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First Person Shooters (Games) Entertainment Games

Half-Life 2 Teaser Movie Released 45

tplessers writes "Check out the official Half-Life 2 teaser movie (IGN.com link, .MOV format). The screenshots from last week were breathtaking, but seeing it all move in such a realistic way makes it all complete..." Looks like there are plenty of stable mirrors up for this now, including DivX versions from Fileplanet and Fileshack (registrations required), or the zero-registration P2P goodness of BitTorrent linkage from Gametab.
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Half-Life 2 Teaser Movie Released

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  • Wow what a brillient time for it not to work. Im really gratefull - ah well ill download the Divx version of the file - im already drooling :-)
    • it worked great with mplayer w00t! (kmplayer even embedded it in my browser)

      and to respond to the video...
      omigodomigodomigodomigodomigodomigodomigod
      I am so freaking excited
      omigodomigodomigodomigodomigodomigodomigod
  • Seriously, I downloaded 8 other videos of HL2 demo-ing at E3. These videos featured in depth gameplay and the voiceover of whoever was presenting for Valve Software. So you could see some really cool stuff. Like the Striders. The ant lions. The "gravity gun" as I like to call it is INSANE. There was a part in which Gordy was fighting a strider by using the gravity gun to hurl Marquee Sign Letters at the strider. Seriously cool. Their graphics engine, source, looks great. I downloaded these from som
    • by Soul-Burn666 ( 574119 ) on Friday May 16, 2003 @03:18PM (#5974976) Journal
      Yup... Posted them above...
      And here [clan-rra.com] again!

      Still something in the game seems lacking. I don't know what but there is. The only thing I really liked was the engine's power!!! In the first one they show the superb physics and some cool special effects like the water. They show a model with a water attribute applied to it, it looks AWESOME. I just hope the real game will feature some of these special effects...

      Btw, I found a small glitch :) There's a place where they move a camera and see the screen. Instead of being recursivly render, the inside screen features some texture... I only noticed this after the 5th time I saw it, so it's not a real problem :)
      • What it's missing is that repetative feel of charging down the same dank sewer corridor shooting the same growling monster over and over. Oh wait: I'm GLAD that's missing. I have seriously never seen anything like it. Even the everday "battle with some soldiers" was absolutely insane with cool details: the way you block the door with the table (and all the objects on it wobble as you're pushing it), they way they tried to get in, and when they couldn't, take out the windows and start firing in at you, an
        • The technology is great. But I still feel something could be better. Maybe i'm just being a jerk, but I feel something seems still a bit too synthetic.

          Maybe it's the fact the enemies just stand there and shoot you and never hit you?
          Maybe it's the fact I still can't look down and see my body?
          Maybe it's because the weapon model still looks glued and in an irrational angle, I mean, if it's supposed to shoot straight, you will almost always hit to the left of the XHairs.
          Maybe it's the part with the enemies tha
          • ---Maybe it's the fact the enemies just stand there and shoot you and never hit you?---

            As is obvious in the demos, the player has some sort of godmode on. I'm assuming that they didn't spend five years on a game and forgot to add "player character can take damage" functionality.

            I also though the soldiers were creepy and relentless in the way they worked: they advance slowly in large numbers, pinning you down, but when they need to, they quickly do cool stuff like smash in windows to stick their heads in
            • In many scenes, the soldiers just stand there, and shoot you. The barney was ok, but the enemies just stood there and waited to be shot.

              The body thingy? It gives you the impression you really a being in the world and not just a floating head.

              Maybe the models are ok, but the sound just lacks. The aliens in HL1 were mostly boring because they were almost silent. The only enemy that really freaked me out in HL1 were those sharks in the water. They looked evil, sounded evil and attack you evily. For the oneey
              • ---In many scenes, the soldiers just stand there, and shoot you. The barney was ok, but the enemies just stood there and waited to be shot.---

                In those particular scenes, they were dug in defending a particular territory. In other scenes, there is no reason why they have to be. ( I do agree that in the end of the barney sequence, the enemies don't seem to be reacting much at all: just standing there. But I very much doubt that's anything other than a bug they can see as well as we can). You're also ignor
                • First thing I'd like to say, you do seem like an experienced gamer and I'm happy this just didn't turn into a flame war.

                  I have feeling the friendlies you speak of are scripted, this point is left open until I see the final result.

                  I agree silence is important, I have no problem with that, it's just even when they DID make sound, it was pretty stupid. And when you look on the houndeyes, it's just sooooo friggin' hillarious... made me laugh for a couple of mins. The barnacles were cute, I agree with that.

                  LO
                  • ---I have feeling the friendlies you speak of are scripted, this point is left open until I see the final result.---

                    I'm pretty sure they aren't... exactly. First of all because Valve made it pretty clear that the dodging behind objects thing isn't just a matter of nodes on the map: if you move an object to a new location, they will be able to see it and use it for cover, or whatever their purposes currently are. They will take your lead: if you don't cover for them, they won't cover for you or follow you
                • I replied to myself by mistake.... I reply now to you so /. notifies you :)
    • by crisco ( 4669 ) on Friday May 16, 2003 @05:50PM (#5976116) Homepage
      You might be referring to these [bitetorrent.com], about 250 MB of high quality quicktimes.

      There is also a torrent link in the discussion posted by another /.'er, you might see which one has the most seeds and the fasted downloads.

  • HE was facing down an entire enemy army of alien stormtroopers with a crowbar. Howd he survive!!
    • Geez, they cloned him of course so they could make a sequel even after killing of the main character. Didn't you watch alien?

      Talking of that what was the ending again of soldier boy? If I remember correctly he wasn't given the choice. And I never played blue shift. Anyone care to fill me in?

      • blue shift didnt include gordon as the character anyway - it was barney the security guard you see from the train banging on the door in the first minute of half life - and thats precisely where you start off.
      • Hmmm, i dont remember the ending of that. I just went back and played the first half life again a few weeks ago, and damn, are those recon marines easy to kill compared to the 12 year olds i get blown up by in the online version.
      • I think G-Man trapped him in Zen world at the end of Half-Life®: Opposing Force(TM)

        The end of Half-Life® G-Man gave Gordon a choice, if you didn't go into the portal Gordon is trapped in Zen forever. If you do go to the portal, Gorden accepts to work for the G-Man, I assume in HL2 Gordon entered the portal...

        Never played Half-Life®: Blue Shift(TM), so I have no idea how it ended
      • As stated before, at the end of Half-life Gordon was given a choice. This resulted in either working for the G-man or being tossed into a hopeless fight on Zen.

        At the end of Opposing Force, the G-man tells Adrian (I think) that he is impressed by his capabilities but does not offer him a job. He tells him that he can not be allowed to reveal what he knows and so is going to be taken somewhere safe where he can't tell anyone. Whether that means jail, killed, or a secret government resort, who knows.

        At t
        • THis is Freeman, give him a crowbar, and hell take on the world and beat it into goo.

          IT always bothered me that that crowbar did more damage tha nthe glock.
    • HE was facing down an entire enemy army of alien stormtroopers with a crowbar.

      Well, the Uruk Hai yelled 'Forget this dude with the sword, FIND THE HALFLINGS, FIND THE HALFLINGS', and so the orks took off after the hobbits down the hill, and left Strider alone with a few orks up on the hill and and...

      sorry, wrong story. Got confused there...
      • The Valve team really must have been locked away in caves for the past five years. Otherwise, how could they not realize that having characters yelling STRIDER!!!! all the time would bring about totally wrongheaded associations with gamers?
    • Depends if you walked through the door/portal or not IIRC.

      He obviously jury rigged the power output on his HEV suit to cause an emp pulse which magnetises the biometal in the alien stormtroopers making them all stick together.
  • by SmallFurryCreature ( 593017 ) on Friday May 16, 2003 @02:27PM (#5974562) Journal
    Now valve has added a new monster. Some horrible creature that attachs itself to its victim chest in pairs. Just look at what it did to that young boy.

    a girl you say? In half-life? Yeah, like I will fall for that one.

  • "That's enough of this tech stuff, I'm off to cash this fat check from ATI....BUY RADEON NOW!"

    Gabe Newell
    • Well, better that some support ATI than none; otherwise we'd see nothing but "The way it's mean to be played - NVIDIA" logos everywhere. Good to have balance.
      • "I browse at +1. ACs need not reply."

        you must have alot more time to read slashdot than i do, i browse @ +3, with some modifiers to trolls, friends, and foes, which cuts things down to about 20-30 posts per story.
        • Then how come you saw my +2 post :)

          I don't actually spend much time reading threads. The +1 is more so I don't have to read the posts by the anonymous-coward stalker that likes to post goatse.cx stuff as a reply to everything I port.

          I concentrate more on replies to my posts than to new posts.
  • HL2 Tech demo vids (Score:5, Informative)

    by Soul-Burn666 ( 574119 ) on Friday May 16, 2003 @02:47PM (#5974733) Journal
    Here [clan-rra.com]

    The video quality lacks, the colors are always changing, but it's still pretty!!!
  • ..from links here [slashdot.org]. Videos are taken with a camera but are amazing none the less. Some of the physics is so unbelievably real!! CHECK THESE OUT and get the kleenex ready (sorry.. but you will need to).
  • eDonkey link: ed2k://|file|Half-Life.2.-.E3.Demo.[05.14.03].mov| 214771472|284FF1B3A06684243E2BAB1F2996CF3B|/
  • Check out the gamespot vids, available here [halflife2.net] (scroll down in the news items) and other places around the net (if you don't wanna pay to access them from gamespot). They are just plain sick.

    These vids also definately come from a later build. In the teaser, the scene with the soldier getting stabbed by a big blue tentacle is amazingly cool. But in the gamespot vids, they've changed the terrain to be much less blocky, added incredible new animations to the soldier and the girl, and the water splashes and ri
  • You can find them here:

    Full movie [ludden.nl]

    Movie clips [dyndns.org]

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