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Classic MMOG Raised From the Dead by Past Players
Posted by
timothy
on Mon Jun 20, 2005 11:33 PM
from the dumpsters-are-invaluable dept.
from the dumpsters-are-invaluable dept.
Chromain writes "Back in 1996, the Seattle-based company Starwave created one of the first graphical MMOGs: Castle Infinity. Though it was well received by all who tried it, it quickly sank under bad marketing, extended downtime, and sloppy leadership. Now, nearly 8 years since disappearing off the map, the game has been (quite literally) rescued from a dumpster by a group of past players. It's available for free at their new website."
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A note from one of the Architects. (Score:5, Informative)
Re:A note from one of the Architects. (Score:3, Funny)
Someone call the fire department (Score:5, Funny)
I figure that a fire hose is the only thing that's gonna keep that server from melting down now that it's on Slashdot's front page.
Parent
Re:A note from one of the Architects. (Score:5, Funny)
Oh, man. That's gotta be the coolest title ever.
Parent
Re:Parent ... but a bit easier to read (Score:5, Funny)
Parent
Re:How old is this guy? (Score:4, Informative)
Parent
Re:How old is this guy? (Score:3, Insightful)
Re:How old is this guy? (Score:3, Funny)
Young is perhaps id > 400K. 200K-500K is getting warm (ranges overlap somewhat), 100K-250K is medium rare, 50K-120K is experienced, 20K-50K is on the brink of ultimate geekhood, and < 20K is ye olde bearded type.
But hey, look on the bright side: you have some impressive hair cultivation to look forward to!
-RMS by proxy.
(yes, of course I'm kidding)
Re:How old is this guy? (Score:3, Funny)
Re:Quick Question (offtopic) (Score:4, Informative)
Parent
Re:A note from one of the Architects. (Score:4, Interesting)
Parent
Re:How can you claim copyright on this? (Score:3, Insightful)
It would come down to good faith. A reasonable person would see throwing away the source code, runtime environment, and hardware as divesting oneself of the rights to the property as allowing its destruction would deprive even the supposed retai
Dumpster (Score:5, Funny)
Title should be changed to... (Score:5, Funny)
Parent
/. already? (Score:2, Insightful)
Re:[OT] /. already? (Score:3, Funny)
Surprise, fear, drugs, and Goatse.
Nuked already (Score:5, Funny)
Sadly, trash is where most MMOG's belong (Score:3, Interesting)
..Wow (Score:5, Funny)
Re:..Wow (Score:5, Funny)
Parent
Re:..Wow (Score:4, Funny)
Parent
Re:..Wow (Score:3, Informative)
Looks like... (Score:5, Funny)
Classic games that you can never find again (Score:4, Interesting)
BBS games were before my time (or I just missed out on the craze), but I was a big fan of single-person text adventures before they were Interactive Fiction. I was especially fond of a couple of adventure games on some pay-per-minute service, Compuserve or Prodigy maybe. One in particular stands out because it involved a vampire (Dracula?) and it was designed to be incrementally solvable. It's where I learned the maze mapping skills that came so handy in Adventure later (even though it came out earlier).
Does anyone else remember this vampire-themed adventure game that was available on some early ISP? Even a name would be a start...
Re:Classic games that you can never find again (Score:4, Funny)
Parent
Well. (Score:5, Informative)
Anyways, I have good news! There IS a direct link to the download. Unfortunately, the only way to register is on the website itself. So. If you managed to register but didnt get to the download in time, head on over to:
http://www.mediamerlin.com/castle/C8/C8Install/C8
On that note - the site is currently up, it's
My apologies for the mess. If you're interested, please bookmark the link - we're workin hard here.
Re:Well. (Score:2)
Re:Well. (Score:3, Interesting)
And remember, these guys are stuck on a game that's 10 years old. They aren't necessarily keeping up with the times
GOOGLE CACHE (Score:3, Informative)
The "Who are we" page. (Score:5, Informative)
Who are we? Well, for one thing, we're a public-benefit, not-for-profit, California corporation. We're also all volunteers who were originally players, and who love Castle Infinity and want to see it fulfill its potential. We range in age from 15 to 53, and spend minutes to hours a day working on Castle Infinity.
Kevin Quitt ...
In putative charge is
Rev. Kevin D. Quitt [quitt.net], who came into his position of Benevolent Dictator by virtue of the fact that he went dumpster diving when Castle Infinity's creators (Starwave) decided there was No Commercial Potential for the game, and threw out the baby with the bath (servers and all). He is the game's and the corporation's administrator, but besides that, he designs some algorithms and codes some of the utilities we use.
John Cantu joined the Castle Infinity staff in 2000 and does assorted administrative tasks. (Have you ever noticed you can't hack connect.dat? That's because he did it first.) Outside C8, John is working towards his B.S. in Computer Information Science with a goal of becoming a systems/network administrator, and currently works as an analyst for a multinational media information company.
David Estes
David Estes is possibly insane due to being a mad scientist
David Estes is glad that this intruder chose to invade his wheat field
David Estes is well known throughout the community for his soccer talents
David Estes is the new assistant provost for teaching
David Estes is president of the lutheran child and family services of illinois
David Estes is one of the owners of pacific northwest distributing
Greg Kumparak's been around Castle Infinity longer than he wishes to disclose. He started playing around the same time he began sporting a Power Rangers lunch box. Greg is responsible for the majority of the new art (including this site) and likes to brand himself as "Lead Level Design" when discussing Castle Infinity with others. Children simultaneously adore and fear him.
He still carries around a Power Rangers lunch box.
Edward Marks, unlike the other architects, never had a chance to play Castle Infinity when it was still operated by Starwave. He began playing in 2000 and joined the architect team in 2002. His original job was as an artist, but Greg has taken over most of his former responsibilities. Now he is responsible for the organization and use of original Starwave material (a lot of it was left on those abandoned hard drives) and has created several body parts, items, levels, and ideas. Outside of the game, he attends Thomas Jefferson School, with Andy, but will soon graduate and enroll full time in Stanford University in California.
Andy Matuschak [andymatuschak.org] joined the Castle Infinity team in 2001 as a client programmer (he likes to refer to himself as the "Lead Programmer"), but he's served in various capacities since then. His largest projects for the game include the site you're reading now (which he coded), the Infrared update system, the currency system, and the HUD. On a day to day basis, Andy is responsible for new features in the client, web site updates, and most of the levels that require code. Outside of the game, he attends Thomas Jefferson School in St. Louis, MO (graduating in 2006) and spends much of what time remains working with the Open Sword Group on open-source Mac software.
© Castle Infinity, Inc. 1996-2005 (( -- but I hope they don't mind me posting this here. ))
wow (Score:5, Funny)
slashed,
a true hack and slash rpg
typical... (Score:5, Funny)
>evade
>>You cannot evade.
>evade!!!
>>You cannot evade.
>exit
geek@computer> nethack
since the article is still unavailable... (Score:5, Interesting)
what's the legality of taking over a project that was aborted? even though the company who owned it literally trashed the project, don't they still own some sort of rights to it?
if it became popular, could they do anything, since they bought the rights from Starwave... or does throwing it in the trash forfeit those rights?
Re:since the article is still unavailable... (Score:3, Funny)
Yes.
Roland Piguepaill
Re:since the article is still unavailable... (Score:4, Interesting)
Anyhow, what you're asking about is the copyright, no doubt. We've had some succinct answers offered in this thread already, and I'll have to back the "maybe" on this. If it went to court, the arguments would be pretty interesting! Can you throw a copyright in the trash? I don't think the law specifies, and I don't think the courts have ever ruled on it. Interesting concept, though. If I were the lawyering type, I'd want to argue that the copyright was trashed, unless there is some evidence to suggest that the work was retained, or the copyright sold. My argument would be that the material entered the public domain due to abandonment -- although I'd find out what the accepted Latin phrase for that is, to underscore my lawyerhood.
How about, "if a copyright owner abandons all physical embodiments of the work, and has not entrusted the preservation of that work to another party, then, ceterus paribus, the copyright has also been abandoned." (Latin included only for show.)
Parent
Re:since the article is still unavailable... (Score:3, Interesting)
Also, when a company no longer exists, and nobody bought the copyrights, their product becomes public domain. An awful lot of abandonware titles actually come from studios that went belly-up. In these cases, since there's no
Abandonware (Score:3, Informative)
There is no such thing as a corporation which has no "heirs". At a minimum, if the corporation is dissolved, the debtors (in the case of a bankruptcy) and the stockholders have on-going rights in any intellectual property that existed unless the board of the corporation EXPLICITLY turned the companies intellectual property over to the public domain.
Or, under some ci
A similar fate (Score:4, Interesting)
Sure some of the things done to obtain the software were ethically questionable, but when you really love a game a lot, its hard to see it completely given up on. A lot of this love comes across with the development team that ressurected castleinfinity. It wasnt the first MMORPG that was resurected, and it wont be the last, as long as you have a deep emotional tie with a game (bordering on adiction, believe me, I know) you cant just let it go.
Thanks for bringing back some memories that were close to me with this story.
First MMOG (Score:3, Informative)
But that's just my own experience. Look at all the MUDs and such. I think the massive in MMOG is somewhat relative. There have been MMOG's for a long time in my opinion.
Habitat closer to first. (Score:3, Interesting)
I do have a small bone to pick, though. Castle Infinity is not "one of the first" by a decade or so.
The first graphical MMOG I know of was Habitat from 1987. Yes, that's 1987 not 1997. Habitat was built by a partnership between Lucasfilm Games Division (now LucasArts) and Quantum Computer Corp (now America Online). It ran on a Commodore 64. Though usable at 300 bps, you really needed 1200 bps to do more than poke around.
Habitat didn't make it out of the beta test in the US because it used an indecent amount of server hardware. Quantum needed the hardware for the beta version of AOL. Habitat's bastard stepchild did make it to release, though: Club Caribe. In 1988 it had tens of thousands of players and supported upwards of 1000 at once.
Lucas later released a standalone game using the Habitat engine. You may have played it: Maniac Mansion.
Re:What is this? (Score:2, Interesting)
Re:Illegal? (Score:5, Interesting)
The problem is more how it was thrown away. If the dumpster was located on private property, then that's tresspassing. Public property - that's a different matter entirely. Laws vary from state to state on this. But you do not see much enforcement anyway, as it's trash.
I imagine that there are different laws for each state that prohibit people from climbing into dumpsters for safety reasons..
So much as the code goes, I searched and could not find information about the status of code ownership/trademarks or current license. I do note that a non-profit was started for the sake of preserving the game.
As an aside, I think this exemplifies why current copyright law is too long, and favors those who have deep pockets for lobbyists to protect a "few" things, while literally everything else goes to the trash.
Parent
Re:Illegal? (Score:5, Informative)
Parent
Re:You can never go back.. (Score:5, Insightful)
The vast majority of today's games suck, it's just that most people haven't realized it 'cause they're shiny and new.
-Jenn
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Re:You can never go back.. (Score:3, Insightful)
Re:You can never go back.. (Score:3, Insightful)
The main games played in my MAME collection are Tempest and Joust. They are simple, precise, and fun.
Re:Recommended minimum hardware requirement. (Score:4, Funny)
Parent
Re:0 Comments (Score:4, Funny)
You're new here, aren't you?
Parent
Re:Anyone Remember Faazuul from Galacticomm? (Score:3, Interesting)
In 1980, MUD1 was online on the internet.
Compuserve was first able to put Islands of Kesmai up as a commercial offering in 1984.
In 1985, Galacticomm's MajorBBS and Compuserve's British Legends were both available.
The BBS software that Galacticomm wrote was called Majo
Re:Review with pictures on another site (Score:3, Informative)