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EFF Takes Bnetd Case 432

An anonymous reader sent in: "As reported three previous times, Blizzard is attempting to squash the Battle.net emulator and open source bnetd project. The EFF has taken the case. Read the press release. LawMeme also has a satiric fable."
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EFF Takes Bnetd Case

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  • by commonchaos ( 309500 ) on Tuesday March 12, 2002 @11:44AM (#3149163) Homepage Journal
    There is a good Penny Arcade comix describing the situation (for thouse of you with short attention spa..)

    http://www.penny-arcade.com/view.php3?date=2002- 03 -04&res=l
  • by Yoda2 ( 522522 ) on Tuesday March 12, 2002 @11:49AM (#3149192)
    Yikes!

    It is these gaming communities that build interest in the games, add features, etc. These enthusiasts dump untold hours into improving games and this is how the software companies reward them?

    I have some ties to N.E.R.D. [nerdtreehouse.com], the worlds 3rd largest CounterStrike server and would venture to guess that 90+% of the gamers happily paid for their software. The community only gets better when Sierra Games [sierra.com] backs the gaming centers.

  • This is wrong (Score:2, Interesting)

    by Vardamir ( 266484 )
    Ethically, I believe that software developed under an open source license has the right not to be attacked by corporations because it exposes how their closed source software works.
  • by TheViffer ( 128272 )
    provision states that developers of interoperable programs do not have to respond to CD-KEYS

    This is the one that Blizzard/Battle.net may get the upper hand on.

    Whoever stated that Diablo II, Starcraft, etc were to be "interoperable programs"? I believe by the TOA that Blizzard products are only sanctioned to run with other Blizzard products (two copies of Starcraft for example) or Battle.net.

    Don't get me wrong, I think this is a load of crap on the part of Blizzard and Battle.net. (here on out I will never purchase another Blizzard product) But the truth is, the EFF has made a very bad claim in defense of bnetd.
    • A good defense. (Score:3, Insightful)

      by iamsure ( 66666 )
      Its actually a good defense. If you take the time to read through the DMCA portion relating to interoperable programs you'd understand better.

      No one stated that Diablo, etc. were Interoperable programs. That was directed at bnetd being interoperable. Since Bnetd is trying to interoperate (thru reverse engineering) with Blizzard software, the DMCA clearly states that they do not have to interoperate with ALL the functonality Blizzards' server provides.

      Its a very sound defense using the very law you are attacked with to defend yourself.
    • That's not the point. What they're trying to say is that a program which is interacting with another program (bnetd interacting with Diablo II) does not have to respond to authentication methods of one of the program.

      You can't say 'Diablo II is only allowed to interact with such-and-such programs' and more importantly, you REALLY wouldn't want to. What about input drivers, such as any of the Gravis programs which remap keys? That's a program "interoperating" with Diablo II. Does Blizzard really want to injoin those programs from working?
      So long as a program isn't written to specifically get around anti-piracy provisions of a second program (bnetd is NOT: it's written to provide a server. the lack of CD-KEY checking is necessitated by Blizzard. This is exactly the argument that Bleem won in their lawsuit vs. Sony).

      Keep in mind that the TOA of Blizzard products isn't law, and bnetd is NOT violating that TOA - the person using the Blizzard product might be, but that's not bnetd's problem (again, Bleem/Connectix case...) In any case, somehow I doubt that that TOA is even valid for certain things (we REALLY REALLY need some judge to come and say "get real, this is crazy" on these idiotic software licenses)

      Blizzard is REALLY STUPID to continue this case in the court. IANAL, but honestly, the case is just way too similar to the Bleem and Connectix VGS case to survive. Here, Blizzard/Viviendi have an uphill battle, whereas all the EFF has to do is start filing briefs with tons upon tons of references to previous case law.
    • I believe there are legit uses for Bnetd but...

      For the most part it's an easy way to save the $50 on the price of the game. Most of the fun in playing Diablo 2 is the multiplayer. You can only get on Battle.net if you have a valid CD-Key (ie bought the game. I'm not taking into account key generators). Therefore with bnetd you don't need to buy the game.

      Essentially Blizzard is using this to try and stop people from pirating their software. Either that or force bnetd to have an out of band authentication to battle.net... But that would defeat the purpose.
  • EFF Focus? (Score:4, Insightful)

    by cisko ( 35325 ) on Tuesday March 12, 2002 @12:00PM (#3149280) Homepage
    Well, I have mixed feelings on this. I do believe that EFF should be fighting DMCA and other acts that truly impinge upon online civil liberties.

    However, I'm not sure this is the right test case for DMCA. Vivendi is arguing that they need to shut bnetd down because it is being used to circumvent the terms of the beta program for Warcraft III. IMHO that seems like a reasonable concern.

    It may be worthwhile to argue the case, but it seems to me that it'd be better for EFF to focus its efforts on fighting the worst abuses of DMCA, in order to get it overthrown. I worry that they will try to fight _every_ use of DMCA, spread themselves too thin, and lose all their cases.

    • However, I'm not sure this is the right test case for DMCA. Vivendi is arguing that they need to shut bnetd down because it is being used to circumvent the terms of the beta program for Warcraft III. IMHO that seems like a reasonable concern.

      Why should the bnetd project be penalized if a beta tester breaks the terms of their agreement? This comes down to the old 'guns don't kill people, people kill people' kind of argument. If a tool has a legitimate use but can be used for criminal activities as well, do you get rid of the tool altogether? Luckily, with the DMCA, you don't have to worry about such philosophical arguments, because you just have your team of lawyers scare the shit out of anyone who comes within 500 miles of your intellectual property. Right or wrong, if you don't have the moola to dance with the sharks of a mega-corporation, you're screwed (unless some kind organization like the EFF or ACLU picks up your case).

    • Re:EFF Focus? (Score:5, Insightful)

      by imadork ( 226897 ) on Tuesday March 12, 2002 @12:42PM (#3149655) Homepage
      However, I'm not sure this is the right test case for DMCA. Vivendi is arguing that they need to shut bnetd down because it is being used to circumvent the terms of the beta program for Warcraft III. IMHO that seems like a reasonable concern.

      Were you in favor of banning VCR's because they could be used for copyright infringement?

      It may be true that bnetd is being used to circumvent the terms of the Warcraft beta, but I think that's not the issue here. The main issue is that the people who have signed the beta agreement are circumventing the terms of that agreemement, not the bnetd authors. Heck, the people responsible for bnetd may have never seen the agreement, how can they be held liable for violating it?

      I think this is a perfect test case for the DMCA, because the law lets content owners go after any technology that can circumvent access controls, without regard to fair use rights or copyright expiration, instead of going after the individual people who willfully violate copyright, which would put content creators in the awkward position of calling their customers a bunch of criminals. I think this is wrong, and this case can show it is wrong.

      Steve Jobs said it best when he introduced the iPod... Piracy is a social problem, not a technological one. I say that any method to curb piracy that relies on technological measures is doomed to fail.

      • The problem we have that has created things like the DMCA is the fact that the scale of the copying people are engaging in is so enormous that there's little hope for the copyright owners to stop the individual offenders with litigation. Therfore, I suggest a different approach to this issue.

        The best metaphor I can find for handling this situation is that of speeding tickets. Speed laws are concretely defined but almost everybody violates them to one degree or another. Gross violators of speed laws are pulled over by the cops and ticketed.

        So I propose a system where the FBI creates copyright encforcement officers. Their basic role will be to track people who commit copyright violations on too large a scale. The violators, rather than being dragged into criminal court would be "ticketed", sent a fine that they are expected to pay or fight in court (as you would with a traffic ticket). Of course repeat offenders might be subject to greater penalties.

        The advantage of this concept is it discourages gross violations of the law without unduly burdening consumers. Furthermore it makes it possible for copyright owners to go after the people truely responsible for violating the law, not the service providers that they use to do so.
        • But, there's one additional thing you need to ask...

          If a significant percentage of users/drivers etc, are breaking the law on a regular basis, might there be something wrong with the system?

          I use this same agument against those who say that users who open virus attachments in outlook are just stupid, and that MS doesn't have any responsibility. Sure they do. Users will do stupid things, and your responsibility as the designer is to help prevent self immolation!

          Same with the copyright problem. If there are millions of people doing it - ask WHY!!! Is it because the stuff costs more than it's worth? Is it because the users don't have money?

          Frankly, I wonder if this is a great balance of power. The copyright holders by and large are huge corporate interests. Trying to bring them to heel is impossible. They can pass legislation like the DMCA to screw over consumers. Well, the reaction is like this...the copyright holders must sue _INDIVIDUALLY_ all the violators. Since it's probably not economically viable, the copyright holders will have to seek another solution - most preferably, to reduce the push to actually violate copyright. The most obvious result, is to lower prices, and loosen control. Once it's more work to violate copyright than just buy the product, most of us will simply buy.

          I'll quit rambling now...

          Cheers!
          • The problem is that thanks to the Internet and P2P networks, the work to violate copyright is practically non-existant to the entire community. No matter how much copyprotection goes into a product, the fact of the matter is that somebody is going to figure a way around it, no matter how difficult. They'll do so, if for nor other reason, than just to proove their mighty hacking talents. Once one person does this, they put their knowledge on the Internet, and suddenly it becomes trivial to break the copyprotectiong again.

            As long as it is a trivial thing to violate copyright, the incentive to purchase is minimal. Why pay a single dollar for a song if you can obtain it on-line with little effort? The recording companies response to this is both to keep trying to make it harder (pointless) and to use the DMCA to make it risky for people to make that first effort to break their protection scheme. While I think there's some legitimacy in their desire to reduce copyright violation, there techniques are frighteningly draconian.

            So, if the cost to get a pirated version of a song remains free and requires minimal effort, what are musicians to do? If it legitimately costs $10 to promote and produce an artist but nobody is willing to pay $10 vs. free, then that artist will not be produced. This leads to a reduction in the availability and quality of music because there's WAY less incentive to make the investment to find artists.
    • I have to disagree with you completely. One of the major problems with the DMCA is that it is currently being used by the rich, lawyer-aplenty corporations to crush the little guy, simply because the law is so confused and generalised that small groups simply cannot afford to defend themselves. This is the worst sort of misuse of a bill - where people suddenly get the power, legislated by the government, to get their way simply because the little guy can't afford to object.

      This is *exactly* where the EFF need to step in and point out that these guys aren't on their own, and that there is a bigger issue at stake. We *have* to take a stand against big business out-gunning consumers and winning despite being in the wrong.
    • Re:EFF Focus? (Score:3, Interesting)

      However, I'm not sure this is the right test case for DMCA. Vivendi is arguing that they need to shut bnetd down because it is being used to circumvent the terms of the beta program for Warcraft III. IMHO that seems like a reasonable concern.

      bnetd isn't actually doing it. the warforge project spun off of bnetd, because the bnetd people didn't want to allow support for the hacked beta.

      However, because the project was OPEN SOURCE, anyone could pick right up where they left off, and in this case, someone did, and now there are tons of people anxiously awaiting the crack for the latest warcraft patch.

      the bnetd guys really seem like they are on the level, and are getting slammed cause they do this for kicks, and thus don't have the $$ to back themselves up.

      A shame really.

  • Warlords Battlecry 2 (Score:3, Informative)

    by Anonymous Coward on Tuesday March 12, 2002 @12:10PM (#3149350)
    You guys should check out Warlords Battlecry 2. It is very much what Warcraft 3 could have been (RTS with good RPG elements). It is already out, I'm getting my copy tomorrow.

    http://www.warlordsbattlecry2.com/
    http://www.s trategyplanet.com/wbc/
    http://www.ssg.com.au/wbc2 /

    It has heros that can go up to level 50 and has over a 100 spells. Compare that to Warcraft 3, I believe their heros only go up to level 6 or 9 and have three spells. There are also 12 sides instead of Warcrafts 4.

    Check out what the little guys have to offer :-)
  • by erasmus_ ( 119185 ) on Tuesday March 12, 2002 @12:13PM (#3149374)
    Payment Information

    A payment has been sent to bnetd-defense@bnetd.org.
    You will receive an email receipt for this transaction shortly.
    For details on your transaction, please contact bnetd-defense@bnetd.org.

    Item Name: Bnetd Project Defense Fund
    Item Number: Defense Fund


    Rather than just talk about it, I have put my money where my mouth is on this issue, by donating to the cause. I encourage everyone else to do the same at this link [bnetd.org].
  • I wonder what Blizzard hopes to achieve by taking this route. It would seem to me that it has been proven that being a nazi doesn't improve sales. Why don't they look to companies like ID software and the example they have set with Quake. Creators of one of the most successful multiplayer games to date, ID Software has maintained a much more loose policy for multiplayer game play. {plus they have a policy of releasing every game under linux!}
  • To suggest that Bnetd is illegal due to copyright is insane. The product is not a duplicate of the original, it is a service provided by a second company developed from their own source code.

    Whether it violates the DMCA is another issue. The courts ruled recently against Sony where developers reverse engineered portions of the Playstation to get access to underlying protocols so that developers could create an emulator for the PC. Even though the reverse engineering violated some terms of the DMCA, there were two important facts facts: (1) the new product was legal, and (2) they attempted to obtain the information from Sony, but they refused to offer it.

    It appears that this case is the same. The defendant was unsatisfied with a product. The producer was unable or unwilling to provide the desired product. The defendant was forced to reverse engineer that product in order to offer the desired services. The only remaining question is whether Blizzard applied for a patant for their network protocols. (unlikely.) If they did not, they do not own the IP of the protocol (since the protocol is a method and must be patented, not copyrighted) and therefore Bnetd is fully within their rights to publish it.

    • The only remaining question is whether Blizzard applied for a patant for their network protocols. (unlikely.) If they did not, they do not own the IP of the protocol (since the protocol is a method and must be patented, not copyrighted) and therefore Bnetd is fully within their rights to publish it.

      IANAL, but I think we can safely assume that the protocol is not patented. If it were patented, part of the patent application would be the requirement for full disclosure of the thing being patented. In other words the protocol specifications would have to be in the patent application and available for public viewing.

      Thus there would be no need for reverse engineering the protocol.

      But, I could be wrong, and it wouldn't surprise me.

  • For years now, Blizzard has always argued that battle.net is not at all part of the games you buy (lets not argue if it is or not that is not the point) but actually a "free" (usually people argue about what free here means) service that they provide and thus not part of their games. Now, suddenly they claim that they have put the copy protection mechanisms, not in their games but in this "not part of the game but free service". Seems strange to have a copy protection not being part of what it is supposed to protect. Just an interesting observation.
  • The point (Score:5, Insightful)

    by SQLz ( 564901 ) on Tuesday March 12, 2002 @12:32PM (#3149522) Homepage Journal
    The point of this whole thing is that legally the bnetd project has the right to reverse engineer Battle.net. It says so in the DMCA. The fact their code does not check CD keys is trivial to this matter because bnetd itself was not created to bypass copy protection. Its a piece of standalone software. Its not a crack/hack file that patches anything in the client and allows it to bypass Battle.net key checking.

    Even if you agree with Blizzards point that the bnetd project does in some way promote piracy, unless you are a complete fool, you should not agree that the DMCA applies to this case. Blizzard is grasping at best.

    Its everyone's right as a consumer to fight this even if you agree with Blizzard. This is everyone's chace to stop complaining about the DMCA and actually do something. This will determine if software companies have the right to not only tell you how, when, and where you will utilize their products after your purchase them but also gives them the right to prosecute you if you don't. If Blizzards case holds up, it will open the door for many many more useful emulation projects to be shut down.

    • Here's a question for someone who has read the DMCA more carefully than I. I remember that in the Napster case, they were trying to show that Napster had "substantial non-infringing use", or something along those lines. Does the DMCA have any provisions like this? Is it against technologies that enable and allow copyright circumvention, or that are for copyright circumvention.

      Okay, I got slightly un-lazy and did some reading:

      "2) No person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof, that -
      2a) is primarily designed or produced for the purpose of circumventing a technological measure that effectively controls access to a work protected under this title;
      2b) has only limited commercially significant purpose or use other than to circumvent a technological measure that effectively controls access to a work protected under this title; or
      2c) is marketed by that person or another acting in concert with that person with that person's knowledge for use in circumventing a technological measure that effectively controls access to a work protected under this title."

      Okay, so 2a and 2c seem okay -- it is not primarily designed to circumvent copyright protection, nor is it being marketed for that purpose.

      It's 2b that scares me. Does it only have a limited commercial purpose other than copyright infringement? I cenrtainly has a very significant other purpose, but is it commercial? It's free! Some of the definitions for commercial [dictionary.com] and commere [dictionary.com] of commercial seem to indicate that it must be for profit (commerical-3), but some indicate that it might not (commercial-2, or commercial-1 with commerce-2). Could bnetd be illegal because it has a "bad" use, but is non-commercial, whereas if it were a commercial product it would be okay?! What's the legal/governmental definition of commercial?

      I'm clearly NAL, so if someone who's more clued in could give me a little insight into what's really going on here and what things I've missed in my extremely brief survey, I'd appreciate it.

      -Puk

      p.s. The 3rd defition of commerce is "sexual intercourse". That's is news to me -- I don't even want to think about the implications. :)
  • by dschuetz ( 10924 ) <.gro.tensad. .ta. .divad.> on Tuesday March 12, 2002 @12:36PM (#3149568)
    I see a lot of people here commenting that if the open-source server simply did a check for CD keys or whatnot, that the case probably wouldn't have even been brought. That is, they're facilitiating piracy, so they must be shut down.

    But I ask -- whose responsibility is it to ensure that the players are using a legitimate copy of the game? Should that be done at the network level, by the open-source game server, or at the client / cpu level, by the software that should have actually been paid for?

    I say that the key-checking isn't anyone's responsibility but their own -- if you write software, and it doesn't check, then nobody else should be forced (or even expected) to do that job for you.

    Look at it this way -- does HP have a responsibility to ensure that all users sending print jobs to its printers are doing so with properly licensed installations of Microsoft Office? 'cause that's about what the people here are asking for. There's no method for a printer to check whether a printjob came from a paid copy of Word, just as there's no way for bnet to check the validity of an incoming connection. Nor should there be.

    They came up with a lousy copy protection / validation scheme. Too bad for them.

    [note -- I admit that I'm not particurlarly versed on the specifics of this case, so if I zigged when I should have zagged up there, try to ignore that and focus on my argument, eh? thanks.. :) ]
    • Even if you didn't read the notices, that's fairly true.

      Blizzard should not to have assumed that when playing on Battle.net you would always be talking to the actual Battle.net servers controled by Blizzard. They made an assumption that is not always going to be true.

      On a side note, thinking about this battle.net thing, what if (in an alternate universe) Blizzard had gone bankrupt and the Battle.net service shut down? Without projects like bnetd, there would be no way to play these games multiplayer over the internet.
    • by Sloppy ( 14984 ) on Tuesday March 12, 2002 @01:22PM (#3150079) Homepage Journal

      But I ask -- whose responsibility is it to ensure that the players are using a legitimate copy of the game?

      Nobody's. To legally place that responsibility upon anyone, legitimizes copy protection.

      Copy protection is just a hack. It's a cheap way for publishers to avoid expending effort enforcing copyright. If it works for some of them, fine: let 'em try doing things that way. IMHO, it's a bad idea, but they should have the right to try it (for now -- but every time I see it abused, it makes me want to take away that right). Copy protection should never be legitimized or legally recognized or institutionalized. It should remain merely a hack. That's where DMCA went wrong.

      Blizzard should deal with the copyright issue and sue the infringers, instead of thrusting new responsibilities upon other parties.

    • They came up with a lousy copy protection / validation scheme. Too bad for them
      You're right. Here's what Blizzard should do -- they should set up Warcraft III in such a way that it won't work until you "activate" it by calling Blizzard tech support when you first install it. But, if any hardware associated with that activation code changes too drastically (indicating the software might be installed on a second computer), you'll need to call Blizzard again to get another product activation code...

      What?! Why is everybody looking at me? Was it something I said?

  • I do think Blizzard has mistepped here. You should fight "abuses" with technology not lawyers.

    Regardless does the EFF really think this is something worth fighting over? IIRC, Warcraft 3 and Battle.net will have gone under major release/revisions and all of this will be moot. Why fight over something this transitory? I would would rather see the EFF tackle more serious issues like privacy issues than this...

    So what is the underlying moral issue to fight for here?
    • Regardless does the EFF really think this is something worth fighting over?

      No dude, this is nothing to worry about. Fair Use and all that rot is just a bunch of theoretical bunk the pointy-headed academics use to keep us all confused. Just do whatever Blizzard and Disney want, and you'll be fine.

      And when American Standard gets around to joining the game, you can ask them for permission to shit, and it'll be all good.
    • Blizzard is in a very nasty situation right now. They want to be able to expire the beta, and then launch WC3. Bnetd prevents them from expiring their beta. If Blizzard delayed WC3 so that they could develop a method for validity checking, the customers would very likely turn to using a Cracked Beta on bnetd.

      Blizzard cannot afford to delay launching WC3, and they cannot afford to let the beta software remain active. If it were possible, I would take the Beta users who let their discs get copied for use on Bnetd to court and try to get them some jail time.

      In the end however, the current business model is not really viable with current technology. But for the moment, there is not much to be done about it.

      END COMMUNICATION
  • Why doesn't Blizzard ask id why they allow home-grown servers to flourish, making the demand for their products skyrocket? Or Valve? Or Epic?
  • Hail SourceForge ! Make sure that you have a .cvspass file (even if it is empty) in your home directory. Then execute the following commands :

    cvs -d:pserver:anonymous@cvs.bnetd.sourceforge.net:/cv sroot/bnetd login

    cvs -z3 -d:pserver:anonymous@cvs.bnetd.sourceforge.net:/cv sroot/bnetd co bnetd

    And presto... You've got the latest CVS tree. Enjoy it while it last !

    Did anyone ever think about CVS over Freenet ? Now would be a good time !

  • I don't think that bnetd is a bad idea. I don't think the DMCA is good either. However, this one circumstance I have to side with "evil". Most of the time the DMCA only makes our lives difficult by taking away my fair use. However, in this one case it is preventing indirect software piracy. You see, to play blizzard games online you need to use battle.net. And battle.net run by blizzard keeps track of cd-keys and such, the same way half-life has wonids. Making another way to play blizzard games online isn't bad at all. Except for the fact that it allow people who have pirated blizzard's games to play them online, which they would not be able to do with only battle.net. Therefore bnetd is essentially a program that allows users to get by the copy protection on blizzard's games.

    It's one thing to pirate music. The RIAA is an evil organization and I have no moral qualms about stealing from them. Blizzard is the only game developer to never ever make a crappy game. They almost made one crappy warcraft game, then they cancelled it. In fact not only are none of their games crappy, they are all smash hits, amazing, etc. I have moral qualms about stealing form blizzard, they deserve to get money for their software.

    Why don't blizzard and bnetd team up to incorporate the copy protection into bnetd? Why doesn't blizzard write their own?
    • But why do you think that the product should not be made, even if some people want to use it legitimately? Do you own a VCR, CD Writer, Screwdriver? (with which you could take things apart to study how they work or even KILL someone!) Is it the tool maker's fault if the tool is used for illicit purposes? NO. According to almost ALL legal precedent in this area, if a tool has significant legal purposes, then it can not be outlawed simply because it is possible to use it illegally. Sorry.
    • by kindbud ( 90044 ) on Tuesday March 12, 2002 @01:53PM (#3150391) Homepage
      You see, to play blizzard games online you need to use battle.net.

      Bnetd proves that you don't need battle.net to play Blizzard games.

      Except for the fact that it allow people who have pirated blizzard's games to play them online, which they would not be able to do with only battle.net.

      So fucking what? They can also play pirated games offline where there are no controls at all. Shall we outlaw offline play of Blizzard games because there is no CD Key checking?

      Bnetd has many completely legal and ethical uses. It allows people who have bought the game to play it even if Blizzard decides to close up shop (which seems only a few months off, way things are going) or even if Blizzard's ISP is having technical difficulties. It also allows people to play in a controlled environment free of cheaters, something Blizzard has failed to provide.

      It's also not strictly true that you can't play with illegitimate CD Keys on Battle.net. Keys are valid until Blizzard invalidates them. You could tell your friend your valid CD Key, and as long as neither of you are online at the same time, both of you can share the CD Key and play on Battle.net. So much for stopping piracy. Battle.net does not in fact, prevent piracy of Blizzard games. In fact, one could say that, like Bnetd, the primary purpose of Battle.net is not to prevent piracy, but to provide an online arena where players can meet each other and play. That it can have some effect on piracy is a secondary function. Bnetd tried to add this secondary function, but Blizzard refused to cooperate. So it was left out.

      I have moral qualms about stealing form blizzard, they deserve to get money for their software.

      What exactly has Bnetd stolen from Blizzard? Be specific. Name an item that Blizzard once possessed that they no longer possess because of Bnetd. If no one has lost anything, no theft has taken place.

      It's one thing to pirate music. The RIAA is an evil organization and I have no moral qualms about stealing from them. ...I have moral qualms about stealing form blizzard, they deserve to get money for their software.

      This is not morality, this is what some people derisively call situational ethics. Your "morals" amount to "I'll do what I please." Following your ethical compass, it's OK to pirate Blizzard's software if you think it or the company sucks. I'll think I'll pass on your theory of ethics.
  • Sign the petition (Score:3, Informative)

    by drivers ( 45076 ) on Tuesday March 12, 2002 @01:19PM (#3150057)
    Please sign and spread the word about the Blizzard/DMCA petition.
    http://www.petitiononline.com/blizdmca/ [petitiononline.com]

  • by Bonker ( 243350 ) on Tuesday March 12, 2002 @01:26PM (#3150123)
    To Whom it May Concern:

    I have been purchasing and playing Blizzard games for about four years. I have enjoyed Blizzard titles like 'Diablo', 'Diablo II', 'Starcraft' and 'Starcraft: Broodwar'. I have spent hard-earned money on Blizzard titles and have spent countless hours playing them.

    That said, I do not plan to purchase or play any more Blizzard titles. Why? Blizzard games has threatened legal action under the DMCA against the Bnetd project (http://www.bnetd.org/), an open source multiplayer system for games that use Blizzard's 'Battle Net' multiplayer system.

    In press releases and news articles, Blizzard has indicated that it feels that because Bnetd will not and cannot check users for proper licensing that it contributes to piracy of Blizzard games.

    Unfortunately, Bnetd is a small project run by volunteers who have no ability to hire expensive lawyers to defend themselves against Blizzard's claims, regardless of their merit. Blizzard software is effectively using their financial resources to silence and eliminate a possible competitor.

    This practice is despicable. I don't associate with individuals who believe that this is an acceptable practice and I will not support a company who does so either.
    Further, I will encourage everyone I know to stop supporting your company and to stop buying Blizzard games because of this reprehensible act. In effect, your 'anti-piracy' concerns have lost you a paying customer. I hope that the irony of this is not lost on money-conscious salespeople or executives.

    Hopefully, Blizzard games will realize that it is driving away in dependant developers, gamers, and other customers with this act and will with withdraw its legal threats against the Bnetd project. Hopefully, it will even issue a formal apology to the members of the Bnetd project. Until then, what I stated above remains in effect. You have lost me and everyone else I speak to on the matter as paying customers.
  • Blizzard's case is weak and has no merits. They're trying to claim that the DMCA requires that developers, hardware manufacturers, etc., be forced to include recognition for anti-circumvention/copy-protection in their products, which it clearly DOES NOT. In fact, the DMCA explicitly states that no one has to recognize anyone elses copy-protection or anti-circumvention devices.

    So its clear that this case is a flop for Blizzard. Aside from it being a flop, there's nothing wrong w/ bnet. They're creating a superior open sourced solution for customers who paid GOOD money for Blizzard's products and DESERVE better than a laggy, slow, sucky network. Furthermore, how exactly do you shut down an open-sourced project, since it need not have any center of development? The best they could do is shut down the server bnet's using...but that doesn't stop the software from being developed. Sure, they can get an injunction against distributing the software, like in the BULLSHIT DeCSS case...but as DeCSS showed, an injunction against distributing something which is free to distribute DOES NOT WORK. DeCSS is more widely available now than it was before the court cases banning it.

    However, this case DOES illustrate the dangers of the SSSCA as proposed by that fuck Hollings (who ever said the Democratic Party was the party "for the people". The SSSCA will like the DMCA be unconstitutional if passed; there's some hope it won't pass, because there are some very powerful interests that don't want it to pass (namely, IBM). However, pass or not, its just another example of how this is really a plutocracy not a democracy. Professors, librarians, programmers, scholars, college students -- all of these people's concerns and interests were steam-rolled over in the passing of the DMCA. Whether or not the SSSCA is passed, the people who MATTER won't have their voices heard.

    On another note, inspired by Sen. Hollings, here's my list of the top 10 people who should've been in the WTC when it collapsed:

    1. Bill Clinton -- ex. Pres., #1 on the list for signing the DMCA into law. What a fuck.
    2. Hollings -- #2 on the list for supporting a piece of legislation even worse than the DMCA (the SSSCA). Another wanker.
    3. This one's a tie: Gary Wenig (President of Global Crossings) and Lawrence Whaley (President of Enron). These fucks got rich by selling stocks off of inside information while stock-holders got screwed.
    4. Hillary Rosen -- President of the RIAA and one greedy bitch. Need I say moret han RIAA to explain my reasons here?
    5. Jack Valentini -- President of the MPAA, another greedy fuck. Likewise, need I say moret han MPAA?
    6. Robert Holleyman -- President of the BSA, a real greedy fuck who also uses Gestapo tactics to force compliance. Need I say more?
    7. Jerry Falwell -- he thinks the purple teletubby is gay, and he thinks that 9/11 is punishment delivered to our nation for being sinful. Apparently, he'd prefer we bring back the inquisition, start torturing homosexuals, burning women at the stack for witch-craft, and throwing stones at Prostitutes.
    8. Pat Robertson -- founder of the Christian Coalition. Christian Coalition to women: we own your uterus. CC to hoomsexuals: your evil and should all be converted. CC to prostitutes: your evil and need forgiveness or your going to hell. CC on witches: we need to stop spending money teaching evolution and use it to hunt down the Blair Witch.
    9. Ingrid Newkirk -- president of PETA. According to these PETA fucks, animals are more important than people. A bunch of farmers in Ohio should go broke just so they can protect some fucking sucker-fish. Not only that, but we're all murderers because we eat meat. If these fucks like animals so much, how about they live with them?
    10. Gary Condit -- need I say more?

    Any suggestions for additional entries?

  • Check duplicates (Score:2, Insightful)

    by (trb001) ( 224998 )
    Maybe I'm missing the point here, but couldn't they just add duplicate CD-key checking into bnetd? That's all that blizzard checks for, isn't it? You have to have a valid CD-key to play the game at all, single or multi-player, right?

    I agree, the bnetd project isn't really getting around CD-keys since you have to have one to play the game, but I could see a problem where multiple people have the same key. If it's possible to check that key (which it may not be, depending on how it's encrypted/sent), that would make bnetd legal I think.

    --trb
  • "There is no such thing as bad publicity."

    Prior to this incident, my Diablo II addicted friends all played on Battlenet. They disliked Battlenet and complained about it frequently, but they weren't aware of any real alternatives.

    Yesterday these same friends were giving each other tips on setting up bnetd servers.

    I think Blizzard/Vivendia misjudged their customers.

  • Step back for a moment and look at the bigger picture...

    This case will be about our rights as software engineers to reverse engineer a protocal. This is something we have all benefited from, something we all have to do in our jobs as software developers at one point or another. Let's change the players in this lawsuit. Would most of you change our opinions if this was let's say Microsoft sueing the SAMBA team? Please correct me if I'm off base here, but that's what this is the equivalent too. Just because Blizzard makes video games doesn't mean we as software developers shouldn't stick up for our right to fair use.

"What man has done, man can aspire to do." -- Jerry Pournelle, about space flight

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