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Galactic Civilizations II Breaks DRM Mold

Posted by Zonk on Sat Mar 11, 2006 04:59 PM
from the who-needs-drm dept.
Machitis writes "A recent news item at GalCiv2.com says, 'Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once. How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game? [...] we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents. I'm not sure whether what they did was illegal or not, but it's troubling nevertheless and was totally unnecessary.'"
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[+] Copy Protection Firms Encourage Piracy? 90 comments
Ars Technica has a reflection on the revelation that StarForce had linked to pirated versions of Galactic Civilizations II. From the piece: "It's not hard to see why the publishers use the stuff; after all, no one wants to spend a couple of years on a project only to see their efforts rewarded by flat sales and a robust pirate market. Still, in the quest for better protection, these copy protection schemes have grown in both sophistication and invasiveness. Some schemes now install their own hidden device drivers that monitor your computer's optical drive access, trying to prevent copying and other unapproved uses. (If this sounds familiar, it should. Game copy protection, after all, is just another form of DRM.)"
[+] Lawsuit Against Ubisoft for Starforce 106 comments
Cyber Akuma writes "Due to Ubisoft's intentional use of the highly controversial copy protection scheme Starforce, despite user protests and purposeful deletion of any forum discussions about the protection, Christopher Spence has filed a 5 Million Dollar lawsuit against the company for use of the crippling DRM in their games. Starforce has been reported to cause system instability, slowdowns, and possible damage to optical drives. As well as questionable business practices when dealing with customers and other companies, which has been reported on Slashdot before."
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  • what assholes... (Score:5, Insightful)

    by Malor (3658) on Saturday March 11 2006, @05:01PM (#14899591) Journal
    Boy, if you wanted any proof that the Starforce people are _serious_ assholes, there it is.
    • by Chris Burke (6130) on Saturday March 11 2006, @05:05PM (#14899611) Homepage
      Yeah, how Mafia-esque. "Games which don't use our product suffer from more piracy... if you catch my drift."
    • by cliffski (65094) on Saturday March 11 2006, @06:08PM (#14899933) Homepage
      They seem to be ironically promoting piracy of a companies product just because they wouldnt use starforce.
      thats clearly illegal so...
      http://www.theesa.com/piracy/index.php [theesa.com]
      I've already reported them, the mroe who do so, the better.
    • Yeah (Score:4, Insightful)

      by Xymor (943922) on Saturday March 11 2006, @06:54PM (#14900150)
      Starforce games are not pirated at all... Strangelly enought, right now there are thousands of people downloading torrents of: X3: Reunion, UFO: Aftershock, Splinter Cell3....
      Their half-ass copy protection is easly bypassed and if don't have IDE optical drives it's like there is no protection at all.
      • All the Starforce customers should gather together and sue Starforce because they obviously are paying for something that's not working. How many "Silent Hunter III" pirated copies are out there now? How many other games that use Starforce are pirated anyway?

        From what I understand, it's one of the easiest copy protection schemes to break. If I'm a company that paid good money to implement Starforce into my product to help curb piracy of my game, I'd be majorly pissed off because:

        A. It doesn't stop piracy at all and is easy to break.
        B. I would be getting a ton of complaints from legit buyers of my game that Starforce has broken their CD or DVD drive capabilities in one way or another.

        They should sue them for not delivering a product that works. It's money out the window.
      • Re:Yeah (Score:4, Interesting)

        by Fweeky (41046) on Sunday March 12 2006, @02:28PM (#14903207) Homepage
        I have an SATA optical drive, and Starforce is indeed almost like no protection at all; it quite happily verifies mounted DVD images as legitimate physical disks. In fact it seems significantly more reliable there than with a legitimate disk in a real drive, presumably because the scary barely working hacks they use work better on an emulated drive...
    • Re:what assholes... (Score:5, Interesting)

      by quantax (12175) on Saturday March 11 2006, @08:02PM (#14900408) Homepage
      You said it.

      Previously, I have defended starforce on the basis that it does do what it advertises; hell I have seen warez forums where people actually complain about how hard it is to get around it. Its not terribly difficult to get past, but most people are too lazy to go through that much effort to play a game, so their approach does work to an extent; they cant stop piracy but they can make it a real pain in the ass. But having bought GalCiv2 the day it came out via their online-delivery system, this type of shit makes me regret my prior defenses. I have no problem that SF wants to make a copy protection, even if its invasive and overbearing, but once they go out and then take a fairly independant game like GalCiv which doesn't have major publisher backing and then hold it out on a stick as an example of the failure to copy-protect, complete with torrent links, that just means you're a giant asshole who gets no sympathy when people attack your products, legitimate or not.
      • by Arker (91948) on Saturday March 11 2006, @10:35PM (#14900868) Homepage Journal
        Starforce really illustrates what many of have been saying for years - when you come up with a 'copy protection' system that's enough of a PITA to slow down the pirates even a little, it'll also be enough of a PITA to drive your customers off. Little surprise that they would resort to such tactics, really - every time a game comes out with Starforce, a certain percentage of buyers are screwed hard enough they will boycott it. Not fun when you pay good money for a game you never get to play...
      • Re:what assholes... (Score:4, Informative)

        by AlexMax2742 (602517) on Sunday March 12 2006, @11:04AM (#14902524)
        Its not terribly difficult to get past, but most people are too lazy to go through that much effort to play a game, so their approach does work to an extent; they cant stop piracy but they can make it a real pain in the ass.

        Careful there. Sersious cracking groups are not dumb by any means. They had to destroy the first two generations of Starforce protection, along with pretty much everything SecurROM and Safedisc has come out with.

  • by j0nb0y (107699) <jonboy300.yahoo@com> on Saturday March 11 2006, @05:02PM (#14899601) Homepage
    Now everyone knows what gamers have been saying all along.

    Starforce encourages piracy.
    • by TubeSteak (669689) on Saturday March 11 2006, @05:35PM (#14899771) Journal
      Well, the StarForce Forum Administrator who made the post (with torrent link) is from Russia.

      What he did might not be illegal over there.

      But yea, talk about being an A-Hole.

      Screen shot of the StarForce thread: http://www.galciv2.com/temp/starfo2.jpg [galciv2.com]
    • It pisses me off that game demos have these protections too. I wonder if game companies are lazy to remove them from demos, want us customers to test them, etc.
      • by Sheetrock (152993) on Saturday March 11 2006, @07:08PM (#14900218) Homepage Journal
        As I understand it, game demos are copy protected because it avoids giving software crackers an unencrypted/unprotected version of the game binary. While I doubt a demo game .exe would be an exact unprotected copy of a retail game .exe (i.e., you couldn't just drop it in with retail data files and expect it to work in most cases) maybe it's still useful to the cracker for comparison purposes?

        I don't know that it makes that big of a difference if somebody's going to reverse the copy protection. I imagine protecting each successive patch a different way makes for a bigger headache. They've gotten so clever that they occasionally fail to permit my use of the games after I buy them, so I've mostly stopped buying or even playing them (although I did buy Galactic Civilizations, which is among the best games I've played, and shall buy Galactic Civilizations II because its creator doesn't engage in this wankery.)

        • Re:Even game demos! (Score:4, Interesting)

          by miyako (632510) <miyako@@@gmail...com> on Saturday March 11 2006, @08:30PM (#14900500) Homepage Journal
          From what I seem to recall someone on slashdot saying a few days ago on a different thread, the reason that game demos are distributed with the copy protection is that one of the ways the copy protection works is that it installs it's own VM and converts some of the .EXE into a bytecode. This way you have to have the copy protection program running so that it can interpret some of the bytecode in the .EXE. Since interpreting bytecode is slow, a lot of games have that code in the menus and stuff. So if they distributed the demos unprotected, the crackers could take the demo, pull out that bit of code that is bytecode in the retail version, replace it, and therefore make the game run without the copy protection.
          Anyway, that's how I understand it based off what another slashdotter said.
  • Makes me wonder... (Score:5, Insightful)

    by miscz (888242) on Saturday March 11 2006, @05:03PM (#14899607)
    Makes me wonder if it was Starforce guys that released this torrents just to sell their product. Looking at how did they behave recently (threatening people, etc) I would bet some money on this.
  • by HeavensBlade23 (946140) on Saturday March 11 2006, @05:08PM (#14899632)
    Don't make the same mistake I did and run out to purchase the game based on good reviews and the fact that the developers have a good attitude. At this point I'm pretty much thinking of GC2 in the same way I thought about Black & White: It was awesome for the first few days but over the course of a week or so I started liking it less and less. Even after a few patches I'd say the game is still suffering from a poor UI and a lack of information about how the game mechanics actually work. Wait for a demo, and then decide if you're going to buy, as always.
    • by Daetrin (576516) on Saturday March 11 2006, @07:03PM (#14900198)
      Don't make the same mistake I did and run out to purchase the game based on good reviews and the fact that the developers have a good attitude. At this point I'm pretty much thinking of GC2 in the same way I thought about Black & White: It was awesome for the first few days but over the course of a week or so I started liking it less and less. Even after a few patches I'd say the game is still suffering from a poor UI and a lack of information about how the game mechanics actually work. Wait for a demo, and then decide if you're going to buy, as always.

      Well what you say makes a certain amount of sense, but here's an alternate view:

      First, both good reviews and good developers sound like good reasons to consider buying a game. Good reviews for the obvious reason, good developers because i like to support such behavior. One can make a good theoretical argument that one should judge the merit of a piece of art solely on the basis of the work itself, completly isolated from the context of the artist(s) who made it. Although i understand the reasoning behind the argument i do believe that the actions of the artist should influence your judgement to some degree. If the artist is actively working to bring about changes to society that you disagree with then any interest you have in their work should be mitigated by the knowledge that supporting them will support a cause you disagree with. Likewise if the artist is working to support views you agree with then choosing to support their work in preference to other artists whose work may be technically superior but who are not "fighting the good fight" is a completely valid position.

      Furthermore, those who played the first GalCiv already know that Stardock has a history of not only listening to feedback from the players but incorporating those changes into completely free patches and add-ons. Everything they've said so far indicates that they plan to do the same for GalCiv2 as well, which greatly mitigates any fears i have about purchasing an unplayable or even just unenjoyable game. And if you did play the first GalCiv, consider how much you paid for it (about $50 in my case i believe) and how much enjoyment you got out of it compared to other games of the same price. In my case the amount of time i spent playing it and the enjoyment i got out of those hours far exceeded what i gained from many other games that i paid just as much for. Personally i feel i "owe" Stardock more than the original $50 i paid for the first game, and as such paying another $50 for the second game is well worth the risk. If the second game turns out to be mediocre or worse then i can consider my karmic dept for the first game to be repaid and be more wary when and if they release a third game in the series.

  • Good on them (Score:5, Insightful)

    by LiquidCoooled (634315) on Saturday March 11 2006, @05:10PM (#14899643) Homepage Journal
    A sensible approach to a modern world.
    The trust model can work.

    Gaining the trust of your user base WILL be beneficial.
    If you treat them fairly, they will pay you back.

    As long as the torrent sites follow the DMCA rules (as it suggests the one in the article does) then the piracy can be tamed (and having lots of well intentioned customers warning them of torrents will help)

    Word of mouth will get this game far, I wonder just how many torrent downloaders will purchase this game vs an EA game?

    Does high downloads turn into high profits?

    I see something similar happening with Serenity, I saw it months ago after downloading it, but today went out and bought a copy.
    I want to tell Wheldon and the backers I support it and want more.
  • by dougmc (70836) <dougmc+slashdot@frenzied.us> on Saturday March 11 2006, @05:12PM (#14899655) Homepage
    we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents.
    Well, if you actually read the URL, he's saying that `thousands of people are downloading the game from there', not `go here for a copy of the game' (though the end result is the same -- those who aren't smart enough to find torrent searches can just use the given URL, though the purprose of the URL was presumably to prove his point.)

    And it is the most effective way to prove his point that I'm aware of, so I'd like to give the Starforce guy the benefit of the doubt (as odious as I find copy protection and DRM and similar things), even though he probably should have considered how his comment would be taken -- piracy of a program that's sold by somebody who is not their customer is NOT ANY OF HIS BUSINESS, even if it does suggest that his software is great or something (it's not, but I digress.) (And really, even if this were a customer of his, posting a link like this is bad form. A screen shot of how many people are involved in the torrent would have proven the point almost as well, and get him a lot less flak.

    However, the point that he's trying to make is easily rebuffed by simply posting another link (or many other links) to software that was protected by Starforce and yet people are still downloading it, because the protection has been cracked, either via things like SecuROM or a cracked binary that removes the Starforce checks. Copy protection negatively affects those who paid for the software the most -- the pirates just emulate it, or use cracks to bypass it, so it doesn't really affect them at all.

    • by Jugalator (259273) on Saturday March 11 2006, @05:15PM (#14899664) Journal
      though the purprose of the URL was presumably to prove his point

      I don't think anyone browsing the forums of a copy protection product is actually needing proof that web sites involved in piracy exist, much less via direct links.
    • by svip (678490) on Saturday March 11 2006, @08:16PM (#14900455)
      Disclaimer: Even though I'm going to correct your facts I agree with your post. Also these things were true at the end of last year but I'm not 100% sure about the present state.

      Firstly, I'm not sure what you were making it out to be, but SecuROM is a competing copy protection. EA, LucasArts and several other major publishers use it. On to Starforce.

      Starforce is an in some ways really effective copy protection. First of all making a 'cracked exe' is a lot more work than just stripping the copy protection, as the Starforce protection produces heavily modified and obfuscated binaries, this is why you practically don't see backup CD cracks or 'NoCDs' for Starforce protected discs.

      Additionally, Starforce refuses to load the CD from a SCSI drive if an IDE CD/DVD drive is present in the system. That includes the popular virtual CD programs, as they emulate SCSI drives (there's the not-released-yet Daemon Tools IDE version which apparently shares release date of Duke Nukem Forever). Older Starforce versions required you to disable the IDE controller in Windows to use a virtual drive for a Starforce game. Recent versions go to the level of requiring you to physically unplug the drive. However, anything that prevents the PC from having a standard IDE drive will, currently, let virtual drives run Starforce-protected games. This includes PCI raid controllers and USB CD drives. As such it's a fairly easily beatable protection but requires different hardware.

      However, the really funny thing here is that most burners can burn working copies of Starforce games given a proper source image. So it fails at the most base level of preventing copying of the CDs. However, copying fails if the Starforce protection drivers are present in the system doing the burning. Yes, the Starforce drivers monitor all the CD drive access. Luckily, there's an offical tool to remove the protection drivers.
      • but SecuROM is a competing copy protection.

        Oops, you're right. I must be thinking of something else. Ahh, here it is -- `securom loader' [daemon-tools.cc]. This thing hides tools like daemon tools from things like SecuROM and Starforce, allowing one to use the game even without cracking it at all.

        First of all making a 'cracked exe' is a lot more work than just stripping the copy protection, as the Starforce protection produces heavily modified and obfuscated binaries, this is why you practically don't see backup CD

  • Wow. (Score:5, Interesting)

    by Txiasaeia (581598) on Saturday March 11 2006, @05:14PM (#14899662)
    I didn't really like the first game, but I bought the second because of their distribution model & lack of DRM. It's a pleasant sidenote that the game is actually half-decent, but more important than the game itself, I wanted to support a company that provides games without DRM. Another news item on galciv.com says that they sold more copies of GalCiv2 in 10 days than they ever sold of GalCiv1, which says to me that their method certainly isn't *hurting* sales.

    But if I ever needed a tangible reason to not use Starforce products, this [star-force.com] would be enough.

    • Re:Wow. (Score:5, Interesting)

      by cliffski (65094) on Saturday March 11 2006, @06:02PM (#14899908) Homepage
      Theres no shortage of games without DRM and without the big 'EA / Sony' attitude. My own companies one of them:
      www.positech.co.uk
      There is enough choice to buy the DRM-free games that you enjoy, this game isn't the only option.
      That said, galciv 2 IS a superb game, and one I've been addicted to since the day it was released. All power to them.
      • Re:Wow. (Score:3, Informative)

        Democracy rocks. Played that thing non stop for a while. Its also a great game to jump into for a few turns whenever you have a few minutes. Haven't quite figured out how to get Japan out of debt yet, though ...
    • Re:Wow. (Score:3, Insightful)

      You know, I don't game much anymore, but I think I may go and buy this game just to make a point, too. I basically never buy any PC games any more for fear that they might have some junkware copy protection. Games are a diversion, not the reason I have a computer. So, if a game has any potential to interfere with my ability to burn CD's and DVD's, then I won't even think about bothering with it.

      The companies pushing strict DRM need to remember that they are providing entertainment, not our only source of
  • Proof of claim? (Score:3, Informative)

    by Crash24 (808326) on Saturday March 11 2006, @05:17PM (#14899679) Journal
    The forum admin linked to a torrent search of GalCiv II [star-force.com]...that is utterly shameful.
  • by babbling (952366) on Saturday March 11 2006, @05:19PM (#14899685)
    id Software have been making the most popular games in the industry for over a decade, and have never bothered with heavy copy restrictions. They tend to put in copy restrictions as long as they have zero chance of inconveniencing their customers.

    If only more game companies would just follow the leaders and dump this Starforce DRM crap...
    • Dude. iD has had some of the harshest copy protection in history.

      Of course, DOOM II is a trademark of id Software,
      copyright 1994-95, so don't mess with it. Remember, if you
      are playing a pirated copy of DOOM II you are going to HELL.
      Buy it and avoid an eternity with all the other freeloaders.
      If you have any problems playing DOOM II, please call our
      technical support line at (212) 951-3126.


      Maybe Starforce are thugs who promote software theft if you don't do business with you, but at least they're not sending you into the Inferno...
  • by mrRay720 (874710) on Saturday March 11 2006, @05:35PM (#14899762)
    I'm sure I don't need to finish.

    It's a great game by a great company and I pre-ordered it and have been enjoying it for a while now.

    The point is though that they're not treating their customers like criminals by default. This is something that we really should all support. Mutual trust between company and buyer is something that's been almost eradicated over the past few years by rape-artists like Starforce and Sony.

    The proof of what Starforce is all about is right there in front of you. "They didn't pay us loads of money to crap all over their customers, so DAMMIT WE'RE GOING TO PROMOTE PIRACY OF THEIR SOFTWARE." You know, does this remind anyone else of mafia-like tactics? That's because that's exactly what this is. It look for all intents and purposes like a protection racket.

    Starforce are saying by their actions - "Give us money or we'll encourage and make it easier for people to take from you."

    Support Stardock, Screw Starforce.
  • by jandrese (485) <kensama@vt.edu> on Saturday March 11 2006, @05:36PM (#14899779) Homepage Journal
    I wish someone would have posted a bunch of links to that forum for torrents of games that _are_ protected by Starforce. They aren't hard to find. This was little more than a scare tactic.
  • by Ryz0r (849412) on Saturday March 11 2006, @05:41PM (#14899799)
    ..to coin a phrase. Although the actual game has no DRM in it, the guys at Stardock use the unique serial number method to access online content such as frequent updates and bugfixes, giving people a good incentive to buy it instead of pirating it.

    On top of there being no DRM, the game is also $10 cheaper than most retail games, which makes up for there being no multiplayer in it (at the moment.) The guys over at IGN reckon there's multiplayer architecture hidden in the game at the moment, and think they'll incorporate the multiplayer later on as part of their 'geniune advantage' scheme. Who knows, it may boost their game sales up a notch after the initial release sales have died down. Good on 'em!
  • Sell me the CD key (Score:4, Insightful)

    by Spiffness (941077) on Saturday March 11 2006, @05:52PM (#14899847) Homepage
    I think, a strong deterrant to piracy, based off my own experiences and those of people I know is: Allow me to buy just the CD key (and patch it so it doesnt need the CD to play).

    People will download the games, piracy isnt going to go away. But alot of games have awesome online play, that you can access with a stolen copy (usually).

    So allow these people, who downloaded the game, to just buy a real KEY from you. Sell the retail box, a download copy, or just the CD key, users choice.

    personally, It is very difficult for me to GO OUT and buy a game. My work schedule and living situation, plus where I am simply doesnt permit it more than once every three months. If I could download a torrent copy of a game, then purchase the CD key. Boy, we'd be in business.
    • by mrRay720 (874710) on Saturday March 11 2006, @06:02PM (#14899909)
      www.galciv2.com - go there and you can buy, download, install, and play the game with minimum hassle.

      IT sems to me that they're giving you exactly what you're asking for, and that's great. I did it and I have never had to touch a CD. I have a backup stored on my HD, and can re-downoad it from them whenever I want and all I have to do is supply them with the serial number to do so.

      Oh, if I lose the serial number too, if I can prove ownership (via registered email address, receipt, etc) they'll give me the serial number I lost so I can get playing again.

      Pretty neat, eh? (Not a fanboy, just VERY impressed with a company where supporting the customer is priority)
    • by Fweeky (41046) on Saturday March 11 2006, @06:40PM (#14900092) Homepage
      Go ahead; grab a torrent of Gal Civ II. When you're ready to buy it, do so from the website, install Stardock's little management tool, and it will happily go ahead and upgrade your "pirate" install to the latest version with your legitimate activation key, no fuss.

      Personally I almost bought it purely for this enlightened attitude but it's also a really good game so.. :)
  • Good for them! (Score:5, Insightful)

    by (H)elix1 (231155) <slashdot,helix&gmail,com> on Saturday March 11 2006, @05:53PM (#14899857) Homepage Journal
    About fracking time a game company figured out that people don't like the CD dongle. One of the reasons CounterStrike was such a huge hit was once you installed it, it just ran. No CD needed in the drive. Anytime I clicked it, I was good to go. I've got a mess of banged up media - three copies of some games - just because they need the physical disk in the drive.

    The net dongle (via Steam and their ilk) is OK for multiplayer games, but it still pisses me off when I want to do single player. I got HL2, but don't plan to buy any more stand alone games that have to call home every time they start up.

    Lastly, the StarForce stuff can badly munge up a system. I can't see any titles worth building a SCSI only box for just so my other software continues to run after they try to rewrite system drivers. I hope the support calls bury any profit those who opt for this type of 'protection'.
  • by s3n10r d1ngd0ng (930410) on Saturday March 11 2006, @06:14PM (#14899971) Homepage
    Here are piratebay links to torrents of a few of the better Starforge protected games, most of which currently have cracks. King Kong: (action/adventure, Ubisoft)
    http://thepiratebay.org/search.php?q=king%20kong&a udio=&video=&apps=&games=on&porn=&other=&what=sear ch&page=0&orderby=se [thepiratebay.org]

    Prince of Persia: The Two Thrones: (action/adventure, Ubisoft)
    http://thepiratebay.org/search.php?q=two%20thrones &audio=&video=&apps=&games=on&porn=&other=&what=se arch&page=0&orderby=se [thepiratebay.org]

    Splinter Cell: Chaos Theory (stealth action, Ubisoft)
    http://thepiratebay.org/search.php?q=chaos%20theor y&audio=&video=&apps=&games=on&porn=&other=&what=s earch&page=0&orderby=se [thepiratebay.org]

    Brothers in Arms: Earned in Blood (first person shooter, Gearbox)
    http://thepiratebay.org/search.php?q=brothers+in+a rms+earned+in+blood>

    X3 (space sim, Enlight Software)
    http://thepiratebay.org/search.php?q=x3+reunion&ga mes=on [thepiratebay.org]

    enjoy.

  • SF == limited evil (Score:5, Interesting)

    by Tom (822) on Saturday March 11 2006, @06:47PM (#14900121) Homepage Journal
    Yes, I consider StarForce evil. Anything that installs in order to protect a software I paid for against me, the owner of the machine it's installed on, has its priorities seriously messed up.

    Check: X3, a game I considered buying until I found out it's got SF in it. No sale.
    Check2: GalCiv2, a game I might buy when it becomes more affordable (sorry, 50 for a game isn't fair. Let's talk again when it's 35). No stupid copy protection is a good argument - my main machine is a notebook...

    Also, there's literally tons of tools out there to circumvent SF. Most of them appear to be a PITA to use, but they're there. The largest group of gamers who copy regularily are kids with not enough money and more than enough time, so they won't mind.

    Plus, of course, the cracker groups who'll break any new SF game in a day or two.

    Nah, to me SF and its likes are a big scam designed to rip off software companies who should better spend the money on making their games less buggy.
  • by arstal (955852) on Saturday March 11 2006, @08:00PM (#14900401)
    Stardock isn't primarily in the games business. In fact, the only "major" game they produce is the GalCiv series. (They did make some other games their interns made as very low-budget titles, like Lightweight Ninja) GC1 was published by Strategy First, and had DRM on the original title (they removed it in a future patch). Strategy First stiffed Stardock, so they published GC2 themselves at a budget of $300,000. I think they've made their profit on it already due to initial sales, which have been stronger then anything Starforce has gotten so far. The thing most people don't get about piracy is that the economic cost of piracy isn't the cost of the game for each copy downloaded. Most people who download a game wouldn't even consider buying it without the download (a few will buy if they like) This is one reason, to go on a related topic- that anime companies have allowed fansubbers to continue in most cases- while it's illegal, they view it as a form of advertising- the only change in their business model is that they have a tendency to pick up series now before they're fansubbed. You can tell by looking at the Starforce forums their forum rep, whoever he is, has no concept of English grammar or tact. Basically, I think the lesson we're learning from all this is that at least for the radical fringe of games (I don't think the average gamer knows what Starforce is, or even if he's infected by it)- we view non-invasive DRM as part of customer service. Of course, if GC2 was crap, no one would have this discussion- it's a kudos really for Stardock that the oligarchs (using a term that's perjorative to Russians) at Starforce felt a threat and struck at them.
    • No, they don't, RTFA (Score:4, Informative)

      by Daetrin (576516) on Saturday March 11 2006, @07:15PM (#14900254)
      Does this game use Starforce?

      Please RTFA. There are two main points to it, A: Stardock, the company behind GalCiv, uses virtually no DRM and particularly doesn't use third-party customer-unfriendly DRM such as that provided by Starforce, and that the heavy sales of the game may seem threatening to companies whose primary buisness is selling DRM software (again, such as Starforce.)

      B: A Starforce employee posted on the Starforce forums a link to a site where pirate torrents of GalCiv2 could be downloaded. Ostensibly this was to provide "proof" that GalCiv/Stardock were suffering from piracy. (Presumably with the intent to encourage other companies to purchase Starforce software.) As noted in other comments however some people are viewing it as a mafia-esque tactic to harm Stardock by increasing piracy of their game. (Presumably with the intent to intimidate Stardock and other companies into purchasing Starforce software.)