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The 64% Violent Pacman
Posted by
Zonk
on Thu Jul 27, 2006 02:48 PM
from the hah dept.
from the hah dept.
DreamWinkle writes "During the recent Senate hearings on video game violence, one expert claimed that the ESRB underrated violent games. They went on to say that Pacman was 64% violent. To some, this means you shouldn't play Pacman; to others, it highlights what's wrong with Senate hearings. Whether a game is violent or not depends on how you classify violence, and the ESRB has the job of doing just that. They're not regulated by the government, they let the game makers recommend their own ratings, and don't play every game they rate. Is the ESRB to be trusted?"
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ESRB Ratings Unfairly Targeted? 53 comments
John Callaham writes "The US video game ratings system created by the industry and the ESRB has come under attack in recent months, but is it really all that bad? FiringSquad decided to take an informal retail survey and compare how the ESRB rates games to how the movie and TV industry rates DVD releases." From the article: "One person who has been highly critical of the ESRB system is Leland Yee, the California Assemblyman who authored the bill that was signed into law last fall in that state that would ban the sales of certain games with violent content to minors (the law is currently not being enforced pending the conclusion of a court case started by the video/PC game industry). When the study of content descriptions in M-rated games was issued by Harvard earlier this month, Yee was quick to send out a press release ..."
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42 (Score:5, Funny)
Saying Packman is "64% violet" is like saying the meaning of life is "42 [techtarget.com]".
Re:42 (Score:4, Insightful)
I think the whole ratings system needs an overhaul, and it needs to stay out of Congress. They can't even describe the Internet correctly or decide on a definition of "pornography"; how can they decide how violent something is?
Parent
This is why I don't play Pacman (Score:5, Insightful)
I only play games with a violence rating of 65% or higher.
Anyway, congress should really just let video games be, and let the ESRB and parents do their jobs.
Parent
Re:This is why I don't play Pacman (Score:5, Funny)
It's up to the congress to legislate our childs upbringing.
It's only through laws that we can teach our children what they need to learn.
Parent
Re:This is why I don't play Pacman (Score:5, Insightful)
Part of being an adult is having the ability to live in a world where people aren't all exactly like how you want them to be.
Part of being a good parent is teaching your children how to deal with living in that same world.
Parent
64% violet? (Score:5, Funny)
Parent
I see you (Score:5, Funny)
Re:I see you (Score:5, Funny)
Parent
Re:I see you (Score:5, Funny)
Parent
Waka (Score:4, Funny)
Re:Waka (Score:5, Funny)
Parent
Re:Waka (Score:4, Funny)
Parent
This Just In... (Score:5, Funny)
I've seen... (Score:4, Insightful)
Re:I've seen... (Score:5, Funny)
Parent
int or long? (Score:5, Funny)
So what happened...? (Score:5, Funny)
Re:So what happened...? (Score:5, Funny)
Parent
Re:So what happened...? (Score:5, Funny)
(34% + 64%)
Parent
Re:So what happened...? (Score:4, Funny)
Parent
Re:So what happened...? (Score:5, Funny)
Parent
Re:So what happened...? (Score:5, Funny)
I really must upgrade my old Pentium 60.
Parent
Anyone have more information? (Score:5, Insightful)
Numbers should not be assigned to fundamentally non-numeric entities, that way lies a number of cognitive and rhetorical traps.
But I am curious, does anyone have more information on where that number may have come from precisely, however flawed it may be? Ideally, some form of "violence checklist", where you check off various attributes of the game and add up the "score".
I'm sure it will allow us to all-the-more effectively collectively mock the number, but hey, who knows, maybe the list will have some redeeming value.
Re:Anyone have more information? (Score:5, Interesting)
I managed to dig up a little from a site by the creators of the study [harvard.edu]. Here's the juicy bit:
So it seems that the number refers to the percentage of time that the game is violent. Now, how is violence defined such that Pacman gets such a brutal rating?
If Pacman's ghosts were replaced by rolling boulders, it would have nearly no violence. Discuss.
Parent
Re:Anyone have more information? (Score:5, Interesting)
Can you really commit violence against them?
Moreover, it's not immediately obvious that Pac-Man is alive either. (Discuss.
Parent
Re:Anyone have more information? (Score:5, Funny)
Maybe Pac-Man is really just a creature that enjoys the taste of clothing worn by a dark skinned creature. Eating the clothing seems to be enjoyable to Pac-Man, but receiving a whip crack to the ass from the mystical material transports Pac-Man back to his starting position.
How do we know the Ghosts don't enjoy chasing Pac-Man! They get to smack him on the rear if they catch him, but if he catches them they have to go home naked. It could all be in fun and jest, and us dolts of the human race have misinterpreted the entire ritual!
Parent
Re:Anyone have more information? (Score:4, Insightful)
Next time a politician starts taking pot shots at violence in 'games', join his campaign and try to expand it to include Chess and Football. See how it goes.
Parent
Re:Anyone have more information? (Score:4, Funny)
Parent
Let's rank sports, too... (Score:5, Funny)
Football -- People kick the heck out of an innocent ball.
American Football -- Two teams blitz, bomb, and violently tackle each other.
Hockey -- Nuff said.
Basketball -- People bounce an innocent ball repeatedly against a hard floor.
Pong Pong -- People whack a very small ball back and forth.
Golf -- People whack a very small ball, often wounding it and/or sending it into water/sand.
They all sound unacceptable violent to me...
Re:Let's rank sports, too... (Score:5, Funny)
Parent
Re:Let's rank sports, too... (Score:5, Funny)
Naah, the violence ranks from 40% to 95%. The acceptable level of violence, as everyone knows, in the US is 101%.
The acceptable level of nipples, on the other hand, is 0%.
Parent
Ahh, nostalgia.... (Score:5, Insightful)
I'm not kidding around here, I believe I was in 6th grade. Another thing I remember about 6th grade was live white mice being fed to the class snake for the edification of our young minds.
So, Pac-Man eating Ghosts==Evil and Wrong
Real Snake eating Real Mice==Edumacational.
Remaing 36% percent... (Score:5, Funny)
15.08% squeely beeps
18.00% necrophagy
27.71% drugs
24.02% gender ambiguity
10.62% spin-offs
4.08% blue period
0.57% unknown... scratch that... tar
They don't play every game they rate? (Score:4, Informative)
My understanding is that they don't play any game they rate.
Have things changed? Their description seems a little off. I'll highlight what they seem to get wrong in the quote from the article below.
Instead of having members of the ESRB sit down and play the games in order to decide a rating, developers must submit a written report of everything the game includes. They must also compile a video that is representative of the content a gamer will find in the game when they purchase it at the store. Additionally, the game is played by a number of people who are unaffiliated to the game industry, and who then recommend the game's rating. All three elements, as well as others, are taken into consideration when the rating is assigned.
For the first highlight, it's a little misleading, "representative of the content a gamer will find" makes it sound like a representitive cross-section of the content. So, for a game like Animal Crossing you would expect hours of gathering fruit and catching fish. But actually the footage is of selected acts and elements (there is a list) and of those acts or elements carried out the the greatest degree present anywhere in the game. So, for Animal Crossing you would have footage of the character getting bitten by Tarantulas and Scorpions, showing the greatest degree of violence in the game.
They make a point of saying that they don't care about the context of the event, because a parent glancing over at the screen won't care either.
This system is why Rockstar is liable in the eyes of the ESRB for not disclosing the content on the disc - they shipped those animation paths, models,et al. They provided footage that was supposed to show the greatest degree of sexuality on the disc and it was probably just kissing and a bouncing car. It doesn't matter that it required a hack to access because the ESRB doesn't care how the shipped content is played, they just care about the content.
For the second point, "the game is played by a number of people who are unaffiliated to the game industry" -- maybe I just don't remember the process correctly and maybe it's changed, but I don't think that you ever send the ESRB actual code. After all, a lot of games recieve their ratings before they're complete.
Poor Duke... (Score:5, Funny)
Ratings are a Guide (Score:5, Insightful)
A rating isn't anything based in fact or science. Any rating, including those for movies, games, 4 starts, 5 stars, etc. isn't based in math and science, they are based on opinion and criteria deemed important for the medium.
The MPAA and ESRB are just a bunch of critics who happen to use an established set of criteria to establish a somewhat consistent system of judging the content.
As with any critic, you have to be in an educated consumer. Not everyone agrees with Ebert and Roper, but Ebert and Roper have a track record that you can depend on which allows you to make decisions based on their opinions. The same can be said for the MPAA and ESRB. Content is reviewed and critiqued based on the board's criteria for material appropriate to age group X, Y, and Z.
this just in (Score:5, Insightful)
Big win for P3!! (Score:4, Funny)
DEATH TO THE HUNGRY ONE!
I happen to know a lot about Senate hearings. (Score:5, Funny)
Re:64%? (Score:5, Funny)
Parent
Re:64%? (Score:5, Informative)
You can't take a (admittedly fuzzy) interval measurement, convert it into and ordinal measurement, and tally them up over a data set to create a rational measurement.
By that method, you'd decide that a three stooges is far worse than a snuff film.
Parent
Re:64%? (Score:4, Informative)
http://www.kidsrisk.harvard.edu/mainFrame/news/fa
Parent
Re:64%? (Score:5, Funny)
slaughtering ghosts, dots, and bigger dots.
Ghosts are also hunting pac when he isn't
hunting them.
30% of the screen isn't available to the characters
because of the way the maze is designed. This leaves 70%
as the max violence percentage.
However, in the post 9-11 world, pac killing ghosts has been
reclassified as doing Gods work, and is seen as promoting
freedom and democracy while killing evildoers.
Integrating over time, we can see that only 64% of the game is
actually violent, and 6% of the time pac is doing gods work.
Parent
Re:64%? (Score:5, Funny)
It's the square of ate.
Parent
Re:64%? (Score:5, Funny)
On the way home, I realized I was wrong. It's the square of "dot ate". I can't believe nobody caught me!
Parent
Re:Show Me! (Score:5, Informative)
Parent
Re:Nice attempt at not connecting the dots. (Score:5, Insightful)
While it may not cover every little cut scene and detail it will cover 90% of the content or at least give you a good idea of the context. Plus some times something which challenges YOUR view is good for your kids, it lets them see that mummy and daddy arn't always right and to think for themselvs a bit.
While it may not be popular with the Slashdot crowd who seem to want 100% freedom for everyone but kids who need to be handcuffed to the parents constantly, you have to remember to challenge your kids and their ideas/opinions/ideals at times. It lets them develope ways to deal with it and become a real person rather than a mini version of you built to follow instead of lead.
Parent
Re:Nice attempt at not connecting the dots. (Score:5, Insightful)
Good lord no! I fully expect you to do as little as possible and yet maintain your expectation that your children will not be exposed to things you don't care for.
Parent
Re:Nice attempt at not connecting the dots. (Score:5, Insightful)
No.
Because if your children become mass murderers, drug addicts, or sex offenders when they grow up... Then chances are it wasn't because they played Doom or looked at a Playboy magazine.
I'd say it will have to do something to the fact you did not take interest in their lives or didn't love them unconditionally. That and teach them a good moral framework and the ability to discern fantasy from reality (and the importance of higher education and getting a job)
Many of us 20-30 somethings today as kids played D&D, listened to "satanic" heavy metal, looked at playboys, played violent video games (Wolf3d and Doom), read really violent comics, and even tried to smoke a cigarrette before we were 13 back in the late 80's and early 90s... Yet today 99.99% of us slashdotters are well adjusted people who are very successful in what we do who are starting to have families on their own.
You could let your kids play GTA all they want (as long as it doesn't interfere with sleep, school, and social activities) and they won't turn into criminal or evil person.
The reason kids do turn out bad is because video games are often used in lieu of a parent. It doesn't matter if it Pac Man, Doom3, Mortal Kombat, My Little Pony, EQ, Barney Loves Kids, or Mario Brothers.
If you think raising kids means simply means putting your kid in front of a TV or computer and letting them sit there forever without ever being involved in their life... Then well... You are going to be suprised when they don't come home after 3 in the morning and are failing every class they have in school.
At the same time... A kid who plays Doom and GTA can still have good grades and social skills if you moderate his playing time and have him do other activities like chores, reading books, and schoolwork.
Even then you still can make those things fun... Give your 12 year old the Lord of the Rings trilogy book and after he reads them let him watch the movie. Your 8 year old passes his grade with flying colors... Go buy him a video game... Don't be as much concerned about the content of the game as how he reacts to it. As in... Just because he sees people behave in a certain way or say certain words that it isn't ok for them to say it or do those things.
Parent
Re:If video games really influence our behavior... (Score:5, Funny)
They called this dark period in our history "The 80's".
Parent