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Final Fantasy VII: Advent Children Preview

Posted by Zonk on Sun Oct 24, 2004 02:05 PM
from the high-def-spiky-blonde-hair dept.
Daemon writes "Daeya.org has put up the first part of a preview of the new Final Fantasy movie. Final Fantasy VII: Advent Children will be released in DVD format. The story takes place two years after Earth was saved from Meteor at the end of Final Fantasy VII." Great report, but it's very spoiler heavy. Be warned.
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story
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  • Huh... (Score:4, Funny)

    by catbertscousin (770186) on Sunday October 24 2004, @02:07PM (#10615131)
    Maybe it's just me, but I still think it sounds strange to have a Final Fantasy VII - I guess the first one wasn't so final after all.
    • Re:Huh... (Score:4, Interesting)

      by yamcha666 (519244) on Sunday October 24 2004, @02:27PM (#10615252) Homepage

      I've always been fascinated over why Square Soft chose Final Fantasy as the name of the series back in the late-80's when they developed Final Fantasy 1 for the NES.

      Back then, Square Soft wasn't doing too good financially, and the idea of closing up shop was being floated around. So, Hironobu Sakaguchi, godfather of FF, decided to go out with a bang, and create a wild, adventurous role playing game, and dubbed it "Final Fantasy" as in Square Soft's Final game if you will.

      And who would have known that Final Fantasy 1 would resurrect Square Soft and the entire series would turn Square Soft into a legend in the field of console role playing games.

      *drooling* Final Fantasy 6 .... mmmmmm

  • by kmmatthews (779425) <krism@mailsnare.net> on Sunday October 24 2004, @02:09PM (#10615141) Homepage Journal
    That will buy this for the hot chicks in it? :)
      • I agree with him. I'd never pay for a movie just because of a hot chick. I have a girl friend who obsesses over Brad Pitt movies because he's so hot but gets pissed if I talk about porn stars. What's the difference?!
  • Is it just me, or does the numbering system for the Final Fantasy games/movies seem completely random now?
    • But I remember the numbering schemes being even more confusing with the Mega Man and Street Fighter games.
    • Is it just me, or does the numbering system for the Final Fantasy games/movies seem completely random now?

      Well, it's not the only one. Some games are numbered 1, 2, 3D, 3D-Atomic, Time-to-Kill, Zero-Hour, Land-of-the-Babe, Max Payne, 4-Ever (aka. Forever), so the FF numbering seems pretty tame to me...
    • The numbering system was originally confusing because of the Japanese releases that never made it to America and Squaresoft's attempt to cover this up. Now that Square-Enix is throwing out actual sequels they can't just bump the number up, they have to append additional junk to the title like in X-2.

      My feeling is that the franchise is getting out of hand these days and is becoming diluted, there will still be tons of fanboys out there but Square-Enix is losing some because of the growing ridiculousness of
      • Yeah.

        I firmly believe that the FF series jumped the shark when they went 3D.

        That might not have been the reason for the shark jumping, but since seven they just seem to get more annoying each time.
        • I disagree - FF7 was the last one that I enjoyed, but it was really not one of my favorites... And besides, FF7 was more or less the same as the last 6 with a better engine for tiles and an occasional FMV.

          Above that, I really think it was voice acting that did it. Graphics wise for their time in the games industry, Square has always been ahead of the curve. I remember the awe looking at graphics in FF6 that nowadays people put on t-shirts to look "retro". Of course, back then these people were more interes
  • hmm (Score:3, Insightful)

    by ImTheDarkcyde (759406) <ImTheDarkcyde@hotmail.com> on Sunday October 24 2004, @02:11PM (#10615151) Journal
    this is one movie im really looking forward to, i just hope I don't have to wait for PSP to come out and get it on a little UMD...
  • Too late (Score:4, Funny)

    by News for nerds (448130) on Sunday October 24 2004, @02:15PM (#10615187) Homepage
    >All Content are Copyrighted to Daeya.org and
    >Square-Enix and may not be duplicated anywhere
    > else without written consent of Daeya.org.

    I bet this Daeya.org would be burnt down by a lawyer's megaflare summoned by SquareEnix in a few days.
  • by Reaper9889 (602058) on Sunday October 24 2004, @02:17PM (#10615205)
    The team had an
    average 0 hour of sleep in the last 2 days.
    Why do they call it an average? Its not as if they could reach 0 hour if one of them slept anyway...
    • How come everybody's always gotta be hatin' on mode?
    • Need we remember fourth grade math?

      What three types of averages are there? Which one is appropriate for a statement such as this?

      Mean, median, mode. Mode is appropriate for a statement about a small group of people over a short period of time. If there are 7 people, and 4 of them slept 0 hours, the average is - indeed - 0 hours.
  • With the convergence of the film and game industries, isn't it only a matter of time? I certainly hope so. Maybe we'll see Halo the movie come out in tandem with Halo 3! If they can get Milla Jovovich play Cortana, it'll be a box office smash.

    • Be careful what you wish for. Remember:
      Resident Evil
      Tomb Raider
      FF:Spirits Within
      • by HaloZero (610207) <protodeka@gmail.com> on Sunday October 24 2004, @05:02PM (#10616049) Homepage
        Don't forget about Wing Commander. Ho-ly shite...
        • Re:Halo: The Movie (Score:4, Insightful)

          by Lemmy Caution (8378) on Sunday October 24 2004, @03:32PM (#10615581) Homepage
          No, the stories aren't *that* good. The thing is that the FF games are *character* driven, and much of the richness of the games is created by side characters and NPCs, not just the main characters. FF7 works as much because of Barrett and Red 13 and Yuffie and Cid as it does because of Cloud, Aeris, Tifa and Sephiroth. And all those characters work well together because we spent hundreds of hours with them, building them up, nuancing their personalities with skills and materia and jobs and some choices (at one point, the exchange between Barrett and Cloud is based on who you form a party with.)

          A film has 2 hours to do all that. It can't. Character, in film, is created more by appearence, gesture and style than by dialogue.

          Most good films are not *that* character driven - the characters, when compelling, are more story-driven. Final Fantasy and other epic RPGs have more in common with literary epics than with cinematic ones, in terms of how we get pulled into caring about them.

          I've repeated this enough that it's gotten tiresome, but I'll say it again: the best videogame that was ever made into a movie was never a videogame per se: it was Run Lola Run.
          • I know you're talking about something else, but you bring up a very important issue about the limitation of current "charachter-driven" RPGs. That issue is the illusion of control. The games give you time to build up personalities, but they don't allow for any deviation on the part of the main charachter. In FF7 you could change a single scene based on how you'd been using your party, and that single scene made me feel so much more a part of the story. The emphasis on the "interactive movie" style of RP
    • I thought someone already did this [redvsblue.com]. Not Microsoft-sponsered, of course.
  • Spoiler Review (Score:4, Informative)

    by Pheonix5000 (661842) on Sunday October 24 2004, @02:28PM (#10615254) Homepage
    This isn't just a spoiler, it's someone retelling the entire movie!

    Why? Doesn't anyone think that this place will have their arse sued off for giving all this away? :shrug:
  • by Conspiracy_Of_Doves (236787) on Sunday October 24 2004, @02:57PM (#10615388)
    or did anyone else feel a sharp agonizing pain in thier side when they read the words "Final Fantasy movie [imdb.com]"?
  • by ShatteredDream (636520) on Sunday October 24 2004, @03:01PM (#10615412) Homepage
    Mainstream American audiences don't like anything that is really heavy on fantasy or sci fi, generally speaking, unless it has one of two things: spectacular visuals or has a plot that might as well be a fantasy/sci-fi take on modern day issues. LOTR and SW e 4-6 had the former, old Star Trek had the latter.

    Don't get me wrong, I am salivating at the thought of getting my grubby mits on this after looking at the shots taken from it, and I was there opening night for Final Fantasy the movie. Just don't be surprised if this never gets anywhere in America. Imagination and the average American tend to be something akin to mortal enemies.
  • by LanMan04 (790429) on Sunday October 24 2004, @03:05PM (#10615432) Homepage
    a movie version of Final Fantasy II? IMHO FFII had the best plot of all the FFs, and it doesn't have all the anime-esque/techno stuff tossed into it (I'm sorry, I could never get very into FFVII VIII or X). Seriously, Cecil and his battle with his inner demons (and emerging as a paladin), Rydia the summoner, great quest, airships, dwarves, elemental demons, the death of Palum and Porum early on in the flick (shocker!), it would be awesome!! Hell, I was so into that game when I was 12/13 I was depressed for a week after finishing it.

    And PLEASE PLEASE, no long, weird, poorly translated speeches about the nature of the human soul or philosophy, a-la Ghost in the Shell.
    • That's Final Fantasy 4. The atrociously bad first English translation of it (the American SNES version) was released under the title "Final Fantasy 2" in the U.S. to avoid confusing "stupid American consumers", because the real Final Fantasy 2 and 3 hadn't been released in English. In addition to being released under the wrong name, the difficulty level was reduced considerably from the real version, the translation was a horrid mess, and the dialog was heavily censored ("spoony bard", anyone?) to make th
  • by Vash_066 (816757) on Sunday October 24 2004, @03:30PM (#10615568)
    I still curse the name Sephiroth to this day!! Damn him for what he did to Aeris!! I spent all that time getting her levels up...then wham! Sword thru the gut....the fire of a thousand suns doesn't begin to descirbe my anger.
    • I hear ya man, I shed some tears at that moment :(

      I still can't hear the Aeris tune without getting choked up. Sign of a good game, when you really get to care for the characters.
      • I hear you there. I choked up during the burial scene after the JENOVA fight, and broke down twice while playing FF8. The first time was when Squall gave his speech to all the troops via the Balamb Garden intercom, and the second was when he and Rinoa were in space and was wondering if Rinoa would regain consciousness. I know some people talk smack about FF8, but if the game can grab you like that, then it says something about how good the story is.
  • Advent Children? (Score:5, Informative)

    by rbb (18825) <{gro.6cr} {ta} {ocmer}> on Sunday October 24 2004, @03:47PM (#10615660) Homepage
    A suggestion would've been to include some links to more information about the movie:
    There's also www.adventchildren.net, but that one's not entirely working for me at the moment.
  • Anyone else a little freaked out about the looks of the CG characters? I remember reading an article a while back about how, no matter how realistic, computer animated human characters will always lack a humanistic "look" that makes them look eerie and ghastly. This is true even if you can achieve up to 99% realism for a computer animated human. That 1% makes a huge difference, and makes them appear less human (zombie-ish).
  • is Aki Ross in it? That's all I care about really. Seeing this movie is a yes/no decision for me.
  • Can the recent Final Fantasy games really be classified as Role Playing games anymore? Ever since FF7 the series has been reduced to just fighting monsters inbetween CG cutscenes. Too many games gave been trying to bridge the gap between the movie and the game. It may seem like a good idea, but IMHO it just makes a really boring game. Metal Gear Solid 2 suffered from this. Snake opens door-watch 10 minute movie. Snake walks down hallway-watch 15 minute movie. The entire game was just walking Snake from one
  • by echocharlie (715022) on Sunday October 24 2004, @05:09PM (#10616087) Homepage
    ...and that's a good thing!

    Between Advent Children and all the other Final Fantasy VII sequels that have been announced, it's good to see Square Enix acknowledging their most popular FF to date. Before Crisis - Final Fantasy VII is their entry into Mobile phone gaming. And then you also have Final Fantasy: Dirge of Cerberus, their PS2 sequel which focuses on one of the supporting characters in the game, Vincent Valentine.

    For those of you who haven't played the original game yet, you should go out and get a copy. It's available for $20 under the classics banner, and boasts one of the most unique battle systems in an RPG. The "materia"-system offers so much flexibility, and let's you really customize your game. I love the materia-combos that can be created.

  • But does right click suppression annoy the shit out of anybody else?
        • Replying to myself after trying it out on the site. In Firefox, the right click javascript is handled first (in this case, popping up a dialogue box that says nyah nyah no downloads for you), then Firefox goes ahead an opens the right click context menu anyway. I heart Firefox.
  • by LockeOne (825080) on Monday October 25 2004, @02:04AM (#10618667)
    Was at the screening as well, best 10 bucks spent in a while, though still kinda crappy that it was only a piece of the movie. They said it was work in progress and that it'll end up being about 60-80 minutes long when complete. They actually had guests from Sqaure-Enix to talk about the movie, and that the whole thing was using bleeding-edge digital technology (even the projector and screen was new just for the screening).

    The detail was amazing -- you could even see the freckles on some characters' faces. You can't really tell at all that it's CG and not real actors. Almost all the main FF7 cast was in the preview, and some really cool action scenes. Makes you wish they remade the game based on the movie. Vincent moves extremely quick and swiftly, almost like a vampire. Barret's gun arm transforms into other things like liquid metal. Aeris is in the film, but you barely see her face (at least in the preview). Red XIII actually does have a tail on fire. Cid has his polearm and is quite good at swift at keeping enemies at bay. Tifa seems to be in charge of the Strife Delivery service, and she gets her 10 seconds of fighting fame before getting overpowered by the crazy antagonist. They also had a flashback with Cloud's friend from SOLDIER in that flashback in the game. The Turks are also in the movie.

    BTW, the 30 minutes included the opening and end credits, so in reality, it was only like 20 minutes.
    • Re:no way.. (Score:5, Informative)

      by Lao-Tzu (12740) on Sunday October 24 2004, @02:15PM (#10615186) Homepage
      It's a movie, not a sequel to the video game.
      • Re:no way.. (Score:5, Funny)

        by Rosco P. Coltrane (209368) on Sunday October 24 2004, @02:26PM (#10615247)
        He can't tell the difference, he's mad, he just said so himself...
      • I've recently started playing FF X and it is hard to tell if it is a game or a movie. And no I am not talking about the quality of the graphics but rather the interactivity. I've played to 1/3 of the way from my guess and it is way too linear. Every map literally has an arrow pointing this way to the next challenge. My guess is some of the battles are rigged to move the plot along as they planned. With a little more automation it could have been made into a movie.
        • I know what you mean.

          About half-way through the game, though, it becomes less linear. Hang in there.

        • You get to a point "most of the way through" the game and it becomes nonlinear until you decide to continue the plot.

          That said, its always like that -- you can deviate and go off course at any point, or backtrack, or whatever -- but the game designers have a specific plot they want you to follow. Ever notice how you can't kill off a team member permanently?
    • Yes, and 10, and 11, and soon to be 12...

      Firstly, Advent Children is a film, not a game. Secondly, the Final Fantasy series has no continuity; FF2 was sequal of FF, FF3 is not a sequal of FF2, etc. (with the exception of FFX-2, a direct sequal to FF10). This movie takes place after the events in FF7, but is in no way tied to the other games.
    • WTF don't they hire English Script writers?

      Maybe because this was produced primarily for a Japanese market by a Japanese company and only then translated to English for export?

      Why does a script have to be originally written in English? Is English superior to all other languages? Is Japanese deficient and worth avoiding? Of course not, linguists tell us that all languages are essentially equal. Instead, what matters is the quality of the translation. Some Square-Enix things have been translated quite well, others have not.