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Quake 4 Linux

Posted by CmdrTaco on Thu Oct 20, 2005 04:41 PM
from the games-people-play dept.
Crusader writes "id Software has released the Linux client and server for Quake 4. There's a FAQ page with installation instructions, notes, and download links."
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  • Wait (Score:5, Funny)

    by temojen (678985) on Thursday October 20 2005, @04:44PM (#13839805) Journal
    I've been living under a rock... is Quake 4 out yet for other OSs?
    • Re:Wait (Score:3, Informative)

      Yeah, I felt compelled to check this too. From ID's official site [idsoftware.com]:

      We are pleased to announce that QUAKE 4 for the PC is done, and will begin shipping on Tuesday, October 18th! The game will be arriving at retailers beginning Wednesday, October 19th.

      • Re:Wait (Score:5, Funny)

        by SkjeggApe (649721) on Thursday October 20 2005, @04:54PM (#13839912)
        God, I hate when games for linux are only available two full days after their windows counterpart. If linux is EVER going to be a viable gaming platform, we need to demand that it's available at the same time as for windows..

        Ahhhhh, one day I'll be able to make a statement like that with a straight face....

        great job, id!!!!!

          • Re:Wait (Score:3, Insightful)

            Hey now...

            I bought Q3 for linux and I didn't even have drivers for my card at the time.

            Had to download the windows binaries for the sucker to work....

            3 months later I had accelerated opengl in linux!
  • by Mad Merlin (837387) on Thursday October 20 2005, @04:44PM (#13839808) Homepage
    Does this mean that the copy and paste troll about installing Quake 3 in Linux vs Windows will have to find a new troll to copy and paste?
  • Torrent (Score:5, Informative)

    by Vapebait (728259) on Thursday October 20 2005, @04:47PM (#13839830)
    Torrent [idsoftware.com]
  • And I just purchased Quake 3... damn!
    • That makes two of us. It may be a couple more years before I meet the hardware requirements of Quake 4, and find it at Walmart for only $9.95.
  • Exciting news... (Score:5, Insightful)

    by ScislaC (827506) on Thursday October 20 2005, @04:50PM (#13839879)
    BUT, couldn't they have made a regular website instead of a flash app that has ridiculously long transitions? I was all interested in checking it out, until I lost interest due to the wait for basic information.
  • Q4 webpage (Score:5, Interesting)

    by Kaptain Kruton (854928) on Thursday October 20 2005, @04:59PM (#13839958)
    Just a note: The quake 4 webpage is flash based. So if you try to access it, either have a broadband connection (and you will still have to wait), or a lot of patience with a modem. Also, if you block pop-ups with firefox, you won't be able to access anything but their main page unless you turn off the pop-up blocker.

    One more thing... if a company already has a patches section with the words "Coming Soon" before the game is released, is that suggesting something about the quality of the product?

    -Kruton
  • Here is the IGN review which might help you decide if it's worth putting on the Linux box. http://pc.ign.com/articles/658/658263p1.html [ign.com]
  • by Anonymous Coward on Thursday October 20 2005, @05:04PM (#13839998)
    Quake 4 Linux Version! IMPRESSIVE!

    Requires Windows Version! HUMILIATION!

  • Be sure to let id know that you bought the Windows package in order to install it on your Linux box. I know id are good guys (as evidenced by how quickly this came out), but it never hurts to let them know exactly how much we appreciate it.
    • by DeathPenguin (449875) * on Friday October 21 2005, @01:52AM (#13842636)
      I forget whether this was UT2004 or Quake 3, but one of the devs was saying in an interview that the best wya to show your support for Linux ports is to simply play the game on-line. This is because the master servers keep statistical information, including client version (Which has OS info in it). So the more Linux gamers show up to play on-line, the more the developers know we play their games too.

      You have your homework, now get to it!
  • by OneByteOff (817710) on Thursday October 20 2005, @05:08PM (#13840022)
    Jack Thompson today publically voiced his opinion against Linux and against Quake in all shapes and forms... quoted specifically he said :

    "Any group of people who advocate giving a Penguin a helmet and a rocket launcher are a bunch of sick fucks..."

    News at 10!
  • by Billly Gates (198444) on Thursday October 20 2005, @05:11PM (#13840049) Homepage Journal
    I was wondering if I was living under a rock since I never heard of quake4?

    Turns out Raven software made the port and modified the doom3 engine. For the older slashdoters who remember doom1 and doom2, raven developed heretic and then hexan on the doom1 and doom2 engines and added multiplayer capability. I forgot all about these guys.

    A full review and screenshots are here [gamespot.com]. I find it pecuilar that Raven ported this classic level of quake3 to quake4. ... or commonly known as the level where the cheaters with auto-aim and the rail gun whip your butt in.:-) [com.com]
    • by PsychicX (866028) on Thursday October 20 2005, @06:58PM (#13840834)
      Since I'm friends with a member or 3 of the Q4 dev team, I just want to point out that this is not a "port" of Doom 3. There has been major under the hood work between D3 and Q4 -- Raven would like people to license the Q4 engine instead of the D3 engine. The new engine is far more powerful but also efficient, which allows them to have a lot more lighting, shadowing, etc. effects while maintaining the same basic performance characteristics. That's why, unlike FEAR, it doesn't bring a 7800GTX to its knees.
  • So (Score:3, Interesting)

    by Trogre (513942) on Thursday October 20 2005, @05:46PM (#13840315) Homepage
    When's a demo coming out?

    • Re:So (Score:3, Insightful)

      This is a good question, been wondering the same myself. I guess all we're going to get it a gameplay video which doesn't really demonstrate much. I'm certainly not going to buy I game I've never tried.
  • by daVinci1980 (73174) on Thursday October 20 2005, @05:50PM (#13840352) Homepage
    A lot of people (myself included) are having issues with the second installation disc. It basically just won't read in any CD drive I can get my hands on. And I'm not alone [forumplanet.com].

    If this turns out to be a result of SecureROM [securom.com], I'm going to send my box back to Activision with a piece of poo inside.

  • Fantastic (Score:3, Interesting)

    by Phantasmo (586700) on Thursday October 20 2005, @06:03PM (#13840448)
    It's nice to see id still supporting Linux. Bioware produced a very nice Linux client for Neverwinter Nights but since they started making Xbox games their new engines are based on DirectX. UT-UT2004 also had excellent Linux versions, but UT2007's target platforms are PS3, Xbox 360 and Windows. Who knows if that will hit Linux in the end.
  • i wonder... (Score:4, Interesting)

    by KillShill (877105) on Thursday October 20 2005, @07:12PM (#13840921)
    if the copy "protection" (prevention) works in linux...

    securom/starforce/etc restriction technologies require a driver be installed and running at all times in order for them to prevent copies being used on windows.

    ironic that people who download copied games have a much easier time playing than people who run out, give the companies 50 bucks and come home to an unplayable game due to onerous restrictions.

    too many games nowadays each install their own "driver" and if you have many games installed like many do, you exponentially increase your chances of instability (more so than usual), conflicts and downright crashes.

    another thing that's absurd is that most new games will complain after being installed and not run or will not install if you have nero or other cd recording programs installed. also if you have alcohol 120% or daemon tools.

    didn't it ever occur to publishers, that having those tools installed would only screw over the people who bough the games legitimately? because infringers would never have to deal with that bullshit. they go out of their way with time and money to introduce these offensive, unstable "protection" technologies yet vehemently argue that it prevents "piracy"? yet, "pirates" are the ones who are the least inconvenienced and hindered...

    something just doesn't add up.

    pissing off your paying customers is one of the few things you don't want to do... i wonder where they went to business school?
    • if the copy "protection" (prevention) works in linux...

      It didn't back in Doom3. You just install the separately-distributed Linux executable, copy a directory from each of the CDs onto your hard drive, and play from disc henceforth.

      Currently, securerom-style copyprotection on Linux would be a waste of effort. There are many Windows customers who don't know how to install no-cd patches, but nearly everyone running Linux has that level of technical skill.
  • This isn't Quake! (Score:3, Insightful)

    by green pizza (159161) on Friday October 21 2005, @12:32AM (#13842425) Homepage
    Who cares? Seriously. Quake 4 dosn't have a metal / NINish soundtrack, you have to reload your weapons, and there aren't as many hidden secrets and powerups. Sounds more like Doom3 and less like Quake to me.
    • I'd just like to read the info, not have to figure out over-designed interfaces :(
    • It isn't open source. It's an i386-only binary.
    • Re:quake 4 linux (Score:5, Insightful)

      by big_groo (237634) <groovis.gmail@com> on Thursday October 20 2005, @04:59PM (#13839961) Homepage
      Praise is good, but your wallet speaks louder. Don't forget to let them know *why* you purchased the game.
      • Re:quake 4 linux (Score:4, Insightful)

        by Krach42 (227798) on Thursday October 20 2005, @05:06PM (#13840010) Homepage Journal
        This just didn't work. They released Quake 3 and RTCW on Linux also, but hardly anyone bought those. Sure it's good to let them know you support their Linux clients and servers, because then they'll keep doing the support that they are doing, but it's not going to make other people "wake up" and support Linux or even Mac OS.

        Loki tried to market Linux games, and I bought just about every title that they had released, but it didn't save them, because there weren't enough people like me, who were willing to put their money where their mouth was.

        Anyways, as much as I appreciate id for releasing Linux binaries and I love Blizzard for supporting the Macintosh, at the same time, don't think that just because some big name is porting their code to a particulr platform that you really love, isn't going to make other people do the same.

        If it did, then this would be old news because Linux and Mac *would* have the same games that Windows has now. But fact is that these big names have supported Linux/Mac for a long time, and there's still very little more support now than there was before.
              • http://www.planetquake.com/quake4/info.shtml [planetquake.com]

                English version of Windows 2000/XP
                Pentium 4 2.0 GHz or Athlon XP 2000+ Processor
                512MB RAM
                8x speed CD-ROM drive and latest drivers
                2.8GB uncompressed hard-drive space, plus 400MB for Windows swap file
                100% DirectX 9.0c compatible 16-bit sound card and latest drivers
                100% Windows 2000/XP compatible mouse, keyboard and latest drivers
                DirectX 9.0c included
                3D Hardware Accelerator Card required
                100% DirectX 9.0c compatible 64MB

                Hardware Accelerated video card and the latest d
    • by AuMatar (183847) on Thursday October 20 2005, @05:02PM (#13839986)
      The cd likely has the artwork to keep the download small, and the cd key of course. Basicly you need to buy the cd, then you can dl and use the linux client.

      It also gives ID firm numbers on how many actually use the linux version. So if you bought the game, please dl it.
    • Jon Caramack is generally a pretty wicked Apple fan. So expect a client for OSX at some point sooner rather than later.
    • Re:Portage... (Score:4, Interesting)

      by TTimo (253584) <ttimo@idsoftw a r e . c om> on Thursday October 20 2005, @07:07PM (#13840883) Homepage
      It is definitely better to write portable code from the ground up and be able to run and debug it on multiple platforms. The GNU/Linux market share alone would not justify the time I spend on it.

      This said, I'm much happier doing my developement on Linux when it's possible. Debugging isn't as easy as MSVC, but the environement just feels right for me.

      TTimo
    • Re:Hey ID Software! (Score:4, Informative)

      by TTimo (253584) <ttimo@idsoftw a r e . c om> on Thursday October 20 2005, @07:00PM (#13840842) Homepage
      I use a wiki because it's an easy format for me to edit and update wherever I am. I have no intention to make it writable - god we're getting enough feedback as it is :)

      Thanks for pointing the language issue though. Would you know how to force a single language maybe?
      • I use a wiki because it's an easy format for me to edit and update wherever I am. I have no intention to make it writable - god we're getting enough feedback as it is :)

        Would you know how to force a single language maybe?
        You either have to deleted the Templates for alternative FrontPages: (StartSeite, PageD%27Accueil, P%C3%A1ginaPrincipal ...) or change "page_front_page" in the configuration to something moinmoin cant autotranslate (almost everything but FrontPage) and move you Frontpage there.
        See "S
      • Expect the same release time, with no demo, ever, for linux.

        Linux Doom3 had a demo [ausgamers.com].

        And, in the case of Doom3, waiting 3 months was a clever marketing decision. If a demo had been out before commericial release, many customers would've been off by knowing that 80% of the game was spent squinting at blackness.