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First Person Shooters (Games)

Half-Life 2 Submitted to VU For Approval 44

Dreadlord writes "After years of rumors, leaks, and delays, Neowin reports that the release candidate for Half-Life 2 has been sent to VU Games for approval. Valve's director of marketing confirmed the story to GameSpot yesterday. "Yes, the release candidate went to VUG yesterday," he said. First words on the submission came from Gabe Newell, CEO of Valve, "The RC went to VU yesterday," read Newell's one-line post on the hl2fallout.com forums."
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Half-Life 2 Submitted to VU For Approval

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  • Wow.... (Score:5, Interesting)

    by Vaevictis666 ( 680137 ) on Friday September 17, 2004 @01:14PM (#10277997)
    So they might actually scrape in at under a year delay? (IIRC the initial release date was Sept something, forget exactly what)
    • Re:Wow.... (Score:5, Insightful)

      by nb caffeine ( 448698 ) <nbcaffeine@gmail. c o m> on Friday September 17, 2004 @01:18PM (#10278054) Homepage Journal
      September 30 2003, i believe it was. I was sooooo stoked about it coming out, and then there was this game "Deus ex: invisible war" and then this game "Unreal Tournament 2004" and then this other game "Doom 3" And then i bought an xbox and only play ssx3 all night after work. Of course ill play it. Of course it will rock. It just doesnt quite have the glow it used to. When it finally hits stores, it will be more like "lets see if all the damn hype was worth it"
      • Re:Wow.... (Score:1, Insightful)

        by HerculesMO ( 693085 )
        I think the hype will be worth it, given that its physics engine rivals that of id software's, and actually does better because it's not so shadow-intensive. That said... the gameplay is what I'm concerned about. Half Life was only a great game because of Counterstrike -- it was smart for Valve to port Counterstrike in its entirety to the new engine for the physics and eyecandy. Additionally, it's a good way to keep the same game and just update it -- some games try to do this in a fashion that simply won'
        • Re:Wow.... (Score:4, Insightful)

          by bigman2003 ( 671309 ) on Friday September 17, 2004 @04:48PM (#10280262) Homepage
          I disagree that Half-Life was only good because of Counterstrike.

          I played Half-Life, and from the opening scene on the little traincar, to the end scene (fighting monsters or something) I thought it was an awesome game. I also bought Opposing Forces, which for some reason I actually played BEFORE Half-Life. (This was my first experience with an expansion pack, and I scaped together whatever money I could for Opposing Forces- then imagine my dismay when I found out that I would ALSO need to buy Half-Life!)

          After a got a semi-decent Internet connection, I figured I would try my mad l33t skilz at Counterstrike. Boy did I suck. This was also my first experience with cheating on a videogame. I wonderered how those guys could hit me in the head each time!

          I think if I went back and played Half-Life now, I would probably cry, but for it's time, it was a great game.

          If they come out with another game (Half Life 2) with an intriguing storyline, some features on a game you've never seen before, and head crabs that slowly work their way down to your crotch...then I think it will be a great game.

          But, I was totally disappointed by Doom 3- I can't imagine why Half Life 2 will live up to the standards we all are hoping for.
          • I agree (Score:5, Interesting)

            by johannesg ( 664142 ) on Saturday September 18, 2004 @02:58AM (#10283549)
            Maybe it's just me, but I always thought the real star of Half Life was Black Mesa. It's just such a gloomy, depressing, yet realistic and intriguing place. I cannot imagine getting quite that same "help I'm all alone under a kilometer of rock and concrete with just monsters for company and noone cares and the only ones that do want me dead" feeling when playing a game in a city, under the open sky.

            I always thought the best parts of Half Life were the earlier levels, before you get out into the light of day. You start descending into darkness. Pretty quickly after the game proper starts you are teased with being on the surface, but you are forced back down. Then you get the long trek through the missile silo with its nasty yet excellent monster. After you get back to the surface it is still a good game, but it no longer reaches the lofty heights it had reached before.

            I agree that Doom 3 was not as spectacular as we could hope for. I think it was the pacing (too regular) and predictability (far too predictable). Real horror works best when you _don't_ know what is in front of you. In Doom 3 you are guaranteed to have two monsters teleporting in and another one appearing from a sliding panel behind you.

            • "Real horror works best when you _don't_ know what is in front of you" Wrong. Real horror works best when you know what's going to happen, but you don't know exactly how or when is it going to show up. Anticipation is the key. For best effect, mix in *a few* truly unexpected thrills (*SPOILER*Spider drops in your face when you select that 3rd camera in the monitor*SPOILER*). Teleporting monsters are NOT part of Doom 3's horror atmosphere. Sounds they make before activating ARE. Your own mood when starting
          • Screw Counterstrike. Team Fortress has it all over CS. The only good Counterstrike map is that Pac-man map. Has it got anything to compare to Dustbowl? Doubt it.

            The only good thing about Counterstrike is it can be played with only two people. TFC needs 8 to be good.
          • While counterstrike is probably the most popular mod, its probably one of my least favourite. I would highly reccommend Natural Selection which ads some RTS to the FPS elements. Science and Industry isn't bad, but doesn't have the atmosphere that NS does. DoD is a nice mod as well.
      • Re:Wow.... (Score:3, Interesting)

        by u-238 ( 515248 )
        This is a hard truth to ignore.. when the first Half-Life was released in 1998 the gaming industry was drastically different than it is now.

        Engines, graphics and abilities extend leaps and bounds in a matter of months, not years. As someone who's played the counter-strike source beta, I can verify to its lacklusternesss relative to modern games. Even Battlefield 1942, a 2 year old game. That's not to mention BF: Vietnam, Doom 3, UT2k4, and on and on. The ragdoll physics have been around since the origin
        • The ragdoll physics have been around since the original Hitman 2000
          Actually Hitman was beat by Trespasser (released in either 97 or 98). They physics engine was amazing at the time, even if the game was a commercial flop.
    • Re:Wow.... (Score:2, Funny)

      by BrookHarty ( 9119 )
      They had multiple hard drive failures, they finally went to raid systems to protect the code, (Only took 3 times?)...

      For a multi-million dollar engine, i think its wise to spend a couple bux on raid workstations. And maybe a firewall. ;)

      Anyone remember the .com's where you brought your own PC into the office? Ya, I picture Valve like this. Sierra has always been cheap, and they love to buy companies and fire everyone. Dynamix anyone?

      • Anyone remember the .com's where you brought your own PC into the office? Ya, I picture Valve like this. Sierra has always been cheap, and they love to buy companies and fire everyone. Dynamix anyone?

        Unfortunately, this kind of behaviour is the norm instead of the exception, which is why everyone in the industry hates big game publishers (except for the game "press" which likes that they give them plastic swords with the game name on them).
  • by br0ck ( 237309 ) on Friday September 17, 2004 @01:17PM (#10278027)
    In case anyone wonders whether the Gabe Newell post again came from his compromised forum account, Steve Gibson at Shacknews has contacted him [shacknews.com] to verify validity and it is indeed legit.
  • Who knows? (Score:5, Interesting)

    by RogueyWon ( 735973 ) on Friday September 17, 2004 @01:20PM (#10278074) Journal
    Another 1 line forum post? Perhaps I'm just getting cynical in my old age, but I'm hardly going to treat this as the gospel truth. As far as I'm concerned, I'll believe Valve's statements on release dates the day I have the game in my hand (or my steam cache... I'm open minded on these things).

    Valve may have some great talents on their staff. Half-Life was a shockingly good game and Half-Life 2 may well continue the tradition. But by god do they need some decent project managers and PR people. Since the announcement of HL2 last year, they've managed to make themselves objects of anger, frustration and sometimes plain ridicule for much of the gaming world. I'm sure a lot of this is unjustified morally, after all, nobody has a "right" to have HL2 by any given date (except possibly the people who got vouchers for it with their graphics cards *cough*), but that's not to say that any sane company should have behaved in the way that Valve have. If HL2 wasn't ready for release before the leak last year, and I don't think anybody now believes that it was, then Valve should have made this clear and been relatively open about the progress of the game all along.

    Hell... even an ID-style "when it's done" would have been better than this endless succession of missed release dates.
    • What do you expect from them though? I mean Newell is an ex-Microsoft hack who used to sleep under his desk for Gods sake. The guy is a fucking idiot. How have they screwed the pooch on all this?

      They get hacked. Hardly surprising given Gabe's stellar security on that forum, with the password of gaben.

      They make up bullshit excuses about how the hack has delayed the game, despite various sources having checked the code that was leaked saying "No fucking way was this ready to ship".

      They promote the shit out
  • delicious irony? (Score:4, Interesting)

    by Scott ( 1049 ) <stl@ossuary.net> on Friday September 17, 2004 @01:34PM (#10278228) Homepage
    I remember one of the things said to have given away the HL2 going gold hoax a couple weeks back is that Gabe Newell doesn't make short, one line posts to web forums. Am I the only person who finds it funny that he has now apparently made a one line web forum announcement? I say apparently because the site be down, Cap'n.
  • by SimianOverlord ( 727643 ) on Friday September 17, 2004 @02:10PM (#10278678) Homepage Journal
    I heard from a mate, who heard from a mate, who heard from a guy he spoke to on IRC, that Half Life 2 is a bit of a washout.

    He played an early release copy, he said, and there weren't even any monsters, scripted encounters or real puzzles, only a couple of half assed maps.

    I won't be buying a copy.
  • by Luigi30 ( 656867 ) on Friday September 17, 2004 @02:45PM (#10279091)
    I guess he changed it from gaben to gnewell? ;)
  • Vivendi thinks it's rubbish and that it will never sell. Too big of a risk, not a big enough fanbase
  • by stonedonkey ( 416096 ) on Friday September 17, 2004 @03:10PM (#10279322)
    This does not mean the game has gone gold or is necessarily going to go gold soon, as I've seen reported since this announcement. Several candidates can and will be delivered to the publisher before one of them gets approved. Granted, since Steam has already preloaded the sounds, textures, and models, the bulk of the game is set in stone. But that still leaves the executable, overall stability, multiplayer, maps, and other QA odds and ends.
  • Gabe Newell
    Valve Software

    Posts: 32

    Posted: Sep 16 2004, 12:27 PM
    Yes, the RC went to VU yesterday.


    It's there, it appears valid...if someone checked with him, Im inclined to believe it. Now, lets hope that after all this wait, it wont suck.

  • by seraphiem ( 813795 ) on Friday September 17, 2004 @03:39PM (#10279618)
    So how much longer until the game is finally released? I fear its another 2~3 weeks until this RC will become the build to go gold. And thats IF it is even accepted requiring no re-working at all. A big IF. So folks, it seems mid-November till early December is the objective. I think if the game comes in too late in December, the Holiday season sales are going to get killed. Interestingly to me, if it comes out in the November timeframe, it'll feel like the original HL coming out in late October early November of '98. I just hope the game retains a good portion of the original feel or atmosphere.
    • I should have linked to this [planethalflife.com] in the story, here it's anyway:

      [...] Valve has announced that they will be delivering an RC (release candidate) to Vivendi around the 15th of this month. That does not mean that HL2 will be out immediately thereafter. Vivendi will still have to approve the RC, a process that could take another two or three weeks, depending on their QA department and how fit the RC is to be released. If it were rejected, Valve would have to cook up another one and submit that for approval. Once
  • ...where's the .torrent for the RC? :)

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