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Blizzard Announces New Starcraft Game

Posted by CowboyNeal on Thu Sep 19, 2002 08:12 PM
from the rolling-forth-the-juggernaut-of-hype dept.
About a zillion readers wrote in to tell us about all the commotion over at the Blizzard site. Following a countdown, they've announced the latest Starcraft game, Starcraft: Ghost. Note that this game will be console-only, and the FAQ is very adamant that this is not a Starcraft 2.
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[+] Starcraft Ghost Put On Hold 110 comments
After numerous previous delays, Blizzard has made the likelihood we'll ever play Starcraft: Ghost effectively nil. They've announced they're putting game development on hold indefinitely, as they're reconsidering options for the next generation of consoles. From the Gamespy article: "Like many in the industry, we've been impressed with the potential of the new consoles, and we're looking forward to exploring that potential further ... In addition to allowing us to determine the best course for StarCraft: Ghost, this review period will help us lay the groundwork for our future console games."
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  • by kasek (514492) <ckasekNO@SPAMgmail.com> on Thursday September 19 2002, @08:14PM (#4294206)
    Q: What is StarCraft: Ghost?
    A: StarCraft: Ghost is a tactical-action console game set in the StarCraft® universe.

    Q: How will StarCraft: Ghost be different from other tactical-action console games?
    A: StarCraft: Ghost will be different from other tactical-action games in many ways. Taking on the role of Nova, the game's elite Ghost operative hero, players will be able to:

    Utilize a Wide Range of Elite Ghost Abilities

    Outmaneuver your enemies at sonic speed
    Infiltrate bases and sneak past guards using the cloak ability
    Lock down vehicles and electronic devices to immobilize them
    Engage in both face-to-face firefights and planet-scale warfare

    Leverage the Resources of an Entire Army

    Call down massive Battlecruiser and Siege Tank strikes
    Take control of familiar StarCraft vehicles
    Wield a variety of familiar weapons, such as the Gauss Rifle and Perdition Flamethrower
    Join your allies in battle and do your part to ensure mission success

    Experience the World of StarCraft in 3D

    See the world of StarCraft on a personal level
    Visit familiar planetary settings
    Explore 3D environments designed for strategic interaction
    Use the camera to find unique strategic possibilities
    As Nova, players will be able to scale fences, hang from wires, climb poles and scale walls, and negotiate tightropes

    Unveil the Next Chapter in the StarCraft Saga

    Experience story-driven missions complete with multiple plot twists
    Play a crucial role in the rich StarCraft history
    Engage in combat with a variety of fully rendered units from the StarCraft universe, including the Terran, Zerg, and Protoss

    Q: Is this StarCraft II?
    A: No.

    Q: Will there be a StarCraft II? When?
    A: Although we have not made any announcements and do not have a development or release timeline, we do fully intend to revisit the world of StarCraft on PC at some point in the future.

    Q: Why is Blizzard Entertainment® entering the console arena?
    A: We began our early development efforts in console gaming, and we have always been excited about returning to this arena. Additionally, we've wanted to revisit the StarCraft universe for some time. With StarCraft: Ghost, we are able to do both. Also, due to the game's control interface and tactical-action nature, developing this title for the next-generation console systems makes the most sense. In addition to expanding StarCraft's rich storyline, the game gives players a chance to experience the sci-fi universe from an all-new perspective.

    Q: Does Blizzard plan to develop any other console games?
    A: While we have not made any announcements, we are considering future console development plans.

    Q: What is the relationship between Blizzard and Nihilistic Software, Inc.(TM)?
    A: Blizzard and Nihilistic are co-developing StarCraft: Ghost.

    Q: Why did Blizzard choose Nihilistic as a development partner?
    A: Nihilistic Software, Inc. is made up of a talented group of developers. We chose them because they share our vision and focus in developing games. Their team members have worked on several great titles, and we are very pleased to be expanding the StarCraft universe with them.

    Q: What is the relationship between Blizzard Entertainment and Capcom?
    A: Blizzard and Capcom are co-publishing StarCraft: Ghost in Japan.

    Q: Why did Blizzard choose Capcom as a publishing partner in Japan?
    A: Blizzard has a longstanding relationship with Capcom. We chose them as our publishing partner because we have a great deal of respect for the company and their products.

    Q: When will StarCraft: Ghost be released?
    A: We expect to ship StarCraft: Ghost in late 2003.

    Q: What rating do you expect for StarCraft: Ghost?
    A: We expect StarCraft: Ghost to receive a Teen rating from the ESRB.

    Q: On what platforms will StarCraft: Ghost be available?
    A: We are currently developing the game for multiple console systems. Further details regarding platform/country specifics will be released in the months ahead.

    Q: Will there be a PC and Mac version?
    A: No. StarCraft: Ghost is only being developed for console systems.

    Q: How many copies of StarCraft have been sold?
    A: To date, the StarCraft franchise has shipped over 6 million copies.
    • by nachoman (87476) on Thursday September 19 2002, @08:34PM (#4294346)
      "We began our early development efforts in console gaming, and we have always been excited about returning to this arena. Additionally, we've wanted to revisit the StarCraft universe for some time. With StarCraft: Ghost, we are able to do both."

      Translation: We wanted to use Blizzard's name and a great game title to enter into the console market.

      I'm not meaning to flame here... But it looks like that to me. It could turn out to be a great game. However I do question how much it will be starcraft and how much it will be star_based_game_set_in_space_with_aliens_and_human _ghost_character.

      If It's good (which I do hope. I've always supported Blizzard), I guess I'll have to buy a console.
      • One thing that many PC gamers tend to not realize is that a Console game will almost always make more money then a PC game. Even a mostly crappy console game sells more copies then some of the best PC games.

        If you take that into account, there is no reason not to do a Console game. And at least they are doing this the right way. Unless I am severly mistaken, the console ports of Warcraft 2, Diablo, and Starcraft have all sucked.

        END COMMUNICATION
    • I've posted the FAQ, Press Release and as many of the screenshots as I could grab on my site. It'll be faster than Blizzard's for the moment ; )

      Check it out [hardcoregamers.com]

    • Uh, how can you have a FAQ when :

      a) They just made the announcement an hour or two ago.
      b) The site is so hammered you can't find out what they hell they announced, let alone frequently ask questions about it.

      I knew Blizzard was high on themselves, but jeez...
  • by kasek (514492) <ckasekNO@SPAMgmail.com> on Thursday September 19 2002, @08:17PM (#4294226)
    Blizzard Entertainment® Announces StarCraft: Ghost(TM)

    Blizzard unveils plans to bring the legendary franchise to console gamers

    MAKUHARI, Japan - September 20, 2002 - During a press conference today at the Tokyo Game Show, Blizzard Entertainment®, a studio of the games division of Vivendi Universal Publishing, unveiled StarCraft: Ghost(TM), a tactical-action console game set in Blizzard's epic StarCraft® universe. StarCraft: Ghost is currently under development and is scheduled for a worldwide release on multiple console systems. The game will be co-published by Capcom and Blizzard Entertainment in Japan; further announcements regarding platform/country specifics will be announced in the months to come.

    In StarCraft: Ghost, players take the role of Nova, a lethal Ghost operative skillfully trained in the arts of espionage and tactical combat. Twenty years of ruthless physical conditioning and techno-psychological instruction have made Nova a being of terrifying potential. With the help of a determined group of allies, players follow a series of story-driven missions, engaging in a deadly mix of planetary battles and dangerous solo operations. To complete their mission objectives, players must execute intelligent tactical decisions while mastering an advanced arsenal of sophisticated weaponry.

    "We're very excited about returning to the StarCraft series," stated Mike Morhaime, Blizzard Entertainment president and co-founder. "Our roots are based in console gaming, and we look forward to developing this universe for the next-generation console systems."

    Key features in StarCraft: Ghost include:
    Revolutionary new style of gameplay featuring enhanced physical and psionic abilities
    Hostile Environment Suit designed to magnify strength, agility, and speed
    Over-the-top special effects offer stunning visuals and unparalleled tactical realism
    Immersive 3D environments showcase rich textures and highly stylized character models
    Unique Calldown abilities allow players to target large-scale attacks from the ground
    A deeply evolving storyline set in Blizzard's gritty sci-fi StarCraft universe

    As the story unravels, players find themselves traversing uncharted terrain and battling adversaries never before seen by followers of the series. Bold 3D graphics give players a new, in-depth perspective on familiar planets and former battlefields from the legendary universe. A dynamic 3rd-person camera view displays dramatic lighting, startling detail, and a blend of realistic and fantastical design. Co-developed by Blizzard Entertainment and Nihilistic Software, Inc.(TM), StarCraft: Ghost is scheduled for release in late 2003. Since its debut in 1998, the #1-selling StarCraft series* has won industry acclaim and has shattered sales records worldwide with over six million copies shipped. Blizzard continued the series with the critically acclaimed StarCraft: Brood War(TM), which won multiple Expansion Pack of the Year awards and is still considered by many critics to be one of the best add-on products to date. Best known for blockbuster hits including the Warcraft®, StarCraft,and Diablo® series, Blizzard Entertainment (www.blizzard.com), a studio of the games division of Vivendi Universal Publishing, is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes seven #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service Battle.net® reigns as the largest in the world, with millions of active users.
    • "Over-the-top special effects offer stunning visuals and unparalleled tactical realism"

      Aren't "over-the-top" and "realism" contradictory?

      When I think third-person viewed tactical, I think Metal Gear Solid. It absolutely sounds like cashing in on a good name with an almost unrelated game, but I guess it could still be a good game.
  • by fo0bar (261207) on Thursday September 19 2002, @08:17PM (#4294227)
    I forget, do we like or despise Blizzard this week?
  • Well, I'd say this should be the nail in the coffin. The site was basically unusable about 30 minutes ago and they had to shut down the forums completely. I'm guessing this story making the front page of slashdot isn't going to help too much. oh well, Ghost doesn't sound that great anyway, a metalgear-like game from Blizzard?
  • by ashot (599110) <ashot@@@molsoft...com> on Thursday September 19 2002, @08:18PM (#4294234) Homepage
    I'll make sure to tell my grandkids..
  • Screenshots (Score:5, Informative)

    by MagPulse (316) on Thursday September 19 2002, @08:18PM (#4294237)
    Screenshots [shacknews.com] and the press release [shacknews.com] are attached to the story at Shacknews.com [shacknews.com].
  • Sounds a lot like Command & Conquer: Renegade to me.

    I just hope they do a better job with the storyline. God, that sucked. A few missions in and suddenly... what? I'm done already?!? LAME!

    Even Unreal Tournament had a better story arc, and that's really saying something.
  • by Disevidence (576586) on Thursday September 19 2002, @08:22PM (#4294265) Homepage Journal
    "Starcraft Ghost will be out late 2003"

    So we can expect it sometime in 2006.
  • Bleh (Score:3, Interesting)

    by dswensen (252552) on Thursday September 19 2002, @08:23PM (#4294277) Homepage Journal
    A couple years ago or so, when many were heralding the imminent doom of PC games when the next-generation consoles (X-Box, PS2, Gamecube) came out, I sneered and jeered along with the rest of them. PC games, affected at all by these upstart consoles? Ha-ha, ho-ho, it is to laugh!

    Now comes Starcraft Ghost, and I'm no longer laughing. Sure, they may turn it out for the PC at some point (maybe), but it's obvious the console gamers are now getting first pick at Blizzard's new titles. And this isn't some new Mario title or kart-racing game that I couldn't give a tinker's damn about -- this is Starcraft. That's a big deal.

    Not that it will be a selling point for me -- unfortunately, the disposable income to keep up with the technology curve on both the console and PC front is not a luxury I have right now. And so I find myself reacting to the release of a new Starcraft title not with the excitement and joy that I'd hoped, but with mixed disappointment and dread. Gee, thanks, Blizzard.
    • *Fires up WarCraft III on his laptop*

      Yeah, you're right - it's all gone to the consoles. Nothing left for us PC people anymore - even Blizzard has dumped us in abandon. Alright, back to the latest edition of WarCraft.

    • I'm not sure Starcraft Ghost is a first-tier title though, it sounds more like a bit of an experiment. I feels like Blizzard are licensing the Starcraft brand, and getting Nihilistic to do all the work. I won't be buying a console system just for this game, unlike if it was... Warcraft 3. Or Starcraft 2.
    • by King_TJ (85913) on Thursday September 19 2002, @11:32PM (#4295153) Homepage Journal
      Actually, the insistence that this isn't "Starcraft 2" should be a strong clue that PC gamers aren't really missing out on "the next big thing" from Blizzard. This sounds much more like a completely different game, trying to cash in on the popularity of the Starcraft name.

      If you were laughing before at the suggestion that the PC game market would dry up with the new generation of consoles, keep on laughing. Unreal Tournament 2003 will be out for the PC before XBox or PS2 has it. Starcraft 2 is still slated to be on the PC first, from every indication they've given.
  • by Kappelmeister (464986) on Thursday September 19 2002, @08:23PM (#4294280)
    About a zillion readers wrote in to tell us

    Whoa! Karma inflation!

    I knew I should have gotten in on the ground level. Tomorrow my Excellent is going to be Can't Buy A Stick of Gum No More (mostly affected by moderation done to your comments)
  • zerg (Score:5, Funny)

    by StandardDeviant (122674) on Thursday September 19 2002, @08:27PM (#4294301) Homepage Journal
    so in this case if the site gets terminally slashdotted, is it a zerg rush?
  • Both the FAQ and the press release fail to mention which console Starcraft:Ghost is being developed for.

    Does anyone have any further information?

    Nothing, not even a Blizzard game, will compell me to buy an XBox.
    • Re:Which console? (Score:3, Informative)

      by Anonymous Coward
      "Q: On what platforms will StarCraft: Ghost be available? A: We are currently developing the game for multiple console systems. Further details regarding platform/country specifics will be released in the months ahead.
      Q: Will there be a PC and Mac version? A: No. StarCraft: Ghost is only being developed for console systems. "

      Looking at the sales of consoles in Japan makes it pretty clear there is a PS2 version. The PS2 is outselling the GameCube 4:1 and outselling the xbox 20:1 (Most weeks the obsolete PS1 outsells the Xbox!) according to the magic box [the-magicbox.com] Actually the PS2 has more consoles sold in each market (Japan, US, Europe) than its combined compeditors do worldwide! Nintendo or MS would have to be doing some big behind the scene deals to keep it off the PS2.

      Nihilistic (which just hired their 18th employee according to their webpage) only has PC experience. My guess is they're making a GameCube and Xfx-box version and having another company port it to the PS2. Development for the GC is almost as nice as Xbox development (My opinion, I've worked with both systems). Development on both systems in parallel is quite possible. The PS2 is a real pain to work with, a small studio like this won't have the resources for all three consoles IMHO. Heck I don't know if they could pull off a quality PS2 exclusive version that looks like other company's 2nd and 3rd gen products. Unless most of those 18 guys are programmers, or they've got one super programmer without a life outside of work.

      And cube.ign.com [ign.com] covered the story in their GameCube and Xbox previews section, not in their PS2 section.

  • by sielwolf (246764) on Thursday September 19 2002, @08:33PM (#4294345) Homepage Journal
    Sounds all very... Metal Gear Solid. Hmmm. I've never been a big fan of Starcraft (but most RTS's don't put wind in my sail).

    And now Blizzard is going to go from their gold standard (the RTS) into unfriendly waters (the Tactical Sim)? Of course they can never go long with this dialogue:

    Ghost: "The truck have started to move!"
    Templar: "I feel asleep!"
  • So is it just another third person game on the market like Star Fox Adventures will be? (Another game which has changed format) I suppose it has the world advantage and probally a good story line. I'm not sure that's gona be enough to get the better of the other games in the same market.
  • Starcraft stands out in my mind as having an entertaining single-player mode -- IMO, none of the Warcrafts (or the other clones) had that, so I hope it's something that they continue in this game. The missions made sense in terms of one another, but didn't get too distracted away from the basic gameplay.

    I also liked the cinematics (esp. those in Broodwar); I felt combination of events and score worked really well together.

    So, let's hope we have another winner here -- I need something to play when I'm on a long flight (and as such deprived of a good broadband connection).

  • Starcraft 2 (Score:4, Informative)

    by Vireo (190514) on Thursday September 19 2002, @08:36PM (#4294357)
    Nevertheless, Starcraft2.com [starcraft2.com] is up.

    • [root@mike pts/1 root]# whois starcraft2.com
      *snip*
      Domain Name: STARCRAFT2.COM

      Created on..............: Fri, Sep 24, 1999
      Expires on..............: Wed, Sep 24, 2003


      Blizzard's had this name for over two years. That's pretty standard practice, to grab domains you think you might use.
  • by Akardam (186995) on Thursday September 19 2002, @08:39PM (#4294373)
    Blizzard origionally was a console company. What is now known as Blizzard was once Silicon & Synapse. One of their more popular games was Rock & Roll Racing, which, if memory serves, was produced for Nintendo. There have been rumors of them returning to their console roots someday, and with everybody and their brother making consoles these days, it's not surprising that they'd want to "re-expand" into that lucrative market.

    As for me, I'm not excited really, because I'm not a console gamer, and because Blizzard's handling of the BNETD situation left a bad taste in my mouth. But, they do have a rep for making good games, so I guess we'll see how well they do on this one.
  • Check this [shacknews.com] out.

    I only have one thing to say : Holy mother of god, I want this game!
  • To see if this xbox "emulator" [caustik.com] is really viable.

    OK, emulator is maybe the wrong word, I guess it's really an implimentation of the xbox libs (XTLs) under win32; ala what WINE is for Linux and the Win 16/32 enviroment.

    The author did mention that he intends to make cxbx open source in the future. OK, there's the info, is it viable?
  • Next up: (Score:5, Funny)

    by sulli (195030) on Thursday September 19 2002, @08:55PM (#4294450) Journal
    Starcraft: Ghost: Coast to Coast
  • Looks good (Score:3, Interesting)

    by NeoSkandranon (515696) on Thursday September 19 2002, @08:58PM (#4294466)
    But blizzard will be missing out on my (and i would guess many others') business by making this console only. I do not have the money to burn to buy a game-only system for one game. I have to question the intelligence of a PC game maker totally ditching it's biggest supporters (*gasp* the PC gamer market)
  • Console (Score:5, Funny)

    by zapfie (560589) on Thursday September 19 2002, @09:14PM (#4294542)
    Note that this game will be console-only

    Sweet! I always wanted a text-only version of Starcraft on my Linux box.. hm.. I wonder if it will play anything like nethack..
  • by da cog (531643) on Thursday September 19 2002, @09:24PM (#4294582)
    when you see "Console Only" and think "COOL! Finally, ASCII art is making a come back!"
  • by Eric Damron (553630) on Thursday September 19 2002, @10:37PM (#4294910)
    Maybe when they stop trying to kill the bnetd project I'll consider buying from them again.

    I can't help it. I just have a hard time giving my money to a company that is trying to kill a great open source project by using the DMCA.

    So until they stop what they're doing to the bnetd group, I say fuck 'em!
  • by EvlG (24576) on Friday September 20 2002, @01:24AM (#4295465)
    Come on guys, it's not that hard.

    Warcraft 3 is the fastest selling PC game of all time. It continues to top the charts since its release. In fact, this week is the first time it wasn't #1.

    With those kinds of numbers, its obvious Blizzard will do an expansion for it - its easy money!

    Now imagine they announced Starcraft 2 would be out next year. That would cannibalize sales of Warcraft 3, and kill any opportunity of an expansion. Everyone would be waiting for Starcraft 2 instead.

    This is why they didn't announce Starcraft 2 today. In fact, the PR guys confirmed several days ago that Starcraft 2 isn't even in development - they are focused on making as much as they can from Warcraft 3 right now.

    Who knows what will come after the Warcraft III expansion - something with Diablo? Something new? But I don't think we will see Starcraft 2 for at least 3 years.
  • by naChoZ (61273) on Friday September 20 2002, @07:57AM (#4296426) Journal
    Does anyone follow this site?

    They poked fun at Blizzard a few months ago. [somethingawful.com]

    Excerpt:

    Warcraft I: Play as humans fighting the Orcs, or fight as Orcs playing the humans, or as a human playing the humans playing the Orcs fighting the humans. Either way it will just end up with you building a really long highway until your serial connection gets yanked out by your college roommate's ugly girlfriend.
    Diablo I: Point and click your way through a world full of monsters... monsters that want to KILL YOU but you must KILL THEM FIRST! Although your character's strength, intelligence, and dexterity stats will increase based on the number of times you repeatedly smash the left mouse button, you will personally experience a decrease in your own strength, intelligence, and hygiene stats based on the number of hours you play.
    Starcraft: It's not at all like Warcraft in space! It's something different! For example, can you perform peon rushes in Warcraft? Yeah, that's what I thought! Also there are no trees or lumber to harvest in space because that would just be silly. Make sure you have a lot of Space Supply Barns because the only way to colonize small square sections of the galaxy is by constructing countless Space Supply Barns. In addition to playing as humans, you can either choose to play as the Zerg (gross aliens) or the Protoss (Egyptian poop-shaped guys who somehow launched themselves into space).
    Warcraft II: This game is completely different from Warcraft I, except in the regard that it is exactly the same (without the road-building part). I think maybe the trees and goldmines look more realistic, but I don't remember. Oh, and there are turtle submarines.
    Diablo II: Point and click your way through a world full of NEW monsters... NEW monsters that want to KILL YOU but you must KILL THEM FIRST! There are also a bunch of new character classes such as the Amazon, Barbarian, Necromancer, Neuromancer, Hamstermancer, and Haberdasher.
    • Its gamecube and X-Box, not ps2.

      But i agree. This will cause a violent reaction among some of blizzard's loyal fans. While i don't begrudge them trying to make different games and reaching a different audience, not developing it for pc is a major, major oversight.

      Everyone who plays pc games knows blizzard, and they would have instant sales in the pc area. Cutting it off to consoles is a slap in the face to loyal fans, and really there is no excuse. Their developing it for x-box, why not the pc?
    • by foobar104 (206452) on Thursday September 19 2002, @08:39PM (#4294374) Journal
      "Rest assured I was on the internet within minutes registering my disgust throughout the world."
      -- Comic Book Guy
    • I, on the other hand, not being a Starcraft Fan, am looking forward to this game. If it's at least as fun as MG:S, I'll count my money and my hours well spent.

      I'd say "sucks to be you, Starcraft Fan", but then you'd just retaliate with "sucks to be you, Starcraft Hater", and then this would all just degenerate into pointless namecalling and inane arguments.

      Hrm.

      Sucks to be you, Starcraft Fan!

    • They just gave a slap in the face to StarCraft fans, adding insult to injury

      Are you listening to yourself? It's a GAME. I consider myself a hardcore gamer but damn, lay off the Dew.

      Your post screams "I'm in my parent's basement!" like no other before it.
    • From the FAQ posted above:

      Q: Will there be a StarCraft II? When?
      A: Although we have not made any announcements and do not have a development or release timeline, we do fully intend to revisit the world of StarCraft on PC at some point in the future.


      --------
      They are developing Starcraft: Ghost for the PS2, XBox, as well as the cube. It's not really a Microsoft conspiracy then, is it? It's better than their normal games which are released only to Windows PCs and Macs (2 architectures 3).
      • Re:Damn it! (Score:2, Informative)

        OK: Here's an article for you: "Vivendi Universal has hit hard times in the market and may end up selling its "US focused video game software business". Should Vivendi make this move, Blizzard will be one of the companies effected. As of this moment Vivendi is $19 billion in debt and will have another $9 billion by the end of this year. VU's stock market has also lowered to a all-time low of 13.36 this month, while the high was 59.35. At the moment to which company IF it should be sold is unknown, Although the main interest are coming from Microsoft, Sega, and Sony. What will happen to the free battle.net is yet to be determined, all we can do is hope it stays free. "

        You hear me? ;-)

    • The last time Blizzard tried to make something with another group of developers, it turned out to be such crap that they canned it...

      Don't worry. Nihilistic [nihilistic.com] are a class act.
    • Re: The last time (Score:5, Informative)

      by Edgewize (262271) on Thursday September 19 2002, @08:36PM (#4294358)
      You're totally wrong.

      Blizzard developed Warcraft Adventures themselves. It was the graphics that were outsourced to a Russian animation house. Russian. As in, halfway across the world, different language, different time zone.

      There was a requested scene that got mangled in the translation so badly that it ended up with a dragon smoking opium instead of billowing fire. (It was funny enough that they planned on using it anyway!)

      Anyway, when Warcraft Adventures was canned, it was already "release-quality" by some companies' standards. If it had come out a year earlier, it would have been a great game. But Monkey Island 4 had just come out, and it had advanced the adventure genre to a new level. Blizzard's latest-and-greatest didn't look so great anymore with flat 2D graphics and linear playstyle. So they scrapped it rather than get a "That game is soooo last-year" reaction.
      • Warcraft Adventures or something like that. It was supposed to be an RPG/Action type of game featuring a young orc. They ended up using a lot of the storyline in WC3.
    • FPS games generally don't have a very good story and the game play is boring, unless multiplayer. with a 3rd person view, you get access to all sorts of special moves and such, much more fun. think metal gear