Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
The Almighty Buck

Connecticut Groups Cancels Plan to Destroy Violent Games 350

Posted by Unknown Lamer
from the pr-stunt dept.
An anonymous reader writes with an update to an earlier story about a group wanting to destroy your violent video games. "Southington, a town in Connecticut, has canceled its plans to collect and destroy violent games, stating that it has already succeeded in raising attention." Perhaps the real reason: "Backed by the Southington Chamber of Commerce, SouthingtonSOS originally planned to offer citizens $25 gift certificates in exchange for their violent games, films, and CDs, which the group would collect for 'permanent disposal.'"
Displays

Hands On With Virtual Reality's Greatest Hope 64

Posted by samzenpus
from the eye-on-the-prize dept.
adeelarshad82 writes "Oculus VR Rift is a one of the seventeen kickstarter projects to raise more than a million dollars in 2012 and a recently published hands-on shows exactly why it was so successful. Using Oculus VR Rift with the upcoming Infinity Blade and a modified version of Unreal Tournament 3, the analyst found that the 3D effect and head tracking provided a great sense of immersion. At one point while playing Infinity Blade, the analyst describes walking around the guards and watching their swords shift as he stepped, seeming like they were inches from cutting him. While he felt that the demo was impressive, he found that the software limitations made the whole experience a bit unrealistic. Needless to say that Oculus Rift is a long way from hitting stores but Oculus VR is getting ready to ship developer kits."
Input Devices

Gabe Newell Reveals More About Steam Boxes, New Input Devices 218

Posted by Unknown Lamer
from the serious-business dept.
adeelarshad82 writes "Valve's presence at CES this year isn't to show off some new games, it's all about meeting with hardware manufacturers behind closed doors to talk about Steam Box. In an interview at CES which highlights Valve's plans for the console, Gabe Newell describes Steam Box as two projects. The first, codenamed Bigfoot, focuses on the hardware for use in the home with a TV. The second, codenamed Littlefoot, is investigating mobile gaming. Gabe goes on to discuss Valve plans on having three levels of Steam Box described as 'Good, Better, or Best' and expectations for the controller where the company wants something that's more high precision than anything else out there at the moment." The interview at the Verge is pretty extensive.
Android

The Tiny Console Killers Taking On the PS4 and Xbox 720 349

Posted by Soulskill
from the neverending-console-generation dept.
An anonymous reader writes "As the next generation of consoles looms, we've seen a growing trend towards low price, compact alternatives such as the Ouya and GameStick, many of which run on the Android mobile platform. But this article on the trend raises a very good point: through the use of cloud computing and game streaming technology, it's entirely possible these machines will be able to keep pace with the powerhouse technology inside the Sony PS4 and Microsoft Xbox 720, and perhaps even overtake them. After all, if these little boxes can simply stream from powerful servers, how can the stalwarts of gaming keep up?"
Portables

Razer Unveils High-End Gaming Tablet 136

Posted by Soulskill
from the this-is-now-a-thing-that-exists dept.
adeelarshad82 writes "A year after Razer tantalized us all with a concept device codenamed Project Fiona, the company has unveiled the Razer Edge, the world's first tablet designed exclusively for high-end gaming. With the help of crowdsourcing endeavor of tapping into Razer's fanbase for input on everything from chipset to physical dimensions, 'Project Fiona' has morphed from concept to full-blown reality. The Razer Edge is a 10.1-inch device which weighs a shade under 2 pounds and measures 0.8-inches thick. The device comes in two models: Base and Pro. The Base model sports an Intel Core i5 CPU, 4GB RAM, and a 64GB SSD, whereas the Pro comes configured with a beefier Intel Core i7 CPU, 8GB RAM, and the option for either a 128GB or 256GB SSD. Both models feature a USB 3.0 port, and Bluetooth 4.0 connectivity, and both run on a full version of Windows 8 with Intel architecture, in turn allowing PC games to run natively on the Edge without the need to be ported or optimized."
Censorship

Rejection of Reality: Apple Denies Endgame:Syria 172

Posted by timothy
from the sometimes-reality-is-harsh dept.
arclightfire writes "Endgame:Syria billed itself as the first game to cover on ongoing war in a mashup of interactivity and journalism. However it seems like Apple is not happy with this idea, as PocketTactics reports; 'Apple's app guidelines have once again tripped up the release of a strategy game rooted in a real-world conflict. Auroch Digital's Endgame Syria has been rejected by Apple's approvals team for violating guidelines section 15.3, "solely target[ing] a specific race, culture, a real government or corporation, or any other real entity." If section 15.3 sounds familiar, it's because it was the clause invoked when Cupertino said no to Pacific Fleet back in September – the game ran afoul of the guidelines for including Japanese flags in a WWII naval sim.'"
Games

Valve's SteamBox Gets a Name and an Early Demo at CES 328

Posted by timothy
from the you-mean-sgi-isn't-cool? dept.
xynopsis writes "Looks like the final version of the Linux based Steam Gaming Console has been made public at CES. The result of combined efforts of small-form-factor maker Xi3 and Valve, the gaming box named 'Piston' is a potential game changer in transforming the Linux desktop and gaming market. The pretty device looks like a shrunk Tezro from Silicon Graphics when SGI used to be cool." Looks like Gabe Newell wasn't kidding.
Android

NVIDIA Unveils GRID Servers, Tegra 4 SoC and Project SHIELD Mobile Gaming Device 109

Posted by samzenpus
from the going-down-the-list dept.
MojoKid writes "NVIDIA made some bold moves at their CES 2013 press conference and announced a couple of potentially game changing products. GeForce GRID is a cloud gaming solution. It allows PC game content to be run and rendered in the cloud and then streamed to any device that can run the GRID receiver utility, like a Smart TV, tablet, or a smartphone. GeForce GRID server architecture combines an NVIDIA-designed server packed with GPUs with NVIDIA-developed software and virtualization layer. A rack of 20 GRID servers was shown, powered by 240 GPUs, capable of 200 TFLOPS and roughly equivalent to the performance of 720 Xbox 360 consoles. The biggest news to come out of NVIDIA's press conference, however, had to do with Tegra 4. Not only was the next-gen SoC officially unveiled, but a new portable gaming device based on Tegra 4, dubbed Project SHIELD, was also demoed. NVIDIA's Tegra 4 builds upon the success of the Tegra 3 by incorporating updated ARM15-based CPU cores with 72 custom GeForce GPU cores, which offer up to 6x the performance of Tegra 3. The A15 cores used in Tegra 4 are up to 2.6x faster than the A9-class cores used in Tegra 3. As a companion to the Tegra 4, NVIDIA also took the wraps off of their new Icera i500 programmable 4G LTE modem processor. Icera i500 features 8 custom, programmable processor cores and is approximately 40% smaller than many fixed function modems. The biggest surprise to come out of NVIDIA's press conference was Project SHIELD, a Tegra 4-powered mobile gaming device running Android that's sure to put Microsoft, Sony, and Nintendo on high alert. Project SHIELD offers a pure Android experience without any skinning or other customizations, save for the SHIELD app environment, that can play any Android game. Project SHIELD has the ability to stream PC games from a GeForce GTX-equipped PC as well. The device is shaped much like an Xbox 360 game controller, but features a 5", flip-out capacitive touch display with a 720P resolution. The device can also stream to an HD TV via HDMI or a WiDi-like wireless dongle. In fact, CEO Jen-Hsun Huang showed Project SHIELD playing a 4K video on an LG 4K TV."
Operating Systems

Blizzard Reportedly Planning A Linux Game For 2013 353

Posted by samzenpus
from the play-more-games dept.
It looks like the recent success of Linux gaming has caught Blizzard's eye. According to "a reliable source at the company" 2013 will be the year that "at least one of their very popular titles will see a release for Ubuntu Linux." From the article: "It's been a poorly-kept secret that Blizzard has a native Linux client of World of Warcraft. As recently as 2011, the World of Warcraft Linux client was still being maintained internally. The client has been around for years and done by their own developers as a form of testing for the popular MMORPG currently offered on Windows and Mac OS X. As for why they haven't released the client, it's come down to "targeting a specific version of the platform" with Linux being "unstandardized" due to the many different distributions. There's still some fundamental problems with gaming on Linux. With World of Warcraft working generally fine under Wine as well, the company is further unmotivated to officially support a Linux build of the game."
Operating Systems

Valve Reveals First Month of Steam Linux Gains 295

Posted by Soulskill
from the year-of-linux-on-the-steambox dept.
An anonymous reader writes with news that Valve has updated its Hardware & Software Survey for December 2012, which reflects the first month of the platform being available for Linux. Even though the project is still in a beta test, players on Ubuntu already account for 0.8% of Steam usage. The 64-bit clients for Ubuntu 12.10 and 12.04.1 showed about double the share of the 32-bit versions. MacOS use also showed growth, rising to about 3.7%. Windows 7's usage share dropped by over 2%, but balanced by the growth of Windows 8, which is now at just under 7%. The total share for Windows is still about 95%.
Amiga

Catch Up Via Video With World of Commodore 2012 51

Posted by timothy
from the vic-20-with-cf-card-and-time-machine dept.
Leif_Bloomquist writes "Videos of the presentations from the recent World of Commodore, held December 1st 2012 in Toronto, have been published on YouTube. The presentations range from new product announcements to remakes of classic Commodore games for iPhone, from animation and music performances to coding tutorials and discussions for retro platforms. The revived World of Commodore is held annually on the first weekend of December by the Toronto PET Users Group."
Image

Dad Hires In-Game 'Assassins' To Get His Son To Stop Gaming 338

Posted by Soulskill
from the dad's-got-game dept.
An anonymous reader writes "An irritated father of a 23-year-old gamer hired 'In-game assassins' to attempt to make his son quit playing video games and have him get a job. 'Feng's idea was that his son would get bored of playing games if he was killed every time he logged on, and that he would start putting more effort into getting a job.' While the son recently had a job at a software development company he quit because he decided he didn't like the work."
DRM

New Sony Patent Blocks Second-hand Games 344

Posted by samzenpus
from the one-console-to-play-them-all dept.
silentbrad writes in with a story about a Sony patent that would block the playing of second-hand games. "... the patent application was filed on 9 December 2012 by Sony Computer Entertainment Japan, and will work by linking individual game discs to a user's account without requiring a network connection meaning any future attempt to use this disc on another user's console won't work. The patent explains that games will come with contactless tags that will be read by your console in much the same way as modern bank cards. When a disc is first used, the disc ID and player ID will be stored on the tag. Every time the disc is used in future, the tag will check if the two ID's match up and, if not, then the disc won't work. The document goes on to explain that such a device is part of Sony's ongoing efforts to deter second-hand games sales, and is a far simpler solution than always-on DRM or passwords. It's worth noting that Sony has not confirmed the existence of the device, and the patent doesn't state what machine it will be used in, with later paragraphs also mentioning accessories and peripherals. ... There's also the issue of what happens should your console break and need replacing, or if you have more than one console. Will the games be linked to your PSN account, meaning they can still be used, or the console, meaning an entire new library of titles would need to be purchased?"
Businesses

Reason On How and Why 38 Studios Went Bust 227

Posted by timothy
from the other-people's-money dept.
cathyreisenwitz writes "The 2012 bankruptcy of Rhode Island-based video-game developer 38 Studios isn't just a sad tale of a start-up tech company falling victim to the vagaries of a rough economy. It is a completely predictable story of crony capitalism, featuring star-struck legislators and the hubris of a larger-than-life athlete completely unprepared to compete in business." Reason makes no bones about its view of this kind of public-private "partnership."
Crime

Connecticut Group Wants Your Violent Videogames — To Destroy Them 449

Posted by timothy
from the world-is-a-strange-place dept.
DavidGilbert99 writes with this excerpt from IB Times: "The Sandy Hook shooting once again raised the debate about how much power violent videogames wield over teenagers. Following proclamations from the National Rifle Association and the establishment of a study by the National Academy of Sciences to investigate the psychological effects of violent games on children, a group in Connecticut is now having its say Southington, a town 30 miles from where the shooting took place, is offering gift tokens in exchange for violent videogames, as well as other violent media such as DVDs or videos. The group, called SouthingtonSOS, said in a statement: 'There is ample evidence that violent video games, along with violent media of all kinds, including TV and movies portraying story after story showing a continuous stream of violence and killing, has contributed to increasing aggressiveness, fear, anxiety and is desensitizing our children to acts of violence including bullying.'" And Yes, they plan to destroy the traded-in games. (Note: Beware the obnoxious auto-playing video ad with sound; adjust volume accordingly.)

"Ignorance is the soil in which belief in miracles grows." -- Robert G. Ingersoll

Working...