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The Science of Game Addiction
Posted by
Zonk
on Tue Feb 28, 2006 04:56 PM
from the science-is-addictive-too dept.
from the science-is-addictive-too dept.
Gamasutra has a report on the state of game addiction science. From the article: "Yes, South Korean and American gamers have died from exhaustion. Yes, this makes bored journalists and unpopular politicians very happy. China has already thrown a fair bit of legislation at video games, whether or not games are the problem. On the other hand, such legislation might fail to address the real problem. In this article I explain addiction simply. Then, I talk about research that attempts to connect addiction to gaming, and some clear problems in that research. One caveat: this article is not going to make anyone into a trained clinician."
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Game Addiction Clinic Swamped 249 comments
Via the Gamers with Jobs Press Pass, an article on The Australian site claiming that the Dutch gaming addiction clinic is swamped with fearful parents and glaze-eyed children. From the article: "Although experts are still debating whether excessive game playing counts as an addiction, Mr Bakker has no doubt that the symptoms are the same. 'If we see a car burning outside, we don't sit around wondering what to call it,' he said. 'It is not a chemical dependency, but it's got everything of an obsessive-compulsive disorder and all of the other stuff that comes with chemical dependency.' Tim, a 21-year-old from Utrecht, said he had hardly left his bedroom for five years because he was so obsessed by his computer games. "
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Defining Video Game Addiction 354 comments
1Up has a feature discussing where the line should be drawn when it comes to game addiction. The author speaks to researcher Neils Clark about some of the common characteristics of addiction, and how the high level of immersion in many modern games contributes to the mind's ability to drown out mundane tasks. We've discussed game addiction many times over the past several years. Quoting:
"If we're not all dribbling addicts, then why are we playing so much? Clark puts this down to a theory proposed by The Lord of the Rings author J.R.R. Tolkien — primary and secondary worlds. The primary world is our own real life. The secondary is the fictional world: literature, film, videogames, and so on. 'It used to be that the imagery and artistic intent had to be fully available before you could really "find" yourself in a written story,' Clark says. 'Immersion has progressed to the point where entering a world [inside a game] is almost automatic. At the point we're at, playing healthy not only means understanding immersion but [also] recognizing that these secondary worlds are designed to be more fulfilling than the primary. Learning to balance them is its own technology. It's something that humankind is in a process of developing, even if on a subconscious level for most gamers.'"
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I will read this article... (Score:5, Funny)
MUDS are the worst (Score:2)
A few years later, I got to read a restraining order obtained by the University Computer Science department against a former student who had been haunting the labs over the weekends, unbathed, and occasionally sleeping under the terminal.
Did I mention most MUDs are free to play?
The moral of
Re:MUDS are the worst (Score:1)
You can become "addicted" to ANYTHING (Score:1)
Re:You can become "addicted" to ANYTHING (Score:2, Funny)
Re:You can become "addicted" to ANYTHING (Score:2)
Also, as explained in the article, addiction to non chemical activities still has a chemical addiction:
Re:You can become "addicted" to ANYTHING (Score:2)
There is essentaly nothing that devel
Here's what disturbs me about that (Score:2)
But here's also the problem I have with the dopamine explanation waved around more and more these days: it is also dumbed down enough to paint a wrong picture to Joe Random and make it sound like it's drug addiction. In fact, like it's the poor man's marijuana substitute. Which makes for good lobbying and propag
Re:You can become "addicted" to ANYTHING (Score:2)
I don't know about you, but I can see a bright side with this: we now have one more piece of information which we'll need to dismantle governments and federal level. It's not
work (Score:1)
Addiction criteria - socially acceptable or not (Score:1)
Lets look at this logically with a different context, say camping. I am sure that there are people who love camping, spend 36 hours on a weekend with minimal human interaction, turn up to work tired on Monday morning
Choose game boy. Choose PS1. Choose Happiness. (Score:1)
Great, I traded a gaming addiction... (Score:1)
The article links to http://www.netaddiction.com/clinic.htm [netaddiction.com] which charges $95 an hour to councel you in a chat room about your addictive behaviour. Talk about cultivating a prime target audience.
A possible solution? (Score:2)
T
Re:A possible solution? (Score:3, Insightful)
Re:A possible solution? (Score:2)
On the flip side, I'm sure there exist people who only have the ability to game for an hour or two a day, yet could be said to be
Re:A possible solution? (Score:2)
The first step is admitting you have a problem.
Re:A possible solution? (Score:2)
As I stated, I have a sucessful career, a healthy social life, I'm in good condition physicaly. So tell me where my 10 hour gaming sprees are hurting me.
Or do you just want to take away my ability to game for 12 hours at a time because you think it's weird and would never consider doing it yourself?
Re:A possible solution? (Score:2)
In all honesty, I used to game all weekend every weekend, and as much on the weeknights as possible -- until I found a serious girlfriend. Now I game maybe for an hour or two a day while on the train, and maybe three to four hours over a weekend. I find that my girl takes up far more of my time than video games ever did. It made me realize my gaming habit was not the result of my single status, but my gaming habit was the direct caus
Re:A possible solution? (Score:2)
The point is that it's not really possible to identify game addiction mearly by play time. And the mere fact that a person likes to game for long sessions does not point to a deeper problem, or mean that they are nessisarily missing out on some other aspect of life. It can be indicative of those things, but it
Re:A possible solution? (Score:1)
Most people won't admit they have a problem until they hit rock bottom.
*Not you specifically, but what I've said may apply to you.
Re:A possible solution? (Score:2)
If someone is functioning at or above expectations in all areas of their life, yet plays games for 12 hours at a time occasionaly, why is that a bad thing? A functioning addict with a chemical dependancy might have some health risks, but that situation doesn't apply here. Gaming isn't inherantly unhealthy.
My point is not about admiting a problem or not, I'm saying that in the case of game addiction, many of the indicator
Re:A possible solution? (Score:1)
Re:A possible solution? (Score:1)
Re:A possible solution? (Score:1)
I play MMORPGs extensively on the weekends so I can try and catch up to the people who have more free time during the week than I do.
Re:A possible solution? (Score:1)
Unless it's government sanctioned, restrictions like this will never happen. Because you have one of three choices once you hit 'exha
Re:A possible solution? (Score:1)
Re:A possible solution? (Score:2)
One of the messages that would come up on the load screens between areas in Baldur's Gate II said "Although your character does not need to eat, remember that YOU do. We don't want to lose any dedicated players."
Re:A possible solution? (Score:1)
Re:A possible solution? (Score:1)
A couple of other sources for those wanting more.. (Score:3, Informative)
Re:What I Find Funny About "Internet Addiction" .. (Score:2)
Indeed very much so. Grandma still reminisces about how she had to be sneaky about reading a book, because her parents kept trying to make her do something more productive.
In fact, here's one I found even funnie
**SIGH** (Score:1)
Re:**SIGH** (Score:1)
Re:**SIGH** (Score:2)
Just keep them seperated from the unspoiled bottles
Trolling Addiction (Score:1)
Best quote ever (Score:3, Interesting)
Then it turned all touchy-feely. "Well, we know we *can* make games addictive, but *SHOULD* we." All the developers took turns trying to prove that they were more caring and concerned than the person who spoke last.
Then, Alexey Pajitnov, the creator of Tetris (!!!) stood up and said in a thick Russian accent: "What the hell are you people talking about? I cherish the times I've been addicted to games. What else am I going to do - read some stupid book?"
Got things right back on track
Consequences (Score:1)