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Game Industry Bigger Than Hollywood
Posted by
michael
on Sun Dec 19, 2004 09:27 PM
from the been-true-for-a-while dept.
from the been-true-for-a-while dept.
Ant writes "This SF Gate story says stacks of new releases for hungry video game enthusiasts mean it's boom time for an industry now even bigger than Hollywood. The $10 billion video game industry, which generates more revenue than Hollywood, has never released so many highly anticipated blockbuster titles in a single season. It started in August with the game title Doom 3, followed by The Sims 2 in September, Grand Theft Auto: San Andreas in October, then Halo 2, Metroid Prime 2: Echoes and Half-Life 2 last month. In November, sales of video games rose to $849 million, an 11 percent increase from the same month last year and up 77 percent from October, according to the industry research firm NPD Funworld. The industry set a milestone last month when Microsoft's Halo 2 -- a sequel to a futuristic game with an elaborate plot that pits humans against invading aliens -- surpassed Hollywood's opening-weekend movie box office record in just one day of sales."
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Apples and Oranges (Score:3, Insightful)
Re:Apples and Oranges (Score:3, Interesting)
But the real estate market is still bigger than the can-opener market.
Bleh (Score:5, Insightful)
Re:Bleh (Score:5, Insightful)
The problem is that when a new entertainment market starts creating serious money it becomes bastardized. Happened to music, happened to TV, happened to movies and rest assured, it will happen to games.
Hell, you could argue that it has already happened. A sign? All of the games in the list are sequels; which almost guarantees a base of sales. Some of them are good, some of them aren't, but there's hardly anything new or fresh offered in games nowadays; since seen genres with newer graphics are easy to sell we still see FPS, MMORPGs, GTA (which WAS fun, but i don't want to play the same game for the third time), sport simulations and so. Publishers simply go for the quick buck. I died a bit when Lucasarts canned the sequels for Sam & Max and Full Throttle to concentrate on Star Wars licences.
The only innovative thing i've seen from a major games publisher was Nintendo with it's DS; i haven't tried one yet but it looks good on paper and the touch screen and onboard WiFi are potentially great gaming aids. That could be a gateway to some interesting games, which knowing Nintendo, won't be too far away.
Parent
Re:Bleh (Score:4, Insightful)
Well some of us have been saying this for years. If the game industry were, overall, as creative as they were back in the golden age, you can be there'd be a lot fewer Nintendo fanatics, myself included, these days.
But even my admiration for Nintendo has limits. Do you know what the most original company ever to produce video games was? The (in my opinion) answer may not be what you expect.
It was Atari Games, an entity that, in my mind, encompasses their early arcade output pre-split-up, and their later, post-split arcade games. So many of their hits were created out of whole braincloth, because there was absolutely nothing like them before. Atari was the most original not just because they were first, but because even as late as the early 90s they were still making incredibly different, fun games. Midway Arcade Treasures (1) has a good handful of them, including Rampart, which I've already bored far too many people discussing, some of them here.
But we can all see where that got them. They made Toobin', KLAX, Gauntlet, Marble Madness and (whimper!) Rampart, but gamers, more and more, became drawn to things like Street Fighter 2, a game that was admittedly well-designed, but inspired way, way too many sequels and knock-offs. It's not like Nintendo's sequels, where they'll throw out all but the core concepts and design a new game around them (example: Yoshi's Island is a direct sequel to Super Mario World!), but more like the same game, with new characters and modestly different rules.
Fighting games, depending on who you ask, are what saved or ruined arcades. My money's on "ruined." This is something of a digression, but it's worth noting that the fighting game boom was one of the contributing factors to the atmosphere of genrefication that are both what's enabled video and computer gaming to become big business, and what's sapped so much of the creativity out of the field.
Parent
Re:Bleh (Score:4, Insightful)
A bit? I hate to break it to you, but there was *nothing* groundbreaking about FarCry. It was your standard Soldier of Fortune 2-esque FPS knockoff. The story was your typical "nazi scientist" drivel, the main character was, again, your typical no-nonsense hardcore spec-ops/government agent, the weapons were exceedingly average and typical, and finally, the much lauded AI was seriously wanting.
I played the game without reading the hype. I didn't experience anything special from the AI, so I started it up again on ultraextrahard (or whatever), and wandered around for a bit. As expected, the "tactic" of sniping one guy off and then gunning down his buddies worked flawlessly. Hell, after shooting one guy right next to a friend of his, his friend crept cautiously forward - no diving for cover, no wigging out and running, no going for reinforcements.
From my experiences, FarCry gets the award for "Most Overrated Game" this year. Sure, it was a decent FPS... but that was it. Doom 3, for all its linearity, at least had *suspense*.
And, simply put, you're either blind or running these games on a machine that an Xbox would put to shame. FarCry has "stunning" graphics while Half-Life 2's are "ordinary"? I'd suggest a trip to the optometrist or psychiatrist.
-lw
Parent
All sequels (Score:4, Insightful)
Re:All sequels (Score:5, Insightful)
Something Hollywood finds next to impossible.
Parent
Re:All sequels (Score:3, Insightful)
Re:All sequels (Score:5, Funny)
Parent
Re:All sequels (Score:3, Insightful)
Re:All sequels (Score:5, Insightful)
There's a difference between good sequels, and shoddy sequels which were just designed as quick cash machines. The Splinter Cell series and the latest Prince of Persia game are both guilty as charged, and basically any EA sports game.
Parent
Re:All sequels (Score:4, Insightful)
The thing with a movie is that the experience is always the same. You sit, and the movie goes for a while. Innovation in movies has to come in the form of new plot ideas and new characters and so forth. So sequels in movies are not usually very much appreciated because in many ways we have seen the movie already.
Video games provide a much more diverse range of experiences. "The Sims 2", for instance, will not be "The Sims" again. It could in many ways be a completely different game, and you can bet there will be new things for a player to learn. They could call it something completely different -- the fact that they re-use a well-known brand doesn't mean that they are making the same game again. There's no new plot or characters simply because there wasn't any plot or characters in the first place.
If you want an example of a Hollywood-style sequel in the video game world, consider the ".hack" series. All four games are basically the same, it's just a somewhat long game that is really expensive.
Parent
Gaming Industry Rise (Score:4, Interesting)
Re:Gaming Industry Rise (Score:3, Insightful)
People like two way media. Look at us, we're posting on a big geeky weblog. Why? That's the question Hollywood can't address with its movies, celebrity star system, over-used CGI, and "safe/non-controversial" movies. I'm sure Joe and Jane Sixpack don't really care, but
Ahem... (Score:5, Insightful)
Oooh, so piracy DOESN'T hurt sales.. (Score:5, Insightful)
Re:Oooh, so piracy DOESN'T hurt sales.. (Score:5, Funny)
No, clearly, gamers are pirates, stealing money from the pockets and food from the plates of Hollywood executives!!
Parent
Re:Oooh, so piracy DOESN'T hurt sales.. (Score:3, Insightful)
I can't say the same for myself and a few others I know. I downloaded Doom 3 and GTA, but haven't actually purchased them yet. I will, I just haven't.
I think the only game I purchased from these blockbusters was Metroid Prime 2.
I'm not gonna try to justify it. I knew it was wrong, I did it anyway, but it's interesting to point out that GTA, Halo 2, Doom 3, and HL2 were ALL heavily pirated and available weeks ahead of time. Thousands upon thousands of people downloaded
A new form of entertainment taking over (Score:5, Insightful)
All those wonderful spy-drama, fantasy, and sci-fi worlds that used to be the exclusive domain of movies? Now their realism is being delivered to you in a way that you can actually be in - if you're open to the experience.
Pitty the partners (Score:5, Funny)
Recurring revenue, too... (Score:5, Insightful)
Most games cost between $30 and $50, no-matter what platform you're buying for. How much is a movie ticket? $8 to $10 for tickets or $20 to $30 for DVDs. How much do games cost to make vs. the revenue they bring in?
1999 called... (Score:5, Funny)
BTM
In Other news... (Score:5, Funny)
Piracy comparisons? (Score:5, Interesting)
Or is it that the barrier-to-piracy on movies is a lot lower?
Re:Piracy comparisons? (Score:3, Interesting)
Also, it's been established fairly well that piracy isn't hurting the movie industry.
Not quite (Score:5, Insightful)
Mainly, Hollywood can release a movie, get box office, sell the DVD, license the movie to networks, and sell other rights (for a TV show based on it, sequels), while a game sells and if it doesn't sell well, it's dead in the water
Book Industry: $23.4 Billion in 2003 (Score:5, Insightful)
Re:Book Industry: $23.4 Billion in 2003 (Score:5, Insightful)
Parent
Re:Book Industry: $23.4 Billion in 2003 (Score:5, Funny)
Parent
$10 billion (Score:3, Interesting)
I remember the time when the size of the gaming industry hovered around $5-$6 billion, as recently as year 2000. Anyone have a monthly or yearly chart that would show when the jumps occured?
EAbrace, EAtend, EAxtinguish (Score:3, Insightful)
That's because... (Score:3, Insightful)
I would much rather give a game for Christmas than a CD or DVD, knowing that my money is not helping to finance corporate lawsuits against thirteen year-old girls living with her single mom in HUD housing.
Nah. It's not bigger. (Score:5, Informative)
- World Console Software + PC Software, worldwide, 2003: US$18.5 bn [video-games-survey.com]
-
Film industry revenues, worldwide, 2003: $180bn. [factbook.net]
-
Music (audio & video) recordings, worldwide, 2003:
US$32 bn [ifpi.org]
Hollywood films alone account for about $63 billion.By comparison, IBM has revenues of about $80 billion per year.
The Smaller Screen (Score:5, Informative)
Ignore This (Score:4, Funny)
Ignore this post.
Moderating. Using pageup/pagedown to move. Didn't realize that this was also changing the settings from something positive (insightful/interesting/funny) to negative (overrated/etc.)
So, a post. This will, as I understand it, undo those moderations I have made. Oh, well. Better none than a false down. Hope this works.
Not just Apples and Oranges, just plain wrong! (Score:5, Informative)
If you include DVD/media sales of movies, movies win. If you don't include console hardware sales, movies win.
The movie industry (worldwide) grosses $180B. US movie industry grosses 63B. Box office only accounts for 26% of revenue.
reference: http://www.factbook.net/wbglobal_rev.htm [factbook.net]
Manny the Fat Stuntman says "Don't do it" (Score:4, Funny)
Re:Contrinutions (Score:5, Interesting)
Parent
Re:Contrinutions (Score:5, Insightful)
Parent
Re:poor programmers (Score:4, Insightful)
Sure, and a few engineers can always start their own car company. I wish them luck against the entrenched power of Detroit.
The original poster's point is that we are living in a second Gilded Age, a second age of robber barons. This age will end eventually, but the serfs will have to suffer a bit more before they start rebelling.
Parent
Re:Contrinutions (Score:4, Funny)
About $300+ per hour, it just depends on what you want them to do
Parent
Well, I think there's a cap to this market. (Score:3, Insightful)
I know I personally will not be needing to buy any more games for about a year, now that I have San Adreas.
The better the games get, the less the appeal for the newer games. Movies wear out much faster.
Re:Not so fast, geekboys (Score:3, Insightful)
Another leveling factor (Score:3, Interesting)
Re:Another leveling factor (Score:5, Funny)
While we're on the subject, how many people buy ONE copy of a game they like?
Parent
Re:Another leveling factor (Score:3, Informative)
Re:Not so fast, geekboys (Score:3, Interesting)
Re:I still have games that I have not played... (Score:5, Funny)
Parent
Re:I still have games that I have not played... (Score:3, Insightful)