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Project Massive Results And Survey Iteration
Posted by
Zonk
on Tue Apr 26, 2005 09:14 PM
from the more-statistics-means-more-flavour dept.
from the more-statistics-means-more-flavour dept.
Project Massive, a study being run out of Carnegie Mellon university into the tendencies of MMOG players, has released the findings of its second wave of testing and the third iteration of the survey. From the site: "Previously, Project Massive has investigated player communication and organization in PC based, Massively Multiplayer games. While this work continues, the inquiry has been expanded to address the impact of online play on the players' real life activities, perceptions, and experiences. No longer is the study limited to PC based MMOs. A number of online genres including first-person shooters and real-time strategy games have been added. Further, both console and PC player populations are included in the sample."
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Crap... (Score:3, Funny)
MODS ON CRACK! (Score:2)
Cost - 1993 vs. 2005 (Score:5, Informative)
I got my first job in the industry working for a company that produced such a game [archive.org]. If memory serves, players for that game could get a dedicated Tymnet pipe to play the game, flatrate, for a mere $1,000.00/mo.
We politely referred to those players as being "dedicated." Or, on occasion, "committed."
Re:Cost - 1993 vs. 2005 (Score:3, Interesting)
1997: Andor announces that instead of $10/month + $2/h, it will now only charge $25/month, flat.
1998: SOE launches Everquest, charging $12/month flat.
I think I see what happened...
Re:Cost - 1993 vs. 2005 (Score:1)
I'm amazed people were paying! There were thousands of free muds back in 1993. Surprisingly, many of them are still going today. This is rather impressive when you consider how dead the single player text based adventure has become.
Re:Most Addictive (Score:4, Funny)
Parent
Re:Most Addictive (Score:2)
Re:Most Addictive (Score:2)
Re:Most Addictive (Score:1)
Survey Says (Score:2, Funny)
And violent tendencies in WoW players is up 400% due to downtimes and exceedingly long queues for realms.
Also that 75% of all statistics are made up!
Suspicious (Score:2)
Re:Suspicious (Score:3, Interesting)
* You'd expect it to have been the worst class in terms of actual content in my college career, but it was EASILY in the top half once you cut past all the BS that was on the syllabus to convince the department th
Re:Suspicious (Score:2)
Conclusion (Score:2, Interesting)
Damn... (Score:1)
Though I question the accuracy of some of the statistics, since it's nearly impossible to play for 156 hours per week as that would only allow for 12 hours of sleep per week.
Is it just me? (Score:1)