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Role Playing (Games)

World of Warcraft Battlegrounds in Testing 68

The much anticipated Battlegrounds content is live on the test servers for World of Warcraft. The patch notes for the upcoming game update include class changes and world modifications. From the notes: "The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac (Alliance)."
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World of Warcraft Battlegrounds in Testing

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  • Wait a day (Score:4, Informative)

    by The Kow ( 184414 ) <{putnamp} {at} {gmail.com}> on Wednesday May 11, 2005 @10:41PM (#12505833)
    I recommend waiting a day to transfer your character over. It's totally logjammed at the moment.
  • I cancelled my subscription back in Feb. to wait for battlegrounds, I'll be back in business tomorrow.
  • I thought this was already implemented some time ago.

    I quit playing months ago, because as fun as the game was, there was no reason to do anything. You didn't gain or lose a damn thing for killing someone or being killed. And there was no really massive battle engagement, unless you count the occasional raid on a town.

    After about six months, they FINALLY implemented some sort of "honor" system. But I'm not sure if it's the same honor system that was advertised (which is why many of us bought the game in t
    • Hopefully, it has some sort of value in combat now to make killing a low level character less enticing and killing a higher level character more enticing.

      Nope. The onyl thing you lose for a dishonorable kill is the time it took to do it. You get rewards for honorable kills, but no punishment for dishonorable kills.
      • by Anonymous Coward
        You also left out the other fun part where dishonorable kills only count against (drumroll) NPCs.

        With the next patch, there will be a punishment for dishonorable kills. Which will still only count against NPCs.

        So, instead of making the NPCs unkillable, they created a penalty for killing them. Brilliant. No note on whether these NPCs will stop attacking players as well. Because having the shopkeeper run off into the midst of battle makes so much sense.
      • Nope. The onyl thing you lose for a dishonorable kill is the time it took to do it. You get rewards for honorable kills, but no punishment for dishonorable kills.

        You do not technically get rewards for honorable kills. What gets you rewards and moves you up in rank are contribution points. These are only awarded to you if the player is within a certain number of levels from you; the kill will also only be honorable if they fall within this range (though I do not believe it is dishonorable if they are not)
    • I quit playing months ago, because as fun as the game was, there was no reason to do anything.

      Quests = experience, money, equipment, progress.
      Fighting monsters = experience, money, equipment, progress FIghting players = waste of time

      You didn't gain or lose a damn thing for killing someone or being killed. And there was no really massive battle engagement, unless you count the occasional raid on a town.

      Which were pointless and annoying.

      After about six months, they FINALLY implemented some sort of

  • Patch mirror (Score:5, Informative)

    by chrispyman ( 710460 ) on Thursday May 12, 2005 @03:10AM (#12507065)
    You can get the patch right here [fygar.net] if you'd rather not use that horrible Blizzard updater (no idea how long I'll keep that mirror up though). Then go on and copy your character [worldofwarcraft.com] over to the test realm.
  • Leeroy! (Score:5, Funny)

    by Dr. Donald Ferrone ( 883501 ) on Thursday May 12, 2005 @07:35AM (#12507794)
    The ONLY worthwhile "World of Warcraft" content, right here:

    http://flame.tiefighter.org/WoW/1115793473.wmv [tiefighter.org]
    • There's another worthwhile clip out there, basically someone used an 'unintended feature' of the game to suicide-bomb the normally non-PvP bazaar and take out a few dozen people.
      • Yeah, that one was great! Basically, there's a mob in a high end dungeon that curses a random player. When that curse's timer expires, it does a huge amount of damage to everyone near that person. What happened was a player's pet got the curse. Because you can dismiss the pet, and have the timer stop its countdown, the person had enough time to get to the auction house, call his pet out, let the timer expire, and BOOM!
    • That's a hilarious video I've watched it a few times now so a couple of things stuck out at me:

      • That group should have known that the appropriate response to a bad pull is to let the puller die to save the group.
      • They should have known that Divine Intervention kills the caster to protect someone else, who is immobilized for 30 seconds as a tradeoff for being immune to damage and ignored by monsters. The leader called that tactic before Leeroy got up and ran in so it wasn't just desperation.
      • 32.33% (repea
      • The video is staged, believe me, I have done enough Upper Black Rock Spire runs to know that NO ONE opens every single dragon egg to fight at once, its just rediculous. Typically, groups either skip the eggs all together, or just kill a few at a time.
        On another note, one of the people starts almost-laughing half way through the video, when he should be upset or distraught.
        It's hilarious as hell, though, espically when Leeroy does his war-cry and charges into the room like a mad man!
  • I've already posted it once, but I figure that it can go here as well. link to original is here [worldofwarcraft.com]

    It was quite fun, very easy to get into, and familiar if you've played capture the flag before. The initial games I had were fairly quick, ended within what seemed like 15 minutes or so of starting. Finding a team of 'good' people, or co-ordinating a team was a little bit trickier, but eventually things worked out.

    There were some bad things, but I'll post about them near the end.

    The first thing that I no

    • You are reviewing one of the two battlegrounds presently available.

      There is another which is 40v40 combat, which is everything they've said about battlegrounds. There are captureable objectives: graveyards which help respawn player reinforcements farther up, towers which spawn NPC reinforcements farther up, and a number of objectives to achieve against non-player character spawns which help your side (acquire gold mines, summon elementals, air strikes...).
  • Too little, too late (Score:3, Interesting)

    by Frodo Crockett ( 861942 ) on Thursday May 12, 2005 @08:21PM (#12514952)
    I quit playing WoW a month ago. Since then I've gone back to playing Diablo 2, which is faster-paced, more fun, less buggy, and free to play online. Blizzard had better work hard on Diablo 3 if they want more of my money.

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