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The Warriors Stood in the Shape of a Heart

Posted by chrisd on Fri Sep 06, 2002 04:08 AM
from the death-online dept.
An anonymous reader writes "Here's a picture of Warsingers funeral. Warsinger was an in-game persona in the rather good MMORPG Dark Age of Camelot". and generally well-liked. The real person behind Warsinger was a 32-year-old with heart trouble, who really died. So the players on his server organized an in-game funeral.At the funeral, players from the three realms of Camelot, who normally kill each other gleefully on sight, stood in the shape of a heart (check the pic above); the two figures in the center of the heart are Warsinger's real-life sister and girlfriend."
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  • How many people they had to kick for spoiling the fun and and getting free kills?

    It's next to impossible to find a (FPS) game with friendly fire enabled that you don't find kiddies shooting you in the back for fun - let alone not shooting the other team..

    *Oops, trigger slipped*
  • This gesture..... (Score:4, Insightful)

    by DarkSeibzehn (606650) on Friday September 06 2002, @04:27AM (#4205322)
    just further proves the depth of the relationships that are kindled through online gaming. For all of us who have logged on at 4am just to talk to friends and occasionally do some killing it is nice to see this sense of community alive and well. I just hope there weren't any trolls wandering around causing unnecessary mayhem at such a sacred time.
    • by Lumpy (12016) on Friday September 06 2002, @05:31AM (#4205453) Homepage
      For all of us who have logged on at 4am just to talk to friends and occasionally do some killing....

      I find it humorous that such a statement can be made in this day and age... Back 30 years ago (or today in a public school) that same statement would land you in jail or a looney ward. Today... It's a common statement among the plugged in crowd and is understood by the non-plugged in.
    • "just further proves the depth of the relationships that are kindled through online gaming."

      Hmmmm I am going to have to disagree with this (at least in my own experience). I don't believe that any online relationships have any TRUE depth. I don't think that you can really trust, know who a person is, emphasize with then etc until you can look them in the eye, see their body langauge, smell them touch them and just generally be in their presence.

      After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.

      Or maybe its just me. Either way I am sorry to hear of this loss and this post is not intended to say that the person who died was not well liked by the online community he was a part of. I am only countering the statement in the post I am replying to, offering an opposing opinion that online (gaming) relationships have little or no depth in MY experience.

      I welcome any thought out rebuttals but please if you disagree with me, mod me down and move on, don't waste your time or mine with a mindless rant or string of insults.
      • Re:This gesture..... (Score:4, Interesting)

        by Pedersen (46721) on Friday September 06 2002, @07:08AM (#4205641) Homepage
        After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.


        Then I am truly sorry for you. Your experiences have been noticeably different from mine, since I've been involved with MUSHes for 8 years now (similar to MUDs, but different codebase). My cycle was one of newbie to pretty good coder to do-nothing. That's me right now. I log in to these sites still just for the friendships I've still got. I haven't written a new line of code in at least four years. But I still log in to say hello to my friends. After all, they're the only part of the whole online experience that matters. And I wish your experiences had been more similar.

      • Re:This gesture..... (Score:4, Interesting)

        by Zathrus (232140) on Friday September 06 2002, @07:51AM (#4205799) Homepage
        Sorry, it's just you.

        I played EQ for nearly 3 years and have some solid friendships that have come of that. More importantly, I have my wife, who I met in game. We chatted in game, then via Internet audio (Gamevoice), and then met and dated for awhile before going further.

        And I'm not the only one either - a couple of our best friends met via a MUD while in college and have been married for nearly 8 years. And my father-in-law met his second wife online.

        Of course, I know a bunch of people who treat relationships as convienences, and I've watched them burn people left and right both online and in real life (when they met). Mostly because they never quite got that there was someone on the other end of the pixels and they were due just as much respect as you yourself are.

        I know I was honest with other people online, and so maybe that's why it's worked for me. I know our friends and my father-in-law are the same way. Because, frankly, if you don't treat others well online they're not going to trust you or treat you well either. What goes around comes around and all that.

        This isn't saying to be a doormat. Nor does it mean that you can't do well in the game -- I was in the uber-guild on my server and was one of the best equipped characters of my class.
        • Ah, but you actually met, that's the difference. I believe the intent of the previous posters message was to relate to the online-only friendships.
          I've probably met thousands of people online in the last few years, and still keep in touch with a few, but none have the intrinsic value of friends that I have experienced in person.
          I've found there is a much greater sense of loss when I must walk away from someone I have known personally, rather than one I have known digitally.
          If the friendship moves beyond the online stage then it is much more likely to survive the petty squabbles and such that sometimes arise online due to misunderstandings, or the simple bad choice of a phrase.
          Then again, it depends on how deeply one is entrenched in online communities. Persistent communities are more likely to experience extended relationships than transitory states like IRC.
      • by Xerithane (13482) <(xerithane) (at) (nerdfarm.org)> on Friday September 06 2002, @12:20PM (#4207441) Homepage Journal
        After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.

        I agree with you, and think you are totally right. I know a lot of people who have the "in depth" relationships online and it really seems (not a flame/troll) that these people lack real social skills, or are at least uncomfortable with themselves.

        I have never met someone who talks about EQ or Muds who is a well-rounded individual. Fit, eats right, talks right, and has any degree of charisma about them. They all seem to be either shy, ugly (sorry, but it's true), can't speak well, or has about as much charisma as a lepar.

        I'm not saying a lot of the people online aren't nice. Many of them are really nice, and friendly. The problem is online they aren't who they are in real life. I know people from IRC, I used to IRC when I had more time for open source projects but that was why I was there and why they were there. Not because we needed a social interaction outside of reality.

        I welcome any thought out rebuttals but please if you disagree with me, mod me down and move on, don't waste your time or mine with a mindless rant or string of insults.
        Don't worry, I think I'll get hit with it now.. :)
        • Limited Viewpoint (Score:4, Interesting)

          by kaladorn (514293) on Friday September 06 2002, @02:26PM (#4208520) Homepage Journal
          I started using IRC waaay back. Then gravitated into MUDs, good old Compuserve games, and various NGs and Forums. And I'm a frequent participant on several mailing lists.

          That said, I have to say you seem to have a very jaundiced perspective when you say you've yet to meet people who are fit, eat right, talk right, and have charisma about them who play EQ or MUDs.

          I have quite a few friends who play EQ or DAoC(even to the point of disappearing for an entire weekend to play). Many of them are highly paid programmers, sales support engineers, application designers, etc. People who work in close-knit real-world teams all the time. Many of them also play ultimate frisbee, softball, soccer, etc. - team sports. And a fair few have webs of social contacts that boggle my mind, and I have so many friends I can't keep up with them all.

          Now, I've met some of the people you seem to think all EQers or MUDers represent... there are some. But then I've met plenty of maladjusted or poorly socialized people outside of the game world, so I have no reason to suspect a huge correlation.

          Your assumption seems to be that these people are developing on-line friends INSTEAD of off-line ones. My experience has been that off-line friends get sucked into common on-lne activities and that the intersection of the on-line and off-line friend sets is high.

          The Internet has allowed me to meet people in Australia, Sweden, UK, Tasmania, NZ, Spain, Germany, etc. A lot of them have offered me a place to stay when travelling. I've purposefully travelled to the US to meet many of my on-line buddies (after knowing them for a few years on-line) and real-world friendships I expect to endure have formed. Some have even blossomed into annual pilgrimages. None of that could have happened before the Internet very easily. And these aren't unhappy, poorly socialized, unfit, or immature folks - quite the contrary.

          Then again, this may reflect the character of the populations of the lists I hang out on, the forums I frequent, etc. So maybe it is just a case of needing to expand your horizons?

        • I have never met someone who talks about EQ or Muds who is a well-rounded individual. Fit, eats right, talks right, and has any degree of charisma about them. They all seem to be either shy, ugly (sorry, but it's true), can't speak well, or has about as much charisma as a lepar.

          I recall an early LPmud on our college campus back in 1989. There were players from all over the world, but it was most popular with local students.

          Several of my good friends, almost none of them computer types, got very involved in it for a while. At the bar on Friday night everyone would be chattering about their characters or the new castle that just got added or whatever.

          Today, these people include editors at major metropolitan newspapers, sports agents, on-air TV personalities, elected politicians, and successful musicians. They're all friendly, outgoing, popular, attractive, and "winners" by almost anyone's measure. None is overweight or a shut-in, and to the best of my knowledge their level of computer mastery (and interest) still hovers somewhere around email and MS Office.

          Once in a while, when we get together, we still joke about the mud. It was a strange and interesting thing that intrigued intelligent people, no more, no less.

    • Actually, if you look at the picture, you can see that there are trolls in attendance.
      • just further proves the depth of the relationships that are kindled through online gaming.

      Hey, I've won Excellent karma in the Slashdot game. Lend me $50. I'm good for it. You can trust the karma.

      • Lv99? (Score:5, Informative)

        by Andy Dodd (701) <atd7 AT cornell DOT edu> on Friday September 06 2002, @08:10AM (#4205890) Homepage
        Maximum level in DAoC is 50. And I don't think they would've held a funeral near a Lv99 mob like the Dragon.

        That said - I wish I'd known about this. I play DAoC and knew nothing. Of course, it WAS on a different server.

        I'm honestly surprised at how few people showed up in that picture - That's on par with a single realm's RvR zerg, and word tends to spread REALLY fast throughout a realm in DAoC. If I'd been on the server in question (Pellinor, I play on Lancelot), I would've been there.

        Strange thing was, I was at Beno last night... For the first time ever.

        One other odd thing to note: It looks like the screenshot was made by someone not from the guild/realm holding the funeral, as the shot is almost all Midgard players but they have the generic "not from your realm" names. I also see a couple of generic Albion tags, so the shot must've been taken by a Hibernian.
  • by jukal (523582) on Friday September 06 2002, @04:28AM (#4205324) Journal
    Read the article High-Tech Ways to Handle End-of-Life Issues [metrocreat...aphics.com] and visit this site [funeral-cast.com] of a company that organizes (semi) virtual funerals.
  • by juventasone (517959) on Friday September 06 2002, @04:29AM (#4205328)
    I'm sure a lot of people would find this disturbing, but I guess it's "the way" of our generation.

    I play in a chat-based RPG known as A Call To Duty [acalltoduty.com]. It's been around for about 6 years and currently stands at 240-something players. We've seen real life marriages and births as the result of players meeting in the game. Inevitably, we've also had players who have passed away. Recently, the passing of one of our game managers was marked by dedicating a ship in his name. His family understood what the game meant to him, and they were happy with what we had done.

    • by DoctorFrog (556179) on Friday September 06 2002, @04:55AM (#4205385)
      I can't see that this way of honoring someone is any weirder or more disturbing than placing a dedication to them in a novel or movie, or an RPG for that matter. Compared to making a gemstone [slashdot.org] out of their remains it's positively quaint.

      In any case, it's for the friends and family he left behind to decide what is an appropriate way to celebrate his passing. (Personally I found this gesture rather beautiful.)

  • by valen (2689) on Friday September 06 2002, @04:34AM (#4205340) Homepage

    It's nice that in a way his funeral meant something to his friends, rather than a boring sermon from a speaker that didn't really know him.

    A few years back a guy died on the field in the reenactment of the battle of tewksbury (1471).

    I think of a burst aorta, possibly exacerbated by hefting a large sword around a field in 33C heat, wearing plate armour...

    It wasn't until afterwards that people realised that he was really dead. They had a wonderful funeral the next day, in the nearby abbey (where many of the noble dead from the battle were buried). Thousands turned up to pay their respects, most still in kit. He was buried in the same way a respected knight would have been.

    Though I didn't find out personally, I'm told that the pallbearers had a hard time holding up the coffin, as he was buried in plate.
  • by kuiken (115647) on Friday September 06 2002, @04:41AM (#4205356) Homepage
    http://personal.inet.fi/surf/rockstar/SaluteHD.wmv

    the guy died on operating table, all realms united for the funeral and made this movie, quite touching movie brought a tear to my eye
  • BBS days (Score:4, Funny)

    by Troy H Parker (600654) on Friday September 06 2002, @04:53AM (#4205380)
    Back in the days of BBSing there was this BBS in Rochester, NY, and one of the users of this BBS had a heart attack while online.

    After the incident the welcome screen was modified to read "Welcome to xxxx BBS" and down near the bottom: "Frags: 1"
      • frag (Score:3, Informative)

        The term frag derives from fragmentation grenade and has been in use since Vietnam when it was coined to denote the killing of one's superior and making it look like an accident.
  • Too easy (Score:5, Insightful)

    by Dexter77 (442723) on Friday September 06 2002, @05:51AM (#4205488)
    Even death has become too easy, you can sorrow online and forget it tomorrow.

    You cannot see the grief of the relatives, you cannot see the pain or the sadness, it's all game. Do online gamers really understand that a real person died, not a character. Is the sorrow similar to one you feel when the main character in your favorite book dies?

    My brother died few months ago, he was very active quake player, member of a succesfull clan etc. His clan mates had never met him in real life, but they were as close as someone can be virtually/online. Now six months later they barely remember he ever was in their clan. Instead his real life friends still grief him frequently.

    In my opinion everything online is a shadow of the same thing in real life - even emotions.
    • Some people would like to come to a real funeral, but are too far away. People from across the country or across the world may not be able to fly on the spur of the moment, they may not be able to afford it, or get the time off.

      And maybe they don't know the person as well or don't miss as much as the family of the person who died. So what.

      But don't you dare say they don't have the right to morn at all. Online is a way to bring together people from across the world who would otherwise be left out. It's not as close as in person, but it is much better than nothing.

    • As someone else already pointed out: the relationship one builds in an MMORPG is a lot less tenuous than relations in 1st person shooters. It is surprising to non-players how much one can learn about another player through the game, and many players who meet their close on-line-friends in real life end up being close friends in real life as well. Some even marry. I'd say I am closer to some in-game friends whom I have never met, than I am to some of my real-life friends. I cannot imagine many gamers feeling the death of an in-game friend merely as the death of their character.

      And does one really have to see the grief of the deceased's relatives to make ones own grief more valid or real? At a funeral, one may find comfort in the presence of others that share ones grief. That is the purpose of these virtual funerals. Friends of the deceased gather to share the grief and thereby easing it somewhat, not because it is a k3wl thing to do in-game.

      I have lost 2 friends whom I have met only through an online game (Ultima Online). I personally found much comfort in attending their in-game funeral. (incidently, it usually is the person him/herself who is remembered and "buried", not their character). Oh, these friends died over a year ago but yes, I still remember them.
    • Re:Too easy (Score:5, Insightful)

      by j-boo (606491) on Friday September 06 2002, @08:42AM (#4206031) Homepage Journal
      Well a year ago, my wife was shot and killed at work. She was an active member of an online quake clan known as the purple haze (http://www.phz.com). For their memorial, ever member of the clan wore the =pHz= tag with the name "in memory" for an extended period of time. Furthermore, they put up a perminant memorial to her on the web site, and my own clan the Dragons Bane (http://www.dragonbane.net) has dedicated their whole web sit to her memory. They do not forget. They are people too. I still talk to members of both clans regularly and all those that I speak with ask about how my children and I are holding up. All of them are very dear friends and all of them wish that they could have been here for her real life funeral. However, because they didnt have the money to get on an airplane or drive across country, they decided to honor her and give her the one thing that they could. And for that, every member of those two clans as well as the entire comunity of quake players that were a part of her life will forever be my own and my families friends. No, there isnt anything that makes my pain go away, but these people who were friends online are in just as much mourning as everyone else is. The thing is that you cant see their faces and you cant help wipe away their pain. But they hurt too.
  • by danielrm26 (567852) on Friday September 06 2002, @05:51AM (#4205490) Homepage
    This is the type of story that needs to make it out to the masses. People need to realize that online role-players aren't socially withdrawn like most imagine. In fact, they are actually quite the opposite.
    • Seems to me if CNN did run it, there'd be quite a few people raising their eyebrows in front of their TV's, probably saying to themselves that this was the ultimate in withdrawal from the real world, maybe even convincing themselves that the participants are even more of freaks than they previously thought. Especially considering the spin CNN'd put on it.

      I don't even know myself if I believe online socialization can healthily substitute for real-life contact. But I'd like to think I have an open mind.

  • I was there (Score:5, Insightful)

    by superid (46543) on Friday September 06 2002, @07:20AM (#4205680) Homepage
    Yes, I'm next to "Highlander Warrior" on the right proudly holding my Realm Keepers shield with my helmet removed in tribute. I set my alarm clock to get up unusually early specifically to travel (yes *travel*, its a long and dangerous way from Cornwall to Hadrians Wall)

    I can't believe the number of "pathetic loser" comments that I'm seeing here. Yes, this is a game, but no it does NOT substitute for real life. We are not detatched from reality. DaoC is the very first MMORPG that I've ever played and it did not take me very long to realize that with the gameplay comes a great deal of human interaction, far beyond just "fragging" people in a FPS.

    You truly build and associate with a community of people that you enjoy and care about. One couple in my guild (yes, most of us are over 30, married and have spouses and children that play) just had a baby and we all celebrated. One guild member was just called up to active duty in the reserves and we saluted him when he left (and he is missed already).

    If you had a co-worker die, I hope that you would be touched and saddened. These are people that I know and care about....why is this pathetic?

    Simusid Hawke
    Level 42 Armsman
    Albion/Pellinor
      • Re:I was there (Score:4, Insightful)

        by DohDamit (549317) on Friday September 06 2002, @08:50AM (#4206076) Homepage Journal
        I don't have any children, I don't even have a girlfriend.

        If you don't know anything, stop talking. Truth told, you can dig up 15 - 25 hours a week for any hobby you damn well please, even with a wife and three kids. The kids go to bed at 8pm? Great, you and the spouse have ~3-4 hours to do what you want every day. Gives you at least 20 hours a week with the kids asleep! Hmm, also, on Saturdays and Sundays, the kids are playing with their toys collectively for ~3-4 hours while awake. Gives you and the spouse a total of 27 - 36 hours a week for hobbies. Say you want to spend mmmmmm half of it with the sig other. Gives you 14 - 18 hours a week to do whatever the hell, while you work a full time job, WHILE you spend every waking moment during the week with the kids! Meaning, your kids get ~30 hours of attention a week! Considering I read a study awhile back saying men spend less than an hour a day on average with their kids, I'd say even with a 20 hour a week hobby you could still come out way above the average.

        People without children don't know what it means to be on a tight schedule.
      • Uhhh, sorry to break it to ya buddy, but Slashdot is no more "real life" than a MMORPG. Its an online forum for discussing real life, and sometimes, as in this case, fantasy topics. Identifying his online persona is entirely appropriate in this context. Your snide comments about a reality you seem detached from, aren't.
  • In EverQuest too... (Score:5, Interesting)

    by Munelight (192694) on Friday September 06 2002, @07:26AM (#4205699) Homepage
    Not a lot of people know this, but in Sunset Home, the zone in EverQuest reserved for customer service personnel to enjoy between answering petitions, there are a few memorials to guides (players who volunteer their time to help with the customer service) who have passed away while in the program.

    During the training session a senior guide takes you around sunset home showing you the sights, but they're always very serious and sombre around the avatars that exist in memoriam...

    On the server where I was a guide for a brief time one of the guides had recently passed away so they made a special point of telling us about him and his avatar. When they would passed by they would always find time for a quick /salute and /hug.
  • I don't know... (Score:3, Interesting)

    by sielwolf (246764) on Friday September 06 2002, @07:29AM (#4205708) Homepage Journal
    Ok I'm trying not to troll or be flamebait here but there is something unsettling about this (and it seems that a lot of other modded down posters feel the same way) although I don't know why. I guess it was that the entire thing was carried on in his hobby and not a job or anything "normal" (but what's normal nowadays). There was that other post about the reenactor being buried in full plate by his reenactment buddies. It all goes along the same lines I guess.

    In one way both of these people were "playing someone else" and, to memorialize them this way almost seems to say that they are "playing dead" and everyone else is "playing funeral" (kind of like the childrens' game). From this perspective it seems like a trivialization of the event. Sure, the people taking part were close friends, but to outsiders it all seems like an act.

    Of course, if I die, it would be neat to have a 12 Arctic Weapon Head Shot Salute... maybe not.
  • It's amazing (Score:4, Insightful)

    by StringBlade (557322) on Friday September 06 2002, @07:43AM (#4205764) Journal
    I find both the online organization and mourning for this individual as well as the outrageous insensitivity for our fellow human beings that some of the Score: 0 posters have quite amazing.

    Understandably some of those posts are intended to be trolls and flamebait, but even those intentions in this topic are incredibly thoughtless and a sad indicator of the mentality of too many people in my generation.

    This person's death was mourned in a fairly uncommon way and seems worthy of some attention and respect. At the same time, I'm not suggesting that death has to be completely serious and solemn -- I hope when I die my friends and family will hold a party in my honor with laughter and lots of food. But even in a light-hearted situation as that may be, thoughtless comments still do not have any place.

    I feel sorry for those that feel this person has wasted his life simply because he found it easier to make friends online than in real life. Having had many online friendships, some still exist today, I can say from experience that I have not forgotten these individuals in as much as they revealed to me.

    Certainly knowing someone in real life is more conducive to creating much stronger bonds among people, but it did say his sister and girlfriend were online in the middle of the heart, so that suggests he did indeed have some sort of life beyond the game.

  • by jhines0042 (184217) on Friday September 06 2002, @08:16AM (#4205912) Journal
    Online Communities are not just made up of people who have met online. Sometimes real life friends organize to get together online to enjoy a game together.

    I don't know Warsinger or his player. Never met him in real life or in DaoC.

    But I find that this gesture is a very nice one, and probably not the only gesture to commemorate this individual's passing. I'm sure his face to face friends met face to face to lay him to rest. His online gaming friends met online to commemorate his passing.

    This is no weirder than running a marathon to remember someone who ran marathon's or launching Gene Roddenberry's ashes into space [floridatoday.com].

    If you know someone in a certain context you tend to want to memorialize them in that context.

    Rest in Peace
  • by Zech Harvey (604609) on Friday September 06 2002, @08:37AM (#4206006)

    Recently (within the past 2 years) I lost a very good friend of mine. I only knew him by his handle until his death, dethvader. Unlike most of the other posts, I did not know him from a game, just an IRC channel. He had been dead for months before we heard the news. We thought he moved away. A blood-clot a doctor missed travelled from his leg and deposited itself in such a place as to kill him. He was gone for months before we knew. One of our mutual friends saw him connect to ICQ. But it wasn't him, it was his mother. Our friend told us the news. She stayed online for the next few days receiving our condolences and prayers that the rest of the family would make it though ok.

    I never knew what he looked like. I had to ask her. It's....an interesting feeling to confide in someone you trust and appreciate and go through their entire short life (he wasn't even 20) not knowing what they look like. Perhaps there is something to be said for a race of beings that can seperate friendship and companionship from a corporal body -- that we can still connect even if we can't ever see each other. Something about our passions and intellect can allow us to comfort each other and help those in need without ever being there.

    I know my friend is gone now, but there is much to remember him by. When we all heard the news, we had a wake where we each perused our logs for any of his quotes or conversations we had. Many of us still have those logs. There is even a website dedicated to his memory, one he frequented often. The community back then was in its height...but now..well it's not like the good ole days. But those of us still in the community will always remember him and what he contributed.

    I know alot of people might find this lame, but there is alot to be said about how we express our feelings through media. Be it art, poetry, music, or even fellowship. There is still humanity in all we create, even the internet. Even if we choose not to use it, notice it, or even laugh at the people who do, it is still there. It is there for those of us who don't have to let physical boundries seperate friends and who aren't concerned about what the internet should and should not be used for. It is here for us to express ourselves --- sometimes, unfortunately...it is our grief.

  • by Spyritus (606674) on Friday September 06 2002, @08:52AM (#4206090) Journal
    I see a lot of posts here discussing why, or why not, this act is a problem. Why are "virtual funerals" a problem? This was not In place of his funeral. It was not organised to be "the first Virtual funeral" or anything.

    In real life if a student of a school dies, or an employee of a company, or a member of a sporting team dies do we not hod a memorial to that person IN the place we know him? Do we not stop the sports game and have a moments silence? Do we not pause or work and remember that person? These people knew this guy in his game. This is how they meet him, talked to him, interacted with him. THIS is the place where they will miss him, this is where they have spent time with the person, building a relationship and getting to know him. So what if they have never seen his picture? So what if they what if they only know him from a game? How is this different to knowing someone from a sporting club? Do we not stop the game and have a moments silence anyway?

    Nobody thinks anything when a former great of a sporting club dies of that club holding a memorial to him before their next game, even though most of the people don't know the person. Just the image, just the story. Just the media.

    I too got a tear to the eye when I heard this story. This person meant a lot too his clan. The fact that other players showed the humanity to the other players to allow them to hold a memorial to their fallen comrade says great things about the community spirit that the games has, and should be let to stand as the monument it is.

    A memorial to a fallen friend by his comrades and those that WILL miss him.

    As a monument to the humanity of man.

    As a monument to the potential of the internet to allow people from all over the world to contact each other. Build a community of the whole and to develop friendships with people who we would otherwise never have meet.

    Please detractors, leave it alone. Respect the wishes and the morning of these people and allow them the genuineness of their grief without debate.

    Tomorrow their will be a new topic for debate. Now we have the chance to foster that community. I urge detractors to read the logs of linked at the top. After reading them I have no doubt that the feelings where genuine, and the symbolism of this memorial a powerfully healing experience for those suffering lose at his death.

  • I have seen many comments on the perceived shallowness of an on-line gamer's life.. the "get a life" syndrom. But what if an on-line life is the only life you have access to?

    Many people who are physically restricted in their movements find that on-line life is vastly superior to having only doctors and nurses for "friends". Warsinger, with a heart problem, may not have had access to a girlfriend in the "real world" but in a gamer's world he did.

    There are lots of reasons people move to on-line life for therapy. I had a young IRC friend who used her on-line life to recover from years of sexual abuse. In my case an on-line life helped me recover from a terrible accident that left me unable to walk at all for a year, and without help for a decade.

    Under these circumstances, any friends at all, even "virtual" friends are a step up from what they've got now. And enough of them find their way out of whatever darkness they're in now because of their friends on line.

    The expression of sorrow on the part of these gamers for a friend touched me deeply. Some of us have to make our community where we can get the access. And heroic hearts often dwell in unlikely bodies.
    • by Moonshadow (84117) on Friday September 06 2002, @04:23AM (#4205318) Homepage
      You're kinda missing the point. There was a community that has been developed through the guild. One of its members died - not left, not terminated his account, died. As a result, the community felt a rather sharp sense of loss. His character didn't die, he did. I think it's a very good example of being in TOUCH with reality, and choosing to take a moment out of the virtual world's rules to honor him. If they were disconnected from reality, they wouldn't really have given a rip. They were holding a funeral for HIM, the player behind Warsinger, not for the character Warsinger. They chose to honor him in a way rather well suited to the game.

      I think it's pretty cool.
      • by fruey (563914) on Friday September 06 2002, @04:29AM (#4205327) Homepage Journal
        Yes and no... because in fact I was particularly interested by the virtual community having a ritual in virtual space, rather than meeting IRL to have the funeral.

        I do indeed think Warsinger was honored by this, and my respects go out to all who attended and made a great statement about community spirit.

        The flippant end comment was just a lame attempt at getting +1 funny for once. Clearly it was in bad taste. My apologies.

    • by Komrade S. (604620) on Friday September 06 2002, @05:27AM (#4205446) Homepage
      This isn't the first time this happened. A player in Ultima Online passed away a couple of years ago and a Gamemaster created an invulnerable dolphin with his name on his home server.
      • by ScuzzMonkey (208981) on Friday September 06 2002, @09:49AM (#4206368) Homepage
        We've done similar things in WWII Online, as well, with honor guards and gun salutes on the ground. Really, it's no more silly than corresponding 'real life' rituals of a similar nature are.

        I consider the people I meet on line and get to know every bit as much friends as my non-virtual friends--and several of them, I've taken the trouble to meet in real life, too. I am happy for them when they marry or have children--I am sad for them when they suffer loss. If the place I interact with them most happens to be a virtual world, then I don't see the problem expressing my condolences in that forum as well.

        Some of the most touching gestures I've seen--on line or in real life--ever, was some of the interactions between people on the WWII OL boards on September 11th last year. A lot of people lived in New York--one prominent member of the community works for NYPD and was at the collapse. Several others had friends or family in the towers and were frantic with grief. One guy, in particular, was out of his mind with worry over his fiance, who was working in one of the towers, while he was out on a trip in my neck of the woods (opposite coast). Several of us offered immediately to just go be with him, to get drunk, or whatever... I don't know if he took anyone up on it (thankfully, two days later he found out she was all right) but try getting that sort of response out of any other group of strangers you just happen to be around. As someone else said, a community is a community, whether virtual or real.
    • So, those people you're talking to aren't people, they are simple waveforms in the air?

      And of course, I didn't just respond to a post from a person, just to a bunch of electrons (well, deep down, we're all just clouds of atoms and electrons anyway)?

    • Re:Err (Score:4, Insightful)

      by Moonshadow (84117) on Friday September 06 2002, @04:41AM (#4205353) Homepage
      And I'm a slashbot who spits out random characters to form random words to form random sentences, right? I mean, I'm not a person, just a bunch of electrons, apparently.

      There are people behind the words. In a game like DAOC, you start to care deeply about them. Friendships and bonds are formed. When they're broken by death, "silly displays of emotion" are quite called for, and the medium of their relationships made the medium of their rememberance quite fitting.

      Amazing how jaded some people can be.
    • Re:Err (Score:3, Insightful)

      Yes...but there is a real person behind each of those connections. Just because a community is made up of members who communicate with each other online (whether it be via a message board, chat room, MUD, MMORPG, or what have you) instead of meeting face-to-face doesn't make it any less "real" than any other community. People can (and will) argue endlessly about the "quality" of online versus in-person communities, but the fact remains that online communities are very much "reality", not fantasy.

      In this case, a well known and respected member of the community passed away, and the other members of the community paid their respects. It baffles me that you find that "sick."

      DennyK
    • This from someone calling himself "Dark Lord Seth".
    • Re:Err (Score:5, Insightful)

      by plumby (179557) on Friday September 06 2002, @04:58AM (#4205387)
      There's nothing blurred about it. These people (and they were actually people controlling these characters) were mourning the death of their friend (the actual person, not the bunch of electronic connections) in a way that was entirely appropriate to the way in which they knew him.

      In a very similar way, my local football team, Nottingham Forest, held a minute's silence at the start of their last home game to commemorate the death of one of their old players. No one thought that the line between sport and the rest of life was being blurred in an inappropriate way, or that everyone in the ground should have gone and attended his funeral instead. It was a tribute to the man by the club and it's fans, in the same way that this was a tribute to the man from the online community through which he knew them.

    • by Anonymous Coward on Friday September 06 2002, @06:38AM (#4205566)
      Sadly an anonymous coward playing ruined the moment seconds after that picture was taken by casting a fireball spell that engulfed the circle of mourners and gained 60,000 XP.
    • Re:Hmm (Score:5, Insightful)

      by Black Jack Hyde (2374) on Friday September 06 2002, @07:14AM (#4205661)
      Then They all gathered in the shape of a Heart...That's pretty screwed up...

      In some cultures, particularly those that notice St. Valentine's Day, the heart represents love. I'm willing to bet what little karma I have the mourners meant no offense.

      Jack

    • Maybe he should have bought the Lipitor +2 instead of the Palladin Shield.
    • Re:Hmm (Score:3, Insightful)

      What struck ME about that is that if he's 32 and had heart trouble, maybe he should have spent a little less time parked in front of the computer, and a little more time on the treadmill. Unless dying at 32 as an honored and respected DAOC guild leader was really what he wanted... Different strokes for different folks I guess.
    • by analog_line (465182) on Friday September 06 2002, @08:54AM (#4206104)
      What's in a name? That which we call a rose by any other name would smell as sweet.

      Warsinger was his real name to the people he gave that name to. I know several people I've met in real life only by the names they chose for themselves in online games/IRC, etc. Lots of people know me the same way. Warsinger, Fred Jones, the name his parents gave him, or whatever, they all point to the same person. Who cares what his legal name was?