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Current Top 10 Oblivion Mods
Posted by
Zonk
on Fri Apr 21, 2006 12:13 PM
from the see-the-light dept.
from the see-the-light dept.
For those of us playing on the PC, the Oblivion experience has only gotten better since launch. Planet Elder Scrolls has a short blurb on ten promising mods already released by the community. The top two have been running on my system for slightly over a week now; I highly recommend BTMod (mentioned by Tycho last week) and Natural Environments.
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Living In Oblivion 296 comments
The Elder Scrolls series is well known among PC gamers as the high water mark for an open-ended RPG experience. The series, set in the world of Tamriel, has a staggering breadth and depth thanks to the exacting standards of the team at Bethesda Softworks. The newest title in the line brings Tamriel to life in a manner that is renewing the faith of even the most jaded CRPG player. Elder Scrolls IV: Oblivion may not be the perfect game for everyone. For those willing to give it a shot, Oblivion treats gamers with a level of respect that is unique, uplifting, and (hopefully) inspirational for game developers in all genres. Read on for my impressions of a truly unique game.
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In addition to those, my short list. (Score:5, Informative)
These are some of my favorites here:
Better Sortable potion names [elderscrolls.com]
Cool armor for the Grey Fox [elderscrolls.com]
Show more places on the map (wayshrines, rune stones) [elderscrolls.com]
Make YOUR OWN map markers for things [elderscrolls.com]
Those are just the ones that are bookmarked on this computer at work. My home puter has a bunch more.Slashdot wubs Gamespy (Score:4, Insightful)
Note that Gamespy only included mods hosted on their website, and that Gamespy is notorious for running interstitial ads that require a Greasemonkey script [userscripts.org] to bypass. Besides, this wasn't submitted by a Slashdot reader - Zonk posted it himself. The linked article had nothing more than some guy's opinion on what mods were good, so if Zonk is such an Oblivion fan, why not just link us to his favorite mods right there in the Slashdot article, rather than shilling for the ad-ridden IGN network?
Planet Elderscrolls is the core community (Score:3, Informative)
Oblivion and the official forums have changed that a bit, though the Elder Scrolls Planet forums are still a breath of fresh air compared to the underage cesspool that is the official boards. And even though fileplanet downloads suck hairy balls, Elder Scrolls Planet has one of the best systems for cataloging and ranking mods, in
Re:Slashdot wubs Gamespy (Score:2)
Re:Slashdot wubs Gamespy (Score:2)
Scratched my head a minute wondering what the mod abuse was.
Re:Slashdot wubs Gamespy (Score:2)
Re:Slashdot wubs Gamespy (Score:2)
Anyway in a sad attempt to make this post of any merit - Blood and Shadows Oblivion forum has a decent list of tweak mods here:
http://s13.invisionfree.com/Kaleem/index.php?showf orum=16 [invisionfree.com]
an almost great game (Score:4, Insightful)
That said, I'm not an RPG fan really but Oblivion is one awesome game - and it does run great on my 2.3ghz A64 w/6600GT, minus all the godamn bugs. And fanboys - don't tell me it is my system! I've got a fresh install of XP, fully patched and updated - Oblivion, HL2, and Firefox are the only programs installed on it - the fact that my entire system locks up if I load any of my saved games without first creating an entirely new game on a product that the developer is already releasing paid expansions for instead of patches is BS.
Re:an almost great game (Score:1)
WTF is up with the crappy key binding system?! I'm sure there is a way to do it via the console or an
Re:an almost great game (Score:2)
Re:an almost great game (Score:2)
It's quite annoying that I can't bind J to journal, I to inventory, etc. =/
Re:an almost great game (Score:3, Informative)
You could always try reading the manual, where you would discover that F1 - F4 gets you at least to the section you want without even hitting tab. You still have to click the sub-section you want though.
Re:an almost great game (Score:2, Insightful)
TES: Arena. Dull-witted and buggy. No major patches.
TES: Daggerfall. Buggier than an ant farm. 'Enjoyed' a litany of patches that didn't actually fix major things like the plotline stopping, quest-critical monsters from falling into the void, or unbelievably awful dungeon design.
TES: Morrowind. Trades the majority of bugs for poor mechanical and art design. Who, seriously, thought it was a good idea to make every enchanted item shine like it was covered in an in
Re:an almost great game (Score:2)
Re:Thanks! (Score:2)
without this mod I wouldn't still be playing Ob (Score:5, Interesting)
Does a bunch of good stuff, but most importantly it gets rid of that stupid level scaling thing.
I've been involved in some debates over that, and I still maintain its dumb, mostly as it provides no sense of accomplishment to leveling or getting better items or anything.
Re:without this mod I wouldn't still be playing Ob (Score:1)
Re:without this mod I wouldn't still be playing Ob (Score:3, Funny)
Re:without this mod I wouldn't still be playing Ob (Score:2)
I think most games scale the difficulty by moving you to new encounter areas of greater difficulty.
Something like World of Warcraft would be terrible if you had to be afraid of dying running through a low level zone. The point is if you need to g
Re:without this mod I wouldn't still be playing Ob (Score:2)
The Obvious Question (Score:3, Insightful)
Re:The Obvious Question (Score:2)
Incorporate into official patch (Score:3, Insightful)
Re:Incorporate into official patch (Score:2)
Its a sad reflection on business and the legal system, really. Fans are willing to bend over backwards to improve
Re:Incorporate into official patch (Score:2, Informative)
Jaysyn
Re:Incorporate into official patch (Score:2)
Re:Incorporate into official patch (Score:2)
Re:Incorporate into official patch (Score:2)
Take WOW for example. The devs watch the most popular mods, and build the most 'requested' features into the game. Everyone was installing Cosmos or GypsyMod to get more toolbars, so they added new toolbars. People were installing CTMOD to watch the health of their raid members, they made it so you can watch the health of anyone in your raid. Etc., etc.
WOW mods are all legally open source, so there's never any issue if they can even steal from the community. Though I do think it would be appropriat
Re:Incorporate into official patch (Score:2)
While it may seem an excellent idea, I don't think that's ever going to happen.
The reason is simple, it alienates the very community they're trying to build!
People make efforts to try and build something interesting that adds to the gaming experience, they're proud of the things they build, especially if they're popular.
The popularity of these things pushes them either to better them or to create other mods, potentially interesting ones.
Including their ideas in
In the spirit of D&D... (Score:3, Funny)
10 mods aren't enough (Score:3, Interesting)
http://demodulated.blogspot.com/2006/04/elder-scr
Re:10 mods aren't enough (Score:2)
Working link [blogspot.com]
Re:10 mods aren't enough (Score:2)
You're not the only one who's told me so. Maybe you're right.
I just feel like there's nothing I can say that's positive about the game that hasn't already been said by the 7+ page reviews. I meant to be as much of a stickler on the game as the reviews were generous. I didn't really make it clear that I
Re:10 mods aren't enough (Score:2)
http://demodulated.blogspot.com/2006/04/to-oblivi
The ones I'm using. (Score:4, Informative)
Harvest Mod [elderscrolls.com] - Makes it so when you harvest fauna, most of it disappears from the environment or is replaced by a "deflowered" version of the model. Makes it much easier to tell which flowers and mushrooms you've already picked.
Stamina/Fatigue Text Switch Mod [elderscrolls.com] - Gets rid of the annoying use of the word "fatigue" in the game and replaces instances of that word with "stamina".
Turn Out the Lights [elderscrolls.com] - Makes it so you can snuff out various candles, lamps, etc. found in environments.
Re:The ones I'm using. (Score:2)
seriously, why no sex in these games? you can murder people in an assassin's guild and they been progressively shying away from the topless and/or naked temple priests from Daggerfall, or anything remotely sexual in nature... what's the game's rating, anyway? Teen? It blows, and I hope enterprising modders out there will restore it back to its Mature roots.
Re:The ones I'm using. (Score:2)
No, but I just noticed a disturbing vocabulary mistake in my last post, using the word fauna [reference.com] instead of flora [reference.com]. Thus I suppose I was implying that you could keep track of which bears and mudcrabs you violate.
Yay mods (Score:5, Informative)
Tom Servo's equipment rarity mod
http://www.tessource.net/files/file.php?id=1968 [tessource.net]
Tired of seeing supposedly rare daedric and glass armor drop off common bandits at high levels? Ever wonder why these guys are harassing you for 100 gold when they're wearing tens of thousands of gold worth of armor? Download this... now rare armor stays rare, only dropping from high level creatures, and bandits have more appropriate gear. (I know this is the same as #9 on the list, but this is the one I use personally).
No psychic guards
http://www.tessource.net/files/file.php?id=2299 [tessource.net]
It's hard to be a master of crime when the guards are psychic... ever try killing someone and having a guard port up to get you? This mod greatly reduces the guard alert radius when you attempt a crime against someone. No guards hear, no bounty. Yay.
Arrow velocity
http://www.tessource.net/files/file.php?id=1793 [tessource.net]
Now a bow actually shoots harder than a plastic Wal-Mart bow... even the lowest quality of arrows will fire harder, and the better ones work much better.
Longer summons
http://www.tessource.net/files/file.php?id=1898 [tessource.net]
The summon length in the game is really low... some only last as long as 20 seconds. This mod can double or triple that value... especially useful for pure mage characters who depend on summons to 'tank' for them.
Re:Yay mods (Score:2)
I prefer Francisco's mod to a separate equipment loot list, as I was usin
Re:Yay mods (Score:2)
Yes. (Score:1, Redundant)
Re:WoW (Score:2)
Re:WoW (Score:2)
If you want a game that is exactly like WoW you m
Re:WoW (Score:2)
Can you elaborate on this? I'm interested in what actual innovation is shown in this game?
Re:How about ten essential mod download sites (Score:2, Insightful)
Re:OOO? (Score:2)
Re:Slow inventory screens? (Score:2)
Re:Slow inventory screens? (Score:2)
Too much stuff.
I was carrying some 50 pounds of ingredients, and that slows down any inventory menu loading quite a bit apparently.
Re:TES:III (Score:2)
Re:The mod I REALLY need (Score:2)