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An Elder Scrolls Retrospective
Posted by
Zonk
on Wed Mar 29, 2006 04:25 PM
from the too-busy-playing-oblivion-to-read-it dept.
from the too-busy-playing-oblivion-to-read-it dept.
With the release of the fourth chapter in the Elder Scrolls saga last week, UGO has put together a piece looking back on the long and successful history of Bethesda's Elder Scrolls series. From the article: "Some RPGs take the restricted world premise so far that they are practically on rails. Thankfully, the team at Bethesda Softworks decided back in 1994 that that wasn't the way things would be for their series The Elder Scrolls. Now at its fourth installment, we have decided it was about time to take a look back at the series that broke the mold on what an RPG should be and that gave players the most important ability of all - the ability to choose how to play the game. So ready your horse, grab your finest set of gauntlets, and prepare to embark on a journey through the history of the series that brought the amazing world of Tamirel to life, and don't be afraid to slay an orc or two in the process."
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Frustration With Oblivion Mod Costs on Xbox Live 360 comments
Vizionary wrote to mention the player backlash swelling out of a recent addition to Xbox Live. Major Nelson's blog made the announcement that they'd finally added the (previously announced) barding for the player mount in Oblivion. The catch is that the simple modification costs 200 points, removing a lot of the appeal of the small mods the Elder Scrolls series has thrived on. From commenter 'SW 1540' on that site: "Unquestionably, some downloadable content should cost money/points. Having said that, the cost of that content should be directly proportional to the enhancement it provides to the original game. For example, I would expect to pay $20.00 for the soon to come Perfect Dark Zero maps or new cars for Project Gotham. On the other hand, I would expect any additional costumes for PDZ to be free. I imagine there is good arguments on both sides, but one can see that the potential is there to exploit an eager fan. "
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Living In Oblivion 296 comments
The Elder Scrolls series is well known among PC gamers as the high water mark for an open-ended RPG experience. The series, set in the world of Tamriel, has a staggering breadth and depth thanks to the exacting standards of the team at Bethesda Softworks. The newest title in the line brings Tamriel to life in a manner that is renewing the faith of even the most jaded CRPG player. Elder Scrolls IV: Oblivion may not be the perfect game for everyone. For those willing to give it a shot, Oblivion treats gamers with a level of respect that is unique, uplifting, and (hopefully) inspirational for game developers in all genres. Read on for my impressions of a truly unique game.
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<3 TES! (Score:5, Interesting)
And I remember thinking YES! Someone gets it!
Re:3 TES! (Score:2, Funny)
WOW being based on monthly subscription model MUST offer more than 10 hours.
Re:Step 3: Profit! (Score:3, Funny)
Re:3 TES! (Score:2)
yeah a few of the dungeons and quests available are pretty run of the mill, but some are pretty interesting with good story and the kind of choices that make you want to try all the options.
Oblivion (sofar) tilts more towards the interesting quests than Morrowind, which in turn was better than Daggerfall (with lots of very generic "go get $rand_item from $rand dongeon" and such).
The point of the g
Re:3 TES! (Score:2)
Mycroft
Re:3 TES! (Score:2)
I meant Dark Brotherhood, there being more than one 'brother' in the group, just sometimes not more than one active braincell in my head when it comes to typing.
Mycroft
Is it a continuing story? (Score:2)
Re:Is it a continuing story? (Score:3, Informative)
Re:Is it a continuing story? (Score:5, Informative)
Each game stands by itself, but every installment has an impact on the following games (mostly in books, sometimes in quests that are somewhat related to what happened in the past).
Oblivion, for example, has a lot of references to Daggerfall's storyline. But having played daggerfall isn't a requirement, because the Daggerfall events have become part of Tamriel's history. In a word, when you play oblivion you might realize that some books are talking about what happened to you while you were playing Daggerfall, Arena or Morrowind, but if you haven't played them then it's still part of the world's history, it's just slightly personal. You don't feel like you lost anything though, because you don't actually know that it was part of a game's previous plotline.
You couldn't say that it's an epic saga, because you don't impersonate twice the same characters, and your characters aren't related, but the world is truly the same and coherent, and the what happened in the previous games stays part of the current game's history.
The Lore is part of what makes the Elder Scrolls so amazing. These are the only games in which people try to collect and read every single book just for the sake of knowing Tamriel's Lore.
Parent
Re:Is it a continuing story? (Score:2)
There was more to Dagerfall than the 4th door on the left in the second dungeon?
I thought the resulting clipping was a funny way of displaying the credits!
The whole game took maybe 35 minutes to get to that door and complete...
Daggerfall stank (Score:4, Insightful)
Luckily, they learned from their mistakes - the only thing I need in Oblivion to make it "near perfect" is the ability to write notes on the map and in the journal myself, like "to do: check out that little island at location X".
Re:Daggerfall stank (Score:3, Funny)
In other words, it's like a MMORPG. But
Re:Daggerfall stank (Score:2)
Re:Daggerfall stank (Score:2)
Thanks!
Re:Daggerfall stank (Score:2)
Re:Daggerfall stank (Score:2)
Re:Daggerfall stank (Score:2)
I wonder if shift-clicking on a spell deletes it, I wouldn't be surprised.
Re:Daggerfall stank (Score:3, Insightful)
Re:Daggerfall stank (Score:3, Insightful)
> Now all it needs is a way to resize the map, zoom in and out on the map
UI improvement mod, already present remedies some problems by making visible area of the map WAY bigger.
> get to your inventory from anywhere with a single button,
F2.
Get to your stats, inventory, spellbook and map with F1-F4 (Read the Release Notes goddamnit!)
>drop things without having to close and re-open the menu several times
Shift-click.
"Loading" sign removal mod available already.
Hag
Re:Daggerfall stank (Score:3, Informative)
There is already an interface mod that (among others, like making fonts smaller and displaying 12 items/page instead of 6) gives you a much larger map (map basically takes the whole screen). Not resizable though.
shift+click item
F2. F1 to access stats, F2 for inventory, F3 for spells and F4 for map & journal.
Re:Daggerfall stank (Score:2)
I agree, in fact that's one reason I'm still debating whether to buy it. While you mention some good fixes, the interface feels like it was built for Xbox first and not rebuilt for PC. Compared to the MMOs I've been playing recently it leaves a lot to be desired.
My friend's copy also seems to crash to the desktop from time to time. Maybe I'll wait for the patching to start before I tackle the game.
Re:Daggerfall stank (Score:2)
Interface mods are already starting to tackle the issue, quite a lot of people have fond memories of the Morrowind interface and we should get a much better and much more PC-oriented interface in a month or so. Unless Bethesda does it's homeworks
Re:Daggerfall stank (Score:2)
I've seen that particular mod, and it seems sketchy.. It also is an all or nothing deal.
not say 'Loading Area...' every six seconds in huge-ass text
There are already, like, 3 mods for that.
And it kicks ass. Thanks.
Still... Morrowind worked the way you'd expect. You didn't need to know any tricks
Re:Daggerfall stank (Score:2)
Second, yes. I'm suggesting that an immersive game world that austensably contains a built in tutorial should have a user interface that stays out of the way so much that you shouldn't need a manual to figure out how to play it. Other games manage it. Morrowind managed it. So yes. You shoul
Re:Daggerfall stank (Score:2)
And they way the implimented level scaling stinks, too.
Re:Daggerfall stank (Score:3, Insightful)
Oblivion still has quite a lot of room to improve, and some parts of it are actually worse than Morrowind.
I'd mod you up if I could (Score:2)
Re:Daggerfall stank (Score:3, Interesting)
Or not trying to game the system and just follow on with the standard skills you're going to use most as 'majors', then playin
Re:Daggerfall stank (Score:2)
other games (Score:4, Informative)
battlespire [avault.com]
Redguard [bethsoft.com]
I stil maintain that daggerfall was the best, barring it's incredibly nasty habit of eating your saved games every 10 minutes or so. I really liked the ability to buy horses with wagons, houses, and boats (I haven't played Oblivion yet so I'm not sure if they brought those features back).
Re:other games (Score:2)
And Battlespire is an RPG, but in the dungeoncrawl model rather than the open model of the other Bethesda RPGs.
Re:other games (Score:2)
So ready your purse (Score:4, Funny)
The gfx is wonderful, the idea great, the execution of the idea neat, but I'm completely dizzy from riding the horse really fast through the forest during storm at 3 frames per second.
First Time playing TES... and loving it (Score:4, Interesting)
Re:First Time playing TES... and loving it (Score:2)
I'm not sure if in Oblivion you can do it but in MW you could make a ranged wide radius fire damage spell. Kaboom! I love nuclear weapons!
Re:First Time playing TES... and loving it (Score:2)
100 Fire Damage On Target, Radius: 100
100 Frost Damage on Targe, Radius: 100
100 Thunder Damage on Target, Radius: 100
100 Poison Damage on Target, Radius: 100
Doubled over (You're allowed eight effects per spell). I should have called it "Oops" because the only time I cast it (and it took a good few Fortify Magicka potions just to get the mana pool to manage it), I broke the main quest and several faction chains in one blast.
Re:First Time playing TES... and loving it (Score:2)
Or you could simply find some trick (or simply create a mod using the insanely easy to use content creator) and create a super enchanted weapon that could kill anything in an area the size of a small town in one shot using the in game weapon Enchanting. It was so bad in the previous game, Morrowind, people figured out how to essentially give themselves god mode without leaving town, leveling up or cheat
Re:First Time playing TES... and loving it (Score:2)
That's no trick. That's the standard gameplay experience! (yeah, scary!)
> It was so bad in the previous game, Morrowind, people figured out how to essentially give themselves god mode without leaving town, leveling up or cheating/modding all in game.
W
Hats off to Daggerfall! (Score:2)
TES (Score:3, Insightful)
And I thought that my flying horse was pretty cool.
Sure, they used a "dynamic map" system of pseudo-random generating the dungeons and towns, but you know what? I liked the fact that there was 20,000 dungeons in the world. Every so often, I'd hop down into one for a nice randomly-generated-ala-diablo-2 experience. The sucky part was when you'd get quests to fish items out of the dungeons -- the dungeons were litterally huge, and could take hours to complete sometimes, especially if you couldn't find the one secret door behind the double-hairping corridor turn. So if I was doing quests for the mages guild (which I spent maybe 75% of my game time doing), I'd just drop any dungeon fetch quests and request a new one.
I wish they'd do a "digitally-remastered" version of Daggerfall, kinda similar to what they did with FF1&2 (improved the graphics, added a lil' bit of new content). If it looked as good as Oblivion, I'd never leave my computer.
The trouble with TES games is the fact that Bethesda doesn't believe in that whole whacky "quality assurance" thing. Daggerfall wouldn't run on my computer. Period. Until the 18th patch or so -- had a Cyrix CPU in 1996, remember those? Battlespire was almost a great game (online multiplayer with real working castles, catapults, drawbridges!) but was so buggy I had to stop playing. Redguard wouldn't run for more than 5 minutes without crashing. Morrowind once corrupted a section of the world (forcing a reinstall), and another time ate one of the quest items I needed to complete the game (had to go into the TES Construction set and drop a new one on the ground for me). Oblivion crashes every time I quit (ironically enough), but then also if I alt-tab, hit the windows key, reload too fast, click too fast, hit the keyboard too fast... or basically any time your hard drive can't keep up to speed (I have a Raid0 hard drive, so it rarely happens). It did crashed once on my girlfriend after she'd spent an hour without saving, which is really the only way I got to get my computer back from her after she spent her entire spring break on my own computer playing Oblivion. =) I was relegated to doing work with an old laptop.
Oblivion is great though. Maybe not as big in scope as Daggerfall, but damn. It looks awesome if you have the rig to run it, the quests (and the quest system) are about 100x more interesting than Morrowind's. All in all, it's one of the better RPGs I've played (and I thank the lord it's not an interactive movie like FFVII or FFX), and if the only time it reliably crashes is when I quit... well, I can deal with that.
Re:TES (Score:3, Interesting)
Re:TES (Score:2)
Re:I hate that line... (Score:2, Insightful)
Re:Wine? (Score:2)
Havn't tried II.
III works about as well under Cedega as it does under Windows (so, expect the occasional crasy). Doubt it'd run under stock Wine, though.
Re:Wine? (Score:2)
Er, "crash".
Should have previewed
Re:Wine? (Score:2)
Re:Wine? (Score:2)
Re:Wine? (Score:2)
If it's the former, then one might be able to make some kind of Cedega/dosbox combo work. I don't think I ever tried that.
And yeah, my saving habit was cultivated under Morrowind. It's carried over; I save like crazy in every game I play
Re:Wine? (Score:2)
I just checked the DosBox website; it says that Arena runs just fine. Some of the user comments make it sound like you've gotta have a monster machine to be able to emulate a fast enough box to run the game smoothly, or else be willing to have a high frameskip setting.
As for PC vs. X-box for Morrowind: man, I don't know if I could have played through the game a second time without some improved face models, which could o
Re:prison.. again? (Score:2)
(Yeah, Arena was there by design. Daggerfall started with you getting imprisoned too, for a decent tutorial dungeon. With Morrowind they made it a prison ship just for laughts. With Oblivion they decided not to break the tradition.)