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Duke Nukem Sheds Light on Brain

Posted by Zonk on Tue Apr 18, 2006 08:22 AM
from the how-could-it-not dept.
bodger_uk writes "The BBC is running an article on the use of Duke Nukem in long term memory research. From the Article: 'It has long been thought that sleep deprivation affects your ability to consolidate memories. To test the theory, the researchers gave the volunteers place-finding missions in a virtual city created in the Duke Nukem game.' Slashdotters already know that Duke Nukem aids long term memory research of course. Just look how long we've been remembering about Duke Nukem Forever!"
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[+] Duke Nukem Forever Update 250 comments
Gamasutra reports on an update to one of the longest running jokes in the games industry, Duke Nukem Forever. The title, already ten years in development, may (possibly) see release this decade. From the blurb: "3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"
[+] Duke Nukem Forever Due This Year? 251 comments
nz17 writes "Under the original deal, 3D Realms was to receive some $6 million from Take-Two to develop the title. Now the Texas-based developer will receive only $4,250 for the oft-delayed game when it is completed. Just the same, 3D Realms has a fairly large incentive to get Duke Nukem Forever done by the end of the year; Take-Two has offered the studio $500,000 in the form of a promissory note if the game sees commercial release by December 31, 2006."
[+] Duke Nukem Forever 'Confirmed' For Late 2008 344 comments
An anonymous reader writes "A Dallas newspaper is claiming that the long-in-development title Duke Nukem Forever is headed for retail release in late 2008. Unfortunately, game creator 3D Realms says that's not exactly what they meant. 'What the modest Texas newspaper actually seems to suggest is that 3D Realms is "on target" to release the mythical sequel sometime this year, though company president Scott Miller adds, "we may miss the mark by a month or two" (wink, wink). Miller also hinted that "hitting the big three" (in this case, PC, Xbox 360 and PS3) is the obvious development strategy, but he continued to stress that 3D Realms has not "formally announced any platforms for DNF."'"
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  • I hope they added a "You should not be here... --Level Lord" message on some in-accessible portion of the map. Hadn't seen that kind of loving development of a game since Rise of the Triads.
  • We all know Duke Nukem Forever is going to be a Phantom release title, it'll be released as soon as the console is released.
  • /.ers already know that Duke Nukem aids long term memory research of course. Just look how long we've been remembering about Duke Nukem Forever!"

    That is so unfair!! Why should the article submitter also steal the troll which rightfully, belongs to the First Poster!? And every other troll in this thread!

  • Dear Zonk. (Score:4, Insightful)

    by Anonymous Coward on Tuesday April 18 2006, @08:34AM (#15148287)
    Even though you obviously made an effort and thought long and hard about your punchline, the joke was so contrived and convoluted as to be "dark-funny": not just lack of funny but the removal of funny.
  • Sleep?? (Score:5, Funny)

    by Rob T Firefly (844560) on Tuesday April 18 2006, @08:36AM (#15148308) Homepage Journal
    TFA: The volunteers were then split into two groups: those that were allowed a good night's sleep and those that were not.

    That's no experiment! Any hardcore gamer will tell you, sleep deprivation is absolutely necessary for the full experience.

  • by ZombieRoboNinja (905329) on Tuesday April 18 2006, @08:46AM (#15148430)
    You can pee in the urinals to regain health.
    • I got soft between the shareware version and trading games on 3 1/2 diskettes at school until I found someone with duke3d. My first play through the moon base, I abused the water fountain +1% health like it was going out of style :(

      Might've been because I'd been playing alot of wolfenstein and assumed the secrets were pushwalls instead of creative jumping/shooting/searching puzzles. Just sorta gave after after the red light district level.
  • by J. T. MacLeod (111094) on Tuesday April 18 2006, @08:48AM (#15148453)
    The level editor was quite easy, and I'm sure that they had to worry less about having PCs capable of handling more recent games. It was the most logical choice.

    However, I have to wonder, do any more recent games have such easy to use level editors? Aside from Second Life, I mean.
    • Valve has some really nice editing tools for both the original Half-Life and now HL2.
    • yeah while builds overuse of the keyboard (its the only app i've seen that used the two control keys seperately and used the numpad for totally different things to the corresponding keys on the main keyboard) took some getting used to The principle was very simple, draw a 2D map and then fill in the heights.

      True 3D editors are much harder to learn as our main means of interacting with computers are all 2D. I tried once with unrealed but never got very far (the fact it was slow as molasses on my pc probablly
      • Marathon, Bungie's Mac FPS from the same era, used an editor almost exactly like that. It's due to the design of the engine, which it shares with Build--it's called "2.5D". Marathon has now been open sourced and modernized as Aleph One, available on sourceforge, and an editor for Windows exists (Obed).
        • build always allowed sectors that couldn't be seen at once to overlap and later build games found a way to join sectors floor-ceiling (duke unfortunately didn't and while there have been attempts to add it getting it right is a lot harder than it looks)

          And with the additon of the polymost renderer you have true 3D viewpoints too.

          but yeah you still map in the 2.5D style even though you can create true 3D constructions in the later variants.
          • Yeah, you can do that overlap in Marathon too--it's a consequence of the "portal" engine architecture, and is completely impossible in BSP engines like Quake. (We call it "5D" in Marathon, because of a net map in the original game which used it deliberately as an effect.) Marathon's engine is somewhat more limited than Build, though--you can't have slanted surfaces at all, and things approaching 3D effects like stacking open spaces over each other are only possible through horrible hacks.
    • Have you seriously ever designed a level for Duke and Quake. Sure you can do so much more with Quake but it takes 4 or 5 times longer to develop anything. These people wern't interested in graphics just a computerize maze.. Realistically they should have used Doom which in my opinion is the easiest level editor in existance. Or mabye Wolf3d, though that might have been pushing it.
      • Realistically they should have used Doom which in my opinion is the easiest level editor in existance.

        Doom is a game, not a level editor. You are probably thinking of one of the dozens of third-party level editors for Doom, which range from hideously-hard-to-use all the way down to merely mindbendingly-hard-to-use. Seriously, unless it was released in the last 10 years or so, there's no Doom level editor that even comes close to being as quick and intuitive to use as the Build editor for Duke3D.
        • Sorry, I found the doom editor to be really easy. Though in my sadness you did catch me in a partial lie. I've never used the duke editor, though I assumed it had to be someway between doom and quake..
          • Easy, just draw two different sectors that cross each other, and make one of them higher than the other one (or you might end up with a room-inside-room thing, really cool indeed, but leads to many bugs usually). In Doom-engine games, however, this is impossible. Only in Build games. And, I believe, Dark Forces had something similar.
  • by GroeFaZ (850443) on Tuesday April 18 2006, @10:01AM (#15149196)
    You don't know what is was like, Back In The Days. Ain't had no fancy Duke Nukem Forever announcement, nobody promising us "This decade it'll be released for sure!", and you better damn well believe we ain't had no Phantom console announced. Basically we had to make up our own vapourware! We did have the "Linux ready for Desktop next year", though. Aah, those were the days.
  • The study methodology was as follows:

    Researchers asked the subjects "Do you remember when 3DR first announced Duke Nukem Forever?"
    If the subjects replied "yes", they were judged to have a good long-term memory.