No Crysis for EA or Consoles 97
There was a lot of buzz this weekend about the possibility that EA would be buying Crytek, the company currently working on the uber-shiny Crysis PC game. IGN checked in with the mammoth publisher and, at least according to EA, there are no plans for Crytek to join the EA family. Crytek did have some news to share at the Leipzig Games Convention, though: Crysis won't be on the next-gen consoles. It's just too intensive for even the likes of the 360 or PS3, apparently.
No consoles? (Score:3, Insightful)
Blizzard were able to make WoW run fine on my Mac mini G4/1.42GHz, 1GB RAM with Radeon 9200/32MB (except when there was too many players on-screen), programmers should learn to make scalable games which would allow them to release the game on the Xbox360, PS3 and Wii.
Enough with the crappy programmers already!
Re:No consoles? (Score:5, Insightful)
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As for management, well, they're so disconnected from the real world that our only line of defense should be those who know how things work: the programmers. There's no need to put your job at risk to simply point out the obvious to the suits.
Zelda: ocarina of time (Score:1)
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I've had a few other games crash/die on me, but you're right, it's less frequent on consoles than it is on PCs. But there's a good rea
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It's a matter of testing, not specs (Score:2)
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You can't be serious?! You must not be counting freezes. Ever plug another controller into the NES? Or run it for 8 hours straight? I don't think it could 'crash' per se. But it always sucked when you'd been playing Zelda or Dragon Warrior for some hours and hadn't saved.
Okay, I'm nit-picking. I'll stop.
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And I for one and not accustomed to crappy games on the PC. If the game is crap, I don't play it. I know, I know...you're wondering how I know it's crap if I haven't played it. It's because I actually wait a month or two from release and see how the game is reviewed by my peers before I touch it (I do make exceptions to this rule
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However, my PC gaming experience has been pretty good as of late. About the only game in the past 5 years I've had lock-up or crash on me is the original Falcon 4.0.
Now, if you can find a more complex game than that on any platform, you get a cookie :D
Allied Force has been trouble free for me though :)
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Two reasons:
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Well, it goes both ways.... (Score:3, Insightful)
Proof: (Score:2)
Yes, you will always have bugs. That does not mean you can always use the "programming is hard" cop-out. When your competitors make games that run twice as fast on half the hardware -- when your game crashes twice a day and theirs never does -- something is seriously wrong.
It could be the programmers, it could be the management, but it
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There was some kind of paper on this, but I can't remember where I last saw it. Basically, it was a small group that could program significantly more reliable systems than most other
It's a team effort (Score:2)
The whole team has to be confident. Your programmers have to work well wit
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I play games on the PC because the PS2,or any other console, doesn't deliver as well on the genres I like: RTS, FPS, and RPG. I spend roughly the price of a new console every year keeping my system current enough to run the games I want to play.
And
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2. It really depends on what kind of gamer you are. If you're the kind that owns all three console brands plus a handul, I'd wager I spend less on my hardware than you do. If you're the kind satisfied with just one console, you're also more likely to be the kind of PC gamer to not spend as much on hardware, and wait til games
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As far as expense goes, yes you probably end up spending more on hardware with a PC than on a console. But honestly, the gap is closing all the time. I spent about $1400 about 18 months ago on a new gaming machine and it's still running strong, only having a small bit o
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Dunno, but IMHO, i think if you like RPG games you should use the PS2... (=
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Personally, I've found that console RPG are lacking in depth. Compare them even to Ultima and Bard's Tale (back in the olden times of C=64s and Apple IIs), and they still fall just a little short. Now, compare them to Baldur's Gate I or II on the PC, and consoles ain't go nothing.
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Some PC RPGs:
Fallout
Baldur's Gate
Neverwinter Nights
Ultima
And of course there's that annoying lack of a mouse, which I've come to be quite fond of in RPGs.
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It's not that we "get to define" it. It's that the definition predates both PC and Console RPGs. Fact is, RPGs have always been characterized by 2 things:
1. The actual 'role-playing', which has no real equivalent in video games (yet?)
2. Character development. This is characterized (ha!) by e.g. things like skills which can be gained/improved, and attributes (strength, intelligence, etc.) which set your character apart from other characters with t
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I'm not saying that they don't implement their stat/skill systems in a different manner.
Re:No consoles? (Score:4, Insightful)
No consoles?-Whaaaa! (Score:1)
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for sufficiently large values of shooter. We reached that value years ago.
EA doesn't seem to be stepping up to the plate in that category either though.
This is so true. (Score:2)
People must understand that Crysis is in the "Top Fuel" genre of games. Sure, one can make reasonable arguments for Volvos and Pintos which everyone can buy, but there are people who are into the extreme high-end, and not everyone gets to drive.
(Speaking of Crysis, I'm intrigued by the apparent difference (even disconnect) in fidelity between the 'Carrier' section seen in one trailer and the 'Jungle' section shown in the tech-demo. The 'Carrier' section looks like Just Another Boring Shooter, while the 'J
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I, for one, would not enjoy playing through a boring game like HL2 on those graphics. It would just make it even worse. @_@
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All that said, with what's in the Xbox360 and PS3, i don't see how it couldn't handle Crysis. I mean they bumped Doom 3 so it was playable on the Xbox, that pushed the envelope of PCs. Why can't they do that with Crysis and a
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As in my example of HL2, the game would work on lower-end systems by stepping down the graphics until it performed as desired, but when run on a good system it could open its graphics engine up and look quite stunning. Crysis could do th
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Well, first, you're on a Mac. To many publishers, that means you're part of a small demographic that isn't cost-effective to reach until your game is a blockbuster, or the revenue is higher per user... with your WoW example, they're getting the subscription fees off you as well as the game purchase.
Second, did you forget that Vista is com
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Oh, but I didn't switch to Mac to play games. Besides, I'm still playing Diablo 2 LOD and Starcraft on my Mac, along with Gameboy Advance, Gamecube and Nintendo DS games on the consoles side.
My WoW exemple was on
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I doubt they were looking at Mac either (Score:2)
At any rate the point of Crysis, like Far Cry before it, is to be an extremely high end engine. With some of the modifications they've made, like HDR, Far Cry is still a fairly modern, high end engine. Their target for Crysis is doubtless the best-of-the-best kind of thing.
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I think its great that they aren't releasing on the PS3, Xbox or Wii. It means we will get a solid, PC-centric game instead of some crappy console port ala Oblivion. While I love Oblivion, it is very clear the PC is an afterthough with the way the user interface functions.
Also, if performance was the biggest issue, Oblivion should run gre
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Maybe oblivion runs like crap on PC's because the Microsoft/Intel PC platform wasn't designed for games, but business applications and is still feeling the effects of that design decision. The consoles are simply far more efficient gaming machines.
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Thats why consoles have far superior hardware specs (in terms of bandwidth, cpu horsepower, 3d geometry processing, audio processing, etc), right?
Oh, crap, they don't.
Your argument might have held water in the early 1990s, but technology has definately moved
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Take a look at multiplatform games. Go on. do the PC version of those games run on a 300 MHz P2 with 32MB of RAM and 4MB of graphics memory? They don't?
Again, a console does more with les
...and no Windows XP either? (Score:1)
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Comparing WoW to Crysis is fairly amusing - the graphics in Wow are nowhere near the level of detail as those in Crysis.
Even if you're a budget PC buyer, you should be glad for games like this pushing hardware along. Without the requirements for kick-ass hardware, it won't be developed. Eventually, it all trickles down to budget buyers as well.
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Not on consoles, but... (Score:2)
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So I'm guessing that's a no.
Good (Score:1)
I imagine FPS gamers appreciate variety as much as RTS gamers do. I sure don't want too many games pumped through the same risk-averse cookie cutter.
Whew! (Score:3, Interesting)
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They'll probably come up with a lower graphical quality, simplified, and dumbed down version for consoles later, just like last time.
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Instincts was more linear than the original, and the A.I. was quite a bit worse as well. To me, that's dumbed down.
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Folks need to stop pretending that PC gaming (at least of new games) is cost effective compared to consoles - it's not and it never will be. That doesn't mean that PC gaming isn't cool and fun (well, as much as any videogaming is "cool"), but it's going to
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No, but none of those components are expensive either. As I posted earlier, some gamers are mid-20s or older, and well paid.
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Wow, you just started spouting absolute nonsense.
Nobody has ever pretended that - everybody knows that PCs are the expensive option, and that consoles are the cheaper option. Why would anybody buy a console if this weren't the case?
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People do try to compare PC gaming to console gaming in terms of price, attempting to make the P
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Oh, waa! Listen here, sonny. People like me used to need systems that cost thousands of 1980's dollars just to be able to play games that sucked compared to what you get on a GBA today... and w
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I think you under-estimate the modern game market.
There's a significant portion of well-paid, mid-20s to mid-30s gamers out there who *can* afford to buy kick-ass hardware and are also inclined to do so.
And it's not going
That had me chuckling there. (Score:2)
The footage [gametrailers.com] looks freaking sweet (sometimes almost to the point of near-photorealistic quality), and after having played FarCry I can't wait to see how this game will turn out.
But how on earth wouldn't the Xbox360 or PS3 be able to run this game? I would think that, since the PS3 isn't even released and the 360 is pretty much still beginning, that the developers would be able to crank out alot more stuff than which was allready shown off in eit
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Engine vs. Game (Score:2)
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I think it's far more likely that they don't want to delay the release of their product to go and recode it for the 360 and (especially) the PS3. They'll probably licence out that task at a later date.
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CPU horsepower is cheap. Programmer time is expensive.
If you need to code in assembly to get a game onto the PS3/Xbox360, i'm not surprised many consider it a non-starter.
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Dual core? Completely absurd. Mm-hmm. (Score:2)
Yes, it's completely absurd to recommend that users have a dual-core processor for best performance! It's only six months till the game comes out, and right now purchasing a dual-core processor is hideously expensive! There's no way any user will shell out
Good Run (Score:1)
Wait... How many of the next-gen consoles have been released sofar?
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you mean WILL be.
when it's released.
in 4-5 months.
In three years? (Score:1)