE, Epic Games' Tim Sweeney discussed the state of computing hardware as it relates to gaming. While there is a rising sentiment in the gaming world that the current generation consoles are 'good enough' and that the next generation of consoles might be the last, Sweeney thinks that is way off base. He debates the claim with some interesting numbers, including the amount of processing and triangle power required to match human anatomical peaks. While we are only a factor of 50x from the necessary level of triangle processing, there is 2000x increase required to meet the 5000 TFLOPS Sweeney thinks will be needed for the 8000x4000 resolution screens of the future. It would seem that the 'good enough' sentiment is still a long way off for developers."
Input Devices

Next-gen Game Controllers Tug At Thumb Tips 77

An anonymous reader writes "Engineers at the University of Utah have designed a new kind of video game controller that not only vibrates like existing devices, but pulls and stretches the thumb tips in different directions to simulate various types of movement. 'We have developed feedback modes that enhance immersiveness and realism for gaming scenarios such as collision, recoil from a gun, the feeling of being pushed by ocean waves or crawling prone in a first-person shooter game,' said the lead researcher on the project, adding he hoped the technology would be adopted in the next generation of gaming consoles."
Games

Valve Reportedly Working On 'Steam Box' Gaming Console 233

An anonymous reader writes "This article at the Verge claims that Valve is currently working on a way to bring Steam to the living room with its own gaming console. Quoting: 'According to sources, the company has been working on a hardware spec and associated software which would make up the backbone of a "Steam Box." The actual devices may be made by a variety of partners, and the software would be readily available to any company that wants to get in the game. Adding fuel to that fire is a rumor that the Alienware X51 may have been designed with an early spec of the system in mind, and will be retroactively upgradable to the software. Apparently meetings were held during CES to demo a hand-built version of the device to potential partners. We're told that the basic specs of the Steam Box include a Core i7 CPU, 8GB of RAM, and an NVIDIA GPU. The devices will be able to run any standard PC titles, and will also allow for rival gaming services (like EA's Origin) to be loaded up. Part of the goal of establishing a baseline for hardware, we're told, is that it will give developers a clear lifecycle for their products, with changes possibly coming every three to four years. Additionally, there won't be a required devkit, and there will be no licensing fees to create software for the platform.'"
Cloud

With 8 Cards, Wolfenstein Ray Traced 7.7x Faster 97

An anonymous reader writes "As Slashdot readers know Intel's research project on ray tracing for games has recently been shown at 1080p, using eight Knights Ferry cards with Intel's 'Many Integrated Core' architecture. Now a white paper goes into more detail, documenting near-linear scaling for the cloud setup with 8 cards, and gives details on the implementation of 'smart anti-aliasing.' It will be interesting to see how many instances of Intel's next MIC iteration — dubbed Knights Corner, with 50+ cores — will be required for the same workload."

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