Slashdot Log In
Games and the 'Geek Stereotype'
Posted by
michael
on Tue Sep 02, 2003 04:02 PM
from the mass-market dept.
from the mass-market dept.
ChinoH81 writes "Video games are never going to be as popular as films or music unless the people who make them concentrate on making them fun, says a leading game expert."
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading... please wait.
no offense.. (Score:4, Interesting)
to make this somewhat on topic, i'd actually say that i have to disagree with the article. i think if you concentrate and try to push it out to a demographic thats not familiar with gaming, they'll just resist it more than they normally would. i think to spread there just needs to be more 'killer apps,' for lack of a better term.
Re:no offense.. (Score:5, Insightful)
Parent
Re:no offense.. (Score:5, Interesting)
I don't quite know if video-game-as-3D-avatar-chat is _the_ killer app to bring 3D to the masses, but I think one of the keys is simpler modes of interactivity. The controls and interactions of many games, as you rightly point out, are just too complex for Joe Average. A combination of new control mechanisms with a shift in thinking about games and use of realtime 3D graphics will certainly be required to make the real crossover to mainstream.
Parent
Re:no offense.. (Score:5, Interesting)
I hate the phone. When people call me, I tell them to try IMing me if they actually want a conversation. I can say more, faster, over IMs than the phone, plus I am not so limited in how many people I can talk to at once.
I have a cell phone, but you know how often I actually talk on it? Almost never. You can be sure I more than use my monthly allotment of text messages though.
I am looking forward to the day when I wont have to pick up a phone ever again.
Parent
Re:no offense.. (Score:5, Insightful)
I am looking forward to the day when I wont have to pick up a phone ever again.
So you prefer short-hand glyphs to actually talking to someone where you can hear the tonal inflections? I gotta say, I think that's strange. There are so many flame wars started just because people mistake the intent behind text messages.
Parent
Re:no offense.. (Score:5, Insightful)
heh, yes, that has to be one of the worst bbc taglines i've seen.
to make this somewhat on topic, i'd actually say that i have to disagree with the article. i think if you concentrate and try to push it out to a demographic thats not familiar with gaming, they'll just resist it more than they normally would.
if you push present products onto an unsuspecting populace, then yes, they will, as they should. but what about if you start fixing games, so they actually appeal to more than the standard asocial obsessive-compulsive type?
video games are often broken. for example, time investment. games often require sinking several continuous hours at a time, and not many people can afford that (students excluded
another example are broken reward/punishment schedules: negative conditioning cycles are commonly hidden in mundane game elements, such as in having to reload a level until you get it right. pavlov would be proud.
and then there's juvenile storytelling, which is a huge turn-off. most people don't bother with pulp fantasy because it's puerile; why should they bother with even worse RPGs?
there are, of course, more problems than that, and they are complex, and without easy fixes. and maybe they will get addressed eventually, if hardcore gamers only stopped touting them as features...
Parent
Re:no offense.. (Score:4, Interesting)
The viewpoint that games are solely a product to be sold, and not an art form is the sort of attitude that will ruin gaming the way it has pretty much ruined movies and music.
If a game has integrity and vision, it will be good.
If it is produced by a well-oiled, hollywood-style machine, it will be uninspired, fun for a few moments in the exact same fashion the last game you played was fun.
If it is caught between those two worlds, it will be garbage, with left-over complexity from the smashed vision but no integrity.
A fine example of a great game that appeals across demographics is the Baldurs Gate series. It requires significant time investment... my GF and I have spent hundreds and hundreds of hours over several years playing them, and we're not quite done. It is challenging... you often need to repeat challenges to achieve victory, or to talk to everyone in the town for the third time before you find the one you're looking for. And it is, of course, fantasy, which is why we and so many others like it...
You want to know what key feature Baldurs Gate has that allows me to play it with my GF and loan it to my parents to play? It's one simple thing: You don't need fast reflexes to excel at it.
That's what I think differentiates a game for boys and young men from a game for everyone. If you need razor reflexes to play, most women and older ppl won't ever be good at it, so they won't like it. Hell, "The Sims" became successful using this key feature; I'd say that pretty much demonstrates it's effectiveness... the game didn't exactly have anything else going for it, did it?
Parent
Huh? (Score:4, Funny)
Re:Huh? (Score:5, Funny)
Note who is saying this. "Laura Fryer, director of the Xbox Advanced Technology Group". It means the XBox folks have just figured this out.
Parent
Gosh (Score:5, Insightful)
This observation is, of course, like unto a thing made entirely of poo. I find it particularly offensive coming from the Redmond crowd, whom I've had some dealings with. I am no longer inclined to take advice from a bunch of middle-aged cardigan-wearing preppy types who know everything about project management and zip about gameplay, other than what's been fed them by their Usability department focus-testers.
MS Usability have a lot of influence over people who are commissioning. They have their act honed and appear to be doing their best to reduce gameplay to a science - to quantify fun. I've been through some of their reports and it's not easy reading. It sums up their attitude to games: clinical, rationalized, objectified, sanitized, blah. They think too hard about it.
What a difference it is talking to Nintendo. Right from the off they tell you gameplay is king. Everything comes back to the control system. They pound this into you again and again, but it's good. Because they have not made this a science; they treat games design as an artform and know how subjective a thing it is. They understand fun. They know their stuff.
Parent
Re:Gosh (Score:4, Insightful)
Parent
What the?! (Score:5, Funny)
All right, show of hands. Who is a geek and exclusively plays non-fun video games?
Re:What the?! (Score:5, Funny)
Parent
Re:What the?! (Score:5, Insightful)
Parent
Re:What the?! (Score:5, Insightful)
Parent
Re:What the?! (Score:5, Funny)
I'd reply to your implication that SWG is a "non-fun" game, but I have to get back to work killing the swarms of butterflies and prairie dogs that seem to infest every planet in the known universe.
15 more hours and I'll grind enough experience to qualify for the elite puppy stomper profession.... and some storm trooper armor.
Parent
Duped? (Score:4, Insightful)
Re:Duped? (Score:5, Funny)
Parent
Hmmmm (Score:5, Insightful)
But, whatever.
Re:Hmmmm (Score:5, Insightful)
That, plus the fact that most folks go see a movie just once, whereas some games... well... you're the counting freak...
Parent
Games and Dorks (Score:5, Funny)
I think the big hold back is the media. (Score:5, Informative)
buying tampons for your girlfriend unpopular (Score:4, Interesting)
This comparison isn't especially enlightening, since it doesn't actually describe the relationship between film and games, other than "entertainment". To compare, you must have quantifyable things to measure. The only thing quantifyable they provided was cash outlay... which seemed to contradict the point of the article.
Games just need good advertising. (Score:4, Funny)
Troll of the year. (Score:5, Funny)
'Leading experts agree, fun should be pleasurable.'
I nominate this article troll of the year.
Movie Cost (Score:4, Insightful)
I went to see Tomb Raider this week with my girlfriend, including soda and popcorn that came out to be about 35 pounds. The price is about the same, but the movie only lasted 2 hours. A good game can last for months.
Re:Movie Cost (Score:5, Funny)
Parent
Damn! That's what we've been doing wrong! (Score:4, Funny)
To quote: "One of the main obstacles was the complicated controls of many of today's games, as well as tough levels which left many players frustrated. "You want a game that is challenging but never frustrating," said Ms Fryer.
Didn't they make the "Deer Hunter" games for those people?
They've got it backwards (Score:5, Insightful)
It's the same situation in the board game industry. Everyone's played monopoly (which is a lousy game), but who here has even heard of Puerto Rico or Settlers of Catan which are two of the best games on the market now.
Jason
ProfQuotes [profquotes.com]
Re:They've got it backwards (Score:4, Interesting)
No, sir, if you win, the game really rocks!
Settlers of Catan
A nice game, really. And there are several (!) expansions available to make the game more fun.
Parent
Re:They've got it backwards (Score:5, Interesting)
After all, who hasn't complained that good movies can't be profitable any more, and so the big blockbuster hits are really, really dumbed down? Video games might be headed in the same direction.
How depressing.
Oh, and mad props for mentioning Settlers of Catan, which is indeed one of the best games out there right now.
Parent
And in other news.... (Score:4, Insightful)
This is why older games are still popular, with less graphics and sound to work with, the hook had to be the game itself. You had to play it because you wanted to play it, not because it looked pretty.
Game play (Score:5, Informative)
Perhaps fun == easy and non-threatening? (Score:4, Interesting)
Case in point: when I bought my GameCube, I bought some games that I thought my wife would like, and Tony Hawk 3 for me. I convinced her to play Tony Hawk (and it took a lot of convincing at first) and got her through the initial tricks, and now it's her favorite game, hands-down. She kicks my ass in it more days then not, too.
If I hadn't been around to urge her to play, and if I hadn't helped her through the initial stages, she wouldn't be enjoying it now. That doesn't mean that she couldn't have figured it out on her own; it's just that she WOULDN'T have.
Wow! 'Fun'...So that's been my problem... (Score:5, Funny)
It's not just the "fun factor (Score:4, Interesting)
I to play video games, but I don't love having to upgrade my system every 2 months in order to play a new game. It seems like everytime a great new game is annouced, the recommended system specs seem to coincide with the latest processor and video cards released that week.
-i
A call to developers (Score:4, Insightful)
Hell, even retarded Ahnold movies, like Terminator and The 6th Day, bring up relevent settings and illuminate moral questions? Only a handful of the finest games, like Romance of the 3 Kingdoms and Civ explore the awy the world works (worked) outside my limitied experience. Well, I guess Black and White was worth something; a failed game, but it brought that morality and consequences to the table, showing the strengths and weaknesses of each...
Maybe if Warcraft had actually let me choose if the Palladin went bad, and made me struggle with the choice.
The only place in gaming I've seen this sort of development is in the small brand traditional (pen& paper) RPG companies. But they have their own geek-factor by nature of the format.
Popularity (Score:4, Insightful)
people who make them concentrate on making them fun, says a leading game expert."
Never going to be as popular?
Funny that the Games Industry makes WAY more money than the Hollywood.
Re:Popularity (Score:5, Informative)
Yeah, the video game industry has grown, but it's still nowhere near the size of the motion picture industry.
--Jeremy
Parent
Gameplay and money... (Score:4, Interesting)
Keep in mind that good game play usually requires code that allows for new and exciting physics, game play angles, modes, etc... What really makes a great game is diversity or elements and the ability to interface with these elements in such a manner that it doesn't clip the camera, crash the game, make it confusing for the player, etc... All these game play bonus items take R&D. These R&D items are then 'software' patented which in turn makes it more difficult for someone else to 'license' these for use in their game.
So this leads me back to money. That fact is, 3D and texture artists are cheaper in the short term than a really kick ass programmer that can write code to make the cheesy models come alive in the game engine. Also, it costs SOOOO much more money to write your own game engine, which in turn leaves the game developers with little money at the mercy of what they could afford to license.
The stereotype that games are for geeks is wrong if you ask me. I know many 'jocks' that play video games like they are going out of style. The thing is, they don't admit it or speak of it freely.
So what's the problem with the game industry? I think it's the fact that female population of the earth doesn't play games nearly as much as the male population.
Thoughts?
Article is wrong about sales figures (Score:4, Informative)
figures for 2002 (US)
Evolution of the Game (Score:5, Interesting)
Some basic structures, or 'language' of the medium has been worked out now, and has proven to be popular with the masses as an accepted entertainment medium, especially ever since someone noticed that games revenue had outpaced that of the film industry. So naturally there is some rabid capitalism going on insofar as people know a few formulas that work... i.e.
- the first person shooter
- the role-playing game (which is generally not really roleplaying, but whatever)
- the racer
- the fight game
- the simulators (and all derivations thereof)
I want a game like Memento. Or Jacob's Ladder. Or imagine some game that used one of those realtime 3D shaders like grayscale pencil-sketch throughout, in some kind of Poe-inspired adaptation... We will see these kinds of things someday but it'll take 'Directors' (do we still call them that?) to do daring things with the medium and push the boundaries of the game's narratives.
Interactive storytelling is a real bitch to get your head around in any appreciable way. Currently I lean towards really open-ended titles like GTA as leading the way in that sort of gameplay, that tries new mixtures of nonlinear play with prescripted events. Or Molyneux's stuff - damn him for going all Xboxy on me - those guys are really thinking about new kinds of games.
Mwa ha ha (Score:5, Funny)
Pointless Pontification by "Expert" (Score:5, Insightful)
I'm always faintly amused when an "expert" takes the time out his/her busy schedule to tell us something so obvious and/or useless.
In the practical matters, video games are already on a par with television and Hollywood. Major game releases can expect to have revenues which approach those of major feature films. In their target demographic (teenage and older males) they are already occupying a greater portion of their conciousness than other media. To argue that they aren't going to be as popular as films is pointless: they already are.
But what really seems silly to me is the following quote:
To this I would merely counter with a question: "What movie have you seen recently that changed your life?" C'mon, let's get real. Even if movies do have that power, most of them fall way short of that standard, and yet they remain popular and engaging. Frankly, I don't need movies to tell me how to feel, or to teach me about myself: I have a real life with real family and real experiences to teach me that.But what I do not have is the ability to pilot a light-speed fighter against impossible odds!
It's not exactly earth-shattering to claim that games should be better. They should be. It doesn't take an expert to observe that video gaming still remains a male-dominated activity. But the simple fact is that video games and movies have made a pretty good living out of catering to their audience, and it seems strange to argue that some revolution needs to occur before it will really take off.
Challenging? Bad idea. (Score:5, Insightful)
They should seem challenging, without actually having to be challenging.
A drooling moron with no motor skills should be able to beat a game. But whenever anybody beats it, it should feel to them like it took skill, like they accomplished something.
You need to create the illusion that the game is challenging, but without denying the rewarding experience of overcoming the challenge to any of your players.
If a game is too hard for me, I'll get frustrated with it and won't play it. If a game seems too easy for me, I'll get bored with it and won't play it. But if I beat every challenge and don't realize that there's almost no way to lose, I'll have fun.
This is my opinion regarding computer games, D&D, card games, pretty much any game. Everyone should be able to have fun playing. Everyone should have the illusion that they just barely had enough skill to win.
(I think Warcraft 3 probably nails this perfectly. It felt to me like I only overcame it through skill. But personally, I totally suck at RTS games -- I mostly just have fun pushing the buttons and watching the little blinkenlights. However, all sorts of people who are more skilled than me at RTS games also enjoyed it. I conclude that they must have gotten the illusion down right.)
So true (Score:4, Insightful)
Then came Jutland, a WW1 navy simulation. It was much more intense and beautiful. It had streaming video cut scenes, awesome graphics (for the time) and complex game play. But was it fun? Well, unless you knew the cheat code to show the proper the angle of your guns it was a lesson in frustration. Great looking game that was almost impossible to win.
Next was Aegis: Guardian of the Fleet. This was a serious game. It simulated an entire Aegis class battle cruiser in modern day warfare. It tended to be long and boring. Again, lots of detail and great graphics, but terrible game play. Not fun.
Fast Attack was another beautiful looking game with tons of detail and gameplay that closely followed the targeting and tracking routines of a real Fast Attack submaringe. But was it fun? Well, maybe if you're a navy simulatin buff. But I got the game for free and could play test it while I worked tech support and I wouldn't even finish it. Boring and impossibly complex to play.
Then came Conqueror 1086 (which we use to refer to as Conqueror 1286, Conqueror 1386, Conqueror Pentium!) The graphics were still good, but they put much more work into the gameplay and story line. And guess what? It was fun to play. I wish we wrote better code to control the game speed. It's impossible to play on today's fast computers. The screens scroll by so fast that you can't controll it. Too bad, it's a great game.
Now we have games like Uplink that have almost no graphics to speak of and yet are really fun to play. Do you see a trend here? The 3D graphics and surround sound do not make a game fun. The STORY makes a game fun, the GAMEPLAY makes a game fun. You'd think this wouldn't be news by now, but people are still surprised to learn that lesson.
Re:Games of today (Score:5, Insightful)
I recently had the chance to play "Roadblasters" at an airport arcade, which was one of my favorite games as a wee lad. Here's the thing: It was Lame. Just totally unredeemable.
Parent
Re:Games of today (Score:4, Insightful)
I don't know if 1942 and Battlefield 1942 are actually related branding wise, but BF1942 has definately carried on the 1942 tradition of simple, fast paced games for me. It's simple enough that my roommate was able to start playing right away and still have lots to explore play wise (he's learning to dive bomb and strafe now).
Parent
Not necessarily (Score:5, Interesting)
An arcade that I went to in those days, back in the early 80s, offered free quarters for good grades. And in those days I got straight As. Then we moved to a new area with no such arcade, and my grades plummeted. Coincidence? ;-)
But there are good games today as well. Madden 200x, the Myst series, the Civilization series, Tekken, Myth, and so on are all great games for me (though Myth and Civ are admittedly a little complicated for the average person and not really mainstream). True, these are a lot more complex than, say, Pac-Man, but still very playable and fun.
There are plenty of really sucky games as well -- further evidence that quantity does not mean quality. I've never understood the hoopla about Final Fantasy -- I got FF X and was thoroughly bored by it. Onimusha Warlords was gorgeous, but lousy gameplay. Metal Gear Solid 2 was just atrocious IMO. Most fight games like Mortal Kombat also got to be *way* too complex (who the hell remembers all the special moves?) -- Tekken isn't as bad as MK in this regard IMO, but getting there.
At the same time, there were plenty 1980s-era arcade games that stunk, as well as plenty of console games as well -- Haunted House for the Atari 2600, anyone?
So I think the overall proportion of good to bad is more or less the same, just that the sheer number of games these days makes the mind boggle with all the crap that comes out. But once in a while a real gem comes out -- Oni, Myst, Civ, etc. -- that more than outweighs the stinkers -- Darkseed, ST:TNG "A Final Unity", Daikatana, etc.
(Though I still like to play little whippersnappers on the PS2 in stores or at the CeBIT and clobber them...they see this 30ish guy and think "I'm gonna kick his ass", then I open up a can o' whoopass on them. Ah, those days in the arcades paid off after all... :-) )
As to the article: I'd say the byline should be "from the no-shit dept."...
Cheers,
Ethelred
Parent
Re:Support group: geeks who don't play computer ga (Score:5, Funny)
Parent