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Peter Molyneux Apologizes for Fable
from the at-least-they-tried dept.
A message from Peter Molyneux.
There is something I have to say. And I have to say it because I love making games. When a game is in development, myself and the development teams I work with constantly encourage each other to think of the best features and the most ground-breaking design possible.
However, what happens is that we strive to include absolutely everything we've ever dreamt of and, in my enthusiasm, I talk about it to anyone who'll listen, mainly in press interviews. When I tell people about what we're planning, I'm telling the truth, and people, of course, expect to see all the features I've mentioned. And when some of the most ambitious ideas get altered, redesigned or even dropped, people rightly want to know what happened to them.
If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.
I have come to realise that I should not talk about features too early so I am considering not talking about games as early as I do. This will mean that the Lionhead games will not be known about as early as they are, but I think this is the more industry standard.
Our job as the Lionhead family of studios is to be as ambitious as we possibly can. But although we jump up and down in glee about the fabulous concepts and features we're working on, I will not mention them to the outside world until we've implemented and tested them, and they are a reality.
Thank you for reading.
Peter.
Missing apology! (Score:4, Funny)
Where's the apology for Black & White? :-P
Re:Missing apology! (Score:4, Insightful)
And when all was said and done, it wasn't that bad of a game. Over-hyped for sure, but not bad.
I had fun with it and it brought a smile to my face...what else should a game do?
Parent
Reality. (Score:5, Insightful)
However, what happens is that we strive to include absolutely everything we've ever dreamt of and, in my enthusiasm, I talk about it to anyone who'll listen, mainly in press interviews. When I tell people about what we're planning, I'm telling the truth, and people, of course, expect to see all the features I've mentioned. And when some of the most ambitious ideas get altered, redesigned or even dropped, people rightly want to know what happened to them.
Anyone who has ever developed software for a living knows this is the truth. Early on you spec out cool features, come up with great ideas, etc, etc. Your game/app is going to be the "BEST EVER!"...then somewhere along the way in the development process reality kicks you in the face. Bad features sometimes get added, good ones need to be dropped for technical reasons or time constraints.
The crappy part about it is, usually you only talk to people in your company about an app early on. Or maybe if you are in a small shitty company you talk to the press and no one cares. But the "big name" programmers are expected to deliever on everything they say and then some. It takes a lot of guts for Molyneux to step up and say sorry I couldn't give you everything I said.
Re:Reality. (Score:3, Insightful)
except that by now he has probably figured out that big hype == big pre-orders and that big promises == big hype.
games biz is almost as much about the hype(pr) as of creating the actual games, big pre-hype enables them to get funding without questioning.
and for example, the trees could still have been made to evolve probably somehow, just with a differenct tactic(without wasting some magical 15% of
Re:Reality. (Score:4, Interesting)
I was wondering that too. Why not instead of gradually grow, they jump a little? But only when they are off screen and not visible, and not during combat, if the hieght changes were subtle you would not notice them grow, just one day they are bigger, and you don't have to have the cpu calculating every second how to draw them.
Parent
I'd rather hear about it (Score:5, Insightful)
I don't know about you guys, but personally, I love talking with friends about theory, however practical or impractical that might be. What would be cool in a game, how you could implement it, races, ships, whatever. I think Mr. Molyneux should talk with the enthusiasm that he has for his games, as long as he's not promising that those features will be there.
Let's be realistic: trees growing doesn't matter. I mean, really, it's immersive, but also irrelevant. I'm not going to notice if it's not there (well I might, but I won't care). That being said though, just talking about the possibility opens up dozens of possibilities in my mind, ideas and theories that I can discuss with my friends, and we can say 'wouldn't it be cool if we made a game that could do this or that or the other thing?'
As long as he's not influencing sales by guaranteeing anything, I'm fine with him saying 'we're working on realtime tree growth and you can watch the textures change as paint dries, and the shorelines will gradually recede or encroach depending on the phase of the moon and the changing climate and passing meteors'. If they really are working on it, then A+, and if it doesn't make it in, then hey, that's the way she goes.
--Dan
Standing firm (Score:3, Interesting)
What I'd really like to see is an apology from Warren Spector for DX:IW, but all we got is that post-mortem on IGN on how he prefers console games and that it was a wonder the first Deus Ex didn't completely bomb.
My only problem with the game (Score:5, Interesting)
Anyone know of a nice long RPG in the works? I remember playing Wizardry 7 for months before I was able to get all the way through it.
Re:My only problem with the game (Score:2)
You completed Morrowind and the 2 expansion packs?
It's no Ultima 7, but it's pretty good.
Peace
--
Original, Fun Palm & Web games by the Lead Designer of Majesty!
http://www.arcanejourneys.com/ [arcanejourneys.com]
Re:My only problem with the game (Score:5, Informative)
Not in the works, but already out: Tales of Symphonia by Namco for the Gamecube. Took me 49 hours to complete, and that's without doing much of the optional stuff (though there isn't a lot of it). I'm also not a slow player...
I found the story a bit cheezy at times, but that's pretty standard for Japanese-style RPGs, no matter how serious they try to be.
Beten Kaitos is coming out in November, also from Namco, and has been receiving positive buzz since its release in Japan last year.
--Jeremy
Parent
Re:My only problem with the game (Score:2)
Tales of Symphonia, while a good game, is barely an RPG. It blurs the lines with action/adventure.
When are publishers going to get over this recent craze and realize that turning battle into a crappy button mashing version of SNES street fighter isn't going to make the game appeal to new audiences, and it's going to alienate existing fans. Star Ocean and the FF VII sequel are like this too. Add to that the delay of Xenosaga and this has been the most disappointing year for RPGs in memory.
Re:My only problem with the game (Score:2)
The history has some nice turns and twists, and there is a lot of extra things to see. I was not a fan of Namco until this game. yay!
Re:My only problem with the game (Score:3, Interesting)
Re:My only problem with the game (Score:2, Informative)
Star Ocean - 1-3 hours of utter boredom and then the game gets good. About at the 30-40 hour point.
Shadow Hearts - Just came out a few days ago, haven't played it yet, but I've heard good things about the series.
Baten Kaitos is coming out for the Cube in november. It's got a wierd card-based combat system.
Paper Mario should be pretty good, albeit wierdly
Re:My only problem with the game (Score:4, Funny)
Well, this Life game I heard of takes about 70 years or so. Don't know if it's any good though. I have heard really good things about Life II, but it may turn out to just be vaporware.
Parent
Re:My only problem with the game (Score:2)
It took me 78 hours to complete, but I taking my time, and I think I did pretty much all of the side quests that I could.
And the best thing about KOTOR is its replayability - I finished it playing as a light-side Jedi, and I intend to start playing again soon, as a dark Jedi. Will be a completely different playing experience, different side-quests are available, different force powers...
Refreshing... (Score:5, Insightful)
Maybe next time, he won't blab every wild feature he plans.
Re:Refreshing... (Score:2)
Daikatana would be the game that not only changed the industry, but would make people stop playing all games that existed before it.
He whined about the stuff that happenend at iD, and basically took all credit for Quake being good.
Ion Storm would be God's gift to gamers, and the way he ran it is the only intelligent way to run a studio.
Now, post-Ion Storm Romero is a different story. After he was taken down a few k
Could be worse (Score:3, Interesting)
Re:Could be worse (Score:2, Funny)
Don't be ridiculous; Dr. Derek Smart, Ph.D, is more than willing to admit that he's perfect.
Fable Features (Score:4, Insightful)
Is it possible for real-time tree growth to improve gameplay? In fact, yes. Remember, Nintendo was planning something a little like that in the (vaporware) N64 sequel to Earthbound/Mother, where the player could plant a seed in a location and come back later, when the passage of time detected from the machine's real-time clock would tell the game when it had grown to a point where it could be harvested for useful fruit. Not quite the same thing that Molyneux's talking about perhaps, but indicative of the kinds of ways tree growth can improve a game. However, if the tree growth is merely decorative it doesn't influence the game *that* much.
I was actually fairly jazzed up about Fable until recently. The more I read about it the more I'm thinking maybe I shouldn't be so excited after all. I was hearing things before about a world that evolves around the player and dynamic gameplay, but now I'm hearing things that sound more like a 3D Zelda with Harvest Moon elements mixed in. Perhaps an interesting game still (HM isn't *that* bad, and if you're gonna copy, copy the best -- it's still better than almost anything else I'm aware of for X-Box), but it no longer is making me consider buying an X-Box again to check it out.
Re:Fable Features (Score:2)
Re:Fable Features (Score:4, Interesting)
This should also apply to woodcutters. Want a wooden shield? Need some wood, buddy. "but there isn't a single tree for thirty leagues!". "Well, then, better plant some, no?"
Also, fish, and ore. Ore should be interesting. It has to be mined. Miners are needed to go down there and the more "enterprising fellows" should be able to hire people to mine the mines and extract the ore. "Want a full body armor? Need 50 kilos of metal ore, buddy." "But, there isn't any ore around here!" "Well, then, better mine some, or get a wagon and go to the land of the dwarves and bring me back some."
This would then effectively create a merchant class.
It would also be fun to have food shortages, and fights outside the inn to break into the storage and steal their food so the 30 paladins could be bested by three enterprising thieves and three oxen carts, for lack of food.
Of course, same goes for leather. Want leather greaves? Find me a cow and a tanner. "But there's not a single cow for miles!" "Well then, buddy, wanna wooden shield instead?"
And a million GP won't make a difference when you hear "Wizard needs food, badly".
Finally, rangering skills would be invaluables: "Just got this deer, we can eat folks."
Parent
Re:Fable Features (Score:2)
Sounds like the type of things the WorldForge [worldforge.org] projects have been intending to incorporate and handle.
Re:Fable Features (Score:2, Informative)
While I find Fable to be a good, albeit short, game, it has very little to do with Zelda or havest moon. No 'dungeons', in the zelda sense, about 2 puzzles in the entire game, lack of a sense of exploration (you walk on 'tracks', no expansive countryside/ocean to explore. It's more like a more RPGish version of an action RPG like BG:Dark Alliance. If you're looking for Zelda+Harvest Moon, you're better off with Dark Cloud & Dark Cloud 2 for the PS2.
Re:Fable Features (Score:3, Interesting)
And nintendo did exactly that with Animal Crossing. You can plant an apple, after a few days it'll be a full size tree, after a few more it'll produce apples.
Plu
Still Disappointing (Score:2, Insightful)
I am not just referring to missing features. Those were disappointing enough, particularly given how much this game was hyped. For years this game was presented as the second coming of RPG's. The results were so far from the boasts one can't help but be disappointed.
Just 15 percent slowdown (Score:2)
That's one thing Doom 3 did differently than most games: They kept in all the CPU intensive stuff, and made it possible to turn it off. The knew that in a year, people would rather have it in there than not.
Re:Just 15 percent slowdown (Score:3, Insightful)
1) It's a console game. No patch. No hope of having more CPU power in a year.
2) It was supposed to be something that affected gameplay as well... not just prettiness.
15%.. (Score:4, Interesting)
I'm no game programmer, but this seems a bit ridiculous... what kind of code were they using for this? Is time passing so fast in this game that you need to be constantly updating the trees?
Re:15%.. (Score:2)
Re:15%.. (Score:2)
you could easily just check the areas trees when you move into a new area.
it wouldn't really have taken that much of imagination to do it.
of course it's a completely needless feature with apparently no point at all, so they just dropped it and came with this excuse.
Re:15%.. (Score:2)
Re:15%.. (Score:3, Insightful)
That is quite likely... on the other hand, it very well could have been a crappy implementation, or simply completely unoptimized - iterating over every tree in the world every frame could suck up a big chunk. Programmers are exceptionally scarce resources in game development, probably better to have them fix show-stopper bugs or implement features more central to gameplay than make trees grow.
Re:15%.. (Score:2, Insightful)
Common sense is that you should never ever mention features that have a high probability of get
Re:15%.. (Score:2)
Re:15%.. (Score:2)
Re:15%.. (Score:2)
Biggest Missing "Feature" (Score:5, Interesting)
In fact, I consider the ability to play as either gender not a "feature", but a requisite when playing an RPG.
Re:Biggest Missing "Feature" (Score:2, Funny)
Re:Biggest Missing "Feature" (Score:2)
mod parent funny
Re:Biggest Missing "Feature" (Score:4, Interesting)
Parent
Re:Biggest Missing "Feature" (Score:2)
Entertaining if unfinished game. (Score:3, Funny)
*Try to get your combat multiplier even HIGHER!*
from the game, but it is extremely clear that the game was released unfinished. While enjoyable, it suffers from a number of
*Try to get your combat multiplier even HIGHER!*
annoyances, to the point where the two missions you want more than anything in the game are to beat the crap out of the guy holding the camera, and kill
*Try to get your combat multiplier even HIGHER!*
the guy that made the controls 'default', but not customizable.
-Z
Comparisons to CoH (Score:2)
Re:Comparisons to CoH (Score:2)
Re:Comparisons to CoH (Score:2)
This does not, however, stop him from teasing the fanbase by answering questions like "Feature X and Feature Y would be neat, but I don't like Z, what's the plan?" with nothing more than "Soon."
Re:I thought it was a great game anyhow (Score:3, Funny)
- ...brilliant audio, a fairly good storyline AND lady grey has nice boobies boot!
13 year old fanboys... you don't say!Re:I thought it was a great game anyhow (Score:2)
I wish for a remake of Syndicate and Magic Carpet. What I would really love would be Syndicate with more maps/areas (smaller countries), ability to play more players in multiplayer, and so forth. It was one of the coolest games I've ever played. Add TCP/IP options to Syndicat
Re:Impulse Control (Score:2, Interesting)