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Xbox 360 Backward Compatibility Finalized
Posted by
Zonk
on Sat Nov 12, 2005 07:42 AM
from the surprises dept.
from the surprises dept.
News for nerds writes "Microsoft has finally announced the list of the 213 Xbox 1 games playable on Xbox 360 at launch. A software emulator is required for each original Xbox game, which means you need an HDD for these games to work on Xbox 360. While it is expected that the list will grow in future via Live update, as of now it lacks first-party titles such as Project Gotham Racing, and other popular titles such as DOAU/X, Doom 3, Far Cry, KUF, Panzer Dragoon Orta, the Splinter Cell series, and the SW: Battlefront series." Xbox.com is also featuring an interview with Todd Homdahl about the quest for compatibility.
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PS2 and PS1 games? (Score:5, Insightful)
-- Jim.
Re:PS2 and PS1 games? (Score:5, Insightful)
Parent
Re:PS2 and PS1 games? (Score:5, Informative)
Correct. The IOP (IO processor) on the PS2 normally handles input from the DVD, game controllers, USB, etc. However it's basically a souped up version of the PSX CPU with all the associated bits, so send it the right instructions and it detaches from the EE (main processors) and the system becomes a nearly 100% compatible PSX.
Sony could do this because the PSX CPU was 33MHz and had 2MB SDRAM and mere kilobytes of graphics memory. When the PS2 was being made the cost of each IOP must have been measured in tens of cents. The Xbox 360 is being released too soon after the Xbox; the 733MHz Celeron plus the NV25 GPU is still fairly expensive.
Parent
Re:PS2 and PS1 games? (Score:4, Informative)
But of course your argumentation is correct.
Parent
Re:PS2 and PS1 games? (Score:5, Insightful)
Parent
Re:PS2 and PS1 games? (Score:3, Insightful)
Chose and chose. Not having backwards compatibility on a console is pretty much shooting yourself in the foot. I suppose the current effort could be described as "We only grazed the foot".
Re:PS2 and PS1 games? (Score:4, Insightful)
Parent
Re:PS2 and PS1 games? (Score:3, Informative)
From IGN's Revolution FAQ: "At E3 2005, Shigeru Miyamoto said: "We have not set a price or determined a list of software for the Nintendo Revolution download service. B
Re:PS2 and PS1 games? (Score:5, Insightful)
Since your two biggest competitors (Sony PS3, Nintendo revolution) have announced that feature? And that it was one of the major reasons the Dreamcast was hurled into obscurity and securing the Playstation's spot as market leader?
Outside of Nintendo's handheld devices, the extra hardware to let the Sega Genesis play Master System cartridges, and the PS2's ability to play certain PS1 games there really aren't many examples of backward compatibility in consoles.
If by "certain" you mean all except 10 out of 8000, even the controllers were largly compatible. The new slimline model is getting complaints because it is incompatible with 7 PS2 and 40 PS1 games. That's 0,5% of the PS1 games, up from 0,13%. The two market leaders, Nintendo (handheld) and Sony (console) are doing it, those that haven't have failed. Can you say "formula for success"? If that was supposed to be an argument against me, it's a pretty pathetic one.
Parent
Re:PS2 and PS1 games? (Score:3, Interesting)
So in your mind, the history of game consoles starts in 1999?
The PS1 was obviously not backward compatible with anything and it did pretty well. Same deal with the original Xbox.
Hardware manufacturers made the mistake of putting too much stock in backward compatibility in 1982-198
Re:PS2 and PS1 games? (Score:3, Interesting)
It's nothing to do with history. It's to do with what the current compatition are doing. And they are both going to be backwards compatible.
Neither Sony nor MS could even exist in the video game industry if backward compatibility was a requirement for success.
MS is neither here nor there because they didn't win the last console war. Sony did, in no small part because of it's backwards compatibility to the winner of the previous generation. The
Re:PS2 and PS1 games? (Score:2)
Taking this approach its far from impossible. Expensive yes, impossible no.
Re:PS2 and PS1 games? (Score:3, Funny)
WOW this is totally incorrect. first of all, the XBOX 360 doesn't use a treo at all, to run ANYTHING. where the hell did you hear that?? second, the latest treo's use either intel's PXA270 chip or an ARM processor...and get this, the fastest of of those two processors is just 312 MHz!!! i'd like to see you play doom3 with that. and THIRD, even if MS decided to use a freakin' TREO in the XBOX 360...which as i said is totally ludicrous...how the
Re:PS2 and PS1 games? (Score:2)
Intel would've killed the custom P3 CPU they were using if M$ couldn't get the GPU's for the boxes, so they'd need to stick in a real x86 CPU. All I see from Intel is "LETS COOK EGGS UNTIL MID WAY THIS YEAR". AMD, pfft, can't supply enough right no
Re:PS2 and PS1 games? (Score:2)
Software Emulation (Score:4, Interesting)
Re:Software Emulation (Score:2)
Wait... that can't be right....
Emulation appears 1) partial, 2) enabled online (Score:2)
Actually, there is a very interesting point behind the fact that *NOT ALL* Xbox games are immediately runnable on the 360's emulator. There are two issues here.
- Firstly, if not all Xbox games run under the emulator, this clearly implies that the Xbox emulation is incomplete. If it were complete, then any Xbox title wouldn't even know that it's running under emulation, and all games would run by default. So, it's not complete, currently.
-
Re:BLAH! (Score:4, Informative)
And add even more to the cost + having to buy chips from both NVida and ATI? Heh. There's a brilliant move.
"And didn't the SNES have (to be bought separately) a NES adapter?"
No.
"Can't the Gamecube play GBA games?"
No.
"Frankly I can't understand why the decision of software emulation. But well, this is Microsoft."
Cost and practicality.
Parent
What they've done is incredible! (Score:3, Funny)
Seriously. Wow.
Pretty screwed up (Score:3, Insightful)
Well, at least it's a start. (Score:2)
My collection (Score:5, Informative)
Working:
Amped, Colin McRae '04, Dead or Alive 3, Fable, Forza Motorsport, Fusion Frenzy, Halo, Halo 2, Jade Empire, Phantom Crash, Sega GT 2002, Knights of the Old Republic, Knights of the Old Republic 2, The Thing
Not working:
The Bard's Tale, Blood Wake, Burnout, Dead or Alive Ultimate, Dragon's Lair 3D: Return to the Lair, Morrowind, F1 Career Challenge, Project Zero, Gunvalkyrie, Knockout Kings 2002, Links 2004, Mechassault, Outlaw Golf, OutRun 2, Panzer Dragoon Orta, Phantasy Star Online I+II, Project Gotham Racing 2, Rainbow Six 3, Rallisport Challenge 2. Jet Set Radio, Serious Sam, Shenmue 2, Splinter Cell, Taito Legends, Unreal Championship, Wreckless, Yager
And here I was thinking "oh, ok, a couple of my games won't work... worst case scenario half won't work". This is just crazy though. I hope they boost the compatibility in a big way, or I just can't see my self upgrading, since that would mean I would have to keep the current black box under the tv as well.
Re:My collection (Score:4, Informative)
Working
BG: Dark Alliance 2, Battle Engine Aquilla, Crimson Skies, Forza, GTA3, GTA:VC, Halo, Halo 2, Jade Empire, KOTOR, KOTOR 2, Spyhunter 2.
Not working (*s indicate games whose inclusion here frankly defies belief, as they've been major titles)
Area 51, *Burnout 3*, *Burnout Revenge*, *Chronicles of Riddick*, Colin McRae 04, *Full Spectrum Warrior*, Mechassault, *Mechassault 2*, Panzer Dragoon Orta, Secret Weapons over Normandy, *SW: Republic Commando*, Wallace & Grommit.
The titles I've starred there are some of the biggest games on the X-Box. A good number of them are relatively recent releases. As far as I'm concerned, there's no excuse whatsoever for them not being included. All I can say is that this will need to change by the launch date.
Parent
Re:My collection (Score:5, Insightful)
Parent
Patience, grasshopper (Score:4, Interesting)
Xbox.com: What criteria do you use in choosing which Xbox games will be backward compatible on Xbox 360? How far back into the Xbox game library are you going to go?
Todd: When we say Xbox library, we mean the entire Xbox library. This ranges all the way from our launch in 2001 up to games that haven't even shipped yet.
If they can do 241 games in a few months, including writing the emulator, I don't imagine the rest will take that long. In the meantime, you'll just have to be content with running your Xbox games on your Xbox, tough as that is.
Parent
Re:Patience, grasshopper (Score:2)
It's probably not as easy as you make it se
Re:My collection (Score:5, Funny)
Parent
If they were smart (Score:4, Interesting)
That would involve a port (Score:2)
It's a lot smarter for them to write an emulator.
Re:That would involve a port (Score:2)
Re:That would involve a port (Score:2)
Wow, Microsoft IS all-seeing! (Score:5, Funny)
*tinfoil hat*
Emulation + (Score:5, Informative)
No PGR2 (Score:2)
It wouldn't suprise me at all for Microsoft to do this for the money.
Their first big mistake (Score:3, Insightful)
Now they have to market it as two different versions of the 360, the backwards compatible version and the not backwards compatible version. Considering the CORE system was to be marketed towards casual gamers, it is these same casual gamers who don't want to spend $60 a pop on brand new games on launch day.
Are they trying to make the CORE system obsolete before launch? They can't be a wise idea, especialy since price is king at Chrismas time.
Re:Their first big mistake (Score:4, Insightful)
If you buy core, don't forget the memory card, which is going to drive the price close to the "enhanced" system anyway
Parent
cracking prediction (Score:3, Interesting)
Yes... (Score:3, Insightful)
Ever heard of buffer overflows in crypto handling software or update mechanisms?
Don't understand what the problem is here. (Score:2, Insightful)
Secondly, most game publishers will release XBOX360 version of their "still selling" existing titles.
I'm not even sure we ever need an emulator here although it's definitely a good thing.
They can't offer Hardware emulation. (Score:2, Interesting)
Finalized = Not really? (Score:3, Interesting)
Re:that sucks (Score:3, Insightful)
Re:that sucks (Score:3, Interesting)
And just who is going to be buying all these xboxes? Anyone who ever wanted an xbox has one now, and once the 360 is out, everyone will want THAT instead of the old one. Looking at ebay [ebay.com] shows an awful lot of xboxes already for sale, and most of them seem to be selling at less than $100. You can see lots of xboxs with people asking $200 plus for 'em, and most of those aren't getti
Re:that sucks (Score:2)
Re:that sucks (Score:3, Insightful)
I just can't imagine why they would bother. The devs for the OP's games wouldn't have bothered to make the games also available in a format for a console that didn't exist when the games were released, at no extra charge. It would have been a huge amount
Re:that sucks (Score:2)
Erm... Maybe because a universal binary isn't. It's two binaries - one for x86 and one for PPC. (Not sure if they're both rolled into the same file, but that's not really relevant).
You have to compile an application as a universal binary - it doesn't magically become that way.
Re:Hm. (Score:2, Interesting)
It's a shame that MS doesn't embrace that project - it's the only thing that would make buying a 360 worthwhile for me right now. Games are fine and all, but a media player that's constantly evolving and compatible with all major formats is an easy-sell.
Microsoft really should partner up with the XBMC folks and just offer free updates of it over xbox-live. Would generate sales from people like me. Heck, I'd probably even buy a few games for it too if
Re:Who cares? (Score:2)
Or, so you could get a 360, and play (some) XBox games, even if you didn't have an old XBox.
Re:its a plus. not a "this sucks" (Score:3, Interesting)
So what incentive does the developer have to actually write a 360 game? They can just write for the XBox, following the emulator guidelines, and then