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Duke Nukem Forever in Production
Posted by
samzenpus
on Thu Feb 02, 2006 05:12 AM
from the anyday-now dept.
from the anyday-now dept.
An anonymous reader writes "Like that fungus under your keyboard, Duke Nukem Forever never really seems to go away. Well in the latest installment in unsubstantiated DNF rumors it appears that the game is finally in production. Via Joystiq "everyone's favorite vaporware is "in full production" according to George Broussard, co-founder of 3D Realms. In an interview with 1up, towards the end, Broussard chats about the status of Duke Nukem Forever, the unfortunately-apt title to the game over a decade in development."
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Duke Nukem Forever Update 250 comments
Gamasutra reports on an update to one of the longest running jokes in the games industry, Duke Nukem Forever. The title, already ten years in development, may (possibly) see release this decade. From the blurb: "3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"
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read this somewhere (Score:5, Funny)
Re:read this somewhere (Score:5, Funny)
Parent
Re:read this somewhere (Score:5, Insightful)
Parent
In triathlons, DNF stands for... (Score:3, Funny)
So its still vaporware then (Score:5, Insightful)
Forget "expectations of a ten year wait" (Score:5, Interesting)
Forget that -- I want to know why anyone expects DNF to live up to the standards of a *regular* game. Why would DNF be an exceptional game? Because it has the same name and possibly a few characters as an ancient game?
Sequels make sense when they're truly related to the earlier work. Bungie's Marathon series [wikipedia.org] was good right through the series. That was because the game design was still fairly new and interesting for the time, and the same team was working on the games. It was legitimate both to expect "more of same" from the same people, and that "more of same" would be a good thing.
But, while I'm not familiar with DNF development, I doubt that the same team is working on the second game -- and that's what makes the game good, the artists and musicians and programmers and writers. Even if it was the same collection of people, I'm not sure that a team that could produce "more of same" would be a good thing.
I've only played a little Duke Nukem 3D [wikipedia.org], but I remember that the game was mostly notable for its simple, crude humor and its ability to allow you to have simple interactions with objects. (And according to WP, the mundane environments, instead of Quake's fantastic ones.) None of this is exceptional any more. The only "edge" that I would expect DNF to have over any other modern game is that some of its marketing work will have been done for it -- people with fond memories of Duke Nukem 3D might remember the name and want to buy it. Possibly that means that a smaller percentage of the funding need be blown on marketing for DNF.
Other than that, there's no reason to expect that DNF would be better than any other new game coming out.
Furthermore, DNF has constraints on it that a new game does not. This is most commmonly visible (in an extreme form) in "video games of movies". Most people who follow the video game industry know that video games based on movies tend to review rather badly. Some of this is undoubtedly due to time pressure, but I would suggest that some of it is because the game developers are constrained to follow the movie and figure out ways to incorporate the movie into the game, instead of having no restrictions on their ability to do what is necessary to develop a good game. This restriction, to a lesser degree, is present in game sequels like DNF. (Plus, these video games based on movies have the same marketing edge that DNF can be expected to have, yet they are frequently pretty bad.)
So I just can't see why anyone would expect DNF to be a particularly good game any more than I would expect a modern remake of a classic movie to be any better than any other modern movie.
Sometimes it's nice to just let pleasant memories lie and go on to producing new, different ones...
Parent
Re:Forget "expectations of a ten year wait" (Score:5, Insightful)
Duke Nukem 3d was an awesome game. You can find legions of fans, and that's the reason why DNF is getting on Slashdot: we may have given up on the new game, but we all remember the joy of the old one.
Parent
Only available on the Phantom! (Score:5, Funny)
Re:Only available on the Phantom! (Score:5, Funny)
Parent
Mourning (Score:5, Funny)
A joke that has been a stedfast for many an aspiring Troll and Humorist alike .
Like BSD before it , Duke Nukem forever jokes are now dead.
We all hope for a swift passing into the land of the dead , Also we hope that Frist psot and Soviet Russia jokes to follow soon... to um keep you company in the land of dead jokes.
Re:Mourning (Score:3, Funny)
Re:Mourning (Score:5, Funny)
Parent
Netcraft confirms it. (Score:3, Funny)
Re:Mourning (Score:5, Informative)
Whatever has been going on all this time, it appears that now there is a 12/31/06 date with money attached, with millions already being paid.
http://www.gamasutra.com/php-bin/news_index.php?s
One other notable payment was the renegotiation of a $6 million charge due upon delivery of the final PC version of Duke Nukem Forever back in March 2005. The epic delay of 3D Realms' shooter has meant that $4.25 million of the final milestone payment has already been paid, alongside the promise of a final $500,000 upon the commercial release of Duke Nukem Forever prior to December 31, 2006.
from the previous story about Take Two's SEC 10K filing [slashdot.org]
maybe not worth the paper it's printed on, but this is way more detail than I've seen on this in years
Parent
Heh? (Score:5, Informative)
Check it out for yourself, from Wikipedia. [wikipedia.org].
Development (Score:4, Funny)
Wrong article title (Score:5, Funny)
When I was in gaming school (Score:4, Insightful)
However, that logic always seemed seriously flawed - if the past estimates on how much a project will cost were bad, what guarantee is there that the current estimates are good.
Seriously, what does 3DRealms (?) have to gain anymore? It's like a doomed government military project where they keep throwing good money into this black hole, never to see anything for their investment other than ridicule.
It makes the Daikatana folks seem professional.
Either way, 3D_Realms should just shut-up until the factories are actually packaging the CDs, or quietly kill the project.
DNF will fail almost certainly (Score:5, Insightful)
because after all the delays, hype, anticipation
no matter how good the game is, hopes will be higher than it can deliver.
And reviewers will say: "Well, it might be the greatest game ever, but it wasn't worth the wait"
Incorrect punctuation (Score:3, Funny)
Duke Nukem - Forever in Production
Dupe! (Score:3)
You're 2 months early (Score:5, Funny)
System requirements (Score:5, Funny)
IBM PC Pentium 200 or higher
Windows 95 or higher
32MB of RAM
4X CD-ROM drive
Sound Blaster 16 or Compatible
Optional: 3dfx Voodoo 2
Trivial to port to PSP (Score:3, Funny)
Those system requirements match the PSP rawther well. Should we be expecting a port? Or will 3DRealms downscale the design to the Nintendo DS in order to take advantage of the system's keyboard-and-mouse-like touch screen setup?
Fungus? WTF? (Score:3, Funny)
I fucking hate comedians.
You all miss the point! (Score:5, Interesting)
Although we'll lose a good joke. But the joke might in the end be on us.
unlikely combination (Score:3, Funny)
Seriously I think Lucifer may have left the air-con on high.
JonoF's Duke Nukem 3D Port (JFDuke3D) (Score:4, Informative)
Notices
9 October 2005 - New release
http://jonof.edgenetwork.org/index.php?p=jfduke3d [edgenetwork.org]
Look, that's just a status update. (Score:4, Interesting)
They got the guns and monsters. That's like, 30% of the work. since the end of the design phase. Add to that maps (30%), engine (30%), piecing it all together (10%). Development phase is about 50% time. 25% for design and preparations, 25% for betatesting, bugfixes and release.
So given their current speed and progress (about 45% of the whole project) I predict DNF around 2018. That's a realistic date.
Straight from 3DRealms! (Score:5, Insightful)
Why, oh, why is a sucker born every minute?
Riiiiiiiight (Score:3, Funny)
Re:Anticipation... Anticipayaytion... (Score:4, Insightful)
Parent
Re:Anticipation... Anticipayaytion... (Score:3, Insightful)
I said a major network. Now, when Stargate came out, it was on Showtime, which is owned by Viacom, which eventually bought CBS. It later moved over to Sci-Fi, which is owned by Universal Studios, which was eventually bought by NBC. But it doesn't air on CBS or NBC and neither was in on the deals to bring it to their related cable subsidiaries.
- Greg
Re:Anticipation... Anticipayaytion... (Score:5, Insightful)
Parent
Re:Anticipation... Anticipayaytion... (Score:4, Informative)
Well that explains why you get to see Daniel Jacksons wifes tits and ass in the first episode*. I had never figured out how they slipped that one by the FCC, even the pre-Bush FCC.
* Next week Stargate S01E01/02 will be the highest traded file(s) on your favorite P2P network as 150,000 Slashdotters download it again to bask in the light that is Daniel Jacksons wifes bush.
Parent
Re:Anticipation... Anticipayaytion... (Score:5, Funny)
All species other than the Tau'ri (Humans from Earth) are stupid.
Think about it. How could a small secret organization become a major player in the universe in a matter of years? Why do Goa'uld soldiers walk around in big noisy metal uniforms that make them easy to locate and easy to see, yet provide no protection against even handguns? How come no one else has an iris?
The answer is simple: everyone else is stupid! After that, the absurdly predictable behavior of the Goa'uld becomes perfectly clear.
Parent
Re:Anticipation... Anticipayaytion... (Score:5, Insightful)
I find that strangely reminiscent...
Parent
Re:Anticipation... Anticipayaytion... (Score:5, Funny)
Wait, hold on a minute now...
Parent
Re:Duke Nukem Forever (Score:5, Funny)
Parent
Re:Duke Nukem Forever (Score:5, Funny)
Parent
Re:In other news.. (Score:3, Funny)
Re:In other news.. (Score:5, Funny)
Parent
Pink Floyd tour (Score:3, Informative)
Re:Mixed Signals (Score:5, Funny)
They were planning to do character models but decided against it at the very last moment, so they were almost being done.
Yes, guns are finished; they're through with the whole guns thing, had enough of them, they're finished, gone, out of the game.
Parent
Re:Mixed Signals (Score:3, Informative)
Re:Mixed Signals (Score:4, Insightful)
Not necessarily: the work is probably divided into the engine, the plot, artwork, character models etc. I can imagine all testing so far has been done with a wirestick guy (or a squirrel or whatever model they had available) and they can develop the models independently.
Parent
Re:Mixed Signals (Score:5, Funny)
This game is going to be a damn sight weirder than I thought.
Stuart
Parent
Further bad news.... (Score:3, Funny)
Re:I thought... (Score:3, Funny)
They have UML, use cases, entity relationship diagrams, dataflow diagrams, and a requirement what makes the Bible look like a short story.
It's the waterfall development model of justice.
Re:Duke's Chinese Democracy (Score:5, Funny)
WTF, Axl is gay??!??
Parent