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Cyan Worlds Closes
Posted by
ScuttleMonkey
on Sat Sep 03, 2005 05:34 PM
from the lots-of-loose-talent dept.
from the lots-of-loose-talent dept.
ThPhox writes "Several former employees are reporting on their blogs that Cyan Worlds, the creator of the Myst series of games for Macintosh and PC, has apparently closed. Myst was the best selling PC game of all time, until The Sims, and inspired four sequels, three novels, and a spin-off MMORPG. In 1993, it had amazing graphics, and was one of the first games to be released on CD-ROM. Riven, released in 1995, stunned the world with unparalleled graphics and story. Cyan, you will be greatly missed. But, as they say; 'Perhaps the ending, had not yet been written...'"
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DUPE (Score:3, Informative)
"I realized the moment I fell into the fissure that the book would not be
destroyed as I had planned. It continued falling into that starry expense,
of which I had only a fleeting glimpse. I have tried to speculate where it
might have landed, but I must admit that such conjecture is futile. Still,
questions about whose hands might one day hold my Myst book are unsettling
to me. I know my apprehensions might never be allayed, and so I close,
realizing perhaps the ending has not yet been written."
Deja vu (Score:5, Funny)
Call the RIAA... (Score:2, Offtopic)
Re:Call the RIAA... (Score:2, Interesting)
Wikipedia [wikipedia.org]
Dupe me baby one more time.... (Score:4, Interesting)
Then again, it's not like they've died or anything... but it's still sad to see them go.
Re:Dupe me baby one more time.... (Score:3, Interesting)
Actually, there used to be a "cheat" in Myst, where you could press Com
Re:Dupe me baby one more time.... (Score:2)
It's probably nothing to worry about... (Score:5, Funny)
Re:It's probably nothing to worry about... (Score:2, Funny)
Sounds about right.... (Score:5, Insightful)
Re:Sounds about right.... (Score:3)
As the end of Revelations played out, it became abundantly clear that some big changes and revelations were happening to some of the series' characters (of which I will say no more for fear of spoiling it for someone) and it seems kind of sad to close the book on the s
They will indeed be missed (Score:2, Interesting)
Re:They will indeed be missed (Score:3, Informative)
Re:They will indeed be missed (Score:3)
Alpine Encounter, as you probably do not know, has an intended solution that takes tho player through a series of events to eventually complete the game. However, you can short-circut the game with a simple "Take backpack, Call inspector."
Myst is no different - you can do all the stuff necessairy to learn how to complete th
Opinion (Score:4, Interesting)
OK puzzles (Seventh Guest's were good too), but didn't save it for us.
To each.
odd u were modded flamebait (Score:3, Funny)
Myst felt a lot like cocaine to me. . . lots of work to get it, and you're all excited, but the climax. . . meh.
Long run for a short slide. After spending the hours to beat it, the ending pissed me off to no end. "Now you may explore the world to your heart's content! P.S. we reset all the annoying puzzles, do them again, bitch!"
Re:Opinion (Score:2)
RIP Cyan (Score:3, Interesting)
When I got a CD drive for my Macintosh LC, it came with a couple of CDs, including Cosmic Osmo and The Worlds Beyond The Mackerel [the-underdogs.org], a Hypercard interactive adventure that was somewhat of a precusor of Myst (Myst and Riven are both, in terms of gameplay UI and whatnot, rather Hypercard-ish), save the intended age group, complexity, etc. Kind of aimed at kids, but even though I was ~15-16, it was fun. Pretty nice bluesy-jazzy music soundtrack too, included as CD Audio tracks on the same CDROM (only fault of the soundtrack was that it was blatantly a bunch of MIDI machines doing the performing. Myst was much worse; cheesy MIDI instruments galore. They got much better at it with Riven, mostly by limiting themselves exclusively to "electronic" instruments, instead of trying to pretend they had real instruments.)
I'm suprised.. (Score:2)
Even at 13 or 14 that damn game baffled the hell out of me and my parents (we were deeply sucked into games like monkey island and loom though).
Why on earth did people play this game where the minimum player requirements were aparently an
Re:I'm suprised.. (Score:4, Funny)
Sounds a bit like Real Life.
Parent
Re:I'm suprised.. (Score:4, Interesting)
Why on earth did people play this game where the minimum player requirements were aparently an IQ of 180+ and a brain the size of a small planet!
The same reason people to crossword puzzles. It provides a chalange. If you complete Quake II, that's nice. But you complete Myst... that's something to be proud of.
It reminds me of the realy text adventures by Scott Adams. These things you typicaly couldn't complete in a day. My usual method was to play for a week or so, put it aside when I couldn't figure something out... then later on a little lightbulb would light up and figure out a little piece of the puzzle and then return to the game. The key difference with text adventures is the fact that the difficulty wasn't always figuring out a puzzle but rather figuring out how to phrase things in a way the game could understand. This was my problem with Scott Adams games (how do I say put bubblegum on the stick in only two words).
Probally the best thing about Myst is the fact, other than the surreal music sucked you into the game, was the fact that it could be enjoyed by two or more people at the same time trying to figure out these puzzles. Given the choice between watching "Must See TV"(tm) or what is basicly an interative story that requires thought to figure out... i'd pick the interactive story.
On a side note... Myst was the game that encouranged me to actually buy a freaking CD-rom drive, PCI video card, and something a 16bit sound card. Before that I didn't have much need for a rom drive as anything I needed I could get on floppy.
Parent
We could re-do Myst...better, even! (Score:2, Interesting)
Of course, the only game I ever saw match the Myst series was Schizm - but then, as the only person on the planet
Re:We could re-do Myst...better, even! (Score:3, Interesting)
Re:We could re-do Myst...better, even! (Score:5, Insightful)
Let me guess... you have never written a pro-grade level, have you?
What I don't get, is why this genre is so often praised and so seldom successfully imitated?
Maybe because it's not as easy as you picture it?
Sorry about the cynicism, couldn't resist. Writing games is hard -- by downplaying its difficulty, you sound very naive. In most games, programming is not the hardest part, and even that is not easy to pull off "just right". Having the tools to do the art is one thing; the artists' work is another -- and that's very time-consuming and takes a lot of talent.
Parent
Re:We could re-do Myst...better, even! (Score:2)
I think you completely underestimate the degree of time and talent required to produce something like that. In some ways, modeling 3D is more difficult than 2D work, because you have the added complexity of lighting, texturing, and building the models themselves. Sometimes it takes several days to get just one image tweaked to a state of completion.
And in related news... (Score:5, Funny)
Sorry to bust the bubble... (Score:5, Informative)
Actually, yes it has. Myst and the Cyan studio are unfortunatly part of the dying 'adventure genre' that saw it's peak years ago and has yet to be embraced in a world of games that require fast paced, gun-toting crime lords set on City X. The inability for the PC to be seen as anything else as a MMO/FPS platform in recent years hasn't exactly helped sales either.
Myst was top dog for a long time as the highest selling game, with Sims alone as the only game to have displaced it. For a small studio like Cyan, they've already engraved themselves in video game history. Today, that's about the best you can hope for.
Re:Sorry to bust the bubble... (Score:3, Informative)
NEWS FLASH! (Score:3, Funny)
soon to be posted: Bush's chances for 2004.
Wheel of Time turns (Score:2, Interesting)
Myst and Riven (Score:2)
Also the last great Mac-only game (Score:5, Interesting)
When I saw the first PC versions of it in the early 90's, my little geek heart sank.
Re:Also the last great Mac-only game (Score:3, Insightful)
Adventure games (Score:2, Interesting)
Re:Adventure games (Score:4, Interesting)
Parent
Could someone explain this to me? (Score:2)
Re:Could someone explain this to me? (Score:2)
1997 not 1995 (Score:2)
Not that it matters, but Riven was released in 1997.
Re:1997 not 1995 (Score:2, Interesting)
I thought they closed up shop a long time ago.
Demo was hard for me (Score:2)
Sad (Score:3, Insightful)
Who's next, Microids??
Early 90's luxury (Score:2, Flamebait)
That all ended and residence in Silicon Valley is once again required.
Re:Dupe! (Score:2)
Or click on the "games" section to the left, even, there's something like 4 stories between the original and the dupe..
Re:Wow. (Score:5, Informative)
No shit. Even Slashdot's piss-poor search engine found it with a simple search of 'cyan'. Though I suppose it can be explained as Google's fault because they haven't indexed yesterday's Slashdot articles yet.
Help Wanted:
Slashdot Editors Needed.
No skills required, lack of preferred.
Broccoli for brains a plus.
Parent
Knighting (Score:2)
As a side note: Cyans games are very dear to a lot ("best selling game of all times, before 'The Sims'", remember?) of people (not "players"), including me, so I'm indeed glad to see
Re:Knighting (Score:2)
For a proper salute we need three more dupes.
Re:Knighting (Score:2)
You don't think that'd be too hard to achieve, do you?
21 Dupe salute! (Score:2)
Re:Dupe (Score:2)
Re:Riven came out in 1997 (Score:2)
I don't believe Myst III was released until 2001, since it was scheduled to come out that in the first quarter of that year [adventurecollective.com] . I bought it not that long after it came out in my current house (which I moved into in October of 2000).
Anyway, it's too bad you're right about the death of the adventure game.