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D&D Co-Creator Gary Gygax Has Passed Away

Posted by Zonk on Tue Mar 04, 2008 01:22 PM
from the tip-of-the-hat-roll-of-the-dice dept.
Mearlus writes "In the recent past co-creator of Dungeons and Dragons Gary Gygax has worked with Troll Lord Games, a small tabletop RPG publisher. Their forums have up a post noting that Mr. Gygax has apparently passed away. Gygax was known, along with Dave Arneson, as the Father of Roleplaying." Saddened reactions from well-known designers have already begun to appear online. Consider this is an in-memoriam Ask Slashdot question: How has D&D (and tabletop roleplaying) touched/improved your life? Update: 03/04 23:16 GMT by Z : With more time, official announcements have had time to appear. Many sites are featuring posts on Gygax's impact on gaming, including touching entries on Salon and CNet.
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[+] Celebrity AD&D Character Sheets 194 comments
GnomeIllusionist writes "In their continuing tribute to Gary Gygax, Wired has created character sheets for nine celebrities. Apparently, Stephen Hawking can do 10D6 radiation damage to his enemies and Rick Astley is a 20th-Level bard. Steve Jobs' black turtleneck is actually magical armor with +6 against edged attacks." Most of them are kinda cheesy and obvious- I wonder if you can do better.
[+] <em>D&D</em> Co-Creator Dave Arneson Dies of Cancer 71 comments
epee1221 was one of many readers to send word that Dave Arneson, co-creator of Dungeons & Dragons, has died of cancer at the age of 61. "Arneson is often described as an 'unsung hero' in the history of gaming, having been largely eclipsed by his collaborator Gary Gygax. While Gygax was known for developing the rules for Dungeons & Dragons, Arneson's work focused more on the role-playing element. Although the two split up, Arneson continued developing fantasy role-playing content, and later taught game design at Full Sail University." We discussed Gary Gygax's passing just over a year ago.
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  • This sucks. by LordZardoz (Score:2) Tuesday March 04 2008, @01:24PM
    • Re:This sucks. by Erwos (Score:3) Tuesday March 04 2008, @01:43PM
      • Re:This sucks. by corky842 (Score:2) Tuesday March 04 2008, @02:08PM
        • Re:This sucks. by geminidomino (Score:2) Wednesday March 05 2008, @08:53AM
      • Re:This sucks. (Score:5, Insightful)

        by Thangodin (177516) <elentar.sympatico@ca> on Tuesday March 04 2008, @02:20PM (#22640070) Homepage
        It wasn't the rule system itself that was important, but the very idea of a role playing game. D&D was the first attempt to come up with a war game system that could be applied to general storytelling with players each playing a single character. All the other RPG systems were derived from this core idea, and a lot of the fantasy and nearly all fantasy computer games can trace their influence, directly or indirectly, to this first RPG.

        Of course, once someone had created one RPG, it was fairly easy to come up with others and improve upon it. It seemed so obvious... once someone else had thought of it.

        Oddly enough, during the 70's a lot of former flower children tried to come up with games where players actually played together rather than against each other. They abhorred D&D for its violent content--and yet, it fit exactly the dynamics they were looking for, and RPGs are the only kind of non-competitive game that survived the decade.
      • Re:This sucks. by Moryath (Score:3) Tuesday March 04 2008, @03:08PM
        • by lgw (121541) on Tuesday March 04 2008, @03:50PM (#22641746) Journal

          He left before AD&D 2E - actually, was forced out after his ex-wife got controlling interest in TSR and decided as a "fuck you" to mess with the company.
          The fact that he was fighting a lawsuit from the man who *actually* wrote D&D was a factor as well. Regardless, he was influential through the early games that he ran, and the viral spread of the game as the people he gamed with started their own games and so on, until there was a market you could publish a book for.

          The early versions of D&D, perhaps through 2E but certainly the earlier stuff, had a distinct charm. The combat system was certainly crappy, but is was so simple and flexible that you could do what you wanted to with it easily. World War II squad vs company of orcs and trolls? Give me 20 minutes to throw it together and we'll start.

          At least he went before WotC completely pissed all over his design by releasing the crap known as 4E. There's nothing left of D&D in that system, just a bunch of WoW kludge.
          Wonder if he dropped any good loot?
        • Re:This sucks. by Sentry21 (Score:2) Tuesday March 04 2008, @06:56PM
          • Re:This sucks. by Count Fenring (Score:1) Wednesday March 05 2008, @12:31AM
            • Re:This sucks. by mcvos (Score:2) Wednesday March 05 2008, @08:21AM
              • Re:This sucks. by Count Fenring (Score:1) Wednesday March 05 2008, @11:37AM
            • Re:This sucks. by Count Fenring (Score:1) Thursday March 06 2008, @12:48PM
            • 1 reply beneath your current threshold.
        • 1 reply beneath your current threshold.
      • Re:This sucks. by thePowerOfGrayskull (Score:2) Tuesday March 04 2008, @03:30PM
      • by Molochi (555357) on Tuesday March 04 2008, @06:41PM (#22643988)
        I strongly doubt we would have World of Warcraft, or indeed most video games we enjoy today if there had never been a D&D. And I also strongly doubt the commercial success of TSR would have reached national (let alone world wide) recognition without Gary Gygax. The idea of a persistent character that gains experience and becomes more powerful the longer you play it was contrary to the wargames that evolved into D&D. D&D rules spawned ideas for hundreds of other table top RPGs, perhaps because its rules were "broken" but also because the concept was revolutionary and gave would be game designers an industry to design in.

        I never particularly cared for D&D or WOW, but I would not try to conceal its enormous influence of Gary or TSR.
      • by LaskoVortex (1153471) on Tuesday March 04 2008, @10:32PM (#22645818)
        I would argue that Mendel has had no impact on molecular genetics.. His model system was horribly simplified and, for the traits he studied, wasn't even perfectly accurate.

        Mendel stopped doing genetics before epistasis and population genetics were even conceived of, much less understood.

        Genetics succeeded after him not because of his influence in understanding heredity, but despite it. We all know that nonhomologous recombination plays an important role in the genotype of certain offspring and that random mutations can cause drastically new traits. (I'm ignoring the fact that such traits can result in selective advantage).

        The reason genetics has succeeded as a field is because molecular geneticists have worked out a lot of the mechanisms of gene segregation on the molecular level. Mendelian inheritance has mostly played a peripheral role in this.

        --
        -1 offtopic = you admit you don't understand the sarcasm = you wasted your mod point
      • Re:This sucks. by geekoid (Score:2) Wednesday March 05 2008, @07:17PM
      • Re:This sucks. by Impy the Impiuos Imp (Score:1) Wednesday March 05 2008, @12:54PM
      • 1 reply beneath your current threshold.
    • by ackthpt (218170) on Tuesday March 04 2008, @01:49PM (#22639448) Homepage Journal
      Part of my childhood just failed its save vs death.

      Thank you Mr. Gygax, for your role in many enjoyable hours of leisure.
      • Re:This sucks. by BakaHoushi (Score:3) Tuesday March 04 2008, @02:41PM
      • Re:This sucks. (Score:5, Insightful)

        by h4rm0ny (722443) <{h4rm0ny} {at} {tarddell.net}> on Tuesday March 04 2008, @03:00PM (#22640870) Journal

        I played D&D as a child and am better for it. It fostered a love of storytelling and is solely responsible for my love of probability theory. If everyone wasn't so busy in their lives at the moment, I'd quite happily still run a game as an adult.

        Mr. Gygax, thank you for creating something so great.
        • Re:This sucks. (Score:4, Interesting)

          by labrats5 (1250890) on Tuesday March 04 2008, @05:50PM (#22643438)
          How has D&D changed my life? If it wasn't for D&D I WOULDN'T EVEN BE ALIVE! Proud son of two nerds who met at the table top. I can't understate what D&D means to my family and I. Some families play monopoly, or watch TV. We play D&D. I will never forget some of my dad's best characters, like the alcoholic Druid, or the Wizard who really just wanted to be a chef, or the Barbarian who was so stupid he thought he was a bard and kept trying to give stat boosts with his warcry. Rest in peace Gary. I will never stop playing D&D, and the world will never forget what you accomplished.
          • Yeah by geekoid (Score:2) Wednesday March 05 2008, @06:54PM
        • How D&D changed my life... by dokhebi (Score:1) Thursday March 06 2008, @05:04PM
      • Re:This sucks. (Score:5, Interesting)

        by HTH NE1 (675604) on Tuesday March 04 2008, @03:28PM (#22641420)
        I propose a 21 Cast-Magic-Missile-into-the-Darkness salute.
        • Re:This sucks. (Score:4, Interesting)

          by lundqvist (1070102) on Tuesday March 04 2008, @09:41PM (#22645516)
          The best tribute I can think of is that some people get a country mounring for them, a few get the world ... for Gary the flags will be lowered in worlds without number ...
        • 1 reply beneath your current threshold.
      • Re:This sucks. by bckrispi (Score:2) Tuesday March 04 2008, @04:40PM
      • Re:This sucks. by section321a (Score:1) Tuesday March 04 2008, @05:56PM
      • Re:This sucks. by Rayonic (Score:2) Tuesday March 04 2008, @06:59PM
      • 1 reply beneath your current threshold.
    • Re:This sucks. by cp3zer0 (Score:1) Tuesday March 04 2008, @02:12PM
    • Re:This sucks. (Score:4, Interesting)

      by ma1wrbu5tr (1066262) <(k.d.robertson) (at) (gmail.com)> on Tuesday March 04 2008, @02:42PM (#22640500) Journal
      I grew up in an orphanage. Playing D&D (frowned upon by the staff and houseparents) was my only escape from farm and school work during those years. It not only helped to enrich my imagination, it gave me the first real life use for the math I was learning in school. And eventually led to my love for computers (since I just had to play this "rogue" game everyone was talking about). For that, I thank the folks over at TSR and Mr. Gygax. Gary, you truly enriched my life then, and your damage system lives on in the RPGs I play today. You will be missed. Though, I'm sure you're rolling a d20 somewhere in the afterlife, even as I write this.
      • Re:This sucks. by Kyojin (Score:2) Wednesday March 05 2008, @01:46AM
        • Re:This sucks. by ma1wrbu5tr (Score:1) Wednesday March 05 2008, @07:23PM
    • Re:This sucks. by uncle slacky (Score:1) Tuesday March 04 2008, @06:06PM
    • Re:This sucks. by Xerp (Score:1) Tuesday March 04 2008, @08:10PM
    • Re:This sucks. by orielbean (Score:2) Tuesday March 04 2008, @09:51PM
    • It does suck, and its in how you play by Steve4Driod (Score:1) Tuesday March 04 2008, @11:30PM
    • Re:This sucks. by lemur666 (Score:2) Wednesday March 05 2008, @01:43AM
    • Re:This sucks. by bonknasty (Score:1) Friday March 07 2008, @05:43PM
    • 3 replies beneath your current threshold.
  • FIST SPORT! (Score:3, Funny)

    by ringbarer (545020) on Tuesday March 04 2008, @01:24PM (#22638906) Homepage Journal
    What loot did he drop?
    • Re:FIST SPORT! by Anonymous Coward (Score:1) Tuesday March 04 2008, @01:27PM
  • Casting (Score:5, Funny)

    by WormholeFiend (674934) on Tuesday March 04 2008, @01:25PM (#22638918)
    Spell of Silence on all the trolls!

    RIP, Gary.
  • by StevenMaurer (115071) on Tuesday March 04 2008, @01:25PM (#22638924) Homepage
    It kept me from ever being in danger of becoming an unprepared teen father.
  • Quick. (Score:5, Funny)

    by RandoX (828285) on Tuesday March 04 2008, @01:25PM (#22638926)
    Get the cleric.
    • Re:Quick. (Score:5, Funny)

      by rucs_hack (784150) on Tuesday March 04 2008, @01:28PM (#22639002)
      oh you are so going to hell for that one....
      • Re:Quick. (Score:5, Funny)

        by Anonymous Coward on Tuesday March 04 2008, @01:33PM (#22639114)
        oh you are so going to hell for that one....

        Which plane?
        • Re:Quick. by Etyenne (Score:2) Tuesday March 04 2008, @07:09PM
        • Re:Quick. by DiEx-15 (Score:1) Tuesday March 04 2008, @10:01PM
      • Re:Quick. by fm6 (Score:2) Tuesday March 04 2008, @02:02PM
        • Re:Quick. by molarmass192 (Score:2) Tuesday March 04 2008, @02:31PM
          • Re:Quick. by The_Rook (Score:2) Tuesday March 04 2008, @05:59PM
        • Re:Quick. by Jaqenn (Score:1) Tuesday March 04 2008, @02:34PM
          • Re:Quick. by fm6 (Score:2) Tuesday March 04 2008, @04:29PM
          • Re:Quick. by kalirion (Score:2) Tuesday March 04 2008, @04:43PM
          • Re:Quick. by Pseudonym (Score:2) Tuesday March 04 2008, @05:37PM
          • 1 reply beneath your current threshold.
        • 1 reply beneath your current threshold.
      • Which One? by Lanboy (Score:1) Tuesday March 04 2008, @03:38PM
        • Re:Which One? by bckrispi (Score:2) Tuesday March 04 2008, @04:01PM
          • Re:Which One? by node 3 (Score:2) Tuesday March 04 2008, @07:37PM
            • Re:Which One? by voidphoenix (Score:1) Tuesday March 04 2008, @11:05PM
      • 1 reply beneath your current threshold.
    • Re:Quick. (Score:5, Funny)

      by T.E.D. (34228) on Tuesday March 04 2008, @01:33PM (#22639126)

      Get the cleric.


      That would permanently lower his constitution by one. I don't think Gary would want to live that way.
      • Re:Quick. by Opportunist (Score:2) Tuesday March 04 2008, @01:48PM
        • Re:Quick. by saramakos (Score:1) Tuesday March 04 2008, @05:39PM
          • Re:Quick. by Opportunist (Score:2) Wednesday March 05 2008, @01:47AM
      • Re:Quick. (Score:4, Funny)

        by Ioldanach (88584) on Tuesday March 04 2008, @01:56PM (#22639616)
        Are you sure? Start with Speak with Dead and ask!

        Unfortunately, I think his death qualifies as Death From Old Age and Raise Dead, Resurrection, and True Resurrection specifically exclude that.

        • Re:Quick. (Score:5, Funny)

          by El Gigante de Justic (994299) on Tuesday March 04 2008, @02:08PM (#22639828)
          I believe you could still reincarnate him, but he might come back as a kobold if you do that.
          • Re:Quick. by Richard Steiner (Score:2) Tuesday March 04 2008, @02:19PM
          • Re:Quick. by UID30 (Score:2) Tuesday March 04 2008, @03:27PM
          • Oh just use a "Wish". by Lanboy (Score:1) Tuesday March 04 2008, @03:29PM
          • Re:Quick. by ConceptJunkie (Score:2) Wednesday March 05 2008, @12:07PM
          • 1 reply beneath your current threshold.
        • Re:Quick. by CodeBuster (Score:2) Tuesday March 04 2008, @02:14PM
        • Re:Quick. (Score:5, Funny)

          by Actually, I do RTFA (1058596) on Tuesday March 04 2008, @02:56PM (#22640788)

          Never fear, he was an American!

          Starting in 1952, the Bureau of Health Statistics which is part of the CDC, decided that you couldn't just die of old age, you had to have a reason, like you fell on your knitting needles, got hit by a bread truck, or something like that. I think they listed 130 official reasons for death.

          Since he died after 1952 and was American, he died of some cause other than old age. Hence, Raise Dead, Resurrection, and True Resurrection all work.

          Good thing I've been maxing out Rules Lawyering since I was a level 1 rollplayer.

      • Re:Quick. by Jaysyn (Score:1) Tuesday March 04 2008, @02:57PM
      • Re:Quick. by fotzlapen (Score:1) Tuesday March 04 2008, @05:59PM
        • Re:Quick. by ConceptJunkie (Score:2) Wednesday March 05 2008, @12:09PM
      • Re:Quick. by Vidorin (Score:1) Thursday March 06 2008, @08:04AM
    • by Skevin (16048) * on Tuesday March 04 2008, @02:01PM (#22639692) Journal
      Nevermind the cleric. Which funeral home?

      Seriously, does anyone have funeral details yet? I somewhat envision the geek version of Mother Theresa, when she died, only with about a third as many people attending...

      However, I expect twice as many people demanding that the Pope canonizes "Saint Gary", the Patron Saint of Natural Twenties, Preserver of Virginities; may your troubled heart find shelter in His mother's basement.

      S.
    • Re:Quick. by Dachannien (Score:2) Tuesday March 04 2008, @03:30PM
    • Re:Quick. by PDX (Score:1) Tuesday March 04 2008, @04:21PM
    • Re:Quick. by Mugh (Score:1) Tuesday March 04 2008, @05:25PM
    • 2 replies beneath your current threshold.
  • D&D actually a lifeleech spell? by PC and Sony Fanboy (Score:1) Tuesday March 04 2008, @01:25PM
  • In retrospect... by Kingrames (Score:1) Tuesday March 04 2008, @01:25PM
  • Thank you Gary (Score:5, Interesting)

    by BWJones (18351) * on Tuesday March 04 2008, @01:25PM (#22638934) Homepage Journal
    How has D&D (and tabletop roleplaying) touched/improved your life?

    It's almost cliched now but as a Dungeon Master in my early teen years, Gary Gygax's work helped to refine creativity, learning, communication, strategy and logic in a way that few other tools or experiences (including school) were able to accomplish. The rule sets were were a revolution to me at the time that helped inspire an understanding of how to engineer environments, social interactions and most of all communicate in conventional and unconventional fashions. All of these tools have certainly helped in my personal and academic lives.

    I will forever be grateful to Gary Gygax and the team at TSR.

  • Best game ever (Score:4, Insightful)

    by moderatorrater (1095745) on Tuesday March 04 2008, @01:26PM (#22638946)
    D&D isn't actually my system of choice, but roleplaying games in general were about the only time that my friends and I could get together. It was a way for us to force ourselves to hang out, and I've made several friends that I expect to keep in touch with for many years to come. I've always made up worlds that I play in, so for me D&D was a way to externalize those worlds and allow other people to affect them with me. It also appeals to many nerds' tendency to break down and quantify the world around them.

    As a side note, my sister-in-law that's currently in college was struggling with depression and a lack of friends until she started doing RPGs. Now she's got as many friends as she could wish for :D
    • Re:Best game ever by gstoddart (Score:2) Tuesday March 04 2008, @01:42PM
      • Re:Best game ever by moderatorrater (Score:2) Tuesday March 04 2008, @01:51PM
      • Re:Best game ever (Score:4, Insightful)

        by hey! (33014) on Tuesday March 04 2008, @06:44PM (#22644010) Homepage Journal

        Not to diminish the situation your sister-in-law was in ... but that seems to be the opposite effect RPGs had on my life in high-school. I seem to remember D&D being an impediment to making friends -- but, that was the 80s and D&D was at the height of its dorkiness. :-P


        Count yourself fortunate then. You wouldn't have liked those people anyway. Too worried about their status to have fun.

        In any case you are right about the importance of the D&D system. Everybody changes rules they don't like, there are so many that are awkward or illogical or just plain inadequate. But the problem with improving rules it that it's hard to stop. In some ways, D&D's technical faults were an advantage. Making better and better systems eventually leads down a path away from role playing and back to its direct ancestor: war gaming.

        It's not that war gaming isn't fun, it's just something different. It's not that you can't make a better role playing system than D&D, but you can't make it too much better without moving falling victim to the siren call of simulation.

        Ever see a toddler running around the house pretending he can fly? In his mind he can fly. It's as close to really flying like a bird that a human being will come, even if jet powered bat suits go on the market. Adults, even young adults, are locked out of that experience. It is beneath their dignity to play.

        D&D, with it s dice and tables, its miniatures and reference books, with all its war gaming inherited paraphernalia, is just a fig leaf, and not a very large one, over childhood games like Cops and Robbers, Cowboys and Indians. People who are particularly insecure about maintaining adult gravitas immediately recognize the risk it poses to their facade of maturity or coolness.

        Well, too bad for them. You can have fun and be cool, you can be cool and have fun, but only one of those things can paramount. It's like choosing a major in college; some people can double major, but most will have to choose to major in one and minor in another. Which one would you rather miss the advanced courses in?

        Everybody feels like a geek inside; so many people live in dread that they will be found out. The great thing about being a grown up geek is that once you get over everybody saying it's uncool, you realize how much more simple, comfortable and fun to let those things that most people are apparently ashamed of show for all the world to see; things like playfulness, imagination and fantasy.

        In that way many people's lives have been made immeasurably richer by Gary Gygax's work.
    • Re:Best game ever by OctaviusIII (Score:1) Tuesday March 04 2008, @03:46PM
    • Re:Best game ever by shrubsky (Score:2) Tuesday March 04 2008, @05:09PM
  • Friends (Score:4, Insightful)

    by The Aethereal (1160051) on Tuesday March 04 2008, @01:26PM (#22638948)

    How has D&D (and tabletop roleplaying) touched/improved your life?
    I made some great friends in college that I probably would not have met were it not for D&D (or role playing in general).
    • Re:Friends (Score:5, Interesting)

      by Penguinisto (415985) on Tuesday March 04 2008, @01:41PM (#22639290) Journal
      Same here, but in the military. Dunno about the other branches, but the USAF was packed to the rafters with D&D geeks, my former self among them.

      I remember playing a round of D&D once in the cargo bay of a C-141, on the way to a TDY exercise... beat the hell out of playing the same card games over and over again, and you're right - it led to meeting a lot of great people overall.

      /P

      • Re:Friends by Red Flayer (Score:2) Tuesday March 04 2008, @02:19PM
      • Re:Friends (Score:4, Interesting)

        by ShOOf (201960) on Tuesday March 04 2008, @02:20PM (#22640078) Homepage

        There were alot of us D&D geeks in the Navy too, used to play on the aircraft carrier while out on a cruise. Everyday after that 12 hr shift you head down to the forward galley and there were at least 2 games going on, sometimes more. You didn't even have to really be a part of the campaign you could just sit down, roll up a char and play for a couple hours. Played with alot of great people, we even had some officers who played.

        Gary will be missed, he gave us geeks hidden down in the basement hours and hours of enjoyment.
      • Re:Friends by DerekLyons (Score:2) Tuesday March 04 2008, @02:25PM
        • Re:Friends by Macgruder (Score:2) Tuesday March 04 2008, @04:11PM
          • Re:Friends by DerekLyons (Score:2) Tuesday March 04 2008, @08:33PM
    • Same, plus: (Score:4, Interesting)

      by Mongoose Disciple (722373) on Tuesday March 04 2008, @01:52PM (#22639522)
      I met the woman who would later be (and still is, to be clear) my wife through my gaming friends.

      Other friends of mine have changed careers and gotten much better jobs through friends they met gaming.

      Clearly D&D is a gift to the world that's touched a lot of lives, and not just those of parents'-basement-dwelling pasty teenagers.
    • Re:Friends by wraith808 (Score:2) Tuesday March 04 2008, @02:40PM
    • Re:Friends by Vintermann (Score:2) Tuesday March 04 2008, @04:31PM
    • Re:Friends by That_Dan_Guy (Score:2) Wednesday March 05 2008, @10:17AM
    • 1 reply beneath your current threshold.
  • Will be missed (Score:5, Insightful)

    by wembley fraggle (78346) on Tuesday March 04 2008, @01:26PM (#22638952) Homepage
    A better question would be what aspect of my life hasn't been influenced by Gygax. Safe travels, Gary.
  • by TheMiddleRoad (1153113) on Tuesday March 04 2008, @01:27PM (#22638982)
    He wrote wonderful pulp fantasy that my students enjoy to this day.
  • by dotancohen (1015143) on Tuesday March 04 2008, @01:28PM (#22639004) Homepage
    When I was 13 I spent one summer, er, not at home. I only got through it by visiting a 'friend' and his buddies and playing D&D every day. 7 days a week. All summer. That's how I ate. That's where I showered. D&D didn't make me friends with those kids, but it made us close and support one another. Well, it helped them support me.
  • I don't get it by youngdev (Score:2) Tuesday March 04 2008, @01:28PM
    • Re:I don't get it by KlomDark (Score:1) Tuesday March 04 2008, @01:36PM
    • Re:I don't get it by Lord Apathy (Score:1) Tuesday March 04 2008, @01:58PM
    • Re:I don't get it (Score:5, Informative)

      by Maxo-Texas (864189) on Tuesday March 04 2008, @02:19PM (#22640052)
      A good D&D game combines sitting around talking with friends about movies, school, your life with
      * puzzle solving
      * ensemble acting
      * lots of calculating
      * making moral choices that give you practice for real life
      * or just reveling in being bad since it doesn't really count
      * painting
      * collecting
      * drawing
      * writing stories
      * telling jokes
      * a lot of laughter-- sometimes so hard you can't breath.

      Even a bad game has most of these-- but often drops the acting part. The worst are where the referee seems themselves competing with the players instead of entertaining them since they can always win by adding more foes or an unsolvable puzzle.
    • Re:I don't get it (Score:4, Informative)

      by closetpsycho (1175221) on Tuesday March 04 2008, @02:22PM (#22640114)
      For the uninitiated, I will attempt an explanation of D&D. You and a number of your friends all get together, one of you comes up with an idea for a story, and everybody else plays a character in that story. The actions of the characters in the story are moderated by the person who is telling it (the dungeon master), the choices of the friends acting in it, and the whims of random chance(dice rolls). The reason geeks are so fascinated by it, is it's a chance to hang out with friends, it's a way to be creative and tell a story, it's a chance to let your imagination go wild. In theory, it's interactive story telling with dice rolls. In practice, it's an opportunity for a bunch of friends to get together, and have some fun while exercising their imaginations just a bit. If you've never tried it, I suggest you go to a local hobby shop, and find out if they host any games. You might like it, you might not. But it is the only way to truly understand what D&D is.
    • Re:I don't get it by Ioldanach (Score:2) Tuesday March 04 2008, @02:52PM
    • Re:I don't get it (Score:4, Insightful)

      by esper (11644) on Tuesday March 04 2008, @04:28PM (#22642292) Homepage
      No, youngdev, you haven't, assuming that the "D2" you're referring to is Diablo 2. Computer RPGs reflect the experience of in-person RPGs about as well as cybersex reflects the experience of in-person sex, if even that well.

      Take your CRPG, but replace the computer's role as a mediator of what you can do and what the results are and replace it with an actual, living, breathing human who is able to assess any action you can imagine and (with the aid of the game's rules) determine what results. At the broad physical level, there's no asinine "there's a completely immovable knee-high table here that you must walk around" simply because the game engine doesn't have support for it - if you can't jump over, stand on, flip over, carry away, take a bite out of, etc. the table, there's a specific reason for it and you have a decent chance of determining that reason.

      Much more importantly, though, it means that you can take on the persona of your character and interact with the other characters in the world - both PCs and NPCs - through that persona. You can set your own goals instead of or in addition to those presented to you. You can even negotiate the terms of the goals presented to you or their rewards instead of just walking up to the guy with punctuation floating above his head, click to talk, click a few canned responses, click "accept quest", kill 20 monsters, collect gold, repeat. (Admittedly, that's WoW. I haven't played D2, so I don't know whether it uses the floating punctuation or not.)

      You can also change the (game) world in tabletop RPGs. Things don't respawn as soon as you turn your back (unless, as in the table example, there's an actual in-game reason). If there's a dragon threatening the city and you slay it, it stays dead instead of just waiting for the next person to accept that quest so you can go farm it. If you ignore it, then that city is going to be toast and your characters will be held at least partially accountable for their decision not to even try to save it unless they make sure that nobody knows it was their fault.

      These last two combine to open up possibilities for actual stories to develop in the course of the game rather than just a series of "deliver item", "kill X monsters", and "clean out dungeon" contracts. With a good gaming group, you can get stories comparable to, and even more intricate than, the plot of a good novel or movie.

      It's a whole different world.
    • Re:I don't get it by Culture20 (Score:3) Tuesday March 04 2008, @04:39PM
  • Is he going to Heaven or Hell? by Fear the Clam (Score:2) Tuesday March 04 2008, @01:30PM
    • 1 reply beneath your current threshold.
  • by The-Bus (138060) on Tuesday March 04 2008, @01:30PM (#22639048) Homepage
    "Gary Gygax has passed away? I'm--"
    * rolls dice *

    "very sad to hear that!"

    (With apologies to the writers of Futurama).

    • by ajs (35943) <ajs&ajs,com> on Tuesday March 04 2008, @01:47PM (#22639408) Homepage Journal

      "Gary Gygax has passed away? I'm--"
      * rolls dice *

      "very sad to hear that!"

      (With apologies to the writers of Futurama).
      I don't think they mind.

      From the episode:

      Gary Gygax: Hello Fry. It's a (rolls dice) pleasure to meet you.
      Gary Gygax: Here, take my +1 mace.
      RIP E.G.G.

    • Re:Rest in Peace by kalirion (Score:2) Tuesday March 04 2008, @04:37PM
  • He rolled 00. by grub (Score:1) Tuesday March 04 2008, @01:30PM
  • That's the luck of the dice by DrXym (Score:2) Tuesday March 04 2008, @01:31PM
  • Friends. by onion2k (Score:2) Tuesday March 04 2008, @01:31PM
  • Sad day... (Score:4, Funny)

    by painandgreed (692585) on Tuesday March 04 2008, @01:33PM (#22639118)
    ...if only I had a 1000 GP gem.
    • Re:Sad day... by griffjon (Score:2) Tuesday March 04 2008, @03:20PM
    • 1 reply beneath your current threshold.
  • by RyuuzakiTetsuya (195424) <taiki AT cox DOT net> on Tuesday March 04 2008, @01:34PM (#22639138)
    Man failed his save roll.

    RIP
  • Awwww... by gotroot801 (Score:2) Tuesday March 04 2008, @01:35PM
  • I'd like to thank Gary and D&D for ensuring my virtue in grade school.
  • Thanks... by andawyr (Score:2) Tuesday March 04 2008, @01:36PM
    • Re:Thanks... by Constantine XVI (Score:2) Tuesday March 04 2008, @08:17PM
      • Re:Thanks... by sapphire wyvern (Score:1) Wednesday March 05 2008, @02:11AM
  • RIP Gary (Score:5, Insightful)

    by Weaselmancer (533834) on Tuesday March 04 2008, @01:36PM (#22639200)

    You gave me a lot of my favorite childhood memories.

    Thanks Gary. We'll miss you.

    • Re:RIP Gary by Audacious (Score:2) Tuesday March 04 2008, @04:11PM
  • by IAmAMacOSXAddict (718470) on Tuesday March 04 2008, @01:38PM (#22639226) Homepage
    I'm currently on the play test team with Jeff T. in Gary's current works (Castle Zagyg). Gary was was the Progenitor of all modern gaming. Imagine a world that did not have D&D. Computer games would not have developed in the way they have, they would be 3d versions of Chess etc. Gary's work, and the work of the people that have followed have entertained us for decades, and through Gary's work we will be entertained for decades and centuries more... Bob H.
  • by binaryspiral (784263) on Tuesday March 04 2008, @01:39PM (#22639256)
    I had the opportunity to talk with Gary at a GenCon (when it was still hosted in Milwaukee) back in the 90's. I was a teen and full of questions having played rpgs for many of my years growing up.

    He was friendly, and a fun guy to talk to. I was actually quite amazed at how interested he was at talking to my friends and I about the game and actually was very interested in what we thought of the 2nd Generation of D&D.

    I only had the chance to meet him once, but I was glad I had the opportunity.

    Farewell, Gary. Thanks for the great games and entertainment.
  • Where would we be without Mr. Gygax? by Push Latency (Score:2) Tuesday March 04 2008, @01:39PM
  • RIP Gary, thank you so much by Brazilian Geek (Score:2) Tuesday March 04 2008, @01:40PM
  • In related news... by retech (Score:1) Tuesday March 04 2008, @01:41PM
  • I am *rolls dice* sad to see him go. by tim_darklighter (Score:1) Tuesday March 04 2008, @01:41PM
  • Sad irony in my life on this by Like2Byte (Score:2) Tuesday March 04 2008, @01:42PM
  • Damn by Paranatural (Score:1) Tuesday March 04 2008, @01:42PM
  • Alas, he failed his last saving throw... by GodfatherofSoul (Score:2) Tuesday March 04 2008, @01:43PM
  • I'm new... by Lovedumplingx (Score:1) Tuesday March 04 2008, @01:44PM
  • Neverwinter Nights (Score:5, Interesting)

    by PIPBoy3000 (619296) on Tuesday March 04 2008, @01:46PM (#22639384)
    While I wasn't a big D&D fan, I loved the idea and always enjoyed tinkering and making up stories. When Bioware put out Neverwinter Nights, I started my own campaign [adamandjamie.com], which was received quite well. When Neverwinter Nights 2 came along, I started yet another [adamandjamie.com] and don't plan on stopping.

    At one level, it's simply a hobby that combines a lot of skills I enjoy practicing. The scripting language is C-like, which probably helped me get over a long habit of programming in Basic-like languages. Modding is also something I can share with my kids, as my son enjoys tinkering around with the toolset and putting together simple modules.

    On another level, I'm in awe of the people who have played my modules and how I've touched their lives. I remember getting an e-mail from a woman who was dying of cancer and how a particular moment in my game made her husband laugh for the first time in a long while. I got another letter from a young man in the Israeli army, talking about how my games were a bright moment in an otherwise terrifying life.

    I think Dungeons and Dragons has ended up being something larger than it was originally envisioned. My kids make up these elaborate "playing pretend" stories. D&D has turned this instinct for adventure into something adults can do without too many funny looks. We all need to play the hero and live a life bigger than ourselves. Gary helped give that to us, and for that I am most grateful.
  • Thank You Gary! by sckeener (Score:2) Tuesday March 04 2008, @01:46PM
  • Goodbye, and good luck by Ioldanach (Score:1) Tuesday March 04 2008, @01:47PM
  • My moment of silence. by whoseon3rd (Score:1) Tuesday March 04 2008, @01:48PM
  • Going to hell for this... by ChrisStrickler (Score:1) Tuesday March 04 2008, @01:48PM
  • Dangerous Journey by Azghoul (Score:1) Tuesday March 04 2008, @01:48PM
  • remembered not through D&D by joe 155 (Score:2) Tuesday March 04 2008, @01:49PM
  • Thank you Gary by Garrick68 (Score:1) Tuesday March 04 2008, @01:51PM
  • Well by kitsunewarlock (Score:1) Tuesday March 04 2008, @01:53PM
    • Re:Well by kitsunewarlock (Score:2) Tuesday March 04 2008, @02:15PM
  • Pouring... (Score:5, Funny)

    by dbc23 (1161569) on Tuesday March 04 2008, @01:54PM (#22639570)
    Pouring out a 40 of mountain dew for my dead homie.
  • by sjvn (11568) <[sjvn] [at] [vna1.com]> on Tuesday March 04 2008, @01:54PM (#22639584) Homepage
    I might not have been become a computer journalism without his influence. Some of the first stories I ever published were 'tech analysis' D&D stories. You wouldn't believe how much a volume a D&D fireball actually takes up in an enclosed area. Well, not until you've been fried by one anyway, or the fine art of bouncing lighting bolts off obstacles.

    Beyond that, I can't begin to count the number of hours I spend enjoying first D&D in 1975 and then all the other RPGs that followed it.

    Good-bye Gary.

    Steven
  • Did he Ascend or Become a Really Bad Ass Lich? by GlobalColding (Score:1) Tuesday March 04 2008, @01:55PM
  • D&D is IRL software (Score:5, Interesting)

    by graveyhead (210996) <fletch&nationofcriminals,com> on Tuesday March 04 2008, @01:56PM (#22639612) Homepage
    I've made a similar post once before, but it seems appropriate now.

    D&D was my entire reason for becoming interested in programming computers. In the early 80's what I realized is that D&D is the "software" of games. Modules expand the original game in new ways that nobody thought of before. They expand the core system in new and interesting ways.

    Sure, software was already doing this on computers at the time, but it really helped my brain make that leap at a young age - software is extraordinarily powerful.

    It also seemed to foster a healthy (or unhealthy of you believe Jack Thompson ;) love of video games and computer graphics.

    Thank you Mr. Gygax. You will be missed.
  • It says he died of health problems, but we all know his passing was the result of the most classic of roleplaying deaths, the Nethack death "touching the edge of the universe". That's a death worthy of the father of roleplaying... thanks for helping me and friends through our early teens, GG!
  • Interview in Uber Goober by WSaure (Score:1) Tuesday March 04 2008, @01:57PM
  • Gosh by MrDoh! (Score:1) Tuesday March 04 2008, @01:58PM
  • Actually, he pretty much shaped my life by Opportunist (Score:2) Tuesday March 04 2008, @01:58PM
  • Technical Writing by rcmiv (Score:1) Tuesday March 04 2008, @02:01PM
  • Cons by Lord Apathy (Score:2) Tuesday March 04 2008, @02:03PM
  • This is... by myrrdyn (Score:1) Tuesday March 04 2008, @02:04PM
  • D&D and interactivity by Ian Lamont (Score:2) Tuesday March 04 2008, @02:05PM
  • by EricTheGreen (223110) on Tuesday March 04 2008, @02:07PM (#22639808) Homepage
    "Mr. Gygax, care to explain why I wasn't included in Deities and Demigods?"
  • D&D saved my life by MushMouth (Score:1) Tuesday March 04 2008, @02:10PM
  • D&D Changed my entire life. by Maxo-Texas (Score:1) Tuesday March 04 2008, @02:11PM
  • of 4th edition.

  • Solemnly by parvin (Score:1) Tuesday March 04 2008, @02:12PM
  • saved my life by chelanfarsight (Score:2) Tuesday March 04 2008, @02:12PM
  • D&D and Gord Books. Thankyou Gary. by zymano (Score:2) Tuesday March 04 2008, @02:12PM
  • by Khopesh (112447) on Tuesday March 04 2008, @02:14PM (#22639974) Homepage Journal

    Really: Ernest Gary Gygax was a god. He turned the wargaming world on its head when he created a fantasy-based game, and did it again with the little supplement in the back that dealt with more individual encounters. His legacy was this new attention to detail, a whole genre, richly inspired by Tolkien's similar work, and spawning universes of imagination to touch generations. ... for this reason, I'd say he was a creation god [wikipedia.org], having created the world of role-playing games, significantly influencing the Fantasy genre itself, and even brining polyhedral dice to a more mainstream world. Gods don't die; Gygax will live on as only the most significant fathers of ideas do.

    D&D has been a part of me since 1986 or so. I've been actively playing and even designing rules for most of that time, even if I had no idea of what I was doing. How did D&D improve my life? It gave me a gateway to my imagination, allowing me to express myself in creative ways that would otherwise have been developed far less aptly. It increased my vocabulary ("what does 'proficiency' mean?), and in triggering my interest in Tolkien, it caused me to learn much of linguistics, etymology, and language, not to mention the reading of fantasy novels including RA Salvatore's Drizzt books. Its limitless possibilities make me laugh at MUDs and MMORPGs for their simplicity ... I can't play CRPGs or the like thanks to having discovered the real thing.

    Thanks, Gary. From your days guiding the RPG movement, to your voice-overs on the D&D television show, to your return to the core team with WotC, you had a great run. We always wanted more, but that's only because you always provided so much. You will be missed, and never forgotten. So long and thanks for all the books.

    PS: Anybody thinking of DMing or writing about a game or fantasy world (even outside the context of D&D) should take a look at his book Master of the Game [google.com], which is sadly out of print.

  • Creative training wheels by Bill, Shooter of Bul (Score:2) Tuesday March 04 2008, @02:19PM
  • Fail Save Vs. Death? by Torinaga-Sama (Score:1) Tuesday March 04 2008, @02:20PM
  • Met my wife with D&D by az26er (Score:1) Tuesday March 04 2008, @02:22PM
  • Once he by geekoid (Score:2) Tuesday March 04 2008, @02:23PM
  • I don't care if I get marked redundant by AuntieWillow (Score:1) Tuesday March 04 2008, @02:23PM
  • They're going to wonder at the legions of people in various modes of dress, from lawyers to pimply-faced geeks to Vin Diesel, that will stop by and pour out a tube of dice on his grave.

    And then they'll realize they have to have someone go out and clear up the piles before they can mow. A lawnmower hitting Gygax's grave will cause a 30' radius spray of polyhedrons, doing from 1d6 to 3d6 damage depending on the horsepower of the mower.
  • From a non-player by hansamurai (Score:2) Tuesday March 04 2008, @02:24PM
  • Expect an update to Deities & Demigods... by GOD_ALMIGHTY (Score:2) Tuesday March 04 2008, @02:27PM
  • He must have by twentynine (Score:1) Tuesday March 04 2008, @02:28PM
  • Sad to see him go by James in PDX (Score:1) Tuesday March 04 2008, @02:32PM
  • Gygax's impact by Infonaut (Score:2) Tuesday March 04 2008, @02:34PM
  • too much 4th edition. by Kazzarius (Score:1) Tuesday March 04 2008, @02:37PM
  • saving roll... by Tumbleweed (Score:2) Tuesday March 04 2008, @02:38PM
  • My remembrance (Score:4, Interesting)

    by HikingStick (878216) <z01riemer AT hotmail DOT com> on Tuesday March 04 2008, @02:39PM (#22640422)
    I will always remember Mr. Gygax as the man who, while villified by many, was responsible for introducing me to a world of unlimited imaginations where grand adventures took form. The doorway of imagination he opened through his game allowed me to dream bigger dreams and to imagine entire worlds within my own mind. More than any English teacher, Mr. Gygax, albeit indirectly, moved me to write stories of epic scale. Without Dungeons & Dragons, neither would I have known so many great friends.

    Now he has passed from the game we call life. I don't think Mr. Gygax failed his last saving throw, but rather that the Great DM determined that it was time for his character to be retired. He will be missed.
  • A man who made a difference by Pheidias (Score:1) Tuesday March 04 2008, @02:41PM
  • add him to the dieties list by mozkill (Score:2) Tuesday March 04 2008, @02:41PM
  • Goodbye :( by mr_Spook (Score:1) Tuesday March 04 2008, @02:41PM
  • What a shocker by PapaSmurph (Score:1) Tuesday March 04 2008, @02:44PM
  • Bummer by Scott Lockwood (Score:1) Tuesday March 04 2008, @02:46PM
  • First Robert Jordan and now Gary Gygax by Kazzarius (Score:1) Tuesday March 04 2008, @02:46PM
  • Another God of Youth falls by jwonder69 (Score:1) Tuesday March 04 2008, @02:47PM
  • Seeing things from a different perspective by sscroggins (Score:2) Tuesday March 04 2008, @02:48PM
  • Sigh... by kropcke (Score:1) Tuesday March 04 2008, @02:49PM
  • Fare thee well by Mybrid (Score:2) Tuesday March 04 2008, @02:50PM
  • what a loss by jabcm (Score:1) Tuesday March 04 2008, @02:50PM
  • Jesus saves... by subl33t (Score:2) Tuesday March 04 2008, @02:52PM
  • Friendship... by _Shad0w_ (Score:2) Tuesday March 04 2008, @02:53PM
  • QUICK! Make a saving roll! by coaxial (Score:2) Tuesday March 04 2008, @02:54PM
  • Well THAT Sucks! by Greyfox (Score:2) Tuesday March 04 2008, @02:54PM
  • CNN obit by beetle496 (Score:2) Tuesday March 04 2008, @02:55PM
    • Re:CNN obit by geekoid (Score:2) Tuesday March 04 2008, @05:40PM
      • Re:CNN obit by beetle496 (Score:2) Tuesday March 04 2008, @08:31PM
  • Yes, I Posted This On Reddit, Too by Poeir (Score:1) Tuesday March 04 2008, @02:55PM
  • What I learned from Gary by nixNscratches (Score:1) Tuesday March 04 2008, @02:58PM
  • how has it TOUCHED my life? it IS my LIFE! by Sebastopol (Score:2) Tuesday March 04 2008, @03:08PM
  • I suspect... by Samurai Cat! (Score:1) Tuesday March 04 2008, @03:08PM
  • How D&D changed my life by CharlieG (Score:2) Tuesday March 04 2008, @03:09PM
  • Thanks Gary by Shanathalas (Score:1) Tuesday March 04 2008, @03:11PM
  • D&D touched my life by Eggplant62 (Score:2) Tuesday March 04 2008, @03:12PM
  • Perspective by Mechagodzilla (Score:1) Tuesday March 04 2008, @03:13PM
  • Thanks, Gary. by jasko (Score:1) Tuesday March 04 2008, @03:14PM
  • A poem by kitsunewarlock (Score:2) Tuesday March 04 2008, @03:16PM
  • jesus saves by mattwarden (Score:2) Tuesday March 04 2008, @03:17PM
  • RIP by Teflon_Jeff (Score:1) Tuesday March 04 2008, @03:26PM
  • How D&D changed me: by BForrester (Score:1) Tuesday March 04 2008, @03:26PM
  • What I Owe Gary Gygax by damabupuk (Score:1) Tuesday March 04 2008, @03:27PM
  • Anyone have a level 25 cleric to resurrect him? by ruggerboy (Score:1) Tuesday March 04 2008, @03:28PM
  • called an acquaintance and ass by fragbait (Score:1) Tuesday March 04 2008, @03:31PM
  • Goodbye Gary and thanks for all the Dungeon Crawls by S810 (Score:1) Tuesday March 04 2008, @03:32PM
  • Shoutout from a Kraut by dr_g0rilla (Score:1) Tuesday March 04 2008, @03:33PM
    • 1 reply beneath your current threshold.
  • Apologies in advance for this ... by xant (Score:2) Tuesday March 04 2008, @03:33PM
  • "I have become Brahma, the Creator of worlds" by Harmast (Score:2) Tuesday March 04 2008, @03:37PM
  • A memorial I'd like to see by gpoobahva (Score:1) Tuesday March 04 2008, @03:43PM
  • Obg Futurama reference by Vexinator (Score:1) Tuesday March 04 2008, @03:46PM
  • RPGS and Video games go together so well by CrazyJim1 (Score:2) Tuesday March 04 2008, @03:47PM
  • Oh, no... by 93 Escort Wagon (Score:2) Tuesday March 04 2008, @03:52PM
  • Memorial I'd like to see by gpoobahva (Score:1) Tuesday March 04 2008, @03:52PM
  • "Rest in Peace?" To hell with that! by StefanJ (Score:2) Tuesday March 04 2008, @03:54PM
  • Farewell Gary by tikal2k (Score:1) Tuesday March 04 2008, @03:55PM
  • Commemoration by JavaScrybe (Score:1) Tuesday March 04 2008, @03:58PM
  • sad :-( by Frédéric (Score:2) Tuesday March 04 2008, @03:59PM
  • Flowers? by sckeener (Score:2) Tuesday March 04 2008, @04:10PM
  • RIP by wdavies (Score:2) Tuesday March 04 2008, @04:16PM
  • Cause of Death by Hoi Polloi (Score:2) Tuesday March 04 2008, @04:22PM
  • It got me to focus by garylian (Score:2) Tuesday March 04 2008, @04:24PM
  • Thanks Gary by dreamchaser (Score:2) Tuesday March 04 2008, @04:25PM
  • One Last Adventure... Fetch the Dice by Degreeless (Score:1) Tuesday March 04 2008, @04:39PM
  • I can't believe it. by Caine (Score:2) Tuesday March 04 2008, @04:49PM
  • more thanks by Chris Johnson (Score:2) Tuesday March 04 2008, @04:49PM
  • Actual News For Nerds by CranberryKing (Score:2) Tuesday March 04 2008, @04:54PM
  • The Grim Reaper... by charlieo88 (Score:1) Tuesday March 04 2008, @04:56PM
  • Tribute to Gary Gygax by bensch128 (Score:1) Tuesday March 04 2008, @05:07PM
  • apparently passed away by brentonboy (Score:1) Tuesday March 04 2008, @05:20PM
  • A sad day by rishijaya (Score:1) Tuesday March 04 2008, @05:25PM
  • In Memoriam, D&D style: by RMingin (Score:1) Tuesday March 04 2008, @05:49PM
  • A tribute by Milkymalk (Score:1) Tuesday March 04 2008, @06:01PM
    • Re:A tribute by RMingin (Score:1) Tuesday March 04 2008, @06:47PM
  • Farewell Gary by blackpaw (Score:1) Tuesday March 04 2008, @06:18PM
  • Time to roll up a new character ... by Fractal Dice (Score:2) Tuesday March 04 2008, @06:19PM
  • Wow... by christurkel (Score:2) Tuesday March 04 2008, @06:19PM
  • Roll a natural 21 in Heaven for me by coren2000 (Score:1) Tuesday March 04 2008, @06:31PM
  • Yes, it has. by Aegis Runestone (Score:1) Tuesday March 04 2008, @07:23PM
  • How has D&D (and Gary Gygax) touched my life? by DoctorPepper (Score:2) Tuesday March 04 2008, @07:33PM
  • Had a lot of fun... by dkalley (Score:1) Tuesday March 04 2008, @08:08PM
  • Learned more English words terms by owlman17 (Score:2) Tuesday March 04 2008, @08:23PM
  • Gary Gygax by Brad Velcoff (Score:1) Tuesday March 04 2008, @08:40PM
  • AD&D and Mathematical Models by tobiah (Score:1) Tuesday March 04 2008, @08:56PM
  • R.I.P. Gary Gygax by HippyCraig (Score:1) Tuesday March 04 2008, @09:04PM
  • Thanks Gary, you made being 13 tolerable by manatee123 (Score:1) Tuesday March 04 2008, @09:53PM
  • how did it change me... by nuclear_zealot (Score:2) Tuesday March 04 2008, @10:33PM
  • Farewell DM by Eklypz (Score:1) Tuesday March 04 2008, @11:17PM
  • A loss indeed by Moe1975 (Score:1) Tuesday March 04 2008, @11:27PM
  • Wow. by Ristol (Score:1) Tuesday March 04 2008, @11:33PM
  • RIP Gary Gygax by yanyan (Score:1) Wednesday March 05 2008, @12:01AM
  • Penny Arcade Tribute by Raideen (Score:1) Wednesday March 05 2008, @01:15AM
  • RIP Gary... by CeePhour (Score:1) Wednesday March 05 2008, @01:41AM
  • Gygax on "death" and "immortality" by Torodung (Score:2) Wednesday March 05 2008, @01:48AM
  • Eulogy from Order of the Sticks by sshock (Score:1) Wednesday March 05 2008, @02:15AM
  • Farewell and Thanks, Gary! by serutan (Score:2) Wednesday March 05 2008, @03:37AM
  • Godspeed Gary by ReagansUndeadBrain (Score:1) Wednesday March 05 2008, @04:41AM
  • Most of my hobbies... by CdXiminez (Score:2) Wednesday March 05 2008, @05:06AM
  • apparently? by sqldr (Score:2) Wednesday March 05 2008, @06:36AM
  • Gary Gygax by ThrikreenGamer (Score:1) Wednesday March 05 2008, @07:22AM
  • Comic tributes by PhilHibbs (Score:2) Wednesday March 05 2008, @10:30AM
  • Missed but will never forgotten.. by modi123 (Score:2) Wednesday March 05 2008, @10:36AM
  • Thank You by argo747 (Score:1) Wednesday March 05 2008, @11:26AM
  • So, the real question is by geekoid (Score:2) Wednesday March 05 2008, @08:00PM
    • 1 reply beneath your current threshold.
  • Memorial in Second Life by bkizzy (Score:1) Thursday March 06 2008, @12:41PM
  • by Tom Christiansen (54829) <tchrist@perl.com> on Thursday March 06 2008, @12:50PM (#22665150) Homepage
    [ I know it's late, but trying to write even a half-decent eulogy and
    restrospective of a person like Gary Gygax this takes a bit of time
    to think about. Mea culpa. ]

    To the rest of the world world, Gary Gygax was the guy who created D&D
    (Dungeons and Dragons) back in Lake Geneva, WI, and who started the company
    there called TSR Hobbies, which produced it.

    To me, though, Gary was just my neighbor down the ways a bit along Center
    Street. I lived down the street and around the corner from from him,
    *worked* for him at TSR for about 4 years, played games with him, on and
    off the job. Hung out with his son Ernie and pal Skip (Ralph) Williams a
    good bit in high school, since the other kids of my own age I found--um,
    boring and slow. I'd sub for Skip on his paper route at times, and once
    Ernie dragged Skip into D&D, I wasn't far behind, even thought I was like
    five years younger than they were.

    Gary was from my folks' generation--actually a little older even. Gary was
    smoething of a nobody for the longest time, our semi-employed town cobbler,
    whose flame-haired wife, Mary, a fervent Jehovah's Witness, was the mother
    of their 6 children (2m+4f) who lived in the only sesquistoried house I'd
    ever been in. His dad was a violinist down in the Chicago Symphony, but
    Gary never got the hang of the instrument.

    I also seem to recall Gary may only gotten a college degree later in life,
    if then, but even so, it was something like a BA-English and may have been
    of the honorary or over-the-net or mail-in variety, Gary initially being
    one of those bored-with-school drop-out sorts. People around town really
    didn't think much of him--*UNTIL* he became rich.

    But before then, the talk of the town wasn't very good about him. "All
    those kids, and all you did was shoe repair with maybe a little insurance
    on the side? And your wife has nothing better to do than to be knocking on
    our doors passing out Watchtower pamphlets? What kind of a way to raise a
    family is that?" You know how critical some small-town people can be of
    others, especially when they just don't know the people their bad-mouthing.

    But I did, and I never thought that. It was especially fun to go over to
    Gary's house, not just because of his jokes and stories, not to mention the
    virtual library books and comics he had littered about everywhere, but also
    because that extra half-story was kidsville, since only we kids could get
    around standing up straight in it and the adults were crippled. I always
    enjoyed Gary's first wife, Mary, even if she did have funny pamphlets.

    I got into D&D just after Don Kaye died, which would be in 1975. I
    remember stopping off at 542 Sage Street with Skip (Ralph) Williams to get
    some D&D books or supplements from Don's widow. This was just across from
    the street from Eastview, the grade school I'd only just then completed the
    6th grade at, and barely half a block from my home.

    Later when Gary and Brian Blume moved the business to the corner house a
    couple blocks to the north, called the "Dungeon Hobby Shop" then. The
    downstairs was retail, the upstairs games-design. I helped out in the
    store and in shipping and mailing. By the time I was old enough to be
    hirable, TSR had moved down to the choicest of spots in town: the old
    hotel property at corner of Broad and Main, which at that time was Lake
    Geneva's only stop-light. We didn't even have 5k inhabitants at the
    time. There were well under 2 dozen employees when I first went on the
    payroll; I think my employee number, if you counted extant employees was
    13, or 19 if you didn't.

    I'd work in the retail hobby shop under Ernie, or upstairs in mailing, or
    eventually in the GenCon (Geneva Convention) department itself under Joe
    Orlowski (R.I.P.) and Skip Williams. GenCon started out in Lake Geneva
  • The EGG of the Fane shall be missed. by Gravenhurst (Score:1) Thursday March 13 2008, @12:19PM
  • Re:How has it improved my life? by moderatorrater (Score:2) Tuesday March 04 2008, @01:36PM
  • Re:RPG didn't improve my life by cobaltnova (Score:1) Tuesday March 04 2008, @01:52PM
  • but its mostly a trap for the mind, and an escape from the real world, just like video games, drugs, and alcahol.
    An escape, I would agree with... but calling it a trap, I would not. D&D is essentially just a grown-up version of the imagination-using games that children play when they are young... cops and robbers, good guys and bad guys, make-believe... or what have you. Never underestimate the importance of simple relaxation and play.
  • Re:DnD has not improved the life of anyone I know. by dave562 (Score:2) Tuesday March 04 2008, @02:39PM
  • Re:DnD has not improved the life of anyone I know. by MightyMartian (Score:2) Tuesday March 04 2008, @02:41PM
  • Really, in these respects, it's little different from any other hobby or distraction.

    I know dozens upon dozens of healthy, well-adjusted adults who, shockingly, have good jobs, function normally in society, have regular consentual sex with other people, and game.

    People who "piss away" their future playing D&D aren't doing it because D&D is just that addictive or compelling. They're doing it because they're so unhappy with the real life they're avoiding. What you're seeing is the symptom, not the problem.
  • Re:RPG didn't improve my life by jaraxle (Score:1) Tuesday March 04 2008, @02:56PM
  • Re:RPG didn't improve my life by zugmeister (Score:1) Tuesday March 04 2008, @03:12PM
  • 38 replies beneath your current threshold.
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