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Star Wars Galaxies Emulator Test Server Hits Alpha

Posted by timothy on Mon Jun 26, 2006 02:32 PM
from the star-systems-through-slippery-fingers dept.
CoffeeHedake writes "The SWGEMU (Star Wars Galaxies Emulator) Team has successfully run their first Alpha stage test of a reverse-engineered version of Sony Online Entertainment's Star Wars Galaxies server software. An announcement was made on the SWGEMU bulletin boards that something special would be shown in their IRC channel at 12:00AM EST Today. A hosted video montage of the successfully connecting the SWG client to an emulated server, loading a character, zoning from one area to another, and other huge leaps were shown in the clip." Read on for more information, including links to the video clip.
CoffeeHedake provides a pointer to the forum and current announcement, and links to the video at several mirrors:

CoffeeHedake continues "This all comes after much very bad press for SOE, after completely changing the game mechanics of Star Wars Galaxies: An Empire Divided. The game has had a rocky history, with nerfs and bugs abounding, but the latest 'NGE' or New Game Enhancement patches have led to the detrimental decline in player population. SWGEMU was formed with the hopes of allowing players to 'roll back' their experiences to a Pre-'Combat Upgrade' state of the game, months before the ill-fated NGE was implemented."

"The SWGEMU will allow private, emulated game servers to be run by anyone with the hardware and bandwidth to support the load, possibly allowing customized environments, and game mechanics, as well as a 'dungeon master' control of the server, possibly even over a LAN."

"News has spread, even throughout the Sony Online Entertainment forums of SWGEMU's latest success. No word from Sony, as of yet."

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  • I'll give odds (Score:4, Interesting)

    by Trigun (685027) <evil@nosPAM.evilempire.ath.cx> on Monday June 26 2006, @02:34PM (#15607842)
    That this goes the same way that the everquest server emulator went.
    • They'll get hired? Either the EQ Emulator people or the guy who cracked the EQ encryption was hired by SOE. I don't remember which.
      • Re:I'll give odds (Score:4, Insightful)

        by Trigun (685027) <evil@nosPAM.evilempire.ath.cx> on Monday June 26 2006, @02:55PM (#15608022)
        The people got hired, the project got mothballed.

        One years salary is cheaper than a lawsuit, and does not set a precident the same way losing a lawsuit might.
            • Its not the quality of code that counts for things such as these. These 'boyz' have had the power to reverse engineer something with their limited resources in a short notice of time. That definitely counts something.

              At least they can be used to analyze already finished code, and debug or change it. Which is very important.
    • Re:I'll give odds (Score:4, Insightful)

      by Tackhead (54550) on Monday June 26 2006, @02:52PM (#15608007)
      > That this goes the same way that the everquest server emulator went.

      "Execute Order 66. Wipe them out. All of them."

      Then again, considering how the SWG game has (de)volved over the past couple of years, maybe "Do Not Want" is the appropriate snarky one-liner to use here.

      Sony could do the gaming world a lot of good if they laid the smackdown on the NGE (sucky thing in current release) and permitted the pre-CU (the "live beta" that got released for the first couple of years) codebase to be emulated. They've gone on record as saying they'll never revert to pre-CU gameplay, so why not put the pre-CU game engine to good use? With decent scripting, you could make a pretty good game out of that. The reason SWG sucked donkey cock wasn't really the fault of the engine, it was that SOE never grasped (and still doesn't understand) that Star Wars is a story, not a skin for an FPS.

    • There are private Warcraft servers too.

      www.wowstatus.net
  • by eldavojohn (898314) * <my/.username@@@gmail.com> on Monday June 26 2006, @02:34PM (#15607844) Homepage Journal
    You might notice that if you click a link with a swgemu.com base, it redirects you to Crayola, Teletubbies or Lego's site. This is because of how the hosting service is implemented. Almost all the swgemu sites I go to require me to cut and past links into the browser and to make sure they are preceded with http://./ [.] So for instance, paste "http://forums.swgemu.com/viewtopic.php?p=24081#24 081" into your browser and you should see the linked forum.

    This is, of course, with the exception of the screenshots hosted by gamerspace [gamerspace.net] or the video [youtube.com] (which really just seems to be a transition of the stills). Note, I'm not sure if the YouTube video is the same as the one from the mirrors, I'm still downloading that.

    I should also point out that the forums are tightly moderated as swgemu is not looking for trouble with legal issues regarding SOE. I think they've had tangles with them in the past and don't enjoy discussing it. I don't actively post on swgemu but am thrilled by the idea of what they are trying to create. The concern by SOE is not only stealing paying customers but also the fact that if this is open sourced, then anyone will be able to see the reverse engineering work which means a whole lot more attempts on hacking the servers.

    Most importantly, there are no dates set whatsoever for this project. I am just sitting back and waiting for hopefully a chance to play a game I once knew and loved. A game that exists no more. Pre-CU SWG.

    I guess it had such a huge client that most of the functionality had to be sitting on each client machine and the server required some interaction. Hopefully this reverse engineering provides a stable alternative. If you'd like to contribute, help them with the datapack [swgemu-datapack.com] done in a Wiki format! If you're interested in development for the team and know C/C++, check out this post [cprogramming.com].
    • You might notice that if you click a link with a swgemu.com base, it redirects you to Crayola, Teletubbies or Lego's site. This is because of how the hosting service is implemented. Almost all the swgemu sites I go to require me to cut and past links into the browser and to make sure they are preceded with http://./ [.] [.] So for instance, paste "http://forums.swgemu.com/viewtopic.php?p=24081#24 081" into your browser and you should see the linked forum.

      Actually, it seems like they redirect you if you send

  • Bets anyone? (Score:3, Insightful)

    by nurb432 (527695) on Monday June 26 2006, @02:34PM (#15607847) Homepage Journal
    That they will see their first take-down demand by EOD?
    • by j1m+5n0w (749199) on Monday June 26 2006, @03:02PM (#15608072) Homepage Journal
      I am curious if the developers have done anything to avoid suffering the same fate as bnetd [wikipedia.org], which the courts found to have violated the DMCA and the EULA. Blizzard's main complaint appears to have been that bnetd did not verify CD keys. Does the same issue exist here?
    • by BlackCobra43 (596714) on Monday June 26 2006, @03:09PM (#15608131)
      The lead programmer for the SWGEMU (Star Wars Galaxies Emulator) Team was found dead in his home today. Coronary exams reveal that he died of acute and forceful asphyixiation but no sign of breaking and entering was found. Police were baffled but after an anonymous tip from a young moisture farmer they are now on the lookout for a man in black who is said to breathe very loudly.
  • by gasmonso (929871) on Monday June 26 2006, @02:35PM (#15607859) Homepage

    Sony files lawsuit in 3..2..1..

    http://religiousfreaks.com/ [religiousfreaks.com]
  • For the two people that still have the client installed!
  • Oh dear god... (Score:5, Interesting)

    by SatanicPuppy (611928) * <Satanicpuppy AT gmail DOT com> on Monday June 26 2006, @02:38PM (#15607890) Journal
    Well, that definitely opens SWG up for continuation for when SoE decides to flush the project, and it makes it possible to implement some of the changes that people have been clamoring for forever, unhindered by Sony's jackassed design philosophy

    And it's going to make it possible for Sony's legal team to achieve their "absuive lawsuit quotient" months ahead of schedule.

    Seriously. It's like they're begging to be crushed. I can't think of a company with less sense of humor than Sony, and I really can't think of anyone who protects his IP better than Lucas. They're going to combine to form some sort of mega-legal-robo-proctologist, and they're not going to stop until they get to the back of the SWGEMU team's teeth.

    I guess I'm happy and sad for them. They're like happy little lemmings.
    • by Tim C (15259) on Monday June 26 2006, @03:11PM (#15608160)
      They're going to combine to form some sort of mega-legal-robo-proctologist, and they're not going to stop until they get to the back of the SWGEMU team's teeth.

      Oh dear God indeed - my mind's eye! That's an image I *really* didn't need!
  • by PixelPirate (984935) on Monday June 26 2006, @02:42PM (#15607913)
    When I read that title, all I could see was eight well dressed lawyers also wearing the garb of the village people dancing to the tune of YMCA, but instead shouting "DCMA!" "I make use of the DCMA!"
  • So what? (Score:5, Insightful)

    by LordPhantom (763327) on Monday June 26 2006, @02:43PM (#15607925)
    To be honest, a big fat SO WHAT.... truth is, SOE screwed the game over so hardcore that even die-hard star wars fans have already moved on. It's splendid that they're creating an emulator, kudos, BUT I seriously doubt they'll see the fan support required to grow further than a curiosity to gamers.

    Those of you weeping over this, try http://www.eve-online.com/ [eve-online.com] Sure it's nothing like SWG, but it's a MMORPG that actually seems to give a damn about it's userbase and isn't catering to the largest $$ segment of the population.... Not that I'm bitter or anything! (Rest In Peace SWG.... Rest in Peace).

    • Re:So what? (Score:5, Insightful)

      by Rob T Firefly (844560) on Monday June 26 2006, @03:20PM (#15608227) Homepage Journal
      Here's the so what - everyone complains about the weather, but nobody does anything about it. SWG players, or ex-players, complain about what Sony has done to their game.. well, here's a chance for the gamers to do something about it. They'll get to run their own version, that works the way that they want, without being teleported into space for daring to want things to run in a better way than they are now. It's easy for someont to bitch the way something is done, but it can be damned complicated to go out and fix it yourself.

      I think of all the talent and passionate hacking involved in an effort like this, and it breaks my heart to think that it'll probably get shut down by lawyers.
    • Why is it that every single MMORPG discussion on Slashdot ends up with a 5-rated post espousing the virtues of Eve-Online? I'm not saying you're directly to blame, but it seems to me that Eve-Online has some great PR people who constantly beef up their sales, always with a link to the site.

      Kinda upsets me a bit.

  • by creimer (824291) on Monday June 26 2006, @02:47PM (#15607952) Homepage
    May the Emulator be with you!

    Unless Sony's legal department shows up with the police, then you may want to ditch the Emulator instead.
  • Wow (Score:3, Insightful)

    by cpu_fusion (705735) on Monday June 26 2006, @02:54PM (#15608017)
    Imagine the interesting content and rulesets that could be created by people not bound by the revenue-focus of Sony.
      • Two corrections:

        Luke was not a Padawan until IV, and there was another Jedi: Obi-Wan.

        I'm really not much of a nerd. Please tell me I am wrong and don't know what I am talking about.

  • by Fei_Id (937827) on Monday June 26 2006, @03:07PM (#15608115)
    Its just like Ep 4 ANH. Lucas is the Emperor and Sony is Darth Vader. Ironic and funny that the shoes on the other foot now.
    • Vader grabs developer by his neck

      Vader: Where is the source code you wrote?

      Vader lifts him off his feet

      Vader: What have you done with those binaries?
      • As was said, have you _played_ SWG? SOE has been just about the most oppressive and heavy-handed publisher to date. Their approach has always been along the lines of "fuck you, we're Sony and we're right, and you're probably just some whining idiot and a cheater to boot." Deleting any threads even mentioning a game shortcoming, banning people for unfair reasons like unknowingly being tipped with duped money (as if they could even know or refuse), beaming people into space when they had an in-game protest, e
  • by Anonymous Coward on Monday June 26 2006, @03:07PM (#15608118)
    *Waves hand*

    These aren't the emulated servers you're looking for.
  • Yoda says.. (Score:5, Funny)

    by saboola (655522) on Monday June 26 2006, @03:09PM (#15608129)
    Allowed by lawyers, this will not be.
    • by oahazmatt (868057) on Monday June 26 2006, @03:26PM (#15608270) Journal
      Allowed by lawyers, this will not be.
      Y'know, I was gonna comment on your phrasing and sentence structure, but it suddenly dawned on me that if I'm arguing the semantics of Yoda-speak, it's time to go outside for a little bit.

      *this is not the post you're looking for*
  • it was a good game (Score:3, Interesting)

    by xeithmazz (932003) on Monday June 26 2006, @03:20PM (#15608229)
    i played this game several times for a couple months at a time (launch, during the CU, during the NGE) and all they did was make it suck more and more as time went on. sony killed the star wars mmorpg, let it be dead.
  • by rob1980 (941751) on Monday June 26 2006, @03:21PM (#15608234)
    Reverse engineering a SWG server is like staring at someone's poop to guess what they had for dinner.
  • by PWNT (985141) on Monday June 26 2006, @03:33PM (#15608315)
    I am not entirely sure the correctness (and want someone to clarify if I am incorrect) of these next few statements. Purchasing the game is different than playing online in the SWG servers. Some may find there is no distinction, however Sony sells the game, and bundles a FREE 1-2 month pass to the servers. The game is sold separately. From a contractual standpoint, does this not mean the consumer has ALREADY paid for liscensing costs for SWG? The server does not manipulate the actual Lucas Arts IP, mearly gameplay aspects. Adding to the fact that this should fall under "fair use" exemptions, so long as the core Lucas IP is not messed with. Sony mearly provides some algorithm development and a data storage/serving SERVICE for a FEE. Supposing it was all clean room reverse engineered, as stated above, so long as the actual data on the install CD's (or updated to whatever patch #) are not altered, we should be in the clear. The instructions residing on the server are probably not covered by copyright. Am I wrong?
  • by Prototerm (762512) on Monday June 26 2006, @03:36PM (#15608347)
    It took them this long to get it to Alpha because they couldn't figure out how to implement the Sony root kit inside the original (joke, joke).
  • by SlappyBastard (961143) on Monday June 26 2006, @03:59PM (#15608529) Homepage
    After all their pissing consumers off, this would be an ideal time to make nice and put a foot forward to explore user-run servers as a wave of new interest, rather than an assault upon their business model.
  • If they used content from the other servers. It's probably imminent anyway.
  • by Cheerio Boy (82178) on Monday June 26 2006, @04:44PM (#15608906) Homepage Journal
    Everybody recall BNETD [eff.org]?

    If you want anybody to be able to reverse-engineer things for compatibility purposes then you better speak up right now. Otherwise this will be smacked down as hard as BNETD was.

    And BNETD wasn't even substituting for a pay-to-play service so you can imaging what Lucas The Hutt's lawyers will do on this one.

    You thought Vivendi was bad...
  • by WCMI92 (592436) on Monday June 26 2006, @05:15PM (#15609129) Homepage
    The CU and NGE versions bled that potential away. When SOE decided back in 2004 to scrap the core game rather than to fix bugs and inconsitencies and add content to it, they destroyed SWG's growth, and laid waste to the best MMO engine ever produced.

    In Pre-CU SWG, you could NEVER SPEND A MINUTE in combat and still be just as vital a part of the game community as a Jedi Master. It had a combat system and UI that was awesome, you spent time on strategy, not toolbar watching and button mashing. It had no levels, only skills.

    The CU took the heart out but left the body mostly intact. It was a boring and slow combat engine and nerfed player power to the point of requiring a group to do mundane things like level grinding. Non combat roles got marginalized at that time as anti decay kits and uber loot rewards from the expansions replaced crafted items.

    The NGE then destroyed the body, taking away the skill system completely and reducing 32 mix and match professions to 9 static ones. Jedi ceased to be a long term game aspiration and became selectable on startup. There ceased to be anything at all to work towards.

    Throught ALL of this we have been screaming for classic servers, which would make the pre-Cu vets like me very happy. No, says SOE, play THIS or else.

    Well, even John Smedley admitted on the SWG forums that SWG players have been voting with their feet and that subscriber numbers have been falling since the NGE. Their response has been to shove half assed versions of stuff taken away since NGE back into the game slowly but surely. Rumor has it after the latest combat revision (yes, they are STILL changing the combat system every 6 months) that subscriber levels dropped even more, and consequently, the lead developer recently posted about bringing back turn based combat with a target lock (like all other MMO's use).

    So now we have the pre-Cu emulator. The time has come for SOE to either give us our game back, or else, we will take it out of their hands. The Emu project is about to go open source, and no matter what they do with lawyers, just like DeCSS they won't be able to stop it once that code is out there. /target Smedley /rude /db
  • by Qbertino (265505) on Monday June 26 2006, @05:26PM (#15609186)
    Please don't tell me this is true? You've wasted your braintime on the most milked franchise in the history of mankind only to be sued to chunky kibbles by Sony/LucasArts/YouNameIt the instant this goes gold? Please, no, don't tell me this is true.
    If only they had put their efforts into Planeshift [planeshift.it] to get it on with a viable open source alternative to WoW and GuildWars. But, no, they had to ripp a commercial product. Great. Wonderfull.
    What a waste of brainpower.
    • The problem is not brainpower, it's creativity. While there are lots of people capable of reverse engineering protocols and emulating the necessary data structures there seems to be a distinct lack of developers with enough vision to create something new from scratch. Likewise, the sky is full of people who _want_ to create something new but can't follow through on a technical level.

      Maybe it's also about motivation: create an SWG emulator now and enter the hall of fame, and very possibly be either hired or
    • I'd think that the emulator would be considered a derivative work, not the original work itself. But, I am not a lawyer. You'd think that Sony would be more than happy to have the pre-CU crowd of their servers, and their forums. /yeah, I'm one of those guys. //I give em hell.
    • by SmallFurryCreature (593017) on Monday June 26 2006, @04:45PM (#15608918) Journal
      Who to please. Although the opinion above is in the minority, at least here on slashdot, it is a valid one. You can't please everyone. Personally I belong in the pre-cu camp but that is my personal taste, the above poster has a different taste. Might as well argue on wether tea should be drunk with or without sugar.

      The only defence I got for my taste is that it was a unique game, the above poster could have simply moved to WoW and found the game he wanted. Or even Everquest 2.

      As for the grind accusation, well that is partially true. If you wanted to be a jedi pre-nge you had an ungodly grind ahead of you.

      For the longest time in SWG the way to unlock jedi was to master a number of random and unknown proffession to master. This lead to a lot of people grinding to jobs they didn't want. For instance you character might require you to master chef and commando and doctor. Not exactly a logical combination.

      This unlock method did give the game something unique though. It had lots of experienced players in the end game giving up their high levels in job X and starting over in Y. This made for a very dynamic game with more people in mid level then you will find in other MMO's.

      But they changed this and unlocking Jedi became a pure XP grind. You had to convert your various XP points into jedi XP points at a bad exchange rate. This meant a couple of things. First nobody grinding for jedi bothered with learning new jobs. Because of various game mechanics people just grinded the easiest proffesion to master and then grinded XP like mad. They needed a truly unholy amount of XP too. Far more in fact then you needed before to grind different proffesions. And while before you got to experience different types of playing you now had to grind XP in one job.

      So before to unlock jedi you played a scout, then became a dancer and then went on to craft weapons for lets say two months. To unlock Jedi after the village was added you just grinded XP in a combat class for six months. Whoo!

      Ah! but you don't need to grind a Jedi at all do you? Well no, and before the village if you avoided the jedi/holo grind you could have a really fun game playing the mixed job you wanted and if you wanted a change, well there were plenty of holo grinders around to make sure that the game was very welcome of job changers.

      SWG was far more a sandbox game and the holo grind that a lot of people choose helped in that aspect by supplying the game with a load of mid level players. Imagine a WoW or EQ where 50% of the players are NOT at the top level. This would mean that you no longer need to race for the top. That it is the mid level game that is most important.

      Sadly SOE never managed the game well, all the "special" stuff was very high level indeed. It ain't just SOE fault, I don't really know of any MMO that adds extra mid level content.

      But the NGE changed all this. It is now far more like an EQ or WoW game in that you choose a proffesion and then just ride it to the top and sit there running the same high level content until a new expansion comes out wich adds a few levels.

      Offcourse some people prefer it but they are not "right" they just got different tastes. My beef with them is that they already got plenty of games for them. Why did SWG have to become another run off the mill MMO like all the others.

      Imagine if I said that America Football would be better if you couldn't touch the balls with your hands, except the goalie, and the goals should be smaller and the balls should be round. Would you not say to me, go play soccer?

      SOE turned SWG into a WoW wannabe probably because they wanted the WoW subcriber numbers. That is understandable except that it didn't work and never could work. First of WoW is already WoW and trying to out WoWing WoW is as likely as say out Coca-Colaing Coca-Cola. There is a market for clones but if you really want to stand a chance you usually are better of making a product that is unique or at least offers a safe heaven for people who do not enti

    • according to an SOe devs words on the swg forums he said if someone could do such a task he would hire him on the spot. of course that is assuming whoever said that isnt full of shit.

      They probably _are_ full of shit. It's just some funky way of bragging that their game is too complex to be emulated. And, let's face it, bragging is half of what the SWG team is all about. They're too busy polishing their own statue to even fix the damn game. So whether they'll actually make a job offer or not is pretty much i