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Electronic Arts To Aquire Mythic Entertainment
Posted by
Zonk
on Tue Jun 20, 2006 07:43 PM
from the dark-age-of-ea dept.
from the dark-age-of-ea dept.
Pika writes "According to the Business Wire, Electronic Arts is to acquire Mythic Entertainment, makers of the popular MMORPGs Dark Age of Camelot and the forthcoming Warhammer Online.
With EA being well known for killing MMORPGs, even those with loyal and sizable followings, how does this bode for Mythic's titles?"
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Interviews: Ask the Warhammer Online Team 246 comments
In my recap of 2006's GenCon event, I was somewhat unkind to Warhammer Online. They are far better people than I am, thankfully, and the folks from Mythic Entertainment are extending a hand to the members of the Slashdot community. We have the chance to ask them any questions we'd like about Warhammer Online: Age of Reckoning. We'll look through your questions, and pass on the best to the development team at Mythic. We've gotten assurances that responses will be attributed, too, so you'll know who is answering what. Whether you're a Massive game fan or an old-school wargamer Warhammer Online has to have something to interest you, so ask away. One question per post, please, and we'll post the answers as soon as we get them.
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Oblig. (Score:5, Funny)
Re:Oblig. (Score:5, Funny)
Parent
Re:Oblig. (Score:1)
DAoC (Score:5, Interesting)
If Sanya is reading this: It's too late for DAoC, but for WAR, please actually use the Team Lead's input instead of blowing them off when they have a valid point. Especially when the team leads can show you where their class is very weak on. If Mythic is planning to deal with Team Leads like they have with DAoC, scrap the plan entirely. It's not fair to the team leaders to waste their time and efforts.
dammy
IceDrakes - Bors - Killibury
Parent
Re:DAoC (Score:2, Insightful)
The next expansion appears to be a half assed attempt at getting more money from their current subscribers and/or tempting those bored with thier wow level 60's to come back for a few weeks..
With EA now taking over Mythic I can now imagine an online LOTR on smack with a model very similar to WoWs...
look forward to losing your rank
Re:Oblig. (Score:3, Funny)
Doesn't quite scan.
Re:Oblig. (Score:3, Insightful)
Re:Oblig. (Score:2, Insightful)
Re:Oblig. (Score:3, Insightful)
Re:Oblig. (Score:2)
They have a "screw the players, let's make a buck" mentality.
So how is this different?
Re:Oblig. (Score:3, Insightful)
EA has more of a, put the game out, get all the initial sales you can, then start over with a new game, mentality.
Re:Oblig. (Score:2, Insightful)
*cries* EA hasnt done almost anything right since acquiring bullfrog
EA Canceling SWG? (Score:2)
Re:Oblig. (Score:2)
Re:Oblig. (Score:2)
Re:Oblig. (Score:2)
Oh please...
Trammel was popular for a reason, not because people were "sheep."
I don't find it _fun_ getting PK'd. (If I wanted to be f--ing PK'd I'd play a FPS -- where I would actually have some fun, since the game was designed for it.) I have lost friends who quite UO over this exact same issue. If it wasn't for Trammel, I would of quite much sooner too.
The camped dungeons were bad enough, but when you had P
Poor Mythic Employees (Score:5, Insightful)
There's nothing inherently wrong with working for a big company. There's just something inherently wrong with working for EA.
Re:Poor Mythic Employees (Score:2, Insightful)
I'm an EA employee, at the studio that the infamous blog was about, and I will tell you, that while it had truth to it at the time, 2 years ago, it's not true anymore.
I've interviewed at other places, and I know other studios are far worse - one Activision studio famous for it's skateboarding series has a mandatory 48 hour weeks, and every 4th week is a mandatory 60 hour workweek. Even during the crunch
Re:Poor Mythic Employees (Score:4, Interesting)
The only people who got any benefit from the changes made because of the law suites were the people who already had a ton of seniority. All the people who were still there on the lower rungs of the ladder or even worse those still considered "temp" after working there for over a year had no improvement at all. In fact some of the minor benefits they had were taken away.
The hours did change at all. In fact the last year I worked there was probably one of the worst.
Parent
Great. (Score:5, Insightful)
Re:Great. (Score:5, Insightful)
Parent
Doubt of Cancellation.. (Score:4, Interesting)
EA isn't dumb, just careless..
Re:Doubt of Cancellation.. (Score:2)
Damn. Mythic seemed to have something of a clue, although I was really looking forward to the game they killed, Imperator.
I doubt we will ever see Warhammer Online now.
Re:Doubt of Cancellation.. (Score:2, Insightful)
Re:Doubt of Cancellation.. (Score:2, Funny)
Why would EA buy a company that does nothing but MMORPGs, just to cancel their projects and kill a profitable asset?
Clearly, they just want to change all the battle sound effects to the "Pow! Pow pow!," whistle noises, and Madden commentary featured in one of EA Games' many football hits, Madden '93.
Imagine these effects accentuating your battle: "Pow! Pow pow! He'll feel that one tomorrow!" *Whistle blows* "That's a way to hit him! Amazing! Pow!" *Whistle Blows over echoes of "Pow pow!" "Where'd that t
Re:Doubt of Cancellation.. (Score:2)
EA bought a company known for their online games and killed the company and all the games only two years later. Some fine games from Multiplayer Battletech [wikipedia.org] to Islands/Legends of Kesmai are no longer available to be played. You can read about these games, but will probably never be able to enjoy them.
The sad fate of Kesmai was one of the motivating reasons for my buying and preserving Meridian 59 [meridian59.com]. It may not be the prettiest game, but at least people can go play a game with some h
Big deal. (Score:5, Interesting)
Just like everyone then? (Score:2)
Just like everyone else, then? The same has happened to pretty much every single SOE game too, for example. Maybe with the exception of Planetside, where it's hard to squeeze in too many WoW ideas since it's a MMO-FPS. I mean, seriously, it's UT-2004 in a persistent world. Though I wouldn't be surprised one bit if anyone tried anyway.
And some WoW ideas aren't even bad, or at least they worke
Shades of Multiplayer Battletech:3025... (Score:5, Insightful)
Then I remembered that just five short years ago, EA killed my MMO dreams when they shut down Multiplayer Battletech: 3025 [mpogd.com]. I place much of the blame for the tepid and weak pool of current MMO offerings on the axing of MPBT:3025, which was bar none the finest multiplayer 'mech experience I've seen.
Damn you, EA. Damn you to hell for continually working to make MMO games suck forever.
Jane's Simulations, Westwood... (Score:5, Informative)
I remember when EA used to present these brands and logos with pride, as though it were simply a representative of them. That was a long, long time ago. I think I was still using my P166 back then, and Jane's Combat.net was still up. Those were the days.
The Current State of DaoC (Score:5, Interesting)
I LOVE DaoC and I wish I could plan to play with my good friends for 4 more years but I will be VERY surprised if I'm still playing in a year.
EA needs to burn in hell (Score:3, Insightful)
the old days (Score:4, Informative)
Now it's nothing more than Electronic Sports and goddamn if it has anything that tries to be anything else.
Re:the old days (Score:2)
Bizzarely though there was massive resistence to doing the first Madden game. Trip, an american football nut, bascially had to lead the entire thing himself.
Re:the old days (Score:2)
Re:the old days (Score:2)
Re:the old days (Score:2)
Let's step over this again: "I remember was Electronic Arts was EOA
Did I say logo? did I say company name? No, so you assumed. Everybody who's been around immediately knows what era that is from without any misconception. I didn't have to draw any ascii text to represent what EOA looks like, and to immediately invoke my point.
You can't buy talent! (Score:3)
There's something about a company laying people off and then making aquisitions, makes one hunger for unions.
EA doesn't raise cash cows. They milk them dry (Score:5, Interesting)
Examples wanted?
The "Sims" series of games. Maxis created a lot of interesting "Sim XXX" games before the Sims, and even The Sims was a very entertaining game. It was games without a "goal", granted, but that was part of the entertainment value. They were made entertaining by their "what if" factor. You could tinker with parts of it and create new scenarios that way. You could even for most of them create some kind of add ons yourself.
This changed with EA's involvement. Now we get petty little add-on boxes every few months that don't really add jack to the game (save a few new toys that we used to get for free). The Sims Online bombed in a way that you could see the crater from the moon. Since, well, who's want to pay monthly for what is essentially an IRC client (or MUSH/talker) with graphics?
Westwood acquisition and the C&C line? Do I need to say more?
What personally hit me in the Westwood merger was Westwood's MMORPG Earth and Beyond, and how it changed after EA scooped it up. It had issues. It was still very young when EA got its milking hands onto it, and a LOT of effort would have been needed to make it soar. Balancing was still in the making, WW has made a lot of mistakes (understandably, being their first MMORPG pitted against a very experienced player base), but that could have worked out. EaB was one of the few MMORPGs with a VERY good and well developed storyline, that was its strong point, and its selling point.
The first thing EA did when they grabbed it was to strip the voice acting which was "too expensive". Unfortunately, a lot of players considered it critical for the involvement and the "feel" of the game. And it was. Balancing would have been very necessary and critical, and it would not have been easy, but it could have been done. It wasn't done. The Jenquai Explorer and even more the Progen Sentinel were until the very end very useless classes. Aggro management was NEVER fixed (the healer invariably had aggro, no matter what the warriors did). And a lot of other issues that simply were never fixed. EA milked it, without giving back to it. And the worse the game did, and the more player quitted because of it, the less EA was inclined to fix it. They simply let it die. Slowly and painfully.
I switched over to DAoC. And the game rocked back then. That was before the ToA expansion (which is still, IMO, the worst expansion in MMORPG history). But Mythic had the guts and smarts to realize it stinks and opened up new servers without it. Would it have happened with EA? Most likely not. They would've gone and milked the game dry, then toss it.
And my fear is, they will.
Now I'm playing EVE. Should EA decide to ackquire CCP, it will be a sad day in MMORPG history.
Re:EA doesn't raise cash cows. They milk them dry (Score:2)
Re:EA doesn't raise cash cows. They milk them dry (Score:2)
Keep in mind that the guys at the top of CCP are the same guys who as MMO enthusiasts decided to make their own back in the day so they have a very real sense of personal ownership. With a very stable
Re:EA doesn't raise cash cows. They milk them dry (Score:2)
I wonder what Freud would read into this...
So long, DAoC. (Score:2)
Why EA do this I don't know, but they're renowned for acquiring online games and shutting them down (sure to happen with this) - too much competition for them perhaps?
Re:Well (Score:3, Interesting)
Re:Confusion? (Score:5, Insightful)
Parent
Re:Confusion? (Score:5, Interesting)
There were territories you had to defend or conquor in matched battletech mech matches.
A few things that would have made it cooler:
-earning cash through wins and holding territories in order to customize the weapons / armor loadout of your mechs
-micropayments for this cash to subsidize the game and the servers (a la Bang! Howdy, or Gunbound)
-better graphics, more varied maps. Unfortunately, it looked fairly pre-mechwarrior4. The user interface for the lobbies was damn nice, though.
-people in leadership positions being able to set waypoints, like you can in single player mechwarrior games
-people in higher leadership positions being able to set daily goals, etc.
Parent
Re:Confusion? (Score:2)
MPBT was supposed to get up to 16v16 (Score:2)
Would have been so sweet... I miss MPBT forever.
Re:Confusion? (Score:2)
The sad thing about that is that Ultima X: Oddessy (the "another Ultima Online spinoff) visually, and in feature sets, looked a lot like Wor
Re:Game Sematary (Score:2)