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LucasArts Reaffirms Commitment to All Consoles
Posted by
Zonk
on Mon Jul 24, 2006 10:38 AM
from the voooom-swish dept.
from the voooom-swish dept.
dud83 writes to mention an article on IGN, in which LucasArts confirms they'll be making games for the Wii, in addition to their already announced titles for the PS3 and 360. From the article: "During the Q&A session, a younger gamer took the microphone and asked if the company would be showing support for the newest motion-controlled Nintendo console. Sansweet's responded simply by stating the likeness between the Wii controller and a lightsaber, followed by a statement that LucasArts would be supporting every next generation system."
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LucasArts Shows Interest In Wii Lightsaber Game 112 comments
Gamasutra reports that, though they're not willing to say they have one in the works right now, LucasArts is interested in a Wii lightsaber game. From the article: "At the end of the demonstration, Gamasutra inquired as to whether the company planned on creating a lightsaber game for the Wii, after many commented on the suitability of the system to the concept - especially after an internal speaker was revealed in the controller being used to demo the concept. This question produced a number of knowing smiles around the room from LucasArts employees, followed by the comments: 'We know' and 'We are looking into it', as possible concepts for the game were discussed. However, the firm has not yet made any official announcements regarding planned Wii titles."
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Square Enix and LucasArts Talk Next-Gen Positioning 40 comments
A number of companies have released some small details about their plans for next generation gaming. This week, Gamespot has new information from Square Enix and Lucasarts about their upcoming plans. Square, it's reported, sees the need for dramatic change in the industry; a physical game device or something for the DS might be in the offing. Lucasarts, on the other hand, has partnered with MechAssault developer Day 1 studios for an unnamed title with signature multiplayer elements and episodic content. From that article: "However, while the Day 1/LucasArts mystery project will feature downloadable content, Thorley would not say if it would adopt an episodic model a la Half-Life 2: Episode One and its two models. 'With the way [console certification works] the challenge is the economics of [episodic content],' he said. 'While we're not prepared to say whether we'll have episodic content for this new title, under certain circumstances it makes a lot of sense.'"
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Priorities? (Score:5, Insightful)
I don't know about the rest of you but games like Tie Fighter, The Dig & Dark Forces won me over long ago
They could seriously concentrate on their fans before worrying about which console they're going to choose to support.
Re:Priorities? (Score:3, Insightful)
Re:Priorities? (Score:2)
Re:Priorities? (Score:1)
Re:Priorities? (Score:2)
Re:Priorities? (Score:4, Informative)
Parent
Re:Priorities? (Score:3, Insightful)
It has been shown time and time again that gamers buy systems for games. I think that concentrating on making really great games (they've done it before, but it's been a long time) would be a better sign that they're working to support the fans.
Re:Priorities? (Score:2)
Re:Priorities? (Score:2)
Re:Priorities? (Score:1)
Shadows of the Empire (Score:2)
Maybe the next would be either of the KOTORs or Rogue Squadrons as each were very fun and engaging. It's just too bad that the Rogue Squadrons didn't include multiplayer modes.
Re:Shadows of the Empire (Score:1)
Re:Shadows of the Empire (Score:2)
Re:Shadows of the Empire (Score:2)
Re:Priorities? (Score:1)
I just played it again earlier today actually... I was reminiscing over the Amiga days and a month or two before that I'd seen a monkey island 4 and thought it was for the PS2 only...
well.. I acquired all 4 for a few hours just to live the glory days and went through them sequentially missing the 3rd because I'd already played it to death. I played the first... brilliant but the graphics don't hold me now.
I played the second FANTASTIC !! again played to deat
Re:Priorities? (Score:1)
Re:Priorities? (Score:2)
Luke... I am your console! (Score:2, Interesting)
Re:Luke... I am your console! (Score:1)
Re:Luke... I am your console! (Score:3, Insightful)
Re:Luke... I am your console! (Score:2)
I was inititally looking forward to SW:G. Open-ended roleplaying in the Star Wars universe, complete with a robust crafting system and player-created towns!
My plan was to harvest gungans for their leathery hides, turning them into clothing and decorative lampshades. I envisioned an entire complex where gungans would be brought in on railcar, speedily dispatched by internal electrocution, and then rapidly skinned. I'd have other players paying me for those raw hides so they
drool (Score:2, Funny)
Re:drool (Score:4, Informative)
You're aware that the reason why they're redoing Red Steel's controls is that they didn't "do" them in the first place?
E3's Red Steel had barely functional controls in the sense that the game didn't actually detect your motion, only part of it to trigger specific predefined saber motions. And it sucked, and everyone said it.
So the Red Steel dev team decided to do it right and use the motion sensor to actually detect and replicate the whole motion.
If anything, the way they're redoing RS' controls is much closer to the GP's lightsabers desires than they were at E3.
Parent
A good start... (Score:2)
That's wonderful. Now if only they would commit themselves to making some great adventure games again. Like a "Sam & Max" sequel, maybe?
(BTW, whatever happened to the Sam & Max comic? Is it ever going to be updated? [telltalegames.com])
Re:A good start... (Score:1)
But that's an era gone past, I fear. Adventure games have their niche, but I don't think we'll ever see more than sporadic indie releases anytime soon. Even Myst's closed up shop.
Re:A good start... (Score:1, Informative)
http://www.cyan.com/ [cyan.com]
Re:A good start... (Score:1)
A quick look at the shelves labelled "adventure" in the local stores tells me different (and yes, I have checked that these aren't Diablo clones or somesuch, they are all point and click adventures). Granted, I have no idea how many of them don't suck but that's another issue. Perhaps they saw that Myst struck gold and now they're all making adventure games?
Sam and Max (Score:2)
http://www.telltalegames.com/samandmax [telltalegames.com]
http://www.worthplaying.com/article.php?sid=35697 [worthplaying.com]
The Force is weak with this one (Score:3, Insightful)
It doesn't even need a story, just give us a character with a lightsaber and let us go to town. Imagine the thrill of moving your arm and actually hearing the "VOOM FWOOM" sounds coming out of the Wiimote! Then doing various parries, blocks, and cutting Darth Maul in half. Add in having light saber battles with someone over WiiConnect or a network, and you have a great game. We can all be the Star Wars Kid!
Including the Phantom?
Re:The Force is weak with this one (Score:4, Insightful)
Parent
Re:The Force is weak with this one (Score:2)
>> Including the Phantom?
LucasArts has acquired the license to port Duke Nuk'em Forever to the Phantom.
Re:The Force is weak with this one (Score:2)
Grand Theft Lightsaber?
Lightsaber with Wii ??? (Score:4, Insightful)
How would you possibly simulate a sword clash? Eventually the two light sabers will touch, but you cannot possibly simulate that with a Wii controller. There would have to be a great deal of hydrolics in any system that could simulate your lightsaber actually making contact with something other than air.
This new controller could be a great addition to a number of new gaming ideas, but a sword battle is not one of them.
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Re:Lightsaber with Wii ??? (Score:5, Insightful)
(In other words, consider the "I disagree because I don't think that would work" reply to this message already posted.)
I think you could make it work with a bit of cooperation from the user, and a bit of compensation given to the unreality of the situation. (Of course we're not going to be swinging as quickly as in the Phantom Menance anyhow.) When two swords cross, hit the controller's vibrator. Train the user that when that happens, they have to pull back. When they pull back past the collision point, resume control of the lightsaber.
If they don't pull back, interpret that as a contest of strength, like you've seen in the movies. (Probably a bad idea since the opponent would probably have to always win or this would be too easy to win with.)
I think that this wouldn't be impossibly unnatural. Certainly it's not like swinging a real sword. But then, that's not really the standard, is it? The question is, can it be better than current controllers? And the answer is probably yes.
Again, I'm not certain this would work. But I think it's at least worth a try, and I suspect it could be made to work with a bit of trial, error, and refinement.
Parent
Re:Lightsaber with Wii ??? (Score:2)
Re:Lightsaber with Wii ??? (Score:2, Interesting)
Re:Lightsaber with Wii ??? (Score:1)
Re:Lightsaber with Wii ??? (Score:2)
The Unbearable Lightness of Being a Wii Lightsaber (Score:1)
When your lightsaber hits, the sound changes. And continued motion just gets translated into "push" force.
So, in practice, it's more like Episode I, with light sabers twirled to build up momentum.
Re:The Unbearable Lightness of Being a Wii Lightsa (Score:1)
Re:Lightsaber with Wii ??? (Score:2)
Uhm... you don't need to? Vibrate the controller to show the player that he has hit something. Only track motion again once the player has moved the controller back into a position where it makes sense.
Re:Lightsaber with Wii ??? (Score:4, Insightful)
Instead, my friends and I would often play with flashlights as lightsabers.
Which also do not have anysort of collision detection. Fortunatly we're smart enough to see when the "blades" cross each other and had no problem simulating that the sabers had collided.
To put this in a different video game genre, have you ever played a car racing game?
Ever collided with a wall? The car doesn't go throught, even though I'm still pushing the game pad in that direction. Doens't seem to bother many people. I'm sure that either:
- the dev's will figure out something that is fun, and fairly
intuitive for all users.
- the dev's can't come up with something fun, and don't release
a game using the wii remote as a lightsaber.
- the dev's come up with something that is clunky, but do to
marketing, release it anyway. You'll hear about how poorly
implemented it is in reviews, or you'll rent it/play it in
store and not buy the game.
Regardless of implementation, it will almost definatly take some hand-eye co-ordination, and will not be purely force-feedback controlled.
Will require some of the massive computing power our brains already provide when we make believe.
Will have some aspect that some one can bitch about no matter how its implemented.
Also quite likely the initial games lightsaber fights will probably look and act more like the fights in Ep IV - VI than I - III.
Parent
Re:Lightsaber with Wii ??? (Score:2)
Lightsaber via Haptics.... duh! (Score:2, Informative)
Sensable (http://www.sensable.com/ [sensable.com]) already has a great set of controllers, but they are currently super expensive (thousands of $$).
Novint (http://www.novint.com/ [novint.com]) is claiming they'll have a controller out next year in the sub $100 range which is co
Re:Lightsaber with Wii ??? (Score:2)
You could fight with swords on NES to, and atleast it will be better than that, but yes, it won't be for real, who could have guessed?
Sansweet's responded simply ... (Score:2, Insightful)
> followed by a statement that LucasArts would be supporting every next generation system."
You know, he could have responded much more simply if he'd just said "yes". What is it with these business people that they can't just speak clearly?
Jedi Academy (Score:2)
Re:Jedi Academy (Score:1)
http://www.news4gamers.com/wii/News-4896.aspx [news4gamers.com]
Multi-platform :) (Score:2)
Has anyone stated the opposite? (Score:2)
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