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Portables (Games) Entertainment Games

PSP Opened up and Exposed 308

Pascal writes "After delivering some classic first impressions of the PSP last Tuesday, including some interesting loading time tests, the happy thugs at Lik Sang have now respected their tradition by opening up the PlayStation Portable. If you ever wanted to know how Sony puts such a powerful hardware inside such a small casing, there is a huge picture gallery of the guts over at Lik-Sang.com"
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PSP Opened up and Exposed

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  • Overheard (Score:4, Funny)

    by Anonymous Coward on Saturday December 11, 2004 @12:52PM (#11060497)
    "I feel so naked!" -- PSP
  • If you .. (Score:5, Funny)

    by Anonymous Coward on Saturday December 11, 2004 @12:54PM (#11060508)
    If you view the photos in reverse you can see him put it back together.
    • I never would have guessed! Its a bit like those hidden messages in songs... only much more obvious.
    • "If you view the photos in reverse you can see him put it back together."

      I had a biology teacher that pulled that joke with a birth video. Half the class needed counseling.
  • by z3021017 ( 806883 ) on Saturday December 11, 2004 @12:57PM (#11060527)
    I think we can safely say the PSP sports graphics and games equal or greater than what the Nintendo DS offers.
    However, the deciding factor for many would-be buyers (myself included) is still the battery life, and not one article says anything about it.
    • Absolutely. The loading times in the article seem a bit poor as well. 15-20 seconds of disc activity can't be good for the batteries.
    • by Jeff DeMaagd ( 2015 ) on Saturday December 11, 2004 @01:01PM (#11060547) Homepage Journal
      Here's one indication:

      http://forums.gamespot.com/gamespot/show_message s. php?board=909100112&topic=17948788&page=0
      Battery Details
      What will the battery time be?
      4-5 hours for Video watching through UMD.
      4-6 hours average for gameplay through UMD.
      4 hours with headphones and 50% volume, no WIFI and highest screen brightness (180 cd/m2).
      6 hours with headphones and 50% volume, no WIFI and lowest screen brightness (80 cd/m2).
      • by El Camino SS ( 264212 ) on Saturday December 11, 2004 @01:36PM (#11060742)

        4-5 hours for Video watching through UMD.
        4-6 hours average for gameplay through UMD.
        4 hours with headphones and 50% volume, no WIFI and highest screen brightness (180 cd/m2).
        6 hours with headphones and 50% volume, no WIFI and lowest screen brightness (80 cd/m2).


        It has been my history that manufacturers usually exaggerate and say that the battery life of anything is double what it really is. This is true for gameboys to flashlights. With that little piece of knowledge, this battery life is not as good as everyone thinks it is.

        I would say that I would be taking a book along with me as well, just in case.
      • I have seen those numbers too, but they are based on proto-type versions of games, not the final retail games. This is probably the reason why most news outlet sources are holding back from giving actual battery life stats, until the final version of the games come out.

        Still, when you also factor into that preliminary figure of 4-6 hours of game play the 10-20 seconds of load time, various other second of load time (game menu, etc), and in between game load time, the actual time you get to control the acti
        • Plus current generation PS2 games are using data streaming from CD to reduce load time which according to Sony will be a no no on the PSP. So I would expect the load time to be even greater on the PSP games compared to the current crop of PS2 games.

          Not neccesarily, one thing that people forget with handhelds is that because of the small screen things like textures don't need to be the same quality as they do for TV consoles.
      • Actually, for most prospective handheld customers, battery life is not going to be the deciding factor if they're thinking "Should I get a Nintendo DS or a Sony PSP?" For most people, the deciding factor is the fact that the DS is available right now (sort of) with 400,000 more units on the way. It's already been revealed that there will be a shortage of PSP systems at launch, which isn't going to happen in America for another month or so anyway. This gives the DS a nearly 1,000,000 unit head start, with
        • On the other hand, being the first to market is not an indicator of actual success. The last Sega system was out for nearly a year (I think) before PS2 and yet the PS2 basically helped give it an early demise.
        • A caveat: I'm a Nintendo loyalist.

          Remember that the Dreamcast had a good head start over the PS2 (I bought mine on release day and have a bright-orange T-shirt to prove it), and ultimately it was for naught.

          But then again, Nintendo has had a long history of supremacy in the portable arena. Their dethroning from the console top-spot isn't as telling as you might think -- the SNES and Genesis had a long-fought, bitter rivalry.

          I know who I'm cheering for, but admit that the victory is up in the air. Could
      • by rsmith-mac ( 639075 ) on Saturday December 11, 2004 @04:34PM (#11061928)
        Speaking of the PSP's battery life, I'm getting a bit concerned about heat from the unit. The first thing that caught my eye is that in one of Lik Sang's PSP photos, you can clearly see what resembles a heat vent on the top of the unit [lik-sang.com], which throws up an orange flag immediately. Then when today's article came up, they had a picture of the battery [lik-sang.com] which is rated 1800mAh@3.6V. Already being an owner of a GBA SP, I wanted to see how it compared to that and the DS, so Lik Sang has a picture of the GBASP and DS batteries [lik-sang.com] which come in at 600mAh@3.8V, and 850mAh@3.7V. So all things considered, the PSP's battery is roughly 3 times the power of the GBA SP, and a little over 2x that of the DS.

        That taken in to consideration, this is where I really start to get worried about heat. If we take the 4-6hour battery life at face value, we'll say that the PSP runs about half as long as the GBA SP. But when we also take in to consideration the battery differences, we're talking about the PSP effectively burning though power at (2x3=6) times the rate of the GBA SP. Obviously there's a huge difference between the two with that large LCD(so not all energy leaving the system will be heat energy), but still, doesn't all this energy it's burning through have to go somewhere? I doubt Sony has created a hand-held laptop in terms of heat, but after an extended play session, are we going to have to worry about the PSP being warm to the touch(i.e. will it be warm enough to discourage long play sessions)?

        As someone interested in buying a unit later on, this has me seriously concerned that the PSP is going to be the first mass-market portable game device where heat is a concern.

    • I think we can safely say the PSP sports graphics and games equal or greater than what the Nintendo DS offers.

      Can we? Have you played all the PSP games?
    • by GFLPraxis ( 745118 ) on Saturday December 11, 2004 @02:12PM (#11060941) Homepage Journal
      While the PSP has better hardware, the Nintendo DS has:

      1) Better battery life (10 hours vs 4 hours in game)

      2) Game cards (Who wants to spend extra money on a memory card, and who wants to carry a bunch of disks in their pocket? I perfer to be able to save to the game media)

      3) Touch screen. Without joysticks, how can you possibly play FPS on the PSP? The DS has the touch screen, which works like a mouse on Metroid Prime: Hunters (near-perfect control- I love the touch screen).

      4) Cost. DS is $150, PSP is $200. Add to that the cost of the memory stick ($30 minimum) to the PSP, and the fact that an extra battery costs $50 (to equal the DS's battery life), means you get a much cheaper system with the DS.

      5) Stability. That exposed screen must be very easy to damage. The flip-open DS design is a good protection. Plus, the PSP has a CD drive, you know how easy it is for those to skip with a little bump, and break with a good drop.

      6) Nintendo games rule :)

      Just my opinion. I've done some research into the topic.
      • The PSP has a perfectly fine analog joystick.

        http://forum.lik-sang.com/other/psp-release/psp - re lease8.jpg

        That's not a little extended speaker below the D-pad. That's the analog stick. First handheld to ever have an analog stick (the 8-way DPAD on the NGPC doesn't count), and you shirk it for that!

        This thing is going to fail because it goes from 2/3 to 1/3 charge in 2 hours, not because it doesn't have a joystick. Sheesh.

        I think you also underestimate the Sony fanbois who don't know what gaming is a
        • The PSP has a perfectly fine analog joystick.

          I've played hundred of hours of first person shooters on computers. I've played several hours of first person shooters on XBox and the PS2. I played about a minute of Metroid Prime Hunters on a store demo, in an uncomfortably low position (I'm a tall person).

          I'd rather play on the DS than the PS2 or XBox any day. It worked like a charm. I'm honestly flabbergasted that Nintendo was able to make it so I could just pick it up and pull of sophisticated shots; it t
        • [i] The PSP has a perfectly fine analog joystick.[/i]

          I almost forgot about that. But every review I've seen says that the mini-Joystick was a nightmare to use.
      • 1) You can swap batteries in a PSP. Not great, but the gameplay experience on the PSP won't be seriously harmed by the battery life limitation.

        2) UMD vs Game cards .. personal decision

        3) The PSP has an analog stick. The touch screen will be fated to be a bad approximation. AND, you can actually use both hands to hold the device :-)

        4) A memory stick is included. For a system based on a PS2, vs one based on an N64 (8 years old!!), $50-$100 more is well worth it.

        5) The PSP comes with a case. But, the
      • by macshit ( 157376 ) * <snogglethorpe@NOsPAM.gmail.com> on Saturday December 11, 2004 @06:10PM (#11062492) Homepage
        I finally got a bit of hands-on time with a PSP, so I'd like to add a few more entries:

        (7) The PSP is a brick. Honestly, the thing is really heavy, I felt like I'd need weight training to use it for any length of time. It feels bigger than it looks.

        (8) The control scheme is kinda sucky, despite the presence of an analogue joystick. The analogue joystick seemed poorly placed (rammed way down in the lower corner), and very touchy to use. Furthermore, since the controls are clearly not directly compatible with the dual-shock anyay, my god, why on earth did they retain the same enormously crappy digital pad they've been using since the PSX, and why did they give the digital pad the "prime" location?!?!? It's not just annoying to use, it's downright painful after extended use.

        The screen is definitely very nice (especially the amount of unit real-estate devoted to it -- makes the DS look almost primitive), and it's clear that Sony is really pushing the the technical envelope with the PSP, but it's also starting to seem like they forgot to include good user-design among their list of criteria for the PSP. It's pretty dissapointing to see a market-leading company with so much money -- and so much to win/lose -- making such silly mistakes.
    • I agree with you on the PSP having equal or better graphics but so far there hasn't been much to impress me in the game division. Demos just don't cut it for me and so far that seems to be the best they have to show.
    • I have a magazine here that talks about the battery life of the PSP. Sony knows that it's a consumer concern. The way to fix it is to implement games using some sort of close-media algorithm where it doesn't have to go far on the disk to find the next track. Therefore it spins alot less.

      On record, Sony never had a failed console or system. They plan to keep it that way. Though this strategy probably won't affect 1st generation PSP games.

      • On record, Sony never had a failed console or system

        Two generations of one console (PS1, PS2) isn't enough of a track record to judge from - yes, they stormed the market with the Playstation 1 and 2, but the same could be said of Nintendo with their early machines. Nintendo didn't have their first failure until the virtual boy (NES>Gameboy>SNES>N64>Virtual Boy>GBA>Gamecube>DS). Not that I'm saying that means anything, I just don't think it means much to say Sony haven't failed yet.
    • It really depends on what you play. If you're playing something like Gran Turismo the whole time, you're unlikely to get more than a few hours. However, you can't even play something like Gran Turismo on the DS, so that's not a fair comparison. If you're playing something like Pokemon, the type of stuff you'd play on the DS, then there is no reason you couldn't get 4-6 hours of battery life.

      Also, I think people are really overestimating how much battery life people need. The iPod's original 8 hour battery
    • And the load times, which apparently are looong...
    • Graphics? 3D, probably. The DS seems to have better support for 2D graphics than 3D -- it seems that its 3D hardware can only display on one screen at a time, though the developer gets to pick the screen.

      Games? That's up in the air. There's far more I'm excited about on the DS than the PSP.

      But I've already said this multiple times so why don't I shut up already.
      • You are correct about the "3D on one screen only" thing, for the record. Though I imagine you could fake it on the other screen, using GBA-style 3D.
        • Hmm... I imagine that other, creative solutions might be possible as well. Such as rendering on both screens at half-time.

          Display a scene on one screen, save a framebuffer of that and keep showing it there, then display on the other screen on the next frame. It'd be choppy, but could work on both screens.

          Metroid Hunters: First Hunt also shows cinemas that split between the screens, so apparently video is possible on both.

          But it seems obvious that the designed intention was 3D on one screen and 2D on th
  • by GameGod0 ( 680382 ) on Saturday December 11, 2004 @01:01PM (#11060546)
    It looks like that antenna attached to the wireless chip can be removed, I wonder how long it'll be before we can wardrive with a PSP?
  • by grungebox ( 578982 ) on Saturday December 11, 2004 @01:03PM (#11060561) Homepage
    I assumed the DS would tank since most people who like handhelds already own an SP, and the DS just seemed sort of awkward and gimmicky to me. But lo and behold, it's actually selling pretty well. So I'm just going to bite my tongue and let what happens with the PSP happen. I would imagine it would not sell that well since it is high-priced and faces a market that is already heavy in Nintendo handhelds (especially since it will come after the holidays and the new DS entry)...but what do I know?
    • by Lumpy ( 12016 ) on Saturday December 11, 2004 @01:21PM (#11060668) Homepage
      what you fail to notice in the DS grasshopper is that the DS will play all the Advance games without a problem.

      therefore if you buy someone the DS and there are no DS games available for them they like they can start playing it the second they open the box with their advance games.

      and yes, the advance games on the DS are much smoother and certianly more playable.

      super monkeyball in particular is much more playable on the DS. it almost seems that the game is taking advantage of the higher speeds to give me smoother gameplay. I can finesse the ball with greater accuracy now.

      and yes, I instantly yanked the cartridge out and ploped it in my SP... there is a definite playability difference between the two.

      the PSP has a ton of distance to catch up to the DS. they did not come out of the gate with hundreds of games that will work on the unit from the older platform.

      my SP is now deligated to playing my old gameboy and gameboy color carts.

      the only thing I pray for.... they do NOT bring the nightmare that is pokemon to the DS.
  • Price Hike (Score:3, Insightful)

    by PixelSmack ( 837457 ) on Saturday December 11, 2004 @01:03PM (#11060562)
    As per usual with the release of a new console we are going to see a huge price hike in the first few months... who can be that desperate to get there hands on the system they are willing to pay a few multiples of its actual value. It will come out internationally before long so we won't have to wait to long and lets face it the games shipping at lunch will not be the ones remembered on the system.
    • Re:Price Hike (Score:2, Insightful)

      by raventh1 ( 581261 )
      Mario64 DS will be remembered, and I still remember Halo... you know the one before Halo2 ?
    • and lets face it the games shipping at lunch will not be the ones remembered on the system.
      The games shippping at supper, on the other hand....

      However, I would say that there are a handful of games which might be remembered. Halo pretty much made the XBox launch -- I daresay people will remember Halo long after they forget the XBox.
    • they are willing to pay a few multiples of its actual value.

      Economists take the actual value of a product to be what people are willing to pay for it. If someone is willing to pay twice its suggested retail price to get it, then its value is twice SRP for that person.
  • This suprises me. (Score:3, Interesting)

    by thegoogler ( 792786 ) on Saturday December 11, 2004 @01:03PM (#11060563)
    In one of those pictures, they show a Sharp brand LCD display.. its actually a medium sized display too.. how are they selling these for almost less than just the display costs(I would think anyway..)
    • Like the Rio Carbon sells for less than the individual hard drives. Buy a large stock and the cost per unit goes down...same thing here.
    • Suppliers can cut special deals to be featured in the latest popular consumer item, and cut special deals for very high volume purchases where both companies go direct to each other rather through distributors. Also, retailers mark up the price of individual parts much more than they can for a console.

      I thought Sony makes small LCD panels too but maybe they decided to outsource that part. It is also possible that Sony and Sharp panels are being used. I'm sure there are a lot of trade-offs used to decide
  • by WIAKywbfatw ( 307557 ) on Saturday December 11, 2004 @01:06PM (#11060586) Journal
    "I tell ya, back in my day, when you linked to a picture gallery from the Slashdot homepage then you went down hard, you stayed down hard, and you damn well liked it. Nowadays, these servers just take it on the chin like it means nothing to them. That's just not proper or respectful. It reminds me of the time when..."

    Seriously though, kudos to the guys at lik-sang.com for having not folded like a house of cards in a hurricane as soon as this story was posted here. I always wonder when people take apart these toys if they ever manage to put them back together in anything like working order.
  • I'm really starting to reconsider buying a PSP now with the support for MP3/MP4 playback as the previous article (there's a link on the website) suggests. Although I don't know much about Sony's Memory stick format, how much data can be held on one stick? I'm guessing there are sizes such as flash drives right?

    I'm also considering buying one of these [thinkgeek.com] to charge the thing if it'll work properly. Will need to look into this.
  • $450-$600 for the value pack? I guess some people have to have the latest and greatest I guess.
    This is a pretty cool little device though. MP3 playback and JPEG support should allow for minutes or even hours of quality jackage.
  • A format that doesn't travel well, long load times, a giagantic screen (prone to scratching in backpacks?) and short-ass battery life. This isn't aimed at the mobile gaming crowd, it's aimed at the "Gotta have the latest device" crowd. The kind of people that own mobile phones to play java games, music, light up dark alley ways but never actually make any calls on the damn things.

    Nice to see other people looking at the portable market, shame Sony got it so very, very wrong.
    • A format that doesn't travel well, long load times, a giagantic screen

      Yeah, isn't this the mistake Sega made with the GameGear? Technically superior but too bulky so it lost out to the technologically crappy GameBoy.
    • How is it a format that doesn't travel well? It's thin and narrow --- precisely the format that travels well. The DS, in contrast, is very bulky. Size is a very important characteristic for portable devices --- that's one reason why the iPod is so popular.

      • How is it a format that doesn't travel well? It's thin and narrow --- precisely the format that travels well. The DS, in contrast, is very bulky.


        The DS and PSP are virtually exactly the same size. Look at the pictures in the original article comparing the two.

        PSP: 170 x 74 x 23 (mm)
        NDS: 147 x 82 x 31 (mm)

        The NDS is significantly shorter, but a tiny bit wider and fatter. But if you consider 1/3 of an inch extra in 2 dimensions "very bulky", something's really wrong with you.
        • Look at this picture. The DS looks way more bulky than the PSP. [lik-sang.com]

          The DS is about 30% larger overall in volume. That is significant. The biggest problem with the DS is that extra 30% is in the height and depth. I own both an iPod and and a Rio Karma, and they differ in volume by the same amount as the DS and PSP (ie: the Karma is 30% larger). However, while the iPod is more than an inch longer, it is *far* more pocketable because it's 1/3 of an inch narrower and 1/3 of an inch thinner. Form factor is enormou
      • The PSP feels really heavy though (holding is like holding a typical 3.5" hard-drive), it's not something I'd want in my pocket.

        While that sort of density definitely gives it an air of "quality", it's not very practical for use I think.
  • by El Camino SS ( 264212 ) on Saturday December 11, 2004 @01:24PM (#11060680)

    -Sony has won the adult part of the portables market with its sleek styling and functionality... question is, is there even an adult market for these things to begin with?

    -Do we need yet another proprietary media format? When can we burn on it? When can we buy it?

    -Are audiences really going to want to buy their media on a proprietary format when a portable DVD player is so cheap these days, and works with your home disks? Saying that smaller is better was important in the 80s... I don't think that holds today. Matter of fact, is anyone going to buy a movie on this thing? Will they be offering anything besides FF:The Spirits Within and Akira for the otaku?

    -The interactivity of the DS is well known, the interactivity of the PSP not so much, why?

    -It's obvious that Nintendo knows where it is going, but I am not so sure about this. Their primary point is that it is "sleek." I am not sure that being sleek is my main desire to having a portable.

    -I am not really excited about a disk drive anything in my carry around equipment. It may be an unfounded fear these days, but still, it is there.

    From what I have seen from both Nintendo and Sony, they are trying to make a quantam leap in the portables market, and right now, my money is on Nintendo. Still, they need to do something before I buy either one. They both have side features, but shiny and features is a seriously Japanese thing, and Nintendo has held its own with their focus. So I go with 'Tendo.

    After all, who uses their Xbox to play movies? Anyone? Who will use their PSP to play the ten songs that their memory stick can hold or look at digital pictures when the camera already has a screen, and shows them without running it through a PC? Picto-chat? Honestly Nintendo, if you are close enough to picto chat you are close enough to chat for real. That is more fun.

    Some of these things on both machines make no sense. Maybe they make sense if you are Japanese. I don't know what some of these things are for.
    • -Do we need yet another proprietary media format? When can we burn on it? When can we buy it?

      Actually it looks like UMD is a no show so far [com.com]:

      While the PSP game roster is sure to grow--with dozens of titles in the works by Sony and third-party publishers--promised music and video support is less clear. As of yet, no music or movie studios, including the major ones owned by Sony, have announced plans to release content on the new Universal Media Disc (UMD) optical media format the PSP will use.

      Meanwhile Sony

    • I'll take the big one first: After all, who uses their Xbox to play movies? Anyone? That would be me and hundreds if not thousands of others. Not dvd's, oh heavens no. Xbox Media Center on a modded Xbox is about all I use my Xbox for; not more than a couple of games on the Xbox I care about. $150 and a little soldering brings me the best bang for the buck in a home theater unit.

      -Sony has won the adult part of the portables market with its sleek styling and functionality... question is, is there even

    • Um for many people who have a modded xbox or a ps2 it is their primary DVD player.
    • question is, is there even an adult market for these things to begin with?
      I don't think so. I am a HUGE fan of games, but being an adult, I have a real job. I drive to work. Unless I took public transportation (which doesn't exist to the place I go), I don't have time for this. I have a PS2, Gamecube, Dreamcast, and various older platforms. I have a GBA (1st generation with front light installed), but I hardly EVER play it. On the rare occasions that I get to go somewhere and not drive, I have a laptop I w
      • I think this next system they are developing will be their Dreamcast; that is, their last chance at a home console; make or break time.

        I hate to say it but you're on the ball with that remark.

        The working title I've heard for their next console is Nintendo Revolution. At this rate, it damn well better be. It would be cool if they had some super-deluxe new DS-style gimmicks included with it. Remains to be seen what they actually do with it.
    • Sony has won the adult part of the portables market with its sleek styling and functionality... question is, is there even an adult market for these things to begin with?

      Seriously if I can pass this off as a PDA in the office I will buy one :).
    • What would be *really* interesting is if Sony made software to rip DVD videos to play on the PSP. I know its doable by ripping to mp4 to memory stick, but what about on the discs? How much would fit with good compression?
  • by jardin ( 778043 ) * on Saturday December 11, 2004 @01:46PM (#11060790)
    On eBay, only 2 weeks ago I found a Japanese importer who had several PSP units to sell (pre-releases that would be shipped for 12/12). I guess he figured the demand would be huge and he would make big profit, so he started the bid at $0 to get attention. It turned out, most people had never even heard of PSP selling yet and thought it was a scam (many questions to the seller at the bottom of the auction included, "Are you selling a link?" "Why are you selling this 3-4 months before the release?." Or possibly people saw the retail value of $200-250 and felt if they paid more they would be getting ripped-off.

    Long story short, I managed to snag me one for just over $200US (and $25US shipping to Canada, which I find is fairly reasonable). The same unit on eBay as we speak is going for $600-$700US. I guess it pays to find these things out early ;)

    Even retailers, such as Lik-Sang are taking advantage of the demand by jacking up prices. They claim it is "out of their control," although Sony still claims to lose $250US on each unit (eep).

    A couple weeks ago before I managed to snag the eBay auction, I had going around trying to find short pre-order lines (or finding unethical ways of cutting in line). Everyone has their price, right? After several emails back and forth from goldenshop [goldenshop.com.hk], I found Ronald's price was $400US for the value pack. I told him I was interested, only because it may have been my only chance to get a unit before Christmas. We agreed upon $29 shipping, and things seemed to be settled. Well, that was until yesterday. I guess Ronald got quite a few of these "deals" once customers found out how limited the supply was. His "Buy-It-Now" price (so to speak), is now US$635 (followed again with the "this price is beyond our control" line). I immediately refused the offer. Only minutes later he responds back, telling me if I wait a bit, he might lower it. It sounds like a reverse-eBay method, starting high, and seeing how low he has to go before he can sell them all. Not a bad idea at all, but why not just auction them on eBay? For a slightly lower price, for around $584, you can get the Standard Pack from success-hk [success-hk.com].

    If you don't mind waiting a bit, I highly recommend play-asia [play-asia.com]. Even with all the pre-order hype, they had a very reasonable price (around retail). When they found they were accepting more orders than they could handle, they promptly closed their pre-order lines. They also had the very first review [play-asia.com] of the PSP, even though it was a bit stingy on many details.
  • I may get modded offtopic for this, but I noticed that some people who work in toystores and gameshops have been hoarding PSP's to sell on eBay.

    I was in a KayBee Toys yesterday at the local mall. The lady in front of me asked about getting a PSP and the guy working the counter said there was a great shortage and that they were going for over $500 on eBay. He said he was glad that he grabbed the 2 he got the moment they came in and is thinking about selling them for big bucks eBay because he knows that pe
    • I was in a KayBee Toys yesterday at the local mall.

      Is this your local mall in Japan?

      ...is thinking about selling them for big bucks eBay because he knows that people will pay it. I sooo wanted to knock this guy upside his head for being like that, but what are ya gonna do?

      What you do is not be such a big baby that you have to have yours NOW! You wait until it's a price you want to pay, and then you buy it. You've lived your whole life up to this moment without it, and will actually surivive a few

      • What you do is not be such a big baby that you have to have yours NOW! You wait until it's a price you want to pay, and then you buy it. You've lived your whole life up to this moment without it, and will actually surivive a few more weeks or months more as well. Later the price will be better, and more games available. So control your urges, before they control you and ruin you life.

        No, actually I have no interest in getting a PSP at this time, probably won't ever get one. I was just upset at this guy's
    • Complain to the manager. What is doing is probably against his employment contract or just plain unethical. He's pretty much taking the inventory of the retail store and pushing it to a third party. I dont care who you work for, if management found out that you were artificially draining their inventory and creating upset customers by doing this, you're probably in trouble. Bragging about this to a customer is extra-stupid.

      Write a nice letter or call and they might toss in some coupons when they apol
  • by Allison Geode ( 598914 ) on Saturday December 11, 2004 @03:19PM (#11061438)
    the answer to that is "by taking out the battery."

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