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The Lost Art of the Game Company Newsletter

Posted by Zonk on Sun Nov 26, 2006 04:42 PM
from the lucasarts-newsletter-where-sam-and-max-had-their-day dept.
simoniker writes "Over at GameSetWatch, Kevin Gifford has been talking about the history of the video game company newsletter, explaining it as '...a concept that's likely completely alien to people who began their game careers anytime after the SNES. During the classic era, and especially during the NES years, free newsletters were a common way for third-party software makers to build a mailing list and advertise directly to consumers.' He then shows off some scans of some of his own collection, including newsletters from Acclaim, FCI, and even Natsume."
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  • When you sign up at http://my.nintendo.com/ [nintendo.com] they offer you a few different mailings. The really want the consumer at the core with the DS and Wii.
  • Good ol' days (Score:3, Informative)

    by Purity Of Essence (1007601) on Sunday November 26 2006, @05:13PM (#16995302)
    My subscription to The New Zork Times ran out years ago.

    "All the grues that fit, we print"

    I seem to remember Beagle Bros have a good newsletter, too.
    • My favorite newsletter as well. The authors at Infocom were just plain good writers in all the work they did. (Disclaimer - I worked there many ages ago; as a 6502 hacker, not as an imp.)
  • Offline... (Score:3, Interesting)

    by Misch (158807) on Sunday November 26 2006, @05:21PM (#16995366) Homepage
    In the board/card/table gaming world, Looney Labs [looneylabs.com] does a pretty good job with their mailing lists [wunderland.com]. Yes, they keep up on the games that are being released, but since it's practically a small family operation, they have blog entries and such that go out as well.
  • I actually miss the days when developers' newsletters were fun to read, instead of just occasional e-mail blasts. There are definitely some companies still doing a good job of it, though. I really enjoyed Double Fine's Boot Camp Bulletin [psychonauts.com], which was the Psychonauts newsletter. (Shameless plug:) The company I work for also does a pretty good job, in my opinion: Telltale Interloper [telltalegames.com]. I think it's largely a case of trying to put a bit of personality behind the company, which is what older printed newsletters
    • Re: (Score:2, Interesting)

      I remember reading an old Sierra On-line newsletter [icequake.net] in the mid 80's that came in the box with Space Quest II, there was a story in there about how Steve Wozniak had suffered amnesia after a plane crash. He had written to Sierra to congratulate them on "Mystery House" for the Apple II, which he had enjoyed playing during his recovery, even though he was apparently unaware at the time of his own role in devoloping the computer used to play the game. I got the impression that the guys at Sierra were pretty pl
  • They're rare and hard to find but I've been on the subscription list for several game company newsletters for years now. They're all e-mail based but they're still around. The content can be hit or miss at times (some read like advertisement) but others can be really informative (interviews or exclusive screenshots).
  • Fabio! (Score:3, Funny)

    by Dan East (318230) on Sunday November 26 2006, @05:57PM (#16995728) Homepage
    LOL, check out the newsletter for Acclaim [gamesetwatch.com] which features a sword-wielding Fabio ala Conan the Barbarian.

    Dan East
    • That's actually the cover to one of the first issues of EGM (I believe it's #3 or #4?). I had that issue sitting on my coffee table for posterity at an old apartment, but my roommates and guests seemed to prefer to use that as a coaster/notepad rather than the 60s/70s era playboys and early Penthouse.

      It's also the Wizards & Warriors II cover art (as is illustrated above the Great Fabio).
  • The Johnny Turbo Story [team-coti.com] has all of these newsletters beat.
  • does anyone remember the days of getting stuff from game companies regarding upcoming software? i remember getting stuff from sierra after buying lords of the realm 2; i was even asked to be a beta tester.

    what's happening to the commitment to keeping gamers on-board for the long haul?

  • I miss game humor (Score:3, Interesting)

    by kjs3 (601225) on Sunday November 26 2006, @10:30PM (#16997700)
    Forget the company newsletters...I miss the gaming humor sites like Old Man Murray & BitchX Gaming Insider.
  • There were two decent Game Company Newsletters that I used to get. The first one was the New Zork Times (later change to the Status Link after the New York Times sicked some Orks on them). It was kind of jokey, and would have articles about their new games and also their disasterous, company destroying business product the Cornerstone database.

    The other was SEGA Visions the free SEGA magazine. It was really good for a free magazine, and had some good strategy guides (I think I still have the one for Da

  • I can't be the only one who was convinced for years that Nintendo of America was run by a goofy, spikey-haired adolescent and his sweater-vested counterpart.

    Come on, fess up.