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ATI Drivers Geared For Quake 3?

Posted by timothy on Wed Oct 24, 2001 01:42 PM
from the arbitrary-benchmarks-met-arbitrarily dept.
alrz1 writes: "HardOCP has posted an article wherein they accuse ATI of writing drivers that are optimized for Quake 3, just Quake 3, and only Quake 3. Apparently, using a program called quackifier, which modifies the Quake3 executable by changing every "Quake" reference to "Quack" and then creating a new executable called "Quack3", they have demonstrated to some extent that the Quack3.exe benchmarks are around 15% slower than with the original Quake3.exe (same box, os, drivers, etc). The slant seems to be that there is something inherently wrong about writing game-specific optimizations into drivers, if in fact this is what ATI has done. I think this is perfectly acceptable: Quake 3 is the biggest game out there on Windows, and if ATI has invested a little extra time into pumping a few extra (meaningless) frames out of your Radeon 8500, is this really an act of treachery?"
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  • Wha?? (Score:5, Interesting)

    by FortKnox (169099) on Wednesday October 24 2001, @01:45PM (#2473612) Homepage Journal
    Seeing that CounterStrike [counter-strike.net] has the largest online community, killing both Q3 and UT communities, and that quality mods [flfmod.com] are still coming out of Halflife, wouldn't it be smarter to target the bigger audience??
    • Yeah this was my first response to timothy's posting, that the relatively ancient Half-Life engine is much more popular than Quake 3. Of course, how many benchmarks do you see for Counterstrike?

      Probably because the engine is old and doesn't strain today's crop of computers it isn't worth bothering with. My old P200 with VooDoo2 card ran the HalfLife mods passably, if not exactly smoothly (15-40fps @ 640x480).

    • ATI knows that just about every review compares cards primarily based upon Quake 3 (looks at any of a large number of sites to see this), often under the premise that it's totally relevant because so many current and up-and-coming games are based upon the Quake 3 engine.

    • Indeed halflife is the largest actively played windows game out there, but anandtech dosent benchmark on half-life. It would seem they're attempting to rectify their reputation as a company that puts out crappy drivers or as a company that has good cards that never see their potential.
      • Re:Wha?? (Score:5, Informative)

        by John_Booty (149925) <johnbootyNO@SPAMbootyproject.org> on Wednesday October 24 2001, @02:57PM (#2474088) Homepage
        "Have they tested other games as well to see?"
        "how do we know that these optimizations don't indeed effect other games as well"

        If you actually read the article, you'd know the answers to these questions. I suggest reading the HardOCP article... it's a good article.

        I highly disagree with the original posters assertion that "The slant seems to be that there is something inherently wrong about writing game-specific optimizations into drivers"... I think that HardOCP is completely NEUTRAL about the issue; they simply want to know the truth.

        Remember, they run a LOT of benchmarks on video cards. Q3 is a common benchmark program... lots of people buy cards based in part or in whole on Q3 performance, under the assumption that Q3 performance is fairly representative of the card's performance in other games. So if ATI is skewing results only for Q3... well that's not "wrong", but testers and buyers NEED TO KNOW THIS that so that they can interpret Q3 benchmarks accordingly. I applaud HardOCP for raising this important issue.
  • by OmegaDan (101255) on Wednesday October 24 2001, @01:46PM (#2473622) Homepage
    When intel optimizes adobes plugins at the expense of amd processors -- so they can use it as a benchmark -- thats ok as well?
    • No, but... (Score:5, Informative)

      by mblase (200735) on Wednesday October 24 2001, @03:19PM (#2474173)
      It's not unethical to optimize your hardware for a particular piece of software.

      It is unethical to then use that software for a competitive benchmark, without telling anyone you've done the optimizing.

      The first is an example of giving your customers what they want. The second is an example of manipulating independent reviews to give misleading data.
      • Intel used to have a special "Pentium III owners only" website that hyped up Photoshop scores. (Remember the whole "it makes the Internet faster" ad campaign?)

        I don't see how using publically available knowledge like SSE2 is cheating. It's only "at the expense of AMD" in that Intel made a deal with Adobe to make the mods and AMD didn't get any special optimization.
  • by egomaniac (105476) on Wednesday October 24 2001, @01:46PM (#2473627) Homepage
    This is benchmark manipulation more than trying to give customers benefits. They know perfectly well that Quake 3 is used as a benchmark, so they artificially inflated their scores.

    This is nothing new, and I don't think the fact that they're catering to a real program rather than an artificial benchmark makes it any less reprehensible.
    • by general_re (8883) on Wednesday October 24 2001, @01:53PM (#2473702) Homepage
      Normally I'd agree with you, but that's because in many cases, vendors seem to tune their drivers for the benchmarks at the expense of everything else - Q3A scores go up, but real-world performance suffers. If they've figured out some way to boost Q3A performance without having some performance trade-off somewhere (and they aren't spending so much time on Quake tweaking that their drivers lag in other areas), then I say it's fair game....
    • Many years ago I bought an ATI expert@play card because it had good Quake benchmark numbers. Guess what, they had written the drivers for that benchmark and the card itself couldn't actually play games at the speed the benchmark indicated. Nothing new here. This is also why I stopped buying ATI cards.
      • This goes for everybody else who responded to me as well:

        READ THE ARTICLE BEFORE POSTING.

        Image quality is worse in Q3 due to the optimizations. If you do the Quack3 rename, the image quality gets better and the frame rate gets worse.

        You're telling me that you're okay with a graphics card manufacturer deliberating reducing the image quality of Q3A in order to get better frame rates, when it just-so-happens that Q3A framerates are an important benchmark? And not giving you any indication (other than reduced quality) that this is happening, nor any way to change it?

        I stand by my original view.
  • by Royster (16042) on Wednesday October 24 2001, @01:47PM (#2473635) Homepage
    I think this is perfectly acceptable: Quake 3 is the biggest game out there on Windows, and if ATI has invested a little extra time into pumping a few extra (meaningless) frames out of your Radeon 8500, is this really an act of treachery?"

    Yes it is. It's writing for the benchmark rather than writing for the user.

    I'm reminded of a Richard Feynman quote "For a sucessful technology, honesty must take precedence over public relations for nature cannot be fooled."
    • It's not even writing for the benchmark. If it was writing for the benchmark, then functions heavily used by Quake would be more optimized, but it wouldn't matter if the program which used the functions was named "quake.exe" or "quack.exe". This sounds like a marketing payoff, where the publisher of Quake is paying ATI to slow down competing games. I can't think of any other rational explanation for the drivers to care about the name of the executables.
  • by SanLouBlues (245548) on Wednesday October 24 2001, @01:47PM (#2473643) Journal
    Why the hell do they not want everything else to be similarly optimized?
  • It IS wrong... (Score:5, Informative)

    by levendis (67993) on Wednesday October 24 2001, @01:47PM (#2473644) Homepage
    Take a look at this article [3dcenter.de], its in German, but the pictures are worth 1000 (english) words. Mouse over the ATI pics to see the "cheat" version versus the normal ATI version. Clearly they are sacrificing image quality for speed.
    • The 'normal' ATI images look better than the NVidia images, the 'cheat' images look horrible. I can't read German so I have no idea what the context is. Now if the differences were an option that was clearly labeled, that would be fine, just like Quake's quality levels that can be set. But if it is just dumped in with the next rev of drivers, that would suck. With today's crop of computers, I'd probably be quite happy with the higher image quality still at 90 fps (or whatever).
      • I ran babelfish on the page, the Germans suspect that the drivers run the display at 32 bit resolution, but drop the textures down to 16 bits.

        Sounds a bit cheaky to me. The kind of screenrate you get with these cards is already very high, dropping the framerate for better resolution would be better for most people I suspect. If all this is right, the company has basically screwed their customers for a better benchmark, to sell more cards or to push the price up on the cards they sell. (IMHO).

        Still, if you pay more for a graphics card for 10% extra performance when the performance is as high as this anyway, you are practically begging for them to trick you I suppose. Doesn't make it right though.
    • by Nindalf (526257) on Wednesday October 24 2001, @02:24PM (#2473901)
      Different video cards give different quality video, so benchmarks have to take that into account. Some are butt-ugly or just plain wrong, and competent hardware reviewers mention that.

      They always have to make trade-offs between frame rate and image quality, what makes tweaking this trade-off for certain games necessarily some kind of trickery?

      Id's games have always tended to be a bit freakish, based on unusual, privately researched approaches. Maybe the standard approach isn't perceived as being as playable for Quake 3.

      Ideally, they could tweak the system for every individual game, but maybe it's just a case of focusing such efforts on a particularly popular title. Others have pointed out that there are more popular high-performance games, but it would make sense that the default would be optimized for the most popular games, and exceptions coded only for those nearly as popular but different enough for the default settings to be sub-optimal.
  • There's no problem with writing version-optimized drivers.

    The update or improvement of such software is probably intended, first, for the new Quake buyers. It's a company that occasionally serves a fan base, it's not enslaved to the fan base that has all previous versions.

    It's like a new model of a car with a beautiful v-8 engine that previous models have always used. If the new model is configured to optimize engine performance, it's not discrimination against collectors of previous models.

  • hey guys (Score:4, Funny)

    by cosmo7 (325616) on Wednesday October 24 2001, @01:51PM (#2473675) Homepage
    does the same thing happen to Duck Nukem?
  • Let's try to start a flame by not posting stories that have FLAMEBAIT in them. That's what the comments are for.

    Quake 3 is the biggest thing... for people who haven't found that everything else is better. HA! Now let the flamewar begin!
  • >and if ATI has invested a little extra time into pumping a few extra (meaningless) frames out of your Radeon 8500, is this really an act of treachery?

    Not if they:

    a) didn't sacrifice performance for other games ONLY to get more out of quake3 (probably not the case)

    b) admit that its true, if it is true

    I suppose the alterior motive isn't better quake3 frame rates for ATI owners, but rather more impressive benchmarks, seeing as quake3 is such a standard graphics card benchmark. So if they are claiming that quake3 didn't get any special attention, but they DID give it special attention for benchmarks, well, thats a little misleading. Otherwise, I don't see anything inherently wrong with adding some post-design juice for the benifit of all the quake3 players out there.

    Personally, I think they did it for better visibility in benchmarking.
  • by Ether (4235) on Wednesday October 24 2001, @01:52PM (#2473687)
    It's possible that a specific driver feature or features causes Quake 3 to run 15% faster, but at the expense of making the system unstable or unreliable in other games. It would make no sense for ATI to make the cards run as fast as possible on Quake 3 and only Quake 3.

    It's also possible that the Quack-quake transfer screwed something up in Quake- I'd be interested to see how a quackified exe performed on NVidia's chipset.

    See this statement at the end of the text:
    John B. Challinor II APR - Director, Public Relations at ATI Technologies Inc. "ATI optimizes its drivers on many different levels, including the application level, the game engine level, the API level, and the operating system level. That is, some optimizations work only on specific games, while others work only on specific game engines or only on specific operating systems. In the case of Quake III and Quake III Arena, we were able to achieve certain optimizations specifically for that game, as we do for other popular games. "

    Bah, I don't even see where the "Optimizing for Quake 3 only" comes in. The Quake series has been and still is the benchmark of 1st person, 3D FPS graphics.

    That being said, it would be convenient to have a checkbox in their control panel "(X) Enable unstable 3D support. May speed up certain apps, may cause problems. Use at own risk."

    • I'd be interested to see how a quackified exe performed on NVidia's chipset

      Well, then why don't you read the artical...
      In closing we would like to say that all the same testing was run on the latest set of NVIDIA DetonatorXP drivers without any of the same issues.

  • by amohr (20818) on Wednesday October 24 2001, @01:53PM (#2473699) Homepage
    Optimizing your card/drivers for the popular drawing method is the natural thing to do. Even optimizing for the way a specific benchmark draws is fine.

    The problem here is that it appears ATI has gained performance by reducing the image quality -- forcing a reduced texture resolution specifically in Quake 3. Compare the screenshots shown on the site. This means comparing their benchmark scores on Quake 3 with other cards is meaningless -- their card isn't performing the same task. This was a bad decision on ATI's part.

    Alex Mohr
  • The thing is that all the drivers are buggy and/or incomplete to the point that you can't just open up the OpenGL book and write code that works on any driver out there.

    When a developer is making a game they end up doing tricks to get the best performance out of the most common cards. So what happens is the more prominent developers make contacts with the driver developers at the video card companies, who make specific changes to accomodate some feature or design that the game developer needs. This often works both ways, with the driver developers guiding the game developer on how to get better performance, etc.

    The point is that 3d graphics are complicated enough to not make it as simple as having an API that performs the same on multiple games and cards. Both the game developers and the video card manufacturers are doing this stuff. I doubt you will see this changing in the near future. But I don't think it's a conspiracy.

  • by denzo (113290) on Wednesday October 24 2001, @02:01PM (#2473760)
    PRESS RE-RELEASE:

    With the release of ATI's newest Radeon 8500 and 7500 graphics cards, hardware review sites have been proportedly using ATI drivers that have been sepecifically optimized for Quake III.

    Various ATI fan sites are now reporting new "Quackified" drivers, originally authored by Kyle Bennett of [H]ard|OCP. Rumors are flying about this unofficial driver's unfair optimization of games such as "Duck Hunter 5: More Buckshot" and "Donald Duck's Red-Light District Exploration".

    "Wow, the animated ducks are faster, and die better," one anonymous gamer said on a forum. "And Donald gets so better action with these new drivers!"

    ATI spokeduck, Rob Erduckie, denies any involvement in these modifications. "The claims are just false," said Rob. "We do not believe in unfairly offering advantages to one side or another."

    Rob also made reference to cheating, "We also vehemently oppose offering cheat options, such as Asus's 'See-Through Duck' modification. We're totally about fair game play."

    Environmentalists have been picketing federal facilities today in protest of unfair portrayal of their favorite bird today, with writings on picket signs such as "Free the Ducks!," "No luck for Ducks," and "Ducks Need Rights Too!."

    Department of Fish & Game officials were unavailable to comment.

    The Linux penguin released a brief statement: "I understand the pain that ducks are going through right now. Did you read what Linus said about me? 'A happily drunk penguin who just got some'? Sheesh!"
  • Question: Is this just a benchmark-boosting hack or does it actually improve the frame rate while playing the game?

    Observation: With frame rates of 80+ at even the highest resolution on the HardOCP test box, it's difficult to see if there is any ACTUAL BENEFIT resulting from using ATI's drivers.

    Suggestion: Repeat their tests with the original and with the quackified executables on a less powerful box so that the actual framerates are more like 10-15 fps.

    Result: If the drivers actually help the game play, at that low frame rate, it should be readily apparent. If there's NO difference in the game play, then it's just a hack to boost the benchmark scores.

  • Personally, I don't give a fsck whether ATI optimizes for Quake or not, what I care about is who is making their specs open. It's ATI, not NVidia, so all I can say is: go ATI. Sell lots of cards.
  • Were there benchmarks for Nvidia cards under the same circumstances?

    It's quite possible that rendering the different letters could account for the different frame rates. I'd be surprised if it were 15% but I think that if Nvidia dropped as well with the modified text, then that would show that the text simply took longer to render.
  • Wrong again (Score:4, Funny)

    by thejake316 (308289) on Wednesday October 24 2001, @02:08PM (#2473808) Homepage Journal
    Actually, Intel and other x86 mfgs have instructions in their microcode to run Quake about 15% faster than other programs, this can be demonstrated easily by renaming win.com to quake.com (on most Windows systems). You'll notice applications start up quicker and your mouse pointer has been replaced with crosshairs. Some systems will require you to select a skill level as soon as you start Windows, be warned that if you choose "Nightmare" keyboard shortcuts will be disabled and applications do about double the damage they would normally.
  • Go check the PCData Top Ten list for the past 50-60+ weeks. What is either #1 or #2 on all of those charts?

    The Sims

    Quake isn't anywhere near the biggest game on the PC. The Sims is a $100 Mil industry unto itself at this point.

    The argument could be made that The Sims isn't a game. But, it gets charted with other PC entertainment sales, so for this argument it must be treated as a PC game product.
  • I don't know what the actual laws are or what the actual subroutines are that get optomized, but as a matter of principle I don't believe it's fair to make optimizations geared only to a certain application that could possibly benefit a wide variety of applications. This means that the ATI producer has a bias towards Quake and by making these optimizations hinders the speed and performance of Quake's competitors, and that's not right.

    On the other hand, this benchmark seems sketchy to me. There are a lot of variables that go into large applications such as Quake and an example might be (although this is purely hypothetical) that there are resource files that are tied to "Quake.exe" first and then have alternate, slower methods being accessed. When the name is changed from Quake to Quack, the slower methods have to be used. That's just a made up example but it's they type of thing that needs to be taken into consideration. However, like I said before, if these people actually did make optimizations for Quake and only for Quake, I think what they did was unfair and harmful to computer users.
  • It's not unethical to optimize drivers for specific performance. Meaning, if ATI's drivers make Quake 3 faster than the competition, that has added value for someone out there.

    From a business point of view it's not the wisest thing to do. PC games have a tendency to be an extremly rabid bunch. Buying mobo's, processors, graphic's cards and anything else that lets them milk that last bit of performance out of games. They do this frequently,by keeping up on all the latest hardware and it's associated benchmarks and purchasing accordingly. They will even go to silly lengths to make sure what they are buying is the best, such as doing a grep for Quake3 and changing it to Quack3, then seeing if the performance is the same. Even without such lengths, a gamer would be sure that more than Q3 was fast on their hardware, so that when the next rage comes along, they can buy the game and expect it to run fast. So, ATI is shooting themselves in the foot by focusing on one game's performance, rather than going for general performance and as such games won't buy their cards....
  • http://www.3dcenter.de/artikel/2001/10-24_a.php [3dcenter.de]. (In german), they compared the effects of the "optimizations". Apparently, ATi is fudging the quality in order to get the frame rate up. This fudging only occurs on "Quake3", and is how the improved frame rate occurs.
  • Maybe now people will have to put a little more effort into their hardware reviews now.

    Everyone and their mom can do a review with Quake 3 and report claiming to know what they're talking about. Reviewers will now have to come up with their own benchmarking tools to convince end-users of the validity of their benchmarks.

    Even though it is underhanded of ATI, it'll all work out in the end. Sort of a "can't fool all of the people all of the time."
  • Optimizing drivers (Score:3, Insightful)

    by Squeamish Ossifrage (3451) on Wednesday October 24 2001, @02:57PM (#2474087) Homepage Journal
    It seems that this is not necessarily optimizing for Quake3 at the expense of other software. When making design decisions, in some cases one option is simply better than others. e.g. Choosing a radix sort [uwa.edu.au] over a bubble sort is basically all benefit and no cost. However, other decisions will improve performance for some tasks while reducing it for others. Think about Amdahl's Law [duke.edu] for instance. Or consider adding an index [nec.com] to a field in a database system improves the performance of queries but reduces the performance of inserts and updates. In optimizing a system, your goal is to maximize it's performance in actual use. That means that the more you know about the expected use, the better design decisions you can make. If your database is being used to log transactions, and inserts will outnumber queries, you don't put the index on. If it's being used for census data, and will be updated seldom or never, but querried frequently, you do. That is to say, you use what you know about which operations will be requested the most often, and favor those at the expense of less-frequently used operations. The problems is that you often don't know which operations will be used most frequently at design time. If, however, some of these decisions can be made at run time, you may have more information available, and will be able to make better decisions.

    Which gets us back to the issue at hand. I don't know anything about the inner workings of the Radeon driver, but there are probably a number of similar tradeoffs involved in its design. The most reasonable interpretation is *not* that Radeon has optimized for Quake 3 at the expense of other programs. If that were true, it would run at the same rate whatever it were named. The better explanation is that when the driver knows what program is being run (such as Quake 3) it optmizes itself to the known characteristics of that program, and when a program which the driver knows nothing about (such as "Quack") is run, it uses default settings.

    Thus, it's not necessarily favoring Quake 3 over other applications, but is instead using optimizations for for known programs which are not available for unknown ones. There's nothing in this article to indicate that similar optimizations haven't been made for Counter Strike, Half Life, or any other popular 3D programs.

  • remember Dhrystone? (Score:5, Informative)

    by jejones (115979) on Wednesday October 24 2001, @03:19PM (#2474174) Journal
    Remember the compiler whose authors hacked it so that it would recognize the Dhrystone benchmark and perform optimizations that happened to work for Dhrystone but which couldn't be applied in general? (It's mentioned in Hennesy and Patterson, if memory serves.) This is the same sort of thing--doing something special for the benchmark that can't be done in general. It makes the benchmark figures misleading for their supposed purpose. Based on other messages already posted, this case is in fact worse than the compiler hack, because the compiler hack resulted in a program that would at least generate the expected output; the driver hack, according to the referenced pages on other posts, degrades the display quality to get speed. If I had bought that graphics card, heck yes, I'd be upset.
  • Yes, it is. (Score:3, Insightful)

    by supabeast! (84658) on Wednesday October 24 2001, @03:24PM (#2474199)
    "...and if ATI has invested a little extra time into pumping a few extra (meaningless) frames out of your Radeon 8500, is this really an act of treachery?""

    Quake ]|[ is THE standard for PC game benchmarks. John Carmack's engines are generally regarded as the best and fastest in the industry, and test overall performance of a system without getting bogged down on the CPU like other engines do. The Quake X engines also tend to support just about every performance enhancing feature they can (Even if the games themselves may not take advantage of it.). Quake X engines also tend to be the most OpenGL compliant engines around - something that figures greatly into why ATI would do this.

    By focusing driver development on Quake ]|[, ATI is able to produce a card that will perform very well on the standard PC benchmark. Honestly, I would rather have a card that performs well on any system out there. ATI has always had horrible problems with OpenGL performance caused by weak drivers, and this has long been one of the biggest criticism of their cards. By rewriting the driver to show a great amount of Quake ]|[ performance, ATI is able to convince potential buyers that they have been fixing the OpenGL code; which if Kyle's speculation is correct, is probably one of the sleaziest things in the history of computer hardware.

    I will be keeping a close eye on this one in the next few days. If this is true, I will be changing my plans to buy a new Radeon to buying a new nVidia card - because nVidia has never given me such a reason to distrust them. On top of that, nVidia drivers are custom hacked for specific cards by other vendors, so if nVidia did try this, people would leak the truth.

    This has the potential to really harm ATI. If ATI loses the faith of gamers, OEMs will continue to abandon ATI for nVidia. At a time when the global economy is already faltering, ATI does not need any lost sales, and if they look weak they could lose the support of companies like Dell and Apple that are already moving to nVidia.
    • Not really.

      The drivers check to see if the program calling them has the string "uake3" in the name. If it does, they use a certain set of internal quality settings. If it doesn't, they use a different set of internal quality settings.

      What they are doing is having the video cards cut corners just for Q3 to make the benchmarks run better.
      • I would bet it's not quality settings but compatibility settings. If it was simply quality settings, they'd give you a nice little checkbox in a configuration utility that says "run everything 15% faster"
        • by Chris Burke (6130) on Wednesday October 24 2001, @02:40PM (#2474001) Homepage
          In the HardOCP article there is a link to a .zip with two uncompressed screenshots -- one from their run of Quake, and the other from "Quack".

          The screenshot from Quake is clearly of a lower quality than the one from Quack -- it's especially obvious on the texturing of the teeth of the "mouth". From this I can only conclude that they are getting the extra boost by sacrificing image quality for a specific game used in benchmarks.

          As to why they don't have a checkbox - because anyone who actually wanted to get higher framerates at the expense of quality will do so within a game's settings menu. What compromise you want to make between quality and speed will vary from game to game. This checkbox would be system-wide, and not satisfactory.

          Plus, no benchmarker would have ran with the "15% faster" option, as that would violate the benchmarks run under "highest quality". So if they did that, their little hack wouldn't have helped their quake scores.

    • Or intentionally sped up. Perhaps the optimizations look for a program running called Quake3.exe and throw in a few optimizations to make it better. If that simple string match fails then the optimizations aren't thrown in. Makes sense to me.
      • True, but if you check out the articles linked, they are doing the optimizations for speed at the expense of quality. So they are making the graphic quality of Q3 look like crap in order to bump up the benchmarks.
    • Simple.

      Because that would require actual work.

      Knowing the coding community as we do, which is more likely: this was written by work-obsessed coders who want to make the best drivers possible, or written by a handful of people who are pissed at management and just want ot make it -look- faster so they can get more money for the least ammount of effort, go home, and be with their families?
      • As a former slav^H^H^H^H employee of ATI (Rage Pro D3D drivers) I can add a little bit here. When I worked there, we used games (many titles to boot!)and WinBench as test platforms. Many times we would find a way to speed up routines used in these games only to find they broke some stupid little D3D app that had to be 'perfect' or Microsoft would not pass the driver through WHQL (so the driver could not be 'certified' and not on the Windows CDs -- and it was very important to be there.) These apps -- Rock'em Robots, Twist, etc -- came with the DirectX SDKs and had to run and run well. We'd try to massage the optimization so that we'd sacrifice some of the speed gain in favor of the test apps. Sometimes that wasn't possible. Back then, we discussed checking for application names but never implemented the checks because the PR would be too bad.

        IMHO, what probably happened is a developer actually implemented a speedup / namecheck and forgot to disable it before checking it in. Or management has gone insane. You decide.
    • It says it goes in and changes everything from "Quake" to "Quack". Could this also be mudging up the code just a little?

      Possible, but it would be unlikely that a string replace would result in a lower framerate - If the affected code branch was executed, an immediate crash would be much more likely. If it wasn't executed, then no differences would be evident, whether they were performance related, or crashes.

      In summary I doubt that they have code in their driver saying If quake3 then overclock else underclock. or something. That would make no sense.

      On the page, they mention that the string "uake" in fact shows up in the ATI drivers. It actually seems to be that they degrade image quality in favor of framerate for Quake. As for making no sense, it is very common for drivers to be optimized for benchmarks at the expense of general use.