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Blizzard Cracks Down on World of Warcraft Ebaying
Posted by
Zonk
on Mon Dec 13, 2004 02:56 PM
from the other-developers-could-take-a-page-from-their-book dept.
from the other-developers-could-take-a-page-from-their-book dept.
Last Friday Blizzard put up a message on the World of Warcraft site stating that Ebaying of in-game items would not be tolerated. This is the first time a MMOG developer has come out of the gate with so strong a policy, and combined with their tough policy on hacking is a heartening sign that community infractions will be taken seriously. TerraNova has commentary on the development as well. From the article: "If they do [succeed], we might have to start thinking of World of Warcraft as the first of a new generation of virtual worlds. It may not seem all that different in terms of some design aspects, but if its war against eBayers succeeds, it will end up being very different in terms of atmosphere."
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So happy. (Score:4, Insightful)
I don't have any problem with someone using the in-game auction houses to get items, and I think this will help foster a much better sense of community.
Re:So happy. (Score:2)
No, the main point of games is that the player should have fun.
After a certain point in the game, MMORPG are dependent on how lucky your drops are or how much time you can spend sitting in-front of a keyboard doing the same thing X times. For some people, that isn't fun.
If a person is willing to pay to have more fun playing a game, what is wrong with that?
Re:So happy. (Score:3, Insightful)
After a certain point in the game, MMORPG are dependent on how lucky your drops are or how much time you can spend sitting in-front of a keyboard doing the same thing X times. For some people, that isn't fun.
But World of Warcraft doesn't suffer from those problems. At no point have I felt like I'm in a level grind, and I've spent more time playing other games in the past than I have World of Warcraft with far more results.
Other MMORPGs may b
Re:So happy. (Score:5, Insightful)
and that spoils my gaming experience.
Hence I don't play MMOGS that support ebaying.
Parent
Re:So happy. (Score:2)
There is only one place to get a powerful sword that people want and there is a line-up. Its a problem with the game, not with people selling stuff on ebay.
Or is part of the gameplay "waiting in line"?
Re:So happy. (Score:3, Interesting)
Re:So happy. (Score:4, Informative)
Of course, in WoW the major dungeons are instanced -- meaning you get your own private version of the Tomb of Dread, just as the ebay clown does, and both of you get your own uberloot without stepping on each other's toes.
So, no, that argument does not fly at all.
Parent
Re:So happy. (Score:3, Informative)
The problem with this mindset is that it ensures that the *only* way of investing yourself in the game is by investing time. This gives a unique advantage to the kids who find the time to play the game 40 hours a week, and 18 hours a day during the summer. Which in and of itself isn't bad, except that it alienates the "older kids" among us, myself included, who have full-time jobs and many responsibilities beyond that, because we're lucky when we can fit
Re:So happy. (Score:5, Informative)
Because of how they've balanced the game, I've managed to get to my 24th level already with as little as I've been playing. Sure, there are people that are already at level 40, but it's not a grind, and it's fun.
Besides, I feel my opinion is just as legitimate as yours given that i'm no "kid" either at my age.
And before you use the old fart argument, my guild leader is 55 years old. I'm only level 24, and he's level 41 even though we've both been playing since day one.
Parent
Economic Inevitability (Score:4, Insightful)
If nothing else, people will just turn to older, more obscure venues like USENET to engage in trades, or even do it over e-mail or in person. How can Blizzard expect to stop the black market trade if world governments can't do it in the real world?
Re:Economic Inevitability (Score:2)
Re:Economic Inevitability (Score:4, Insightful)
Parent
Re:Economic Inevitability (Score:2)
legality (Score:2)
because it's also not illegal for Blizzard to thwack your account, losing you the use of your precious $200 staff of mightyness.
Re:Economic Inevitability (Score:4, Insightful)
I didn't see anywhere in that post where rape and murder were compared to anything . I read a very clear analogy comparing the technics of real world crime control to it's virtual world counterpart.
Maybe you should read the post again.
Parent
Re:Economic Inevitability (Score:4, Insightful)
I think Blizzard has a good chance of severly curbing auctioning or at least making a royal pain in the ass to do. If they manage to make it almost as hard as actually earning the item, then they have won. The final word being Blizzard's of course. They can can/ban you for anything they feel like and not care much about false positives if they so choose.
Parent
Re:Economic Inevitability (Score:2)
It is this kind of issue that keep me from playing MMORPGs in the first place. (The closest I've played is Diablo II.) Having these kinds of restrictions on ToS, level ranges, account balance ceilings, etc., reminds too much of the Real World that I play games to esca
Re:Economic Inevitability (Score:2)
Re:Economic Inevitability (Score:3, Interesting)
I very much doubt it.
First, Blizzard has no legal basis to prevent anyone from posting things like "Selling blue 1H sword +20 Str +30 Sta". Sure, the EULA might prohibit it, but the EULA isn't binding on, say, a website which hosts a board.
Second, it's trivially easy to arrange sales over boards, IRC channels, etc. etc. Paypal works without Ebay perfectly well. And it's not like it's hard to
Re:Economic Inevitability (Score:2)
Where do you get the information about lawsuits from? There wouldn't need to be any spying. All it would take is some eBay searching and a compaint to the eBay VeRO Program [ebay.com]. They don't have an "About Me" page on the VeRO information, but that doesn't mean that they aren't involved. eBay will bend over backwards to help
The easy way is to encourage the vigilantes (Score:2, Interesting)
What they need to do, is go after the major sellers/sites which are selling ingame goods. And from the wording on their site, it appears that they're going to start doing just that.
I don't think Blizzard will have any problem just outright suing/prosecuting anyone they catch selling ingame items. When you think about it, sellers are really committing fraud by selling something that's not theirs to
Re:Economic Inevitability (Score:2, Informative)
hmmm... (Score:3, Interesting)
I wonder what Blizzard thinks of that? Still bad, I assume?
Re:hmmm... (Score:4, Insightful)
Parent
Pointless for newbies (Score:2, Insightful)
Re:Pointless for newbies (Score:2)
Re:Pointless for newbies (Score:2)
Blizzard Tax (Score:2)
They should setup some kind of tax system where they get 20% of the profit when you buy from ebay etc. If you don't pay the tax, they'd send down a grim reaper to fuck your character up.
Re:Blizzard Tax (Score:3, Informative)
Re:Blizzard Tax (Score:2)
Re:Blizzard Tax (Score:5, Insightful)
Server goes down and characters are reset - somebody then sues Blizzard because they lost their possessions worth $4000; they also become responsible for losses due to scams, bugs, nerfs (hey my $2000 ubersword got nerfed and is now only worth $5), etc. It also changes the dynamic of the game from entertainment to profit.
Parent
I hope it works (Score:4, Insightful)
All Blizzard needs to do(and I hope they do):
-Sue a couple people ebaying money/items/characters.
-Kick about 200 or so accounts for trying to buy/sell to IGE.
-Threaten IGE with legal action and ask for a list of their customers/dealers (ban those accounts too).
This will put enough fear in your average player to being things to an acceptable level.
Oh, before anyone tries to say this is what the RIAA is doing - it's not. It might be if RIAA suing people for downloading an MP3, selling it to a web company, then sold to someone else marked up by 80%.
It might cost Blizzard some lawyer money and less in monthly reviews in the short term. In the long term they won't need to worry about players waiting for a new MMORPG with a fresh economy, and lack of high level ebay fuck-tards.
Soulbound items (Score:2)
So, the only really valuable thing worth selling would be the in-game money. Boring.
Re:Soulbound items (Score:2)
I'm happy and interested.... (Score:2)
For those of you who don't know, WoW comes with the ability to customize your UI, adding, changing and removing functionality through a combination of XML and Lua scripting. They've already said that if you can do it with what t
Intersection of reality and fantasy.. (Score:3, Insightful)
The idea of people spending $$$ to get ahead isn't what intrinsically bothers me, it's just the fact that the suspension of disbelief is dispelled when what should be a fully contained alternative universe intersects at the most fundamental level with the real one.
Also, I'm willing to admit that the kind of people that are willing to farm in one way or another all day in order to make a buck I'd really rather see move on to another game. They have a vested interest to make all kinds of forum arguments that everything should be more scarce, time consuming and difficult, along with having the time and persistence to be a very vocal minority.
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:2)
Re:That's Sony's policy as well... (Score:4, Interesting)
1. Auction site/Trading site/College bulletin board (take your pick)
2. Adverisement/Referal (its underground now, so expect to do some research to find it)
3. Paypal/bank/credit card (or equal, gotta have the money trail or its all hot air)
4. Connecting the auctioner's information with the buyer's and seller's WoW accounts. (Gotta know who to ban)
Take all this, web proxys, fake e-mail addresses, companies that are usually outside of the U.S., very little information, and the fact that you can't monitor this stuff in game (is XYZ players trading legit or did they buy it with real money?) makes this a very complicated business. Chances are the only reason why Blizzard is so successful right now is because its early, its fairly obvious and its learning from the mistakes of other games. Give it a few months and Blizzard is gonna start missing a lot of these guys or hitting the wrong people.
Parent
Re:That's Sony's policy as well... (Score:2, Interesting)
Re:Why is this so bad? (Score:3, Interesting)
Re:Why is this so bad? (Score:2)
There are things you can do in game to prevent spawn pharmers or 'boters, why do you need to have it translate to real world crackdown on item sales?
Re:Why is this so bad? (Score:5, Insightful)
Other than "It's not fair"
What's bad about this basically stems from what it means to be a "game" and not an extension of the real life economic market, and how the uncontrolled influence of real-world money into the picture destroys this separation.
For those of you who can't seem to follow the logical link from "it's not fair" to "it's wrong," think about the reasons why purchasing services from game players using real-world money leads inevitably to corruption [chicagohs.org] and is not tolerated and strictly regulated in any game.
I strongly support Blizzard's attempt to keep World of Warcraft a place where people can continue to play and have fun without competing with sweatshop workers trying to make a living.
Parent
Re:Why is this so bad? (Score:3, Insightful)
The argument that DOES work however is that Blizzard has set certian rules to "play in their sandbox". Much like Champion tennis player can't give me their Wimbelton trophy and I expect to just walk into the
Re:I think we all saw this coming... (Score:2)
Re:It's a threat, not a promise (Score:2)
Re:It's a threat, not a promise (Score:2)