Input Devices

Linux 4.1 Bringing Many Changes, But No KDBUS 232

Posted by samzenpus
from the latest-and-greatest dept.
An anonymous reader writes: The first release candidate of Linux 4.1 is now available. Linus noted, "The merge window is pretty normal in terms of what got merged too. Just eyeballing the size, it looks like this is going to fit right in — while 4.0 was a bit smaller than usual, 4.1 seems to be smack dab in the middle of the normal range for the last couple of years." There are numerous new features in Linux 4.1, like Xbox One controller force feedback support, better Wacom tablet support, Intel Atom SoC performance improvements, Radeon DisplayPort MST support, EXT4 file-system encryption, ChromeOS Lightbar support, and ACPI for 64-bit ARM, among other additions. However, KDBUS wasn't accepted for Linux 4.1.
AI

In New AI Benchmark, Computer Takes On Four Top Professional Poker Players 89

Posted by Soulskill
from the i'm-sorry-dave,-i-can't-let-you-take-that-pot dept.
HughPickens.com writes: Stephen Jordan reports at the National Monitor that four of the world's greatest poker players are going into battle against a computer program that researchers are calling Claudico in the "Brains Vs. Artificial Intelligence" competition at Rivers Casino in Pittsburgh. Claudico, the first machine program to play heads-up no-limit Texas Hold'em against top human players, will play nearly 20,000 hands with each human poker player over the next two weeks. "Poker is now a benchmark for artificial intelligence research, just as chess once was. It's a game of exceeding complexity that requires a machine to make decisions based on incomplete and often misleading information, thanks to bluffing, slow play and other decoys," says Tuomas Sandholm, developer of the program. "And to win, the machine has to out-smart its human opponents." In total, that will be 1,500 hands played per day until May 8, with just one day off to allow the real-life players to rest.

An earlier version of the software called Tartanian 7 (PDF) was successful in winning the heads-up, no-limit Texas Hold'em category against other computers in July, but Sandholm says that does not necessarily mean it will be able to defeat a human in the complex game. "I think it's a 50-50 proposition," says Sandholm. "My strategy will change more so than when playing against human players," says competitor Doug Polk, widely considered the world's best player, with total live tournament earnings of more than $3.6 million. "I think there will be less hand reading so to speak, and less mind games. In some ways I think it will be nice as I can focus on playing a more pure game, and not have to worry about if he thinks that I think, etc."
Displays

Oculus Rift: 2015 Launch Unlikely, But Not Impossible 74

Posted by Soulskill
from the is-the-future-here-yet dept.
An anonymous reader writes: Earlier this week during Facebook's 2015 Q1 earnings call, the company seemed to suggest that a 2015 Oculus Rift release date was unlikely. At least, that's what a report about the call from Gamasutra indicated, saying, "It doesn't sound like Oculus will ship the consumer version of its Oculus Rift VR headset this year, or at least not in very large quantities." However, an equity analyst has chimed in to say that the language used during the call shouldn't be interpreted colloquially, concluding that "...there is no information here that rules out Oculus shipping in 2015."
Games

How and Why the U-Pick Game Marathon Raises Money With Non-Stop Gaming (Video) 34

Posted by timothy
from the don't-tase-me-bro-it's-only-a-game dept.
On June 12 through 14th of this year, the fourth (not "fourth annual," but close) iteration of the U-Pick Video Game Marathon for Charity --“UPickVG IV” for short --will be streaming on an Internet connection near you. The U-Pick crew's volunteers will be playing and broadcasting video games, non-stop, as a fundraiser for Charity Water, a cause they've supported since the beginning. I talked with organizers Stephanie and Grant Kibler from their video-game lounge of a living room about what it takes to broadcast an online gathering like this, and why they've adopted this as an annual event. Hint: some esoteric video-capture hardware helps, and so does a beefy network connection, for high-quality streaming of games that pre-date today's multiplayer, network-oriented options. That's significant, because U-Pick's stable of titles isn't limited to modern ones, and observers are encouraged to suggest appropriate games (hence "U-Pick").The remote viewers' choices and donations influence the event by deciding which games are represented on the Wheel of Destiny that the team spins to decide which games get played.The play itself, though,*is* limited to the players who'll be on hand at a Northern Virginia co-working space that will serve as this year's venue. It turns out to be easier to stream the output of old consoles than it is to control them from remote (never mind the latency that would mean), but maybe one day participants will be able to play as well as shoulder-surf and laugh at the players' running commentary. You can check out the Upick page on Facebook, too, and watch one of their practice runs each Sunday. (Note: Video #1 talks mostly about the game play and how you can join. Video #2 - below - talks more about hardware and behind-the-scenes work.)
Medicine

Surgeon Swears Human Head Transplant Isn't a 'Metal Gear Solid' Publicity Stunt 118

Posted by Soulskill
from the life-imitates-viral-marketing dept.
Jason Koebler writes: Dr. Sergio Canavero wants to become the first surgeon to perform a human head transplant. But some discerning gamers noticed that a doctor shown in the trailer for Metal Gear Solid V looks almost exactly like Canavero, leading some to speculate that it's all a viral marketing campaign for the upcoming game. Canavero, however, filed a sworn affidavit with Italian police in which he said Konami illegally stole his likeness, and that he has nothing to do with the game.
Networking

The Logistics of an eSports Tournament 48

Posted by timothy
from the who-ordered-450-large-pepperoni-pizzas? dept.
An anonymous reader writes: Wargaming's hugely popular World of Tanks game sees its biggest tournament of the year, The Grand Finals, taking place this weekend. In an interview published today, the developer's eSports director, Mohamed Fadl, reveals just what goes into preparing a tournament for both thousands of spectators at the venue, and millions more streaming online.

"The infrastructure behind such an event is the most challenging task," he reveals. "Ten highly qualified IT managers, 28 on-air casters and around 50 additional TV staff will be doing their best...A TV level production setup, 170 computers, a total of 1.3GB/s bandwidth and 16 cameras plus 14 player cameras." And all for just 12 teams playing one strategy game.
Intel

New PCIe SSDs Load Games, Apps As Fast As Old SATA Drives 162

Posted by samzenpus
from the you-don't-need-a-race-car-if-you're-just-driving-to-work dept.
crookedvulture writes Slashdot has covered a bunch of new PCI Express SSDs over the past month, and for good reason. The latest crop offers much higher sequential and random I/O rates than predecessors based on old-school Serial ATA interfaces. They're also compatible with new protocols, like NVM Express, which reduce overhead and improve scaling under demanding loads. As one might expect, these new PCIe drives destroy the competition in targeted benchmarks, hitting top speeds several times faster than even the best SATA SSDs can muster. The thing is, PCIe SSDs don't load games or common application data any faster than current incumbents—or even consumer-grade SSDs from five years ago. That's very different from the initial transition from mechanical to solid-state storage, where load times improved noticeably for just about everything. Servers and workstations can no doubt take advantage of the extra oomph that PCIe SSDs provide, but desktop users may struggle to find scenarios where PCIe SSDs offer palpable performance improvements over even budget-oriented SATA drives.
AI

Computer Beats Humans At Arimaa 58

Posted by timothy
from the call-back-when-it-can-make-a-good-egg-cream dept.
An anonymous reader writes A computer engine has beaten humans at Arimaa, an abstract strategy game, in the official human–computer challenge of the year. Sharp, as the bot is called, had to beat each of three strong human players in a best 2-out-3 contest and managed to sweep the first two rounds, thereby already guaranteeing victory. Its developer David Wu will receive a $12,000 prize, contingent on him submitting a paper describing the program to the International Computer Games Association.
Spam

Whoah, Small Spender! Steam Sets Limits For Users Who Spend Less Than $5 229

Posted by timothy
from the are-you-committed-or-just-involved dept.
As GameSpot reports, Valve has implemented a policy that reduces the privileges of Steam users unless those users have spent $5 through the service. Along the same lines as suggestions to limit spam by imposing a small fee on emails, the move is intended to reduce resource abuse as a business model. From the article: "Malicious users often operate in the community on accounts which have not spent any money, reducing the individual risk of performing the actions they do," Valve said. "One of the best pieces of information we can compare between regular users and malicious users are their spending habits as typically the accounts being used have no investment in their longevity. Due to this being a common scenario we have decided to restrict certain community features until an account has met or exceeded $5.00 USD in Steam." Restricted actions include sending invites, opening group chats, and taking part in the Steam marketplace.
Star Wars Prequels

Star Wars Battlefront Game Trailer Is So Realistic It Looks Like Movie Footage 150

Posted by timothy
from the cgi-is-cheaper-than-actors dept.
MojoKid writes It has been a tremendous week for Star Wars fans. First we got to see Han Solo and Chewbacca make an emotional reappearance in the newest Star Wars: The Force Awakens trailer (the second official trailer Disney has put out). Now, Electronic Arts is treating us to a visual smorgasbord of cinema-quality footage showing the forthcoming Star Wars Battlefront game. Battlefront will support to up 40 players divided between the Rebel Alliance and Galactic Empire, all shooting it out and playing with some of the coolest Star Wars vehicles and weapons around. We're talking jetpacks, AT-AT war machines, AT-STs, TIE Fighters, X-wings, and more. Though the trailer allegedly shows actually "game engine footage," it's questionable whether or not it's actual gameplay or just pre-rendered cut scenes from the game engine. Either way, it's still pretty impressive.
Security

Exploit For Crashing Minecraft Servers Made Public 118

Posted by timothy
from the hey-fellas-door's-unlocked dept.
An anonymous reader writes "After nearly two years of waiting for Mojang to fix a security vulnerability that can be used to crash Minecraft servers, programmer Ammar Askar has released a proof of concept exploit for the flaw in the hopes that this will force them to do something about it. "Mojang is no longer a small indie company making a little indie game, their software is used by thousands of servers, hundreds of thousands people play on servers running their software at any given time. They have a responsibility to fix and properly work out problems like this," he noted." Here is Askar's own post on the exploit, and his frustration with the response he's gotten to disclosing it to the developers.
Australia

2K, Australia's Last AAA Studio, Closes Its Doors 170

Posted by timothy
from the even-with-all-that-regulation dept.
beaverdownunder writes 2K Australia, the Canberra studio that most recently developed Borderlands: The Pre-Sequel, is closing its doors. The entire studio is closing, and all staff members will lose their jobs. "All hands are gone," said a source for Kotaku Australia. 2K Canberra was the last major AAA-style studio operating out of Australia. The costs of operating in Australia are apparently to blame for the decision. This raises questions as to the viability of developing major video games in Australia.
Movies

Jack Thompson Will Be Featured In BBC Film 'Grand Theft Auto' 118

Posted by Soulskill
from the enjoy-your-legacy-buddy dept.
New submitter requerdanos writes: Former attorney and professional troll Jack Thompson is set to become a major motion picture figure, played by Bill Paxton, in the upcoming film Grand Theft Auto. According to Cinema Blend, "Paxton is in line to play Jack Thompson. A Miami lawyer, Thompson came into the public eye by frequently blasting Grand Theft Auto, creator Rockstar Games, and video game violence in general. Before that, he was known for attacking media companies who promoted both hip hop and sex. In 2008, allegations of professional misconduct, including harassment, defamation, intimidation, and false statements led to Thompson being disbarred."
Businesses

How Mission Creep Killed a Gaming Studio 131

Posted by Soulskill
from the not-actually-about-duke-nukem-forever dept.
Nerval's Lobster writes: Over at Kotaku, there's an interesting story about the reported demise of Darkside Game Studios, a game-development firm that thought it finally had a shot at the big time only to collapse once its project requirements spun out of control. Darkside got a chance to show off its own stuff with a proposed remake of Phantom Dust, an action-strategy game that became something of a cult favorite. Microsoft, which offered Darkside the budget to make the game, had a very specific list of requirements for the actual gameplay. The problem, as Kotaku describes, is those requirements shifted after the project was well underway. Darkside needed more developers, artists, and other skilled tech pros to finish the game with its expanded requirements, but (anonymous sources claimed) Microsoft refused to offer up more money to actually hire the necessary people. As a result, the game's development imploded, reportedly followed by the studio. What's the lesson in all this? It's one of the oldest in the book: Escalating and unanticipated requirements, especially without added budget to meet those requirements, can have devastating effects on both a project and the larger software company.
Games

A Data-Driven Exploration of the Evolution of Chess 109

Posted by samzenpus
from the what-does-the-horse-do-again? dept.
HughPickens.com writes Randy Olsen has a interesting article where he explores a data set of over 650,000 chess tournament games ranging back to the 15th century and looks at how chess has changed over time. His findings include:

Chess games are getting longer. Chess games have been getting steadily longer since 1970, increasing from 75 ply (37 moves) per game in 1970 to a whopping 85 ply (42 moves) per game in 2014. "This trend could possibly be telling us that defensive play is becoming more common in chess nowaday," writes Olsen. "Even the world's current best chess player, Magnus Carlsen, was forced to adopt a more defensive play style (instead of his traditional aggressive style) to compete with the world's elite."

The first-move advantage has always existed. White consistently wins 56% and Black only 44% of the games every year between 1850 and 2014 and the first-move advantage becomes more pronounced the more skilled the chess players are. "Despite 150+ years of revolutions and refinement of chess, the first-move advantage has effectively remained untouched. The only way around it is to make sure that competitors play an even number of games as White and Black."

Draws are much more common nowadays. Only 1 in 10 games ended in a draw in 1850, whereas 1 in 3 games ended in a draw in 2013. "Since the early 20th century, chess experts have feared that the over-analysis of chess will lead "draw death," where experts will become so skilled at chess that it will be impossible to decisively win a game any more." Interestingly chess prodigy and world champion Jose Raul Capablanca said in the 1920's that he believed chess would be exhausted in the near future and that games between masters would always end in draws. Capablanca proposed a more complex variant of chess to help prevent "draw death," but it never really seemed to catch on.