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Gaming Memories Helping to Heal Katrina Wounds

Posted by ScuttleMonkey on Tue Aug 08, 2006 05:09 PM
from the but-I-thought-violent-games-were-bad dept.
waterlogged writes "Lara Crigger writes a compelling account of the effects of hurricane Katrina on a person's sense of videogames in The Escapist. From the article: 'Hurricanes destroy more than just property; they destroy the sense of property, as well. They smash that universal belief that objects intrinsically carry some emotional gravity or weight. Acts of destruction remind us that physical substances are only equal to the exact sum of their parts: Plastic and cotton, metal or wood. What's left over is a painful buoyancy, an unbearable absence of feeling; you mourn not just your lost PS2 games or your Xbox controllers but also the fact that these once precious things have been proven completely meaningless. Even if they do remain intact after the storm (like the Samus poster), the only entity that really survives is you.'"
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  • by DoctaWatson (38667) on Tuesday August 08 2006, @05:12PM (#15870119)
    Because, in my mind, games can heal katana wounds.
  • Awakening (Score:3, Insightful)

    by jbbernar (41291) on Tuesday August 08 2006, @05:12PM (#15870121)
    All this is a good thing. Eventually you'll realize that even you don't exist. That'll be even better.
    • So I stomped on his foot.
    • Mod parent up -- this is pure Buddhism and also appropriate to the thread -- the whole discussion really belongs in a Buddhist forum rather than videogaming. The idea that "things" have a fundamental value (as opposed to assigned values) with regard to mind, is what this addressing. The "self" (which the parent points out isn't real) is another created object of the mind. Self is really handy for locational reference (in time and space) and lets you navigate around your world, come up with schedules, etc
  • XBox? (Score:5, Funny)

    by ackthpt (218170) * on Tuesday August 08 2006, @05:14PM (#15870131) Homepage Journal

    If they had any of the original controllers they could have climbed on them and floated to safety.

  • by amightywind (691887) on Tuesday August 08 2006, @05:16PM (#15870145) Journal
    you mourn not just your lost PS2 games or your Xbox controllers but also the fact that these once precious things have been proven completely meaningless.

    Deep. It makes me think that the lawless, gangbanging aftermath of Katrina in New orleans would make a compelling Grand Theft Auto scenario.

  • Imagine that.... (Score:5, Insightful)

    by Almahtar (991773) on Tuesday August 08 2006, @05:24PM (#15870188) Journal
    so it's a new thing that deriving your life's worth from your material possessions leaves you lacking in the long run? Don't feel sorry for these people whose stuff was destroyed: at least they have a chance at gaining perspective. Feel sorry for the guy that's still got his XBox and wastes all day, every day on it, or the guy that has a bright shiny car but no sense of personal worth.
    • Maybe you should read this following article [canada.com]...


      Dugald Christie died on a years-long mission of conscience drove him for years
      He bicycled to work. He lived in a rented basement suite. He was a transplanted Scot who eschewed scotch but drank hot water with cream and sugar. A devout Anglican, he kept his offices in a church, arrived for work at daybreak and left, usually, 12 to 14 hours later. He could have made lots of money in his lifetime. He chose instead to make a difference.

      Dugald Christie was a
  • Relevant Quote (Score:5, Insightful)

    by KingoftheAges (965041) on Tuesday August 08 2006, @05:24PM (#15870195)
    "It's only after you've lost everything," Tyler says, "that you're free to do anything."
  • by Tackhead (54550) on Tuesday August 08 2006, @05:26PM (#15870202)
    > Hurricanes destroy more than just property; they destroy the sense of property, as well. They smash that universal belief that objects intrinsically carry some emotional gravity or weight. Acts of destruction remind us that physical substances are only equal to the exact sum of their parts: Plastic and cotton, metal or wood.

    Which is why if a hurricane comes and crushes my console and sweeps away my games, I've lost nothing. The atoms don't matter -- I can buy another plastic console, and buy another piece of plastic and aluminum with some bits on it. I've lost nothing. The long numbers (a DVD with a game on it is just a multibillion-digit-long number) that, when read into a properly-configured piece of plastic and ceramic (say, an XBox or PS2), come to life as video games are of no consequence because they're easily replaced.

    But if a hurricane sweeps away my only copies (and my not-remote-enough backups) of the somewhat shorter numbers (million-digit-long strings of bits) that represent my digital photo archive, and then we can talk about pain.

    All numbers are unequal. But some are more unequal than others.

  • by Anonymous Coward
    It's called a reality check. Believe it or not, stuff doesn't last. Not even big stuff. Life goes on...it's good to be reminded of what's important; we all need that from time to time.
  • by Kohath (38547) on Tuesday August 08 2006, @05:27PM (#15870208)
    Why did Katrina destroy PS2 and Xbox consoles? We know why.

    It's because George Bush doesn't care about black game consoles.
  • wow (Score:5, Interesting)

    by crabpeople (720852) on Tuesday August 08 2006, @05:27PM (#15870211) Journal
    This article is so melodramatic its insane.

    Hanging close to a window now smashed in by Katrina is a limited edition poster of Samus Aran, circa Super Metroid era. Gleaming in her Varia Suit, she kneels among sand and rocks, with her smoking arm cannon raised upward and the lonely Zebian desert reflected in her visor. Only 2,000 were ever made, and he has #1,968. But it is more than some collector's item; this poster is a tintype of the first girl to ever steal his heart. Like every man (and most women) of his generation, part of him still loves Samus Aran. She is his adolescence, his coming-of-age, a symbol of permanence and power and invincibility. What would it mean if she had been destroyed?

    That people still live here, that some of the evacuees have returned to their homes, that must mean something. But what home can stand firm on a foundation of mold and tears?

    The whole article is like that!!!
    But as we clean, I can't help but feel something indistinct and odd has transpired. I notice he avoids looking Samus' direction. Even as he carefully packs away the poster to be sent by mail to our apartment up north, he does not look too closely at her, and he does not idle in his task. Briefly, I wonder if he might blame her somehow for surviving the hurricane. Or, in light of his subtle detachment, if she had really survived at all.

    wow. seriously someone should tell this chick that not everything is an emotional rollercoaster. I get it, hes stoic marble man and your the sensitive girl that brings out his soft side, while probing his mysterious ways. just wow. This puts some of those homoerotic slashdot trolls to shame.

    • Re:wow (Score:2, Insightful)

      Do you have any clue? It's called literature, pick up a book one day and you might discover it. When you are writing to express an emotion you felt strongly at a time and you want your reader to relate, you use emotive language. This is a descriptive passage, about 'life' (you may have heard of it), not yet another review of yet another Madden '0, of course it's gonna seem emotional.
      • I don't exactly disagree with you. The language is appropriate to convey a certain depth of feeling however assigning that depth feeling to the friggin poster is pushing it a bit don't you think? The writer does that consistently throughout the article, the whole thing is just over the top.
        • Dunno, I could be touchy cos I lost a bunch of rare Pink Floyd and Iron Maiden posters when my parents' house burnt down in the six months between me moving out and going back to get the rest of my stuff :)

          Seriously though, I think the poster was just a focus for all the emotion the guy was feeling - the writer was expecting him to be as excited about the poster as he had been when he was a pimply teenager and first bought it, but the guy himself saw the poster and realised how much they had lost, both prop
      • Re:wow (Score:4, Funny)

        by pilkul (667659) on Tuesday August 08 2006, @06:41PM (#15870656)
        You must feel shivers of aesthetic bliss when you read Livejournal.
      • Replying again to elaborate on my throwaway comment, that's a silly view of what makes good literature. Many great authors are extremely cold and clinical: for example, Franz Kafka or J.M. Coetzee. And even those who strive for strong feelings often achieve it through understated and superficially unemotional language --- Kazuo Ishiguro's The Remains of the Day [amazon.com] is a good example. Lyricism is neither necessary nor sufficient to make good literature.
        • Hehe well yeah, fair comment about Livejournal :P The article isn't 'good' literature, just an editorial article on a gamer site. Doesn't mean it doesn't use literary devices and techniques though. I felt the GPP was over the top in criticising it that way. It may have been laid on a little thick but I guess it takes some effort to get gamers to step out of their shells and realise that there is a life going on out there.
    • Been to New Orleans since Katrina? The place will have that effect on you. Even now, almost a year after the storm, it still does. Everyone who comes here and visits Lakeview or Chalmette says the same thing -- the scale of what happened here can't be conveyed by photography or video or even writing. You come thinking you know what to expect because you've seen the pictures and the TV reports and it still just knocks you down.

      This is just one more person who tried to convey what it was like, and ultimat
  • by Eberlin (570874) on Tuesday August 08 2006, @05:32PM (#15870243) Homepage
    Wait, have we gone so far into materialism that this becomes a wake-up call -- holy crap, my copy of Halo 2 doesn't matter in the long run!

    Sure, I guess we all need that reminder one way or another and great disasters have a way of giving us that reality check...but Katrina linking us to reality through ownership of Video Games? How frickin shallow are we?

    Just to get it over with, here are a few things to remember:

    Material posessions don't mean jack in the long run.

    Your SAT score doesn't mean jack in the long run either.

    Your high score in Tetris, your Super Mario Brothers speed run, and your 100pct completion rating for San Andreas...all insignificant. ...but if you vote for CowboyNeal in the slashdot polls -- that, my friend, can lead to the cure for cancer. Keep that in mind next time you click on the other options.

    Really, when it comes down to it, stuff doesn't matter much at all.
    • What matters to you isn't the same thing that matters to me and vice-versa. To answer your question, we're really 'frickin' shallow.

      The point is, we seek to be happy and avoid pain. What matters to us is whatever can help us seek happiness and avoid pain. To that end, owning video game consoles can bring you happiness, but they can't offset the pain brought on by katrina. It's as simple as that. Material posessions matter very much in the long run if you enjoy having them. Your SAT score matters if

    • Material posessions don't mean jack in the long run.

      Anyone can make statements. "The moon is made of cheese", "2+2=5". Easy. What's more interesting is when you make statements that you can justify. Maybe if you bothered to justify what you say it'd sound like more than just trite cliches.

      Really, when it comes down to it, stuff doesn't matter much at all.

      And this one really stands in need of a lot of justification.

      According to you, 'stuff' doesn't matter. According to you abstractions like 'high sc

        • I don't think video games are the most important thing in the world. But I think that a life without any form of fun is empty and barely worth living. That fun can be in many forms and for me, one form of fun is video games.

          I also value physical objects. I value my body most of all because without it I would be nothing. I find it exceedingly strange for someone to claim that physical objects are not 'meaningful'.

          I also should point out that that the majority of physical objects that people in our societ

    • Look, nobody takes this more seriously than me. That condo was my life, okay? I loved every stick of furniture in that place. That was not just a bunch of stuff that got destroyed, it was ME!
  • What's left over is a painful buoyancy, an unbearable absence of feeling; you mourn not just your lost PS2 games or your Xbox controllers but also the fact that these once precious things have been proven completely meaningless. Even if they do remain intact after the storm (like the Samus poster), the only entity that really survives is you.

    I dunno why, but I get this same sort of feeling thinking about nuclear war, or just any war really...thinking that the auto shops, the supermarket offers, the little g
  • You get really good at a video game, then an alien coallition recruits you as a pilot. Then its life or death, the video game mattered, but no longer. Sounds strange? Metaphorically, it's not too far off my life.
    • Look, everyone, CrazyJim is back in the games section... AND AS CRAZY AS EVER!

      Hey Jim, how's the comic book with the rocket-katanas coming along? I want to read it so bad ever since I heard the idea! He can use the katana to fly like Superman, or shoot them like missiles! OMG!
  • by TrekCycling (468080) on Tuesday August 08 2006, @05:40PM (#15870301) Homepage
    Buy TWO copies of all your favorite games and store the second copy "off-site" in case of a natural disaster. This goes for memory cards as well.

    Then once you get your life back together from the hurricane you can pick up where you left off in God of War.

    Backups. The lesson is backups.
  • ph (Score:4, Interesting)

    by u-238 (515248) on Tuesday August 08 2006, @05:43PM (#15870323) Homepage
    isn't that the whole point? having a good time with friends?

    i remember realizing this some time during my ROM collecting phase -- it didn't take long before i realized that it wasn't the gameplay i craved but the memories of that time of life (childhood).

    tell me how one's fond recollections of videogame playing--with brothers, sisters, neighborhood friends--are different from your grandparent's stories of fort building and crayfish hunting?
    • tell me how one's fond recollections of videogame playing--with brothers, sisters, neighborhood friends--are different from your grandparent's stories of fort building and crayfish hunting?


      My grandparents had to do it in foot deep snow, uphill, both ways.
  • -1, Redundant (Score:5, Insightful)

    by I Like Pudding (323363) on Tuesday August 08 2006, @05:54PM (#15870387) Journal
    So, video games aren't really that important when your personal Maslow Hierarchy [pateo.com] goes Jenga.

    Big. Fucking. Revelation.

    Boy, I was drowning this one time and I sure needed air and not video games. Makes you think LOL!!111
  • "- You can do whatever you want!
    - It's been so long since I heard those words, I don't know what they mean
    anymore. [...] Gambling no longer have any appeal for me, when every day
    is a risk, cards and dices are not quite as interesting as they used to be"

    - Vir & Londo, B5:"Darkness Ascending"

    I'd like to see more of these articles on slashdot. Linux don't matter by itself, Macs don't matter themselves, Games don't matter by themselves. It's the ideals and values behind the actual physical incarnati
  • Survival Situation (Score:3, Insightful)

    by CodeBuster (516420) on Tuesday August 08 2006, @06:11PM (#15870472)
    It is actually not surprising that disaster situations tend to change people's priorities when it comes to physical possessions and property. Would you rather have your intact XBOX (w/working controllers) but no power OR MREs, Jeep Wrangler (or other four wheel drive vehicle), jerry cans w/fuel, waterproof matches, and your trusty sidearm (w/box of ammunition)? Actually, getting Americans to be more self-sufficient in a survival situation is probably a good thing as opposed to the throw away, outsourcing, let someone else do it society that we live in today. It is unfortunate that people suffered and in some cases lost their lives, but perhaps this will remind people that the government is not responsible for the survival of any one citizen, but rather society in general. You have to be prepared to take matters into your own hands because the police, government, coast guard, etc...will not always be there to help you.
  • I wrote The Sims 1 Crowd Sitter [donhopkins.com] to simulate the effects of Bush's (lack of) response to Hurricaine Katrina.

    -Don

    • Good question, not to mention the fact that it's an 9 month old piece. Some days I wonder how stories get on this site. So much crap and reposts get posted and yet seemingly relevant stories that I and other friends have submitted over the years get turned down on a regular basis. Maybe if I was a paying subscriber it would increase my chances?
    • it is only signifigant to games for GAMERS.
      It would be signifigant to golf to Golfers.
      Since this is slashdot, then the games angle is probably more on target.

      And having everything gone is a lot different then the inconvience of needing a battery.

        • In my experience, people get more upset of the loss of the device then the data.
          Even though the data is more valuable.

          Even people of those sect you mentioned would learn this lesson if there temple was suddenly destroyed, and had not experienced similiar destruction before.
          People get bound to things, even when they know better, or try not to.

          Games are such a part of some peoples life that complete removal of the devices is shocking.

          I was thinking golfing clubs, more then a course.
    • Because it's written in an online gaming mag for gamers? It's also sort of a novelty because there are still many who would not attribute that kind of significance to games.

      People are funny. I could hear about a suicide or sudden death on the television and experience a sort of distant sympathy, but with the internet age when they have a significant online presence the death becomes magnified for me. Things like reading transcripts of their last conversations on IRC, looking at the profiles on their still-
    • by Moraelin (679338) on Tuesday August 08 2006, @06:03PM (#15870424) Journal
      First the disclaimer: I'm not an American, I'm not in the USA, I don't even have relatives there or anything. And I'll be the first to bitch and moan about contemporary American politics and about the occasional chest-thumping redneck. But this... you, sir, are a fucking lunatic and it's people like you that are the problem with the world today. Seriously.

      For starters even if you make everyone who voted for Bush personally responsible for all of Bush's idiocies, only slightly less than half the votes went to Bush. So what's your problem with the other half, then? You're willing to dance on someone's grave just because they were born in the USA, or what? How fucked up is that?

      And at that point, how does it make you any better? If you're willing to cheer for destruction and suffering inflicted upon civilians, just because they're in the USA, then how does that make you better than those who wish the same on people just because they're born in Iraq? No, seriously. What moral high ground can you claim, from which to look down on them, when you're as big an idiot as the most retarded bible-thumping rednecks they have?

      And I'm serious about the "people like you" part. The whole vicious circle of inflicting nasty stuff upon each other is based on people taking the whole Us-Vs-Them thing too seriously. People willing to wish you a flaming death just because of where you were born or who your grandparents were. It's _precisely_ such people who thought it would be a great idea to fly an airplane full of innocent civilians into a building full of innocent civilians, or anything of that calibre. All the way back into ancient history, when an army entered a city and proceeded to rape, kill and enslave just to show them who's the new boss, it was just that mentality that was the problem. That it's "Us" vs "Them". That if you happen to be born in Carthage, you're personally to blame for what Hannibal did to Rome. Or that if you were living in Jerusalem, you're personally responsible for the Muslims' being in command there. (See the Crusaders slaughtering a ridiculous number of the very Christians they were supposedly trying to save.)

      And you're willing to cheer for... what? For Post-Traumatic Stress Disorder, i.e., for permanent psychological damage? Because under the whole bullshit philosophy angle in the summary, that's the cruel reality. It's not that those people had a flash of Nirvana-like enlightenment that material possessions are worthless. It's that those people had the trauma of seeing everything they owned turned into junk or washed away, and went through some hell just keeping onto their very life. A lot of them are probably _affraid_ to get attached to any item any more, and are looking forward to a life spent in fight-or-flight mode, and of waking up in cold sweat after a nightmare about it.

      PTSD is a bitch. Your brain gets switched into a semi-permanent mode of trying to learn how you should have dealt with the horror where you actually had no control and no way out. There is nothing to learn, but that's the only thing that would naturally end it. So you're stuck re-living it over and over again. And yet avoiding anything that reminds you of it. So, yes, a lot of them will be stuck fearing the very notion of ever getting attached to something or someone ever again. It's not just their gaming life that's taken a change, it's that their whole _Real_ _Life_ is fucked up now. Including any hope of a meaningful family life, social life, etc.

      Yes, it's not fun for the people who got it in Iraq. (Both American soldiers and Iraqis.) But it's not fun for the poor buggers that got it from Katrina.

      And frankly, I find it distasteful to use someone's hell to make some personal political point with. That goes for both you, and the pseudo-philosophy in TFA. Those people didn't reach some Zen enlightenment, they were scarred for life. And if all someone can think about is how it affects the gaming habbits, that someone is either a prick or completely out of touch with reality.
          • by SavvyPlayer (774432) on Tuesday August 08 2006, @11:15PM (#15871579)
            And would everyone please stop talking about how this is Isreal vs. Muslims. Lebanon is 40% Christain. This is not Isreal vs. Muslims, its Isreal vs. anyone not jewish.

            Israel's action in Lebanon is no more an action against Lebanon than the thousands of rockets fired into Israel from Lebanon represent Lebanese foreign policy. This conflict has two well defined opponents, Israel & a vastly uderestimated microstate, Hezbollah. I'll leave it an exercise for the reader to determine the side which most indiscriminately chose to establish base-camp amongst non-partisan, civilian population centers on its eve of battle.

            Imagine for a moment you lived in a high-density urban area. How would you feel if neighbors you had never met suddenly initiated a wholesale assault on a neighboring country without your government's knowledge or consent?