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History Of Doom Movie Debuts

Posted by michael on Sat Jul 24, 2004 08:29 AM
from the bang-click-click-bang-click-click dept.
Rogerpq3 writes "A G4/Tech TV feature on DOOM 3, offering a history of the DOOM franchise in the words of the folks at id Software. The clip can be found on the air on The DOOM Franchise, episode 310 of a series called 'Icons.' The piece offers clips from DOOM 3 and other games, interview footage, analysis and more, and for those without access to the program. You can download the movie at: 3DGamers, Doom3HQ, Doom3.de, Doom3maps.de, and FileShack. It's really worth the download for any Doom and id fans out there. (Thanks: BluesNews)"
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  • by secondsun (195377) <gtg261s@mail.gatech.edu> on Saturday July 24 2004, @08:35AM (#9788487) Journal
    Does this mena that there will now be another good thing to watch on G4TTV? (The first being the back of my eyelids of course).

    TechTV wasn't a GREAT network, but I never turned to it and felt like my brain was being removed from the back of my head. Now, post merger, the content is trite, the reviews are lame (but getting better at least), and the Screen Savers has passed into unwatchable. Maybe I am missing some show that comes on in my off time, but what is good on the network?
      • so.. they make a NERD SHOW not aimed at NERDS?

        what's the point?
      • And on top of that several of the hosts on TSS are actively promoting Linux and OSS to "the masses" every day.

        I think its great when they are warning people about the latest MS bug, and note that the open source alternative is uneffected... then they cut to a microsoft commercial! Have to get some damage control in during the breaks I guess.
  • DooM (Score:2, Redundant)

    You know this is one of those games I can never seem to get out of my system. I've bought the game at least 7 times and I still bought that "Collector's Edition" they did a couple years back. I play DooM Legacy (best linux port I've seen.) And I think I still have DooM95 installed on my wife's XP box. What is it that keeps me coming back for more of this game over and over again? Why can't I let this game go? Anywho I'm torrenting this file from 3DGamers and appreciate whoever brought this up as I los
  • More Mirrors (Score:5, Informative)

    by scifience (674659) * <webmaster@scifience.net> on Saturday July 24 2004, @08:38AM (#9788498) Homepage
    I've put up a mirror of this, here:
    http://www.scifience.com/g4_icons_doom3-hi.zip [scifience.com]
    My mirror will be live at about 9:40AM EDT; I am uploading the file now at 1000KB/s.

    FilePlanet also has this:
    http://www.fileplanet.com/files/140000/143505.shtm l [fileplanet.com]

    So does FileFront:
    http://files.filefront.com/3469815;/pub2/Doom%203/ Media/Videos%20and%20Trailers/ [filefront.com]
  • by Anonymous Coward
    g4_icons_doom3-hi.zip [gamershell.com] on 1Gbit/s Server :) Get it while its hot!
  • history of dooom (Score:5, Insightful)

    by spacerodent (790183) on Saturday July 24 2004, @08:39AM (#9788505) Homepage
    Doom is such an integral part of gaming history. How many of you played it as your first game? How many of you remember the first modding tools? Or the joys of downloading your first TC? Anyone remember Aliens TC by Justin Fisher? That mod had better atmosphere and gameplay than most comercial games I've played. Fourty or fifty years down the line I bet our kids look back on doom as the Model T of PC gaming.
    • Pffft! I remember ASCII golf on some ancient machine at a friend's place. Mono ASCII video!
    • by back_pages (600753) <back_pages@c o x . n et> on Saturday July 24 2004, @10:40AM (#9788950) Journal
      First game? Are you old enough to drive? I was born in 1980 and my first computer game was on a Vic-20. DooM as the Model-T of PC gaming? Are you watching Nickelodeon as you type? Over Christmas my much younger brother asked me what "Atari" was and couldn't believe that there were video games before the Playstation. Maybe you two could hang out.
      • I remember feeling the same way when my ex-girlfriend's brother asked me if the GTA games prior to GTA3 really were in 2D. Sheesh. I remember playing some games which didn't even have specialized pixels and instead used ASCII characters to represent your "tank" or "adventurer". (Albeit still well after some of you old-timers who remember when text-based games were "teh hottness".)

        More on topic, I also remember getting grossed out by the blood when watching my dad play wolfenstein 3d (specifically how you
      • Yeah, but Quake wouldn't have been what it was without Doom being written first. Quake was intentionally written as the successor to Doom, and practically all the new features in it were ways around limitations that people felt were the worst problems with Doom.
  • .torrent available (Score:5, Informative)

    by zaphod.nu (100500) <peterNO@SPAMzaphod.nu> on Saturday July 24 2004, @08:39AM (#9788506) Homepage
    There is a torrent available here [66.90.75.92].
  • My Doom History (Score:5, Interesting)

    by mfh (56) on Saturday July 24 2004, @08:39AM (#9788507) Journal
    - First played doom on a 486 at my buddy's place
    - His mother had to kick me out after playing on the family computer for 8 hours at a time
    - Could not afford a system that could run Doom
    - Finally got a p100 and bought Quake
    - Headfirst into the mod community
    - Made levels for Quake, Q2, Q3
    - Mods include Thunderwalker 2, Allstar2 CTF, Painkeep Arena
    - Invented Doom for Columbine that will likely never see the light of day (for obvious reasons)
    - Decided to design Doom 3 mod tenatively called "Doom 3 Bloopers" where we have some fun modding the orginal game
    - Still can't afford a computer that can play latest Doom Game
    • More details on those mods please! Especially Doom for Columbine and Doom 3 Bloopers. Just curious.
      • Re:My Doom History (Score:4, Interesting)

        by mfh (56) on Saturday July 24 2004, @11:17AM (#9789105) Journal
        > More details on those mods please! Especially Doom for Columbine and Doom 3 Bloopers. Just curious.

        Doom for Columbine was in pre design for some time over at Sourceforge. We were going to try and do something to show that violent video games were not the cause of violent actions, but it was stupid to think that this would mean anything to anyone, and it was going to be far too difficult to do it in a tasteful way so that the victims families of the Columbine tragedy would not be hurt.

        We tried several different designs out in concepts and none of them panned out. We looked at doing a mod where the main character was an undercover FBI agent trying to crack down on school gangs, and while it sounded good on paper, the display of extreme school violence still would have upset the families of the victims.

        The other approach was to do a kind of nonviolent game where your goal was to obtain reputation by pranking different people in the school, but it seemed off-topic to do that, when the results of Columbine were so clear. Two students decided to wage war on their peers as a way of getting even for years of abuse. It was a tragedy that I think isn't too far in the history to warrant a mod using the game blamed for the violence in the first place.

        Looking back, I would have liked to do a realistic Doom/Columbine mod that enabled people to go on shooting rampages in a school setting. This may sound outrageous, but we believed that the mod might enable students to get out some of their daily frustrations in a fairly realistic setting, before actually going as far as really killing students. The problem we faced was that of liability; if a student played our mod and decided they it was a good idea to start really killing students (you know, used free will) then there existed the possibility that we could be held responsible -- not that we should legally be held responsible for someone else's actions, but it would be a messy situation.

        I guess our rights to do a mod using the Columbine theme exist, but we're not sure how to proceed with that. Suggestions are welcome if you want to see this mod made.

        Meanwhile, because we're nerds, we've been looking at doing a bloopers mod for Doom 3, to make fun of the serious and scary theme Id Software spent millions putting together. Why? Because I think it will be easy enough to pull off without having any models people onboard. We can use existing models to create the mod, and as you may know it takes quite a bit of time to do even one Doom 3 model, let alone animate the damn thing. Plus, my experience tells me that models people are the least reliable type of team member because they generally get snapped up for big bucks when they are any good, thus leaving free projects desolate of talent above the age of 15.

        The bloopers could be a total rewrite of the Doom 3 game, but by fouling up the script and making the levels dysfunctional. I think it would be funny as hell if chainsaw weilding enemies dropped their weapons during a crucial cutscene, or someone turned on the lights when a really scary part of the game came up. Or if the guys forgot or messed up their lines in the game...

        The greatest need on that kind of project would be for voice talent. I could easily program all the events by simply changing and rearranging the scripted events. The dialog would be pretty damn funny and I could write most of it myself. Level alterations, I could do too.

        Since I've been in the mod community, I've noticed that you just can't rely on people to work hard at something, unless they've got a good reason to.

        The negative press we received for Doom for Columbine overshadowed what we were trying to do with it. It made it so it wasn't going to be fun to make that kind of mod. The negative press stole away any desire I might have had to do something with Columbine. But I really think a bloopers mod would be fun as hell to do, and it would be played by everyone if it was hilarious enough. Plus I wouldn't have to rel
    • Could not afford a system that could run Doom

      When I was at this stage, we solved it by playing on the school's computers. I fondly remember all long... *cough* school days. :-)

      Of course we were thrown out a couple of times and soon got a bad reputation (our class happened to be the worst abusers of school resources), so was it really worth it...?

      Hell yes!
    • This is the lowest slashdot ID I've ever seen actually posting in public.
      • Well, if I'd be a kid today, or maybe a kid 20-30 years from now, I would certainly be interested in hearing a little about the experiences from first-generation FPS players. For the same reason a car enthusiast would be interested today in hearing about some stories from a 70 year old about how it was to have real old cars back then. I mean -- imagine how different the games will be then. Doom might almost be like Pong in 30 years. :-)
  • ...makes it sound like they're talking about the long-forgotten Hollywood deal that would have made Doom into a blockbuster movie. Of course, like many game related movies, it went nowhere. In fact, the plans were changed to a "Quake Movie" after several years of negotiations. That also went nowhere.

    My guess is that the only reason why Tomb Raider was made into a (bad) movie, was because the opportunity for *cough* "eye candy" was so much higher. Not that it mattered in the end. Jolie was nothing like the
  • When is it going to be on TV?
  • I think i'll just bash my head to the wall until i fall in a coma. That will help me get through these two weeks.

    The wait is killing me!
  • Let's not forget those great Doom books [amazon.com]!
  • Alright, I will probably be modded down for this, but I still find it interesting as it validates something that I said about 2-3 years ago. Carmack stated on Icons:Doom that Doom was being developed with the Xbox in mind. They commented about having known before hand what the specifications and capabilities of the machine would be. We've seen the poor ports, and simpler interfaces, and now there is proof that even the best developers are curtailing themselves in order to keep things in line with the lowes
  • I gave G4 TechTV a few eeks before deciding to take it completely off my dial. Both networks were already lacking, but at at least TechTV had shows I cared to see.

    The G4 content is a bore. It's a fill of porn stars and games and how the two relate.

    I ended my extended cable tier three weeks ago and wrote Charter a letter about my thoughts.

    Anybody know of a way to get this - other than G4 - because I'm mildly interested if I run out of Tivo content.
  • I notice on the clip that they call the company "Id softare" rather than "eye-dee". I have never heard anyone actually say it the first way before...which is correct?
  • I'll probably buy the game, yadda yadda, but *man* I find these games built around technology instead of story reek. So they hired a scifi writer? Big whoops - in the quickie excerpts I saw sad ripoffs of Alien(1-4), Blade 2, and they're even *obviously* ripping off the feel of Half Life. Yup, ID has always been about blowing things up, but it holds my interest for about a week. Instead of getting all worked up about poly counts(what made their jaws drop in 2002 are now common technology displays nowada
  • Every gamer? (Score:3, Insightful)

    by Peter Cooper (660482) on Saturday July 24 2004, @11:44AM (#9789272) Journal
    In the video some guy says 'every gamer' is desperate to get their hands on Doom 3. This may generally be true of PC gamers, but I have some pretty savvy non-PC friends who get all the latest Xbox and PS2 games who've never heard of Doom (or, at least, may have screwed with Doom on the PCs back at school, but have no idea there's a number 3 due out). I think we tend to overrate ourselves here in the PC sphere..
    • or, at least, may have screwed with Doom on the PCs back at school, but have no idea there's a number 3 due out

      Believe me, after it comes out, they'll know about it.
    • G4 sucks (Score:3, Insightful)

      I used to watch TechTV quite often...atleast it was one of the few channels that I did watch other than comedy centrral and the history channel. Now I don't watch it. Who the hell wants to watch someone else play games to B grade music and video that has as much production value as a middle school class project...

      Why must they destroy everything likable in the world...

    • Believe it or not but when Doom first came out those same graphics were jaw-dropping. It's all a matter of perspective.
      • I wouldn't say jaw-dropping. It was great but there already was a few games with some kind of photo-realism inside. It also had a huge success because you could had hours of fun discovering the maps and shooting aliens. There wasn't a lot of FPS when it came out, and the previous game (Wolfenstein) had a relatively small success as a shareware (only in the geeks world).
        • Yeah but Doom knocked all the competition to pieces, in both graphics and gameplay. I mean, I think it was the first to go to texture mapping on every surface; the walls in Wolfenstein were mostly blank IIRC. And the AI for the creatures turned it to the point where it wasn't just -- open another door, shoot the thing that runs towards you, repeat ad infinitum, which is just about my only memory of Wolfenstein.
          • Nope, only the "floor" and "ceiling" were blank/unshaded -- walls and doors were all fully texture-mapped. Aside from texturing floors and ceilings, Doom primarily excelled over Wolfenstein in its geometry -- with Doom they went from Wolfenstein's 2-dimensional maps to a "2.5D" engine which allowed them to create floors and ceilings at arbitrary elevations, allowing much more flexibility in architecture, with features like stairs and vaulted ceilings, as well as walls at angles other than 90 degrees. It st
    • What's wrong with pronouncing router 'rooter'? After all, you don't say 'Get your kicks on rawt sixty-six' - it's pronounced 'root'.
    • It's like pronouncing router as "rooter", it's just stupid

      Huh? I take it by this comment you believe I should change my pronunciation of the piece of networking kit that routes (according to the COED, this is pronounced 'roots') packets to 'rowter', which is the way the name of the woodworking tool that routs holes in pieces of wood is usually pronounced, thus creating even more confusion by making the words homophones as well as homonyms.

      No thanks.