Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

Oblivion Headed to PSP & PS3

Posted by Zonk on Tue Apr 25, 2006 02:45 PM
from the go-little-tamriel-go dept.
errorjustin writes "More Pre-E3 news is coming out - Bethesda's 2006 line-up has been revealed, and on the list is are PS3 and PSP ports of Oblivion. Both are currently slated for a November release, which further backs up Sony's insistence that the PS3 will launch in November. A formal announcement is expected in a couple weeks at E3."
+ -
story
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • Hah! (Score:4, Funny)

    by Knight Thrasher (766792) on Tuesday April 25 2006, @02:51PM (#15199509) Journal
    If Oblivion chugs my AMD Socket 939 2ghz system with a 6800GTX a 1GB of RAM, I can't wait to see what it'll do to a PSP :P
    • Re:Hah! (Score:3, Informative)

      The PSP version is going to be all sprite-based. My source is the advertisement leaflet that came inside the Oblivion box (for PC).
    • Re:Hah! (Score:4, Funny)

      by johnfink (810028) on Tuesday April 25 2006, @03:18PM (#15199754)

      Look, if you can't pony up for the dual-core Athlon [amd.com], and the doubled up GeForce 7900 [asus.com], don't take it out on the game developers. Come on out of the stone age, why don'tcha.

      I just have no tolerance for people that let their technology sit around for months without upgrading.

      • (from Alienware) with 4 gigs of RAM and a nVidia Quadro 3450.

        Now, granted, the Quadro is a top of the line CAD card, and not a gaming card
        but still you'l think that my setup would be able to handle Oblivion without
        hurling.

        • Indeed, same here - curiously I've found turning off the (very poor quality) "long distance" scenery completely resolves this - which is boggling, as it's such starkly low quality in the first place. The foliage is also something of an issue (even with 2 x 7800's and an AMD FX), but I don't mind playing with that turned off (it is quite overbearing). The downside of turning off distance draw is of course it stops drawing things at highly unrealistically short distance, which is about as equally distracting.
          • I like the long-distance scenery (it's a big thing I missed in Morrowind -- what's with this haze that prevents me from seeing entire cities directly below me when I'm levitating??), so I've solved all my Oblivion problems by turning off the grass. Runs fine and looks nice on a 6600GT at 800x600 with 2x AA (though I must say I never thought I'd be going back to 800x600).

            I agree about your preference for Morrowind, though. I find dungeon design, especially, a lot less interesting in Oblivion. Morrowind has

          • Decent engine performance makes all the difference to how immersive the experience is for me, it's a shame they didn't manage to get the engine right with Morrowind or Oblivion, which are otherwise the most immersive games I've ever played.

            This is where patient PC gamers can really win out in the end. Folks who are willing to shift their gaming timetables by a year or two will much more easily be able to play Oblivion at its maximum settings with good resolution. They will also have the advantage of ge
          • You'll be glad to know that there are several mods for Oblivion that enhance the distant land textures with higher-resolution ones. They make a big difference. You might want to check them out:

            Landscape LOD Replacement (21MB) - This mod replaces all the distant blurry LOD landscapes with better looking higher resolution textures. This means you don't have to use the uGridsToLoad command, and hence you won't experience any major performance reductions or visual glitches. More details here.

            Landscape LOD Repla
              • Yeah, in such a short time there have been released a whole slew of mods for Oblivion. The Natural Environments mod tries to adjust lighting and settings to make everything look more natural (but personally I don't like it), there's one that makes the UI fill your screen so it's bigger, a coloured map, small mods that get rid of the "Loading Area..." message (this is a must!) and a lot of .ini tweaks that improve performance and graphics a lot. Search around and improve your game...
        • That's strange -- the occasional chunkouts -- that is. It's not like a game developer would release half-complete stuff, right?
        • Particularly stuffed chest? I think you're getting confused with Tomb Raider.
    • http://elderscrolls.com/games/oblivionmobile_overv iew.htm [elderscrolls.com]
      Bethesda already has a portable version of Oblivion!
      It should run relatively well on a PSP... ;-)
    • My bet is it will be top-down view 2D.
    • You must have something wrong...I run Oblivion on a 939 3000+ with a 256 meg 6800 with a gig of ram at 1280 x 1024 and it runs like a charm. I work in a computer repair center and have for the last 11 years. Most of the time when a game runs poorly on a system that it should run fine on. It's alot of crap running in the background. If you have more than 3-4 icons down in the bottom right hand side, next to your clock you've got too many. (and they should be things like a speaker icon, not messagers or hp
      • I also experience dubious performance with it, not to the extent it's unplayable but enough to be distracting and spoil the game, with an AMD68 FX, 2 GB DDR, 2 x 7800 GTX 256 MB and I don't run anything else in the systray (I only use Windows for games, as it's not suitable for Real Work) and yes it still has performance problems due to an inadequate engine, just like it's pre-decesor Morrowind did.

        This is not due to overly aggressive FSAA, Ansiotropic filtering, multisampling or supersampling or something
      • And what do you mean by "runs like a charm" ? What is your framerate outdoor when fighting two or three NPC at the same time ? If there's a lot of foliage, rain at the same time and if the NPC casts spells I'd say that with your config you should get about 7 or 8 FPS (assuming you play on the default high setting). That's what I get and I have a better computer than you.

        Oblivion has some serious performance problems.

        BTW... I'm a computer consultant (for about 13 or 14 years now) so you don't impress me with
        • well i haven't looked at frame rates..i just know it doesn't chunk..looks smooth outside in the rain fighting a couple of npc's. Not sure i like the attack on computer repair center techs. I will agree alot of them are a+ certified morons, doesn't mean we all are. Also getting a game to run right sometimes has alot to do with the ver of drivers that you are using, and what brand of hardware you are running it on. If the original poster is running it on a cheap motherboard, or on a "big store box" not bu
  • with Oblivion no longer exclusive to the xbox360, the Console Wars are totally going to be a dogfight. However, they should have done the PS3 version first, so that the xbox version could get parallelized better (and make a better use of the power triple core)...
  • by Nananine (967931) on Tuesday April 25 2006, @02:51PM (#15199519)
    My PSP will potentially run Oblivion better than my current rig. I cry.
  • by kevmo (243736) on Tuesday April 25 2006, @02:54PM (#15199545)
    "Both are currently slated for a November release, which further backs up Sony's insistence that the PS3 will launch in November"

    Yea, and Oblivion was originally slated for release on the 360 for LAST November, but we all know how that ended up.
    • Well, this time the game is actually done. Basically everything but the engine (scripts, graphics, sounds, all the quests etc) is already done. I don't see why they couldn't actually port the engine to the PS3 in the next 5-6 months. It's not like these new consoles have that big restrictions performancewise compared to PC that they need to be mega-optimized (like in the case of Max Payne and 64MB of memory of xbox).
    • The system came out on time and the game didn't?

      If it turned out the same way for the PS3 version, wouldn't you be validating the assertion instead of countering it?
    • You forget one slight thing...Oblivion wasn't done back then.

      And now it is complete.
  • I really want to get excited about the idea of Oblivion on a portable console. I've come to a point where I enjoy handheld gaming just as much, and sometimes more, than I do gaming on either my monitor or console. That said, it's really hard to get excited about such a big game being ported to the PSP given that the thing tends to get bogged down by disk access. If it weren't for that issue, I might own one already because, damn, the graphics on the PSP look great. :)
  • Oh cool (Score:3, Insightful)

    by Anonymous Coward on Tuesday April 25 2006, @03:20PM (#15199774)
    Maybe by the time Oblivion comes out on the PS3 all the bugs will be fixed.

    And hey, Oblivion makes perfect sense for the PSP, becuase Oblivion is chock-full of the one thing the PSP really excels at-- load screens!

    Anyway, things are looking really, really bad for the 360 on the exclusives front, honestly. The 360 had what looked like an impressive or at least sizable runup of coming games a year ago, but it's now looking like basically everything the 360 has either has a PC release already, is getting a PC release eventually, or is getting a PS3 release eventually. It looks like pretty much all the 360 has left for exclusives is Halo 3 and Gears of War. And as Halo 1 and 2 show us, all we have to do is wait a year or two and Halo 3 will come out on the PC as well. After the number of exclusives which have jumped ship already, the exclusivity of the ones that are left is in serious doubt. For example I wonder how long Gears of War will stay exclusive..?

    This is a problem, because the 360 can't fall back on being "the multiplatform games system" as easily this time. Almost none of the really important XBox 1 games were exclusives. But that was okay, because whenever a game came out for multiple systems, the XBox 1 version was invariably the best; so the XBox formed this nice little niche where it had a variety of standout versions of the best games for the PC and PS3 of the time. The 360, though, will be either matched or surpassed in power by the PS3, so the 360 won't have this advantage that the XBox had. The 360 version of [insert game here] will vaguely lag the PS3 version in quality, instead of the other way around. Microsoft has abandoned the niche they held last time. Instead the 360 is basically settling into the niche of, it's the system for the hardcore PC gamer who doesn't want to bother maintaining a PC. I'm certain the 360 will serve this niche very well, but I somehow doubt this is a niche likely to grow much over the next 3-4 years...
    • Re:Oh cool (Score:1, Insightful)

      by Anonymous Coward
      Your assertion that PS3 games are always going to be at least equal or superior to 360 games is entirely presumptious- only backed up by Sonys' infamous hyperbole, or by making a 'theoretical' comparison of 'potential' hardware performance only.

      This discounts the 360s other platform benefits like superior development tools, a proven internet platform with Live instead of 'Yes we'll have the same features that have taken you years to develop in a month and they'll be much better!' thread-bare promises from S
  • I hope Oblivion on a PSP is hugely reworked to just preserve the essentials (like the Oblivion mobile phone game). Otherwise, mostly due to the excruciatingly slow access times, I view jamming Oblivion into a PSP much as I view cramming a an entire magnum bottle of fine wine up my ass.
  • With all due respect to Bethesda (Oblivion's the best thing to hit 360), they are quite known for their delays. From the complete Elder Scrolls series, to even Pirates of the Carribean on the standard Xbox; they never make their proposed date, and it's usually months, not weeks before the product sees the light of day. If a PS3 version becomes a reality, my guess is first quarter of 2007 -- oh, and hopefully there will be a PS3 to play it on by that time.
  • by Allison Geode (598914) on Tuesday April 25 2006, @11:02PM (#15202397)
    excerpt: The unconfirmed but authentic-looking release list...

    translation: gamasutra got played.
  • There are so many rumors and people claiming to have proof concerning Oblivion on PS3 that i'll beleive it when i see it...

    http://xbox360.ign.com/articles/703/703224p1.html [ign.com]

    Basically:
    "At present we have no announced plans to bring Oblivion to any platforms other than PC or Xbox 360." - Bethesda staff Let's wait before "official" news come in before we get hyped about Oblivion on PS3.


  • Fully patched, ready-for-release, version of Oblivion heading to PS3!

    • It's up a LOT more than any MMO and you aren't being griefed by the admins like in EQ, or the techs, like with WoW. I like that...
    • There are massive numbers of huge games coming out for the PS3 launch or 'launch window'

      Considering how much the game system itself is going to get pushed back, expect that to be a very large "window."

      Unless you want to defect over to the Japs, you'd better not be expecting to go home any time soon, Joe!

      -Eric

    • I don't mean this as flamebait but what do you mean by this:

      "PC developers appear to have almost zero confidence in the 360."

      I don't understand that in the context of either the article or your post.
      • 50% chance on exit.
        100% chance when looking at certain objects while Specular lighting is disabled.
        10% chance of freezing indefinitely while loading certain areas.

        3% chance to have the quest phase not acknowledged by essential NPC, making it impossible to proceed with the quest. (with the number of quests, and their phases, that's a lot!)
        70% chance for friendly NPC to do something terribly dumb during a battle.
        5% chance to get kicked out of all guilds whenever fighting near a horse.
        1% chance to get stuck in
        • Agree with your comments regarding levelling. I played with a character class that matched my game preferences and got up to level 20, although any fighting was extremely difficult due to the NPCs levelling up alongside my character.

          I've created a new character, with a custom class, with all my frequently used skills in the Minor class, and have found that it balances the game quite a bit better.

          Had a couple of saved games go corrupt, and frequently experience the crash on exit but otherwise quite happy wi
          • Yeppers...
            The simple answer is that Bethesda set our expectations too high with Morrowind.
            The game isn't all that bad. But it's way worse than Morrowind. And it reeks with bad management decisions. The world, the general idea, plot, background, the part that belonged strictly to developers and designers is great. But then you see a lot of shit tacked on top of it, that looks like a manager sat for 5 minutes to the play, got some idea and told people to implement it. It stinks, it spoils the fun. Minigames,
        • Sure, about 50% of the people trying to play Oblivion on the PC report problems. (Just read the thread you are in now...and any other source)

          But you've heard 'reports' of problems on the Xbox- and there is that one guy with the Orc problem.

          So are you saying the 360 version sucks?
    • Because they want to sell it to more than 3 people.
      • Exactly. It's sort of like the whole debate about whether The Legend of Zelda: Twilight Princess should have been moved to be a Revolution-only title; by making it a GameCube title, they get something that can be sold to existing GC owners and Revolution owners.