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Wii Launches, Sells Out Peacefully

Posted by Hemos on Mon Nov 20, 2006 10:50 AM
from the no-gunfire-ftw dept.
porcupine8 writes "Like the Playstation 3, the Nintendo Wii sold out on launch day this weekend. Unlike the PS3, the launch was a peaceful affair with no reports yet of console-related violence in the US. This may be partially due to the fact that Nintendo promises to have a total of four million units in stores by Christmas, with the bulk of those going to North America. Midnight launch parties on both the east and west coasts ushered the new console in with a bang." Please, if you've managed to snag a Wii yourself, share your opinions below! Update: 11/20 17:25 GMT by Z : A few quick impressions from 24 hours of owning a Wii, and some links on the subject if you Read More.
All I have to say so far is pretty positive. I snagged Rayman Raving Rabbids, Zelda, and (on a lark) Red Steel. I haven't had the heart to play Red Steel yet, but Rayman is a great, quirky mini-game game. I think this format is going to be pretty common for the Wii, and I'm actually looking forward to it. Zelda is ... Zelda. I really, really like it, but if you're getting tired of the same old thing you're going to be disappointed. My big complaint is the glacially slow internet connection. I have never owned a Genesis, and so wanted to snag Sonic for some cheap laughs. Purchasing Wii points took about half an hour, and I never actually managed to download the game (despite having paid for it). I'm hoping that today, with less hammering on the servers, I'll have more luck. Expect a more complete review next week. In the mean time, Chris Kohler at Game|Life has had a Wii since last week, and has some considered opinions on its launch issues, and a bit more specifically on virtual console problems.
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  • by Anonymous Coward on Monday November 20 2006, @10:53AM (#16915374)
    That Wii gamers are peace-loving pansies, and PS3 users are bad-ass tough guys.

    Therefore PS3 games will be cooler.

    -PS3 fanboy, loal x 3
    • by Anonymous Coward on Monday November 20 2006, @10:56AM (#16915472)
      That Wii gamers are peace-loving pansies, and PS3 users are bad-ass tough guys.
      Or that Nintendo made a console that can sell itself and doesn't need to be hyped by limiting supply to increase demand.

      you know... whichever you prefer.
    • by rlbond86 (874974) on Monday November 20 2006, @11:28AM (#16916074)
      or PS3 users just don't realize they're getting ripped off -Only spent $250 on his console
      • by Fozzyuw (950608) on Monday November 20 2006, @02:10PM (#16918774)
        Hmmm... this system is still very expensive for me...

        $250 - console
        $49.99 (4) - games
        $39.99 (3) - Wii Remotes
        $19.99 (1) - nunchuck (still trying to find 2 more)
        $19.99 (2) - classic controller (still haven't arrived at our GameStop oddly enough)
        $39.99 - 2gb SD card (Haven't ordered quite yet)
        $20.00 - Wii Points (to purchase Zelda, and have a few floating around for an impulse purchase)

        ===

        $660 - $740 (if you count the 2 Nunchucks and SD I still need/want to buy)

        Of course, I also had this...
        ~$210 - trade-in for games

        Still a lot of money. Though, I'm sure the PS3 will end up even worse when you break it down like above, since their games list price are higher along with the console.

        Cheers,
        Fozzy
  • xkcd (Score:5, Funny)

    by TheRagingTowel (724266) on Monday November 20 2006, @10:54AM (#16915402) Homepage
    This one nailed it: Console Lines [xkcd.com]
    • by flyingsquid (813711) on Monday November 20 2006, @11:25AM (#16916024)
      No violence? Yeah right. While I was waiting for a Wii someone actually jumped on my head. As if that wasn't enough, he then threw a turtle shell at me.
      • by Macthorpe (960048) on Monday November 20 2006, @11:34AM (#16916160) Journal
        I still maintain that VG Cats [vgcats.com] say it best.
        • by gatesvp (957062) on Monday November 20 2006, @01:12PM (#16917756)

          I have been saying exactly this (minus the pics) for months now. It's good to hear it from someone else.

          This concept of "console sell-out = good thing", just doesn't ring true with me. My little bro had a pre-ordered 360 for last x-mas, but didn't get it until February. B/c we knew he wouldn't have it, nobody bought him the standard set of accessory gifts (controller, Live subscription, games), so for two months MS lost this potential income as it was spent elsewhere.

          I don't know where the pro MS marketers got their ideas, but most people I know, but things in small bursts. Once the console is paid off, they'll buy a controller one month then a game here and a game there. I know very few, if any, people who will hold money in some sort of "personal x-box account" waiting for their next big spend. If there's no x-box accessory, the money just gets spent elsewhere (nice dinner, night at the movies, computer accessory,...)

          I'm probably a rare case, but I didn't buy an XBox 360 b/c I couldn't buy one. It was late January, I'd been interested in owning one for 3+ months, but nobody had any in stock. My local outlets were still filling pre-orders taken in November. So I took the money and spent it elsewhere (bunch of Magic cards). I still don't own a 360, but I'm not unhappy playing my Dance Dance and Karaoke Revolutions (given that penchant, I'll probably end up with a Wii).

          Point is, MS lots tons of "opportunity buys". The console is the biggest barrier to entry, yet the games/accessories are the largest source of profit. If people can't buy a console (even with money in hand), then you've erected an infinite barrier to entry. Inability to buy a console bottlenecks the whole chain from the very beginning. Nintendo obviously has the right strategy here, they sound like the stock to own.

      • Re:xkcd (Score:4, Funny)

        by HoboMaster (639861) on Monday November 20 2006, @12:53PM (#16917432)
        The Best Buy by my house took a full hour after opening to sell out. I'd meant to get there half an hour before opening, but due to an exceptionally crazy saturday night, was in no condition to get up when my alarm went off.

        More proof that alcohol is bad, kids: if you drink, you don't get a Wii.
        • Re:xkcd (Score:5, Funny)

          by rackhamh (217889) on Monday November 20 2006, @02:09PM (#16918744)
          More proof that alcohol is bad, kids: if you drink, you don't get a Wii.

          To the contrary, I find that the more I drink, the more I Wii.
  • by phase_9 (909592) on Monday November 20 2006, @10:54AM (#16915410) Homepage
    And there was me thinking it was just women who suffered from this social problem... :P
  • Wii: 50 units
    PS3: 1 unit

    The question that's coming in the spring, when the PS3 might actually be available in quantity, is what kind of demand will exist once all the hardcore types already have theirs.

  • I expected it (Score:3, Interesting)

    by joe 155 (937621) on Monday November 20 2006, @10:55AM (#16915446) Journal
    I thought it would sell out on day 1, but what I worry about as an English man who hasn't pre-ordered is if we'll see stocks pick up before christmas. Ideally it'd be good to be able to buy one off the self after less than a week... but with hearing that the bulk of their stocks are going to North America I'm left a little worried - I might have to preorder after all.
    • by xxxJonBoyxxx (565205) on Monday November 20 2006, @11:10AM (#16915766)
      Of course "day 1" is a sellout...this is one of the oldest marketing tricks in the book.

      If they made 1M units available on day 1 and only 50% sold, the headline would be: "Plenty of Product X left after first day (expect discounts soon)"

      However, when they make 100K units available on day 1 and all sell in a few hours, the headline is "Product X sells out first day (don't expect a discount soon)"

      The whole point is to create a buyers frenzy and match it with artificial supply constraints to ensure everyone pays full price or more, all while getting free press from Slashdot and other media whores with lazy editors...
      • Maybe that's the geniuses at Sony's marketing but it doesn't seem to be the same for Nintendo. I have a nasty flu bug/cold bug and wasn't about to camp out overnight in sub 40 degree weather. Then to top it off my youngest child decided to wake up at 11PM and stay up until about 4AM so I was in no mood to wander over to the nearest target that was selling at 8AM Sunday morning.

        We figured the 36 they told us they'd have would be out of stock shortly, and they were. They told us they had 36 of them and 40 people were camped out front here in Wake Forest, NC.

        They also told us that they will be getting bi-weekly shipments of 'at least a dozen' from now until after Christmas. I had my wife call and she said the guy laughed and said 'good luck though if you want a PS3, nothing like that is coming'. It seems to me that Nintendo did a huge build as much as they could, shipped them, and then is going to keep the pipe full from now until the end of the year.

        Meanwhile PS3 blew their wad quickly, and is going to take months to recover.

        Also speaking as someone who is in product marketing as my day job I can tell you that personally I've never twirled my mustache points thinking 'ooh, let's make one and that'll drive up demand' because people can/do find something 'good enough' to take its place and loosing to THAT kind of a sale sucks more because you've just collapsed your market onto a competitors product. This is my personal opinion at least, maybe there's a secret club of people that do that but not at my level.
  • by stealie72 (246899) on Monday November 20 2006, @10:58AM (#16915500)
    If Nintendo really can have 4 million Wiis in stores by christmas, a late november launch makes sense, but in the case of the PS3, why did they release this late when they know full well they won't even begin to meet demand for christmas?

    Christmas buyers aren't your hard core fanboys who will wait in line to buy the thing, so why not launch it in the summer, get the fanboys set, then work hard to produce enough of your system to keep in in stock for christmas buyers (you know, like MS did). Sony made a major error here, in that lots moms and dads buying the system for their kids are going to wait a full year till next christmas to do so. Meanwhile, Nintendo has Wiis in stock, for 1/2 the price, ready to be snatched up by Santa.
    • by eebra82 (907996) on Monday November 20 2006, @11:13AM (#16915824) Homepage
      It's not like Sony wanted to release the console this late. It was initially delayed because of problems with the Cell processor and the Blu-ray readers. This is also why there aren't that many units available for sale.
        • by alexhmit01 (104757) on Monday November 20 2006, @02:04PM (#16918674)
          Nintendo's market is VERY different than Sony and Microsoft. Nintendo lost 3rd party support in the N64 era, and only slightly recovered with the Gamecube. They will probably recover more with the Wii, primarily because the system is SO different, companies will make a bunch of interesting puzzle games that take advantage of the different UI.

          However, Nintendo can come in third and be very happy in their market. Sony/MS need HUGE 3rd party support, because they only make about $8/game sold by third parties. Nintendo makes most of the top sellers (keeping $42/game), and publishes most of the rest (keeping between $16 and $30/game... publishing games sometimes means that they pay development costs + profits, and then keep the $42/game, but figure that the royalties + costs brings that down a bit).

          Also, Nintendo has traditionally sold consoles at a profit (at some points with the Gamecube, they sold at a loss). Supposedly that's only a few dollars a console at launch, losses during heavy cuts, and profits in later parts of the system's life. Microsoft bit a big bullet in the Xbox because they were using customized parts with contracted pricing, they learned their lesson this time. Nintendo uses mostly off-the-shelf components, and sets their contracts to decline over time, which Microsoft is aping).

          Nintendo probably makes money if you buy their System + 1-2 games (a Mario game and a Zelda game, for example), and then cleans up if you buy more. Because Nintendo's stop selling games are normally Mario, Zelda, and a few other of their games, they make much more money per console than Sony and Microsoft do with their third party fees.

          Remember, profits are in the games, and Nintendo's premier games normally sell in the same quantity (or higher) than Sony and Microsoft's top games do... not sure how Mario Sunshine vs. Halo worked out, but if Microsoft outsold them, it wasn't the HUGE difference that the console sales volumes would indicate.

          Sony owns the market of hardcore gamers, but Microsoft looks like they are going to do well in the Xbox 360 arena. However, hardcore gamers that rent a few games a month may not put more money into Sony and Microsoft's pocket than a casual Nintendo customer that buys Mario, Zelda, Smash Bros., Mario Kart, and a few other premier games.

          Hell, Animal Forest never had a huge player base, but it used simple N64 era graphics with simple programming, and no doubt turned a nice profit.

          As a gamer, I'd love Mario to be the most high-tech game on the market, but I can appreciate that Nintendo can make games that are 80% as high-tech as the MS/Sony games are for less than half the cost, sell the same number of units, and make more money. Nintendo has spent two generations not being the top dog, and still made money, while Sega dropped out of hardware, Microsoft lost $4 billion, and Sony kept going. It's unclear whether Sony made more money off the Playstation as Nintendo did with the N64 (the companies don't break out numbers, and analysts gave mixed estimates), but the fact that the PS outsold the N64 4:1 and we're not sure who made money demonstrates the power of Nintendo's business plan... and the Xbox 360 and PS3 are requiring MUCH larger hardware subsidies as last round... last round, Nintendo turned profits, and Microsoft outsold them 2:1 and lost money. Competition makes things better for consumers (as the MS vs. Sony battle to destroy profit margins demonstrated), but the companies with more monopoly pricing power do better.

          Expect Nintendo to keep doing their thing, making innovative new systems, selling in third place, and making gamers happy along the way.

          Alex
          • by trdrstv (986999) on Monday November 20 2006, @03:14PM (#16919876)
            Nintendo's premier games normally sell in the same quantity (or higher) than Sony and Microsoft's top games do. not sure how Mario Sunshine vs. Halo worked out...

            I do. [vgcharts.org] Super Mario Sunshine sold less copies than Halo, however... Nintendogs outsold Halo 2 and almost every entry of Pokemon outsold GTA.

  • by sa1lnr (669048) on Monday November 20 2006, @10:58AM (#16915510)
  • by theMerovingian (722983) on Monday November 20 2006, @10:59AM (#16915528) Journal

    That's because the robbers make roughly 60% less money for each unit of felonious prison sentence.

    No way would I go to jail for 10-25 years just to make $250. But, for $600 it starts to look more attractive.

  • by patio11 (857072) on Monday November 20 2006, @11:00AM (#16915550)
    December 2nd can't come too soon. We had massive camping and disappointed pre-orderers at two local gamestores for the PS3 launch (so I'm told -- $600?! No, sorry, not even for White Knight), but the Wii launch is probably going to be smooth as silk. I say this because I walked into a store which wouldn't even take pre-orders for the PS3 and asked if I could pre-order a Wii and Zelda. "Oh, sure, no problem. Do you want us to give you a call on release day to remind you?" Thats like the definition of non-hysteria.
  • my launch experience (Score:5, Informative)

    by focitrixilous P (690813) on Monday November 20 2006, @11:01AM (#16915576) Journal
    I bought a Wii at launch at 8 am at a local Target. I got there around 1 am, and was 10th in line. The store had said they had 20-30 units earlier that day, but refused to give a full count. We played some frisbee, security yelled at a couple high school kids for shopping cart jousting, Mario Kart DS was played until everyones hands were nearly frozen off (It was around 15 degrees F) and then everyone sat around until 7:30, when they handed out tickets and popcorn and soda (nothing like a cold diet coke after 7 hours in th e cold. They didn't have enough for everyone in the line, but a bunch of people had gotten there around 7 am so they weren't that dissapointed. Bought my unit and a Wiimote + Nunchuck, I'm going to leech Zelda off of one of the 3 people I know that bought it in a couple weeks. I was waiting for more reviews of games, I might actually buy Madden 07 (first madden game in 6 years, finally changed enough to justify it.)

    Wii Bowling so far has been the most popular Wii Sport, with Boxing/Golf also being played often. Bowling's Power Shot training mode, where an additional row of pins is added each frame, leading to a final frame of 91 pins, has been played a lot.

    First system I've gotten on Opening Day, thus far I think it was worth it.

  • Wiilief (Score:5, Insightful)

    by Puff of Logic (895805) on Monday November 20 2006, @11:03AM (#16915610)
    I'm just glad to see some positive press coverage of gaming for once. In terms of friendliness, camaraderie, and just plain fun, the Wii launch stood in stark contrast to the PS3 debacle. I commented some time ago in a thread that I'm a fairly hardcore PC gamer but the Wii was enough to make me consider a foray into console gaming. This launch has only solidified that temptation.

    Good work, Nintendo
  • by A beautiful mind (821714) on Monday November 20 2006, @11:04AM (#16915628)
    You don't know what is a fanboy until you read this:
    The first buyer, Isaiah Triforce Johnson, had been waiting outside the store for more than a week. He wore a Nintendo Power Glove, a wearable controller that came out in 1989, while shaking hands with Nintendo of America president Reggie Fils-Aime. Johnson said he had legally changed his name to include a reference to Nintendo's "Zelda" series of games.
  • Technical Specs? (Score:5, Interesting)

    by BenjyD (316700) on Monday November 20 2006, @11:09AM (#16915736)
    Now that the Wii has been released, has anyone found any more technical details (CPU etc.) about it? I know it's not about the graphics, but I'd like to know a bit more about what it's capable of.
    • Re:Technical Specs? (Score:5, Informative)

      by tonyr1988 (962108) on Monday November 20 2006, @11:53AM (#16916492)
      Per wii-volution.com:
      • 729 MHz IBM PowerPC "Broadway" CPU
      • 243 MHz ATI "Hollywood" GPU
      • 24MBs "main" 1T-SRAM
      • 64MBs other 1T-SRAM
      • 512MBs internal flash memory
      • 3MBs texture memory on GPU
      • Built-in 802.11b/g Wi-Fi capability
      • One SD memory card bay
      • AV multi-port: S-video, composite, component Analog (left/right) audio / DPLII
      • Four GameCube controller ports Two GameCube Memory Pak slots
      • Two USB 2.0 ports Compatible with up to four wireless Wii-motes
      • Self-loading media drive
      • Accepts 12cm Wii and 8cm GCN discs; no DVD movies
  • by miyako (632510) <miyakoNO@SPAMgmail.com> on Monday November 20 2006, @11:24AM (#16916008) Homepage Journal
    I waited outside of Best Buy for 10 hours to get my Wii. I've told myself that I'd never stand outside of a stoor waiting to buy anything except food, but I have to admit that I had great fun. Since I just moved into a new town a few months ago, it was a good opportunity to meet some fellow gamers, as well as to build up anticipation for finally getting the system.
    Although I waited all night, the line I was in didn't actually fill up until about 6:30 am. At 8 the store handed out vouches to the first 24 people in line, then we all lined up again at 9 (along with quite a lot of people who had no idea that there had been vouchers handed out earlier, and were hoping to get a system).
    I got Zelda and Red Steel (although now that I have heard how abysmal the Red Steel seems to be, and since I haven't opened it, I'm considering making an attempt at returning it and getting Monkey Ball instead), and I have to say that so far the system has definitely been worth it.
    The only problem I've had so far is that nintendo's servers seem to be having problems, because I keep running into timeout problems when trying to update the console so I can get into Wii Shop and check out the virtual console.
  • My walmart story! (Score:5, Interesting)

    by AsnFkr (545033) on Monday November 20 2006, @11:25AM (#16916030) Homepage Journal
    Got to Walmart @ 2:30pm. Was #17 out of 20 in line. My friend Chip was #13. #8-12 was a family (father, mother, 2 sons and a daughter) all in line. They had done a few days in line earlier this week and gotten three PS3's. They were really really nice people. At 8pm walmart handed out 20 vouchers and once we had them a few of us went to Bob Evans for some dinner. Back to Walmart and at 10 they let us inside to get warm. That was nice of Walmart. At 11:45 these two doofy looking guys come up and offer $500 for a VOUCHER. No Wii, just a VOUCHER. The family in front of us took them up on the offer and also sold the doofy guys a PS3 they had for $1800. Got my Wii, headed home. Also, it is amazing.
  • by MooseTick (895855) on Monday November 20 2006, @11:36AM (#16916198) Homepage
    FWIW: I got a WII at a GameStop. They got 15. They had 6 PS3s on release day. I went by a Target yesterday and they had about the same story. They recieved 94 WIIs and said they got 32 PS3s.

    Back in the early 90's I worked at an Electronics Boutique with the NES, Sega Master System, SNES, TurboGrafx and Sega Genesis were hot. Sales often came down to availability. If a kid wanted a SNES for Xmas but we only had Genesis in stock, the parent usually ended up getting the Genesis. The reverse also happened often. Both systems were in short supply and high demand for several years around the holidays. They were both comperable and had many of the same games. It looks like the WII will get a much larger system base if they can outsupply Sony 3:1 in the near future. I suspect they could even catch up with the 360.

  • Got a Wii and a Mii (Score:5, Interesting)

    by eefsee (325736) on Monday November 20 2006, @02:03PM (#16918652)
    My 9 year old son had been saving up for over six months to buy the Wii, so we just _had_ to get on on Wiiday this Wiikend. Of course, he's cursed with a dad that can't do anything as sensible as preorder! We planned our early AM assault on two Target locations in the Twin Cities, one in town with 39 consoles, a backup just-opened suburban with 70. At 7:45 when we hit the first Target (7:45 for an 8am opening, I tell you, the poor little guy is cursed), we found a line much deeper than 39 people long. We just kept driving out to the second and got there at about 8:05. No luck, all 70 were spoken for. Very sad moment for poor cursed son. The story had a happy ending, though, since we realized Best Buy opened at 9am and we found one by 8:20 and got ticket #75 of the 84 they handed out. Best Buy was terrific, very organized and helpful. Linemates, some of whom had waited from 11pm Wiiday Eve till 8am when Best Buy handed out the first round of tickets, were a friendly and talkative crowd. We waited the 40 minutes and got the Wii.

    I have been _very_ impressed. I'm a long-time Mac and Apple fan and the Wii shows signs of thoughtful design. Very easy packaging, simple setup, soothing interface, usable without reading any instructions. We started setting up by 10:20 Central time and the Wii asked to go through two rounds of "update" (about 10 minutes each) after we got the console up on our home wireless. My son picked up Tony Hawk, but has mostly played Wii sports with his father, his brother, and four friends.

    A few highlights...

    - the little "bump" the controller gives you as you pass over a button in the interface
    - the spacial effect of sounds from the controller
    - the fun every kid (and I) had designing our own Mii
    - the wonderfully smooth action of the control, even allowing a physically challenged brother get into the action
    - the soothing music of the interface
    - the clever (and appropriate) animation during disk insertion (9 year old _loves_ that one)
    - the appearance of all the Miis we'd created on our baseball team (a riot watching kids thank each other for "their" hits)
    - the messaging and calendar system with the automatic log (poor cursed son) of play time spent on each game each day
    - the ability to email into and out from the console

    A few issues...

    - neither news nor weather are working (later found the press releases about these being delayed for a few months, but Nintendo really should have updated the Wii Menu to either say that or remove the buttons until they work)
    - the lengthy update cycle before we could play (would have been nice to have had some piece of paper or warning that it would happen, or an option to skip until later)
    - the Wii froze once during baseball and had to be unplugged, luckily it started up again just fine

    Bottom Line...

    I think Nintendo has a real hit on its hands. The Wii is just a blast.

    One thing I had heard very little about was the integration of Miis into the Wii experience. Each Mii is an avatar of sorts, designed and named by a player. A Mii looks a certain way (maybe a bit like you? maybe not?) and has certain attributes (favorite color, birthday). When you play certain games (Wii Sports, for now) you choose which Mii is playing the game, stats and skills accrue to that Mii. Baseball was especially clever in its use of Miis: your team wears the favorite color of the Mii you picked to play, other Miis from your console populate the home team, etc. Miis can "mingle" and go on "parade" to other consoles (we'll have to wait for a few more Wii's in the hood to test this feature). Miis can also be downloaded to the controller (the Wii Remote) and taken on the road to other Wii consoles where they can be uploaded and used (this is a much more natural process than I just made it sound like). The Miis represent a kind of social gaming trainer that will change how people interact with their gaming environment. It will be really exciting when other game authors come to learn and use the whole Wii ec
  • by Demon-Xanth (100910) on Monday November 20 2006, @02:05PM (#16918692)
    My cousin came over to visit for the holidays and we ended up camping out at a Target at 4AM, we were 27-28 in line at a Target that got 60. Around 7:30 or so lucky #60 showed up. Not too bad, things went quickly. We were home at about 8:30 and unpacking. Target did a great job on this one. ...now, my cousin also needed one for his work (yes, he is a lucky SOB), so we went over to Costco about 5 minutes before opening. They had about 48 and we were number 40 on line. Things took a bit longer, and they had a much stronger focus on making sure everything stays in order vs. setting up a nice streamlined method to getting everyone thier stuff quickly.

    Playing the Wii feels like this is the future of gaming, it doesn't have a wow factor graphics wise, but it DOES have a "Wow, this feels like the way games should be played" feel. IMO, it's the freshest idea to come to gaming since 3D. Playing Excite Truck is more like driving than just mashing down buttons and tapping the stick. Playing golf feels actually satisfying. Playing tennis with four people was a blast.

    Online capabilities were effectively MIA for the GC. The Wii however... we got IMs going back and forth between them, they have an easy to use store, pleanty of room for more capabilities. I give Nintendo many props for getting thier online stance setup and off and running extremely well.

    In conclusion:
    Launch: great titles, good supply, well organized
    Play: fun and fresh
    Capabilities: a refreshing feature set that has pleanty of room for expansion
  • It's day two (Score:4, Interesting)

    by zarthrag (650912) on Monday November 20 2006, @02:42PM (#16919354)
    ...and everyone is just now going home! My birtday was Nov 19th, and the wii/lan party went from midnight (launch) into today, with varying numbers of people. The one thing that has been consistent:

      People who weren't considering getting a wii want one after playing wii sports.

    It's simple, it's MUCH better than most reviews give it credit. I think it's meant to wash the unconverted of their hesitance. Red Steel, the other game I picked up for launch, is "ok." I'm expecting some other studio to make something similar, and actually do it right. The game's concept is spot-on, but the execution feels undetailed, and like....a launch game. The sword combat is most dissapointing, I was kinda expecting a hyper-difficult simulator along the lines of "Kengo: Master of Bushido" or "Bushido Blade" - But it's clearly possible, and certainly coming.

    Yes, I'm an idiot - I decided to wait on Zelda :-(
    • Re:As I expected (Score:5, Interesting)

      by MyDixieWrecked (548719) on Monday November 20 2006, @11:05AM (#16915676) Homepage Journal
      depends on how you define shortage.

      I'm sure no one camped out for a week for the Wii (like so many did for the PS3), although many camped out for around 20+ hours.

      I got up at 5am on sunday morning and my friend picked me up and we were going to go to bestbuy, but there were around 200 people in line outside, then we went to another bestbuy where there were at least 100 people in line. A nearby target had an enormous crowd outside, too.

      We finally went to a slightly hidden Circuit city where there were 21 people waiting and we got in line. After talking to the guys there, we learned that the store had 16 units physically at the store and were expecting a *possible* shipment of 15 more at 7am, and we'd find out at that time. Since we really didn't know where else to go at that time, we decided to stick it out.

      The couple of guys immediately in front of us were there for only about 20 minutes when we arrived (at about 5:30) and the guys in front of them got there at midnight. The group of guys at the head of the line were there since 8am the day before and had sleeping bags and a tent.

      It's kinda funny because several people came and went in those early hours (the store was gonna open at 10) but since it wasn't a sure thing, no one really wanted to stick it out to find out if those extra 15 units were going to show up, so until about 9:30 (the truck had gotten a flat and hadn't shown up yet) there were only about 10 people behind us... it wasn't until about then that suddenly people were showing up left and right.

      and AT 10, a couple of people showed up thinking they'd avoid the crowd and get there when they first open to pick their wii up. they were a little shocked that people were waiting outside. they didn't understand.

      heh.

      but I got one!! and it's AWESOME.

      red steel sucks, though.
    • People (Score:5, Interesting)

      by suso (153703) * on Monday November 20 2006, @11:10AM (#16915764) Homepage Journal
      It could be that the price of the units make them more of a commonity. Some people might have been counting on selling the units at a 400% profit and when they couldn't, getting pretty angry. $250 profit is a lot less than $2000.

      It might also have nothing to do with money and more to do with personality and character. PS3's and Wii's probably attract different kinds of people, but each attract a certain type of person. Back in the 90s I did a study of people using browsers by first blocking IE and allowing Netscape users in, allowing that to happen for a couple months and then switching it around so that Netscape users where blocked and IE users where allowed in. The site was a fan site for a musician and so people visiting had a strong desire to see the content. In each case, when I blocked a certain browser, I would receive angry emails from the people that were blocked. Maybe about 25-50 for each browser. I found that IE users on average would use poor grammar, make more spelling mistakes and generally shorter words than Netscape users. I also found that most Netscape users would send longer emails while several IE users would be very short and frank with me. The same effect is most likely the case with gaming consoles, computers, operating systems and everything else.
    • Re:Resell (Score:4, Informative)

      by DinZy (513280) on Monday November 20 2006, @11:27AM (#16916070)
      eBay has 25K+ steady with 50 selling every minute. Some units are going for reasonable prices (360 w/ Zelda shipped which would cost 330-340 on amazon ), but many are still about 100 bucks higher than retail (not including tax). The volume is rather ridiculous and the listings are very misleading ( Wii sports = 5 games, extra controller = the one that comes with the system). There are 42 from my locale and from estimates that appears to be 15-20% of all consoles sold here.

      I think sooner or later this is going to bust.
      • Parasites (Score:5, Insightful)

        by metamatic (202216) on Monday November 20 2006, @12:12PM (#16916790) Homepage Journal
        I hope the speculators get stuck with consoles they can't shift. I have plenty of money, but I'm not buying from a speculator. I'll just wait.

        It's like domain name parasites. Don't feed them, people, you're only making the problem worse.
    • Craigslist (Score:4, Insightful)

      by British (51765) <british1500@gmail.com> on Monday November 20 2006, @11:42AM (#16916296) Homepage Journal
      Checking craigslist(Minneapolis), the average Wii console sale price(typically + 1 game) is around $400-450. yes, the jacked-up prices for a Wii are LESS than the street price for the premium PS3.

      Strange, no?

      My favorite sales pitch on craigslist was the person who said they "needed" to unload their PS3, for $1500. Perhaps they shouldn't have bought it 2 days prior for $700, no? I also saw one ad who wanted to sell their PS3 for college books, tuition,etc. Of course, it was for a 4-figure amount. But if you are a broke college student, you shoulnd't be shelling out $700 for a get rich quick scheme.

      • Re:Resell (Score:5, Informative)

        by revlayle (964221) on Monday November 20 2006, @11:10AM (#16915756) Homepage
        Not sure, but Red Steel has had lackluster reviews on gameplay and the dev-team always had some issues with the control - i.e. the small targeting "reticle" (i.e. once the remote moves out of this small reticle, the player turns). Your sensor bar may be fine, the game may just suck :)
        • Re:Resell (Score:4, Interesting)

          by 'nother poster (700681) on Monday November 20 2006, @12:21PM (#16916918)
          I'm not having any issues with Red Steel. It took about 5 minutes to get the hang of the controls, but after that I think they rock. My 15 year old son has done nothing but bitch about control issues though. I think the issue, for him, is that he wants to use very gross movements to aim the gun and this takes the pipper out into the movement control zone rather than keeping it in the fire zone. When I play I bet the end of the Wiimote doesen't move much over an inch in any direction except when zooming in.
      • Re:Resell (Score:5, Informative)

        by Anonymous Coward on Monday November 20 2006, @11:29AM (#16916104)
        I found out something good and geek-worthdy about the wii.

        There is a way to set the sensor bar sensitivity in the root of the main menu, before the channels.

        The interesting thing is that it shows you a PIXEL DUMP of the infrafed camera in the wiimote.
        that camera looks at the 2 IR LEDS in the sensor bar.

        If you see more than 2 light dots on the raw pixel dump, you can adjust the sensitivity with
        a 5 level slider.

        You can play with this by passing a refrective surface near the bar and you will see where it registers
        on the wiimote-mounted camera-sensor. (you can also deduce it's resolution).

      • Re:Resell (Score:5, Informative)

        by Gilmoure (18428) <{moc.liamg} {ta} {eruomlig}> on Monday November 20 2006, @12:18PM (#16916874) Homepage Journal
        Zach Stroum (Nitendo dude) has a pretty good review [livejournal.com] of the game. Mentions the same issue.
    • by HappySqurriel (1010623) on Monday November 20 2006, @11:11AM (#16915782)
      Third, Wii games are getting slammed in reviews. Even their main system seller game is getting so fairly negative reactions and reviews.

      Yeah its only the best reviewed game of the year with an average review score of 97% after 16 reviews (gamerankings.com); if it can maintain that average over 4 more reviews it will only be the second best reviewed game of all time (second only to The Legend of Zelda:OoT).

      Second, the Wii appears to be having huge numbers of problems. Not the insane failure rate/dead consoles fiasco Microsoft had with the 360s, but huge numbers of minor to medium problems. Dead/flakey controllers seem to be very common, networking problems, disc read errors, problems updating the Wii software, and a fair number of DOA Wiis.

      Link?

      First the number of consoles actually shipped to NA appears to be dramatically lower than promised. Nintendo gave out new estimates for NA shipment plans for up to middle of January and they sound about half of what was promised. Only about 2 million units instead of 4. The massive lead in sales people thought Nintendo would have over Sony doesn't look like it will happen with Sony at 400k with the initial shipment and 600k in the process of being air shipped by Christmas. Nintendo appears to be around 800 from estimates so far. Nowhere near the massive installed base advantage they were hoping for.

      First off, Link?

      Secondly, every store I called on Friday/Saturday (to determine where I needed to go to get my Wii) had between 3 to 8 times as many Wiis as they had PS3s (with a guestimated average of 4 times as many units); the lowest ratio of Wii to PS3 was at the store I went to which had 5 PS3s and 15 Wii. I could see that my city being a little disproportionate, but if the PS3 sold 400,000 systems I expect that Nintendo had (at least) 1.2 Million.

      I have however heard the PS3 undersupplied, which would make sense if Nintendo Shipped 1 Million Wii and the PS3 only had 250,000 units shipped.
          • by illegalcortex (1007791) on Monday November 20 2006, @12:26PM (#16917012)
            Playing devils advocate here (my Wii is doing just fine):

            These days, the only place you'll hear about problems, if they exist, are in web forums. Eventually, you'll get news reports whose source is actually the web forums. Then you'll get anecdotal stories from people who are actually well-known (game reporters, bloggers, Penny Arcade, etc.), which is just as bad as web forums. And if you're lucky, eventually eventually eventually the company will admit there is a problem. But only after tons of people have posted to tons of forums and the news sites pick it up. Even then it's not likely. That's how it has been with problems with just about every console since about the PS1.

            So, while I have no reason to think there are widespread problems yet, I wouldn't write it off because it came from a forum. I just don't know where else you'd be expected to get the reports. It's not like CNN has a test lab of Wiis or something.
    • Re:Linux (Score:5, Informative)

      by flooey (695860) on Monday November 20 2006, @11:14AM (#16915838)
      What CPU does it use? Another Power-based from IBM?

      Not really related, but I was looking at how the hardware designers came together for the current and last generation of consoles, and it was pretty interesting.

      Sixth generation:

      PS2: Sony/Toshiba CPU + Sony GPU
      GameCube: IBM CPU + ATI GPU
      Xbox: Intel CPU + NVIDIA GPU

      Seventh generation:

      PS3: IBM CPU + NVIDIA GPU
      Wii: IBM CPU + ATI GPU
      Xbox 360: IBM CPU + ATI GPU