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Duke Nukem Sheds Light on Brain
Posted by
Zonk
on Tue Apr 18, 2006 08:22 AM
from the how-could-it-not dept.
from the how-could-it-not dept.
bodger_uk writes "The BBC is running an article on the use of Duke Nukem in long term memory research. From the Article: 'It has long been thought that sleep deprivation affects your ability to consolidate memories. To test the theory, the researchers gave the volunteers place-finding missions in a virtual city created in the Duke Nukem game.' Slashdotters already know that Duke Nukem aids long term memory research of course. Just look how long we've been remembering about Duke Nukem Forever!"
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Duke Nukem Forever Update 250 comments
Gamasutra reports on an update to one of the longest running jokes in the games industry, Duke Nukem Forever. The title, already ten years in development, may (possibly) see release this decade. From the blurb: "3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"
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Duke Nukem Forever Due This Year? 251 comments
nz17 writes "Under the original deal, 3D Realms was to receive some $6 million from Take-Two to develop the title. Now the Texas-based developer will receive only $4,250 for the oft-delayed game when it is completed. Just the same, 3D Realms has a fairly large incentive to get Duke Nukem Forever done by the end of the year; Take-Two has offered the studio $500,000 in the form of a promissory note if the game sees commercial release by December 31, 2006."
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Duke Nukem Forever 'Confirmed' For Late 2008 344 comments
An anonymous reader writes "A Dallas newspaper is claiming that the long-in-development title Duke Nukem Forever is headed for retail release in late 2008. Unfortunately, game creator 3D Realms says that's not exactly what they meant. 'What the modest Texas newspaper actually seems to suggest is that 3D Realms is "on target" to release the mythical sequel sometime this year, though company president Scott Miller adds, "we may miss the mark by a month or two" (wink, wink). Miller also hinted that "hitting the big three" (in this case, PC, Xbox 360 and PS3) is the obvious development strategy, but he continued to stress that 3D Realms has not "formally announced any platforms for DNF."'"
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Only... (Score:2)
Re:Only... (Score:2)
Re:Only... (Score:1)
I'd really like to see another drunk missile launcher. It was awesome in open areas.
I've heard... (Score:1)
Re:Only... (Score:1)
Katamari Damacy 2 had it (Score:2)
Stop with the DNF jokes (Score:1, Redundant)
Re:Stop with the DNF jokes (Score:1)
Re:Stop with the DNF jokes (Score:2)
WHAT!? (Score:2, Funny)
That is so unfair!! Why should the article submitter also steal the troll which rightfully, belongs to the First Poster!? And every other troll in this thread!
Re:Forever (Score:2)
Ob (Score:1)
Re:Forever (Score:2)
Re:Forever (Score:1)
Dear Zonk. (Score:4, Insightful)
well go ahead and post anyways (Score:1)
Sleep?? (Score:5, Funny)
That's no experiment! Any hardcore gamer will tell you, sleep deprivation is absolutely necessary for the full experience.
Summary of scientific findings: (Score:5, Funny)
Re:Summary of scientific findings: (Score:2)
Might've been because I'd been playing alot of wolfenstein and assumed the secrets were pushwalls instead of creative jumping/shooting/searching puzzles. Just sorta gave after after the red light district level.
Re:Summary of scientific findings: (Score:2)
afaict there is no way to complete that level without passing through a secret (an airduct to be precise) to get behind the curtain and open it (a friend and i have checked quite hard in build and we can't seem to find any other switches that open it).
Re:Summary of scientific findings: (Score:2)
Re:Summary of scientific findings: (Score:2)
It makes perfect sense. (Score:3, Insightful)
However, I have to wonder, do any more recent games have such easy to use level editors? Aside from Second Life, I mean.
Re:It makes perfect sense. (Score:2)
Re:It makes perfect sense. (Score:2)
True 3D editors are much harder to learn as our main means of interacting with computers are all 2D. I tried once with unrealed but never got very far (the fact it was slow as molasses on my pc probablly
Re:It makes perfect sense. (Score:2)
how exactly do you define 2.5D? (Score:2)
And with the additon of the polymost renderer you have true 3D viewpoints too.
but yeah you still map in the 2.5D style even though you can create true 3D constructions in the later variants.
Re:how exactly do you define 2.5D? (Score:2)
Re:Duken Nukem?! (Score:3, Insightful)
Re:Duken Nukem?! (Score:3, Insightful)
Doom is a game, not a level editor. You are probably thinking of one of the dozens of third-party level editors for Doom, which range from hideously-hard-to-use all the way down to merely mindbendingly-hard-to-use. Seriously, unless it was released in the last 10 years or so, there's no Doom level editor that even comes close to being as quick and intuitive to use as the Build editor for Duke3D.
Re:Duken Nukem?! (Score:2)
Re:Duken Nukem?!-2.5 level design. (Score:1)
Teens these days... (Score:3, Funny)
Re:Teens these days... (Score:2)
Details of the study (Score:2, Funny)
Researchers asked the subjects "Do you remember when 3DR first announced Duke Nukem Forever?"
If the subjects replied "yes", they were judged to have a good long-term memory.
Re:Details of the study (Score:2)