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Interactive Fiction Then and Now
Posted by
Hemos
on Mon Apr 24, 2006 07:59 AM
from the infocom-4-eva dept.
from the infocom-4-eva dept.
Flipkin writes "Interactive Fiction was immensely popular in the 80s and believe it or not has a strong, albeit small, following today. MobyGames takes a look at the origins and history of Interactive Fiction and where it is heading." These games really were some of the best I've ever played.
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Technology: Free Visual Novel Design Engine Released 143 comments
Ayaka Hahn writes to tell us that they have just released a free game construction kit designed to make Visual Novels easy to construct. The "Blade Engine" was based on a professional Visual Novel engine being used in Japan with the hopes that it would spark greater interest in this medium in the west. From the press release: "In the West, there is a stereotype of: "Visual Novel = Dating Sim Game = Hentai", but that is wrong. Visual Novels CAN be Dating Sim games, Ren'ai games, Bishoujo games but also can be Sci-Fi, Fantasy, Adventure and Horror Fiction games, or anything that the user's creativity comes up with."
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Choose Your Own Adventure Books! (Score:3, Informative)
Re:Choose Your Own Adventure Books! (Score:4, Informative)
Parent
Re:Choose Your Own Adventure Books! (Score:3, Interesting)
Re:Choose Your Own Adventure Books! (Score:4, Informative)
Now, Tunnels and Trolls [flyingbuffalo.com] made this their focus for a while. I have a ton of Solitare dungeons for T&T.
Chaosium had their Alone Against series, though I think there were only two, Alone Against the Wendigo and Alone Against the Dark, I have both. Pagan Publishing published a similar solitare scenarion Alone on Halloween [trollandtoad.com] which I do not have, and looking at the current price probably never will.
Oh, and there is something called Fighting Fantasy [fightingfa...ebooks.com] which is apparently British, so I missed out on that.
Still, being an angry loner as a teenager really paid off for me, as you can see....
Parent
Re:Choose Your Own Adventure Books! (Score:3, Informative)
I have the T&T rulebook, too, and a solitaire adventure for that, but I never got around to trying to work through it.
Re:Choose Your Own Adventure Books! (Score:4, Insightful)
Parent
Re:Choose Your Own Adventure Books! (Score:3, Interesting)
Did anybody else ever read the Nintendo Adventure Books [wikipedia.org]? They were quite big back in junior school, I can remember them being featured at a book fair in our assembly hall and we all used to swap them with eachother.
Memories...
Re:Choose Your Own Adventure Books! (Score:4, Funny)
I had a set where - no matter what set of choices I made - I always was killed by ninjas. No, seriously; "Oh no, there's a tornado outside! Do you: get into the storm cellar (turn to page 54 and be killed by ninjas hiding in the storm cellar) or face it head on (turn to page 86 and be killed by ninjas falling out of the tornado)?
Madness, I tell you.
Parent
Re:What I hated about CYOA (Score:3, Funny)
Re:Choose Your Own Adventure Books! (Score:5, Informative)
The author of the Lone Wolf series has generously allowed many of them to be published on line [projectaon.org], free of charge.
Parent
No mention of MUDS?!? (Score:5, Informative)
-Eric (former alum of the Kobra MUD)
Re:No mention of MUDS?!? (Score:2, Funny)
Re:No mention of MUDS?!? (Score:4, Funny)
Parent
Re:No mention of MUDS?!? (Score:5, Funny)
Parent
Re:No mention of MUDS?!? (Score:2)
Slash interface (Score:5, Funny)
You are on slashdot.
You can see the headlines.
> Read headlines
There are 12 old articles.
> N
You are in the mysterious future.
There is 1 article here.
> RTFA
I'm sorry, you cannot do that.
> open article
You open the article in the mysterious future.
> L
It is empty in the comments section, You are likely to be eaten by a grue.
Re:Slash interface (Score:2, Funny)
Nothing to see here, please move along
>move along
Its Not News, It's Fark.Com!
>disconnect internets
ATH0~~~#@)@#)#_Q)#$(@#[NO CARRIER]
Re:Slash interface (Score:5, Funny)
> make post in comments section
First post - YOU WIN!
Parent
Loved these games as a kid (Score:2)
Page 177. You are in the future. [Describes grim future]. You are affecting events around you which causes a collapse in time space. No longer will you be able to get back to your friends or save the planet from [insert name of evil man]. Game over.
Oh boy, those were the days!
Seriously though, they had some really cool sci-fi/fantasy in those books, pretty much as good as any conan book or similar.
Where it's heading? (Score:5, Funny)
I can tell you that. Currently it is in a maze of twisty passages, all alike...
Cheers,
Ian
Four words that sum up the awesomeness.. (Score:5, Funny)
no tea
Re:Four words that sum up the awesomeness.. (Score:2)
Re:Four words that sum up the awesomeness.. (Score:2, Funny)
Better yet... (Score:3, Interesting)
You have:
no tea
tea
I am convinced that this started life as a bug. The 'no tea' joke was great, but the 'no tea' item led to weirdness. Then they added the 'common sense' line to cover for the workaround to stop people doing things like dropping the no tea. Then someone did some really bad acid and decided to incorporate it into the plot as a puzzle...
Some good amateur IF (Score:5, Interesting)
Adventure (Score:3, Interesting)
I just saw a great sig on another thread:
You are in a maze of twisted little posts, all alike.
Adventure and Software Testing (Score:3, Interesting)
I am certain that the need for focus and persistence to complete the game of Adventure (and later a number of Infocom titles) served me well in my computing career. I started programming in 1972 and later specialized in Software Testing and Software Quality Assurance.
I found that software testing is like playing a game of Adventure:
There are lots of little treasures (low-priority bugs), but once in a while I'd disc
"Read Game" in The Escapist (Score:2)
Re:"Read Game" in The Escapist (Score:4, Informative)
Parent
Grues (Score:3, Funny)
It is pitch black. You are likely to be eaten by a grue.
It always excited me, as back then it was the only sort of sex I could get.
Come to think of it, that still is.
sigh
Re:Grues (Score:2)
Where it is heading... (Score:2)
Good games (Score:3, Informative)
Myself, I reccomend Return to Ditch Day [wurb.com] and The Plant [wurb.com] (as well as Adam Cadre's works [adamcadre.ac].)
Anyone else played these?
Re:Good games (Score:3, Informative)
Try Hunter, In Darkness [wurb.com] for something slightly different (but at the same time strangely familiar).
I grew up on this stuff (Score:2)
I didn't have an Internet connection until I was 16 or so, so I spent a lot of time playing these damn games. Police Quest 1/2, Leisure Suit Larry 1/2/3, Space Quest 1/2. In my opinion these are some of the best games ever made. I recall at the age of 5 spending half an hour guessing the answers to the 'age verification' questions in LSL1. That game rocked, despite me not und
Re:I grew up on this stuff (Score:3, Funny)
I downloaded LSL1 last year.
It started asking the age verification questions. I stare blankly. My answers convince it that I'm three years old.
No, I'm TWENTY-THREE you stupid game. It's 2005! You have to be like forty to know about all that crap these days!
You'd think they'd have it phone home over the net to get updated questions each year. Lack of foresight, huh?
Re:I grew up on this stuff (Score:3, Informative)
Recommended book and game (Score:4, Informative)
It also introduced me to my favourite work of IF, "For a change" by Dan Schmidt, which is really proof that the genre has more to offer than you might have expected. He's a genius, and it's beautiful.
Give it a go online here: http://paperstack.com/for_a_change/ [paperstack.com] (requires Java) or download the ZCode files from Dan's site: http://www.dfan.org/IF/ [dfan.org]
Re:Recommended book and game (Score:2)
No mention of online IF? (Score:5, Informative)
The big problem with IF is that you can't do whatever you want. You're limited to what the creator was able to forsee and program. Not so with MUDs, which are able to have long and rich stories. The reason MUDs are able to overcome this limitation is that they have staff running it all the time, who are constantly adding new code updates and story updates.
An example of a player run storyline is in ArmageddonMUD [armageddon.org], which is based on Dark Sun. In it a player playing a dwarf decided to free his fellow dwarves who were slaves in the obsidian mines, and lay seige to the city-state that had kept them enslaved. This was entirely thought up by players, and with the staff's help, done by the players.
MMOs sometimes attempt to be roleplaying games, to enable an interactive story to be told. But they're even further limited by the fact that, you can't do what you want. You can only do what animations have been coded. Again, MUDs don't have this limitation, with any action being able to be provided by emoting. [armageddon.org] MUDs have the advantage over IFs in that they are multiuser. Whereas in an IF there's no-one but yourself.
So I'm very surprised that something discussing interactive fiction, including it's future (which IMO are MUDs, with more and more being created every day while others continue to be run for over 10 years), didn't feel the need to mention MUDs.
Interactive Fiction (Score:3, Interesting)
Today's reality (Score:2, Funny)
Play these games on PalmOS (Score:3, Informative)
Re:Play these games on PalmOS (Score:4, Informative)
Inform isn't the only system available for creating IF -- see the rec.arts.int-fiction Authorship FAQ [plover.net].
On a related note, the Interactive Fiction Competition [ifcomp.org] is apparently still going strong after over a decade, with entries sorted by authoring system.
Parent
Measure the Love in Dollars (Score:3, Interesting)
Re:look around (Score:5, Funny)
I don't know how to "witty reply."
>clever reply
I don't know how to "clever reply."
>lame reply
You make a lame, cliche-ridden Slashdot post, probably having something to do with Netcraft or "Star Wars."
There is an angry moderator here.
Parent
Re:look around (Score:5, Funny)
This moderator looks like a pasty white Linux geek who hasn't left his parents' basement in at least a month. He is unsubtle, and quick to anger.
>attack moderator
The moderator is unphased by your ad hominem attack
(Score:-1, Troll)
(Your karma has just gone down by one point)
>tell moderator about linux
The moderator already knows about linux.
(Score:-1, Redundant)
(Your karma has just gone down by one point)
>tell moderator about linux superiority
You tell the moderator stuff he already knows about how much better Linux is than Windows. Even though he already knows it, he likes hearing about it.
(Score:+5, Insightful)
(Your karma has just gone up by five points)
Parent
Re:look around (Score:2)
> tell moderator things copy-pasted from TFA
(Score:+5, Informative)
Re:Always lost my place eventually (Score:2)
Re:Slow evolution of IF... (Score:3, Insightful)
Since we're now delving into the realm of personal opinion and subjectivity, I disagree completely.
The tactile component of the maps and notes are very important. They allow the player to transcend the exegesis in a physically immersive way that computer-assisted gameplay simply cannot provide. In fact, I would argue that having a computer keep track of this information spoils the suspension of disbelief by introducing -- in most cases, and with the exception of the teletype itself -- anachronistic elemen